PlaneShift
Support => Mac OSX Specific Issues => Topic started by: buddha on March 19, 2005, 11:49:23 pm
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Well, I haven\'t been hanging around much, as the Mac version isn\'t working. Has anyone done anything crazy like put WINE on your Mac and tried to run the PC client? Or maybe run the Unix client?
If I get time, maybe I\'ll try it, but if someone has some input, that would be great.
Frankly, with my recent work schedule, it\'s better than PS has been down! Now would be a great time for it to come back, though... :(
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I\'m waiting for darWINE, actually. ;) However, I think dfryer\'ll get it done before darWINE\'s done, so no point waiting for it, really. As for trying to use WINE or something and run one of the other clients, my computer runs PS slow enough as it is, so it really wouldn\'t work very well. I project that we\'ll have PS up and running by the end of next weekend, possibly this one. Now, I\'m gonna return to watching this forum and clicking Refresh every few minutes.
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Then here\'s something for you to read!
So, your client is even working? Hmm, I haven\'t updated in about three weeks, maybe I can slip it, or did you kluge it?
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Neither WINE nor Darwine emulate yet. Without getting into details, intel compatible linux distros run the same architecture as windows (x86) But OS X and the Mac hardware uses the PPC architecture. So Darwine devs are implementing x86 hardware emulation into darwine but its not there yet.
Bottom Line: You can\'t. You\'ll have to wait for the port.
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WINE stands for WINE Is Not an Emulator; it only runs on x86 hardware.
Darwine is more ambitious, it aims to port the WINE Windows libraries to the PowerPC API (the Mac\'s \"native language\"), then integrate the QEMU Windows/PPC binary translator into WINE (making, amusingly, the name WINE inappropriate). But Darwine\'s nowhere near done, and if/when it does get done it\'ll be... well, a Really Big Deal.
Along similar lines, Virtual PC actually does make an attempt to run Planeshift, but because VPC 6 can\'t use your Mac graphics card for 3D acceleration, it\'s slower than balls. Maybe on a machine faster than my 1.2Ghz G4 it would work; under Win2K in Virtual PC I couldn\'t get past character creation.