PlaneShift
Gameplay => Wish list => Topic started by: SnowWolf on March 26, 2005, 11:16:05 am
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Now that we have stamina it\'d be nice to auto-walk without draining your stamina first...
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unless i am mistaken and crazy in my old age this is allready in game just hit \\
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thats actually auto-run and too my knowledge it only alllows for running (also notice a little glitch with it that you cant turn it off when \"i believe\" your exhasted)
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if you hold shift and then press / it makes you auto walk. At least it makes me auto walk.
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Hmm, why doesn\'t \"default run / walk\"
1) stick over /quitting and
2) affect autorun
I need to try cossaks suggestion.
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sorry please forgive me i think what i suggested worked in the lats update. What you got to do is while walking press / instead of pressing it from a standing start. Sorry.
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Holding shift works, but then it\'s not really \'auto\' is it? :D
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What about a lock-command on the current movement? That would make different commands for auto-walking and auto-running redundant.
When you run at the moment and use the lock, you auto-run, when you walk at the moment and use the lock, you walk. Probably the lock could adapt on changing the mode. I imagine it as following: you activated the lock and are running. Then you type the key to walk, which changes to the autowalk. With that a
command for \"hold position\" could be possible, too. When you hold the hold position-button, you dont move when you click somewhere. With lock activated, you hold position without holding the key. You change the moving-mode just by typing one time the key for the wished mode.
Bye,
amogorkon
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im not sure if anyone wrote this yet, i just scanned through, but hitting = befroe \\ alows me to auto walk. just play about with it a bit.
Editation: press = so it says running by default then \\ and it works.
Editaion2: hmm... got Aucices to give it a go for me but no luck, maybe im just special. and now for me it seems to be random :/
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That doesnt work for me neither. I asked around a bit and it seems that = plus \\ should not work together. So you are experiencing a bug, I think.
Sometimes I can constantly walk by typing the forward-key and simultaneously typing something in the chatwindow.
What do you think about my hold-position-idea?
cu,
amogorkon
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I use auto-walk all the time, by holding walk forward down and then activating auto-run, but I haven\'t tried the other method.
In my opinion auto-run should behave according to whether you set \'running by default\' or not.
What\'s with all the hurried people always running everywhere anyway? Walking to Ojaveda doesn\'t take me that long.
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What\'s with all the hurried people always running everywhere anyway? Walking to Ojaveda doesn\'t take me that long.
Thats because auto-walk is only working as bug...
cu,
amogorkon
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I think there should be a button to toggle run/walk. Then / would be atuo walk/run depending on if you\'re walking or run. Aslo if you\'re not using auto you don\'t have to hold shift to run.
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The button already exists forgoodorevil. It\'s normally bound to the = key.
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It\'s normally bound to the = key
Yes, but as I stated above, this key is not intented to work together with auto-run.
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I found a bug related to that, a sort of lock as I suggested ;)
When I am holding the key to walk and hit enter to get into the chat-window, the char keeps walking. As long as this auto-walk is working, I can navigate through changing the camera-position while beeing in the third person-view. The char does some weird movementes (like hopping) when typing, but it works just as I proposed here.
I also experienced auto-running with that without loosing stamina. Perhaps those bugs could be used to implement the functionality as I proposed? Would be cool to use this \"bug\" on purpose without the little side-effects as hopping, jumping over a cliff while in auto-movement, not loosing stamina...
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By \"auto-run\" do you mean the feature where you click somewhere and then automatically run to that location?
If so, how should an auto-walk work? Like, when would it decide to auto-run and when would it auto-walk?
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By \"auto-run\" do you mean the feature where you click somewhere and then automatically run to that location?
No, I mean the feature to keep running and navigating by the camera.
If so, how should an auto-walk work? Like, when would it decide to auto-run and when would it auto-walk?
It would decide whether to auto-run or auto-walk over the movement at the moment you activate the lock.