PlaneShift
Gameplay => General Discussion => Topic started by: tcd12642 on August 16, 2002, 04:09:54 am
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(http://image1ex.villagephotos.com/extern/558001.jpg)
(http://image1ex.villagephotos.com/extern/558000.jpg)
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whadaya think?
I\'m no weapons specialist though :(
getting 2 be! :)
i would probably do terrain...
and sky! :)
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i can make that with my eyes closed in less then 10 seconds, u used the pyramid primitive and then a cube primitive and textured them, its a lamers way of making models...
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...
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I don\'t want to appear rude, but...
if you started only 1 week ago, how can you pretend to help? I think it would be more correct to FIRST learn how to do things and then proposing a well developed skill to the team: if you waste all your efforts with very basic things everyone can do, then people will tend to associate your name to bad works. Showing complete things once you are competent enough would help you much more and would be more useful. That\'s how I see this question and how I would (and how I actually) approach it. Just take time to practice. :)
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tcd,
Listen to boonet dude. He\'s one of our 3d guys and he has mad skills.
When you can make 3d objects like the ones already in the game or in the screenshots, post them and we\'ll give you feedback. There\'s no point in giving you feedback on cubes.
- Venge
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hee doesnt have 2 be meeannnn
gosh ...
(http://image1ex.villagephotos.com/extern/563127.jpg)
yeah i know you all will think it stinks. I mean for a n000b it\'s actually good. You don\'t have to be an expert to be good. :(
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at sign+dollar sign+dollar sign
@$$
odd. ascii art.
in a way, lol.
smart.
@$$=ASCII=company who made rpg maker.
smart,
@$...badword, (mean)
mean=boonet
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boonet can you download AIM? i can\'t get icq and i gotta talk 2 you about max plz
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Hey dude,
the easiest way to learn is to just look at tutorials. Thats what i did and i am now a Graphics engineer for genesis automation. My fav. site for tuts is http://www.3DCafe.com or you can ceck out the ones that came with the program, if its legal...if its not im me and i may be able to hook you up ;) you can check out my thread for proof that im not just makin\' stuff up. any questions just im me or email me
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What does all this @ and $ means? Anyways, you can send me a PM, cause I\'m not always online.
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this is wat u can make with just a few boxes :P(http://img1.ranchoweb.com/images/cyonamie/psontv.jpg) omg look, planeshift made it on tv! hehe and no one use that to judge my skills, those textures r my first ones ive made :-/ i dont think textures r my greatest achievement
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you could try making a uvw map modifier to control the size and shape and anti aliasers would make a big difference....maybe i should find out what you are using first...i was talking about 3ds max...
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if you don\'t use the UVW maps with those types, it looks screwed up.
At least with bitmaps, unless it\'s not highly detailed....
like the planet pic.
anyway whadaya think of my sword
(http://image1ex.villagephotos.com/extern/563127.jpg)
just a first try... i think it looks good 4 a first :P
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Well for starters the tip on the blade looks a bit... weird, and the handle is a bit small, it kinda looks like it could slip away any minute, trying adding something at the bottom of the blade (like a sphere or something) to ensure a better grip.
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\"You don\'t have to be an expert to be good\". But you are not good. Hell, I\'m not even near of being \"good\", and I can make a better low-polygonal sword with a NURBs software (Rhinoceros) in 5 minutes or less. I like your courage, but you wasted it before the proper time. You could have posted things when you had a bit more of experience, or at least NOT posted those mapped spheres.
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Hmmm you have to remember he is just a beginner and young. Best not to over do your critique and besides Boonets remark most of it hasnt been all that constructive... easiest way of stoping some one from becoming better is by tell them they suck in a really sucky way, and I feel you guys might be putting some one down that might one day become a great modeler.
He just needs to practise, experiment and get to learn the process and the tools. Hell when I started it was textured primitives, lathe and Lofts, very basic stuff. Heck i rember smilling with satisfaction of the first teapot I ever made (made being a very encompasing word seeing as its a premade primitive) ^^
Putting some one down is not constructive critissum, point out where hes going wrong and encouraging improvment is. And I think most of you are putting him down.
If you have a problem with antialias in a rendered picture you can set the alias to the blackman standard (which is antialiased but very crisp) or you can turn aliasing off or adjust its value in the render settings. Texture mapping in low poly game models and such (even with your high poly models) is far differant process that slapping a planar or Cylinrical UVW modifier on an object. however useing those modifiers can speed up the process some what.
Basicly it involves breaking your model up into as many as flat(planar) mapable surfaces as you can and getting them onto a single plane then pieceing them back together so there are as few seams and breaks on the model as possable (keeping all seams in out of the way places not normaly visable unless you realy realy look (like under the inside of the arms, crotch, souls of the feet or placeing them on naturaly symetrical parts of teh bodies visable surface like the strenum and down teh middle of the face, back etc) although most dont map skin and bone faces as halves sicne the face is not truly symetrical and can look odd if done that way, inorganic masks or helmits can be modeled as a half however, then tweaking it in UVWunwrap with a stand in texture which usualy is a checkboard pattern to remove and distortion there might be on the skin as best as you can (which in of its self almost imposssable with organic or rounded subjects, but if teh distortion is kept to out of the way and none eye focusing places its no biggy, under the chin, crotch, feet, under arms and such).
Ill model a quick sword and post a pic of it up in an hour... brb.
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well.
thanks bigfoot.
did u see my sword?
do you have rogue spear?
how did you do your signature?
it looks awesome.
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First of all shut up.
Why won\'t you be quiet?
Are you still talking....?
Ok...I need to go cool off....
No talking when I\'m gone.... X(
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Never played rogue spear
Sig done in photoshop with some ITex textures i made and a superimposed rendering of the Kran model I made (And lost by accident) back when I was part of the team.
Hmmm forget about the sword, got bored with it especialy when the morph modifier didnt work right getting the flattened texture ready spread out mesh back into its original form... fixed that but still got bored heh.
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Does the sword have an edge on it or did you just use mesh smooth? just curios.... an try using real textures and change your lighting up a bit...it sucks...if you were going for drama git rid of the falloff and it is way to bright. also do somthing with the table top or leave it out. just a few tips...