PlaneShift

Gameplay => Newbie Help (Start Here) => Topic started by: Eerath on March 29, 2005, 02:39:36 pm

Title: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Eerath on March 29, 2005, 02:39:36 pm
It would be really helpful for us newbies if one were in existence  :D
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Post by: MWAAAHAAA on March 29, 2005, 05:53:28 pm
It might be helpful, but what about the fun of exploring and finding out yourself?
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Post by: Burntleaf on March 29, 2005, 06:05:58 pm
I spose when you just start it\'s easy to get lost so a map would be pretty useful when the full game comes out, but right now we\'re ment to be lookin for bugs.
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Post by: Externals on March 29, 2005, 07:09:34 pm
and what better way to look for bugs then to go every little place that is currently made?

Besides.. theres always that fun exploring, but what if u lose ur path or something and have to look all over.. it all comes with consequences.
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Post by: Eerath on March 29, 2005, 09:29:21 pm
Fair enough, It\'s still great fun :)

Burntleaf:Berkshire is really boring isn\'t it? Nothing here... just Reading (woohoo...)...
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Post by: fireofsoul on March 29, 2005, 09:38:56 pm
I did make a map of hydlaa.. but it vanished.
Nice sig Eerath  :D
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Post by: tog on March 30, 2005, 02:12:04 am
There is a small map on the library wall, i belives its a map hydlaa.  who knows how accurate... I got killed following it lol
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Post by: DivineLight on March 30, 2005, 02:31:33 am
If you ever get lost and can\'t come back after hours of trying use \'/spawn\' command to get back to Hydlaa Plaza.
This command is only used in emergencies, or considered cheating else.
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Post by: Externals on March 30, 2005, 02:37:00 am
The /spawn command is going to be taken out in the (near?) future. So there shouldnt be to much worries about taking advantage of it. There is a wipe coming along so the cheating will be out of the window with this one.
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Post by: Moogie on March 30, 2005, 09:09:21 am
The map in the library is completely and utterly out of date, and entirely wrong. :)
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Post by: Externals on March 30, 2005, 09:25:43 am
Wish I knew how to make maps.. they are very useful, especially in a huge world like this. Iv been exploring the whole day and let me tell you.. wow. And its not even close to being done.
Title: I think I found your missing map fireofsoul...
Post by: provisionist1 on March 30, 2005, 04:03:54 pm
It was posted in a thread in the fanart forum but the link was dead, so I found it on ImageShack:

[Spoiler removed.]

Wish I could claim it as mine (really helpful), but it\'s not.

I would post a really detailed map I have made, but I think it would negate the fun of exploring...

Xirius
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Post by: Burntleaf on March 30, 2005, 04:09:28 pm
twould be good if you could put the way to the dungeon theere im still lookin for it
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Post by: Externals on March 30, 2005, 07:56:40 pm
That map is great. But is there perhaps a way to make it more detailed, maybe soom in? or not? But for something like that to start off with. Very helpful indeed.
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Post by: fireofsoul on March 30, 2005, 09:26:28 pm
Heh provisionist1 thats the map i made, i did make an even better one... but i cant remember where i put it..
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Post by: Externals on March 30, 2005, 09:33:25 pm
Pretty cool map, hope you can find your other one
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Post by: DivineLight on March 31, 2005, 03:51:58 am
yes, a map of PS world is strongly needed. Not too much detailed but it must include icons for significant locations. Maybe the 2D department is up to it?
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Post by: Externals on March 31, 2005, 03:54:33 am
Ozymandias has made a non detailed map already and another which he cant find at the moment.
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Post by: Hadfael on April 02, 2005, 03:04:00 am
Who needs a map? Adventurers?  :baby:
What\'s next? a compass, ILS, GPS, ...
It would be much easier to have only one big room with  monsters, trainers and merchants...
What\'s the point of a whole world to explore is you don\'t want to explore?
Instead of begging for a map, thank the devs for the big world and pray for more to explore.
Too dark at night? night vision for everyone.
monsters are too strong? immortality for everyone.
hmm...wait! Why are you playing games?



______________________
Remember that the map is licensed material
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Post by: fken on April 02, 2005, 03:19:01 am
Ive a map of Yliakum in my pocket thanks to tyball another Edhelian... but thats all we have...
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Post by: Aiselyn on April 02, 2005, 04:02:06 am
Quote
Originally posted by Golmir
Who needs a map? Adventurers?  :baby:
What\'s next? a compass, ILS, GPS, ...
It would be much easier to have only one big room with  monsters, trainers and merchants...
What\'s the point of a whole world to explore is you don\'t want to explore?
Instead of begging for a map, thank the devs for the big world and pray for more to explore.
Too dark at night? night vision for everyone.
monsters are too strong? immortality for everyone.
hmm...wait! Why are you playing games?



So if you have a map you\'re not exploring? I beg to differ on that....

Yes. Maps show you where places are, how to get there, what is the easiest path to get there...but that\'s it.

It still tells you a whole lot less about what\'s actually there. What is the area like? Are there any hidden areas? Monsters? What can I expect to find exactly when I go there? Does anyone live there?...the list goes on and on...

The only difference between having a map or not is the ease in finding places in general. When this game grows in size to have 10, 20, 30 (more?) cities are you going to say the same thing?
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Post by: DivineLight on April 02, 2005, 09:12:19 am
Well said Aiselyn.
A map is not desperately needed yet but when we get a more bigger world to rule in we need a map. This is not a type of RPG in which we have to go through a one straight path from start to the END. Such RPGs don\'t need maps. But MMORPGS do need.
Title: My thoughts...
Post by: provisionist1 on April 02, 2005, 12:41:13 pm
Quote
Originally posted by Golmir
Who needs a map? Adventurers?  :baby:
What\'s next? a compass, ILS, GPS, ...
It would be much easier to have only one big room with  monsters, trainers and merchants...
What\'s the point of a whole world to explore is you don\'t want to explore?
Instead of begging for a map, thank the devs for the big world and pray for more to explore.
Too dark at night? night vision for everyone.
monsters are too strong? immortality for everyone.
hmm...wait! Why are you playing games?


I completely agree, this (and that the devs would ban me if I did) is exactly why I haven\'t posted the maps I made for myself of the sewers, Ojaveda, and all the hills and monster locations outside of Hydlaa. The only place I have not mapped is the dungeon (as the mac client went down a day after I found it). Anyways, I made them for myself as a reference, and I suggest to newbies to do it too...i.e. make note of what you see as you travel. But a detailed map showing all the little secrets of the world the devs created? What would be the point of playing?

Now, on the other hand, three years from now (lets hope planeshift is still going strong) when there are (again, hopefully) the seven levels of Yliakum created and hundreds of sectors to explore, in game and I can\'t stress that enough, perhaps there should be some sort of rough map to where each city is in relation to each other. But this map would have to be no more than heres this city, up this way is this city, over there is the arena, down there across the river is farmland with a few villages...nothing more.

Sorry, kinda babbling so I\'ll stop, but seriously, detailed maps and guides should not exist. The only thing they will promote is power leveling which is bad, very very bad, and not keeping with what the devs wish planeshift to be.

My thoughts on the matter,

Xirius
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Post by: DivineLight on April 02, 2005, 02:15:04 pm
Good comments buddy.
A map must not act as a walkthrough or a guide. It\'s just a map to assist u if ur lost.

Have u played RU_ _ Scap _??
They have got all things good set up, i think that\'s first place for futre ideas.

A map should show cities, with what type of buildings they have in and what are special places in it.

Like a map of Hydlaa should indicate Where\'s tavern by a mug icon, where,s blacksmith by a hammer, where\'s armourer by a plate mail icon etc. and where\'s the sewers entrance. Ok so it should only show the entrance, and what\'s in sewers it don\'t tell.

It should not be so rough that it shows only main roads and cities, then every newbie will ask oh wheres the blacksmith, etc etc.

Such hints are every where given that where\'s harnquist the blacksmith, where\'s sewers etc so map will be no harm.
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Post by: Externals on April 03, 2005, 02:36:55 am
Lol, good luck exploring PS without a map or town teleport feature. You get lost one day exploring and your 10 minutes away from any city. Well, HAHA.
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Post by: DivineLight on April 03, 2005, 07:35:42 am
Whenever i get lost i kill myself or use /spawn to get back to hydlaa, but such cases are rare :)
Title: Lost???
Post by: provisionist1 on April 03, 2005, 11:47:23 am
If you\'re smart, there\'s hardly any excuse for getting lost. Before you begin (this applies to anyone going somewhere they\'ve never been before), get a piece of paper and a pencil/pen. Draw a line as you travel, indicate any times you turned, and mark down reference points (places/things you would recognise if you came across them again) once in a while. No excuse for getting lost in the current world, except perhaps laziness.

My thoughts,

Xirius
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Post by: Karistina on April 03, 2005, 05:50:00 pm
Quote
Originally posted by provisionist1
If you\'re smart, there\'s hardly any excuse for getting lost. Before you begin (this applies to anyone going somewhere they\'ve never been before), get a piece of paper and a pencil/pen. Draw a line as you travel, indicate any times you turned, and mark down reference points (places/things you would recognise if you came across them again) once in a while. No excuse for getting lost in the current world, except perhaps laziness.

My thoughts,

Xirius

Try finding your way when the textures don\'t load for you.  I can\'t tell where I\'m going on my way to Ojaeveda in any sort or recognizable way except for a vague sense of direction.  It would be nice to have a little corner of the screen with, if not a detailed map, at least a little compass to show me where I am relative to other players, NPCs, or something.

Also try your \"draw a line\" thing down in the sewers.  I tried it.  It didn\'t work very well.  Not knowing relative distances, it can be hard to tell whether you\'re in a new corridor or if you\'ve just found a different way to get to the same corridor you were already in.

It\'s not for you to say that anyone who gets lost is stupid or lazy.

Edit: In addition, this is in NEWBIE HELP.  Newbies are very likely to get lost easily as they don\'t have even a basic knowledge of how to get around.
Title: Yeah...
Post by: provisionist1 on April 03, 2005, 07:46:41 pm
If the textures don\'t load, then you\'re right, there\'s not much you can do to find your way.

Now, maybe I just have a knack for cartography, but I found no problem mapping the sewers. And yes, they do loop back on themselves quite a lot... This is the reason for the reference points; when I passed one, noted it, and came back to it, I knew I had gone in a circle.

I apologise to any lost newbies I may have offended, just trying to offer some advice for not getting lost. If you havent already, check out fireofsoul\'s map on the preceding page...That\'s all newbies should need to get started.

Xirius
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Post by: DivineLight on April 03, 2005, 07:50:33 pm
For myself i have drawn a Sewers map, to places where i want to go often. But now i remember them so i need it no more.

BTW average players don\'t make maps themselves they curse the game, it\'s us who r crazy about PS :) coz we luv it.

As the game world goes bigger, i thing a little map on the upper corner with a compas should be added. Not for now so no problem ATM.
Title: Best Map Idea (already used elsewhere)
Post by: Night on April 04, 2005, 12:54:47 am
A few Thoughts

I\'m a member of another (Pay to Play) MMORPG run by a littly company caled Sony (I gather from other posts that my message will get deleted if I mention it by name) They use this wonderful idea: you have boxes (or the equivalent) to show that there\'s SOMETHING there! no telling what it is. A few places are labled, but most aren\'t but you get the featureof adding your own lables as you progress (suppose I found a sectret door, I could pull up my map and click \"add label\" and write in \"Secret Door\" and then next time I loaded hte map, it would show up)

However, this map is ONLY viewable in full-screen (making it useless in areas with mobs with high agro (translation: making it useless in areas with monster that will attack you))

The map\'s mainly just used to give you a genneral direction. And also, the game interface has a compas to tell you what dierction you\'re facing. I think that would be a nice feature to add as the world expands

Also... anyone ever consider future possibilities for this game? The MMORPG I pay to play sells maps in real life books! The Planeshift team may be planning something like that to try and get more profit as time progresses (hey bandwidth and serverspace isn\'t free!)

Just a few thoughts...
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Post by: DivineLight on April 04, 2005, 02:40:27 am
Good idea, if devs don\'t want to reveal anything then boxes are good to just indicate that this is something.

Best suggestion ATM.
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Post by: Soulless_Body on April 04, 2005, 06:34:23 am
Quote
Originally posted by Golmir
Who needs a map? Adventurers?  :baby:
What\'s next? a compass, ILS, GPS, ...
It would be much easier to have only one big room with  monsters, trainers and merchants...
What\'s the point of a whole world to explore is you don\'t want to explore?
Instead of begging for a map, thank the devs for the big world and pray for more to explore.
Too dark at night? night vision for everyone.
monsters are too strong? immortality for everyone.
hmm...wait! Why are you playing games?



______________________
Remember that the map is licensed material



Because people have life?s out side of games! Most people will not have time to explore as you say! All most people want to do is get in to the game and start playing.

I don?t know about you guys but if you hade no map and hade to explore it would get kind of boring don?t you think?



-----------------------------------------------------------------------
If you\'re smart, there\'s hardly any excuse for getting lost. Before you begin (this applies to anyone going somewhere they\'ve never been before), get a piece of paper and a pencil/pen. Draw a line as you travel, indicate any times you turned, and mark down reference points (places/things you would recognise if you came across them again) once in a while. No excuse for getting lost in the current world, except perhaps laziness.

My thoughts,

------------------------------------------------------------------------

Are you some kind of geek with no life? Because most of us do not have time to do that kind of stuff? We want to play the game NOT draw some damn map on a bit a paper!


OR!!!!! You could have a map witch starts out black! But when you go to an area that you have not been to before it appears on the map? But when an updates come you will have to go there again to get the new building on the map.  You know like on Zelda?
Title: Wow, calm down...
Post by: provisionist1 on April 04, 2005, 04:31:24 pm
I\'m just trying to offer a practical solution to getting lost. So no need to get angry. It just seems to me that taking an extra five seconds every couple of minutes is nothing compared to the time wasted when you get lost. If the devs implement a map (which I doubt will happen anytime soon) then fine, but until that happens I am trying to offer one (of probably many ways) to help newbies so they aren\'t wandering around in circles yelling \"help me help me!\" It seems another way is to piss and moan about it and yell at anyone who tries to help.

Geek? Well yes I am, but who here isn\'t? I mean, look at all the great stuff on the Fanart forums, the Communicative Storywriting forum. That took a lot of time outside of \"playing the game.\" Or another way to look at it is that it is part of the greatness of this game. If you\'re a power leveler who cares not for the (as you seem to be arguing-extraneous) rp stuff, you shouldn\'t be here. Now, I don\'t intend to be mean, but you\'re using one of Xythe\'s great character portraits. He put a lot of time outside of playing the game creating it. Is he a geek with too much free time? Possibly, but then, it\'s great work and he should keep it up.

Xirius

P.S. This thread seems to be degrading into something other than newbie help finding their way. So lets stop the squabling, and it\'s the last I\'ll say defending my opinions.
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Post by: DivineLight on April 05, 2005, 03:47:48 am
Enough for this thread, u\'ve got many ideas for maps. :)
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Post by: Soulless_Body on April 05, 2005, 11:12:03 am
you\'re using one of Xythe\'s great character portraits. He put a lot of time outside of playing the game creating it. Is he a geek with too much free time? Possibly, but then, it\'s great work and he should keep it up.
_____________________________________________

When did i say anything about him? Art is not being a geek?

and why sould i not be here?


and i was not getting angry at you giveing out help? i was getting angery at this.

(If you\'re smart, there\'s hardly any excuse for getting lost.)
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Post by: Burntleaf on April 05, 2005, 12:20:07 pm
people at the moment ps is TINY so its pretty hard to get lost :0 but i think a simple map with citis, roads and harnquist etc as symbols or watvr.
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Post by: Phinehas on April 05, 2005, 12:29:17 pm
Quote
Originally posted by Soulless_Body
Quote
Originally posted by Golmir
Who needs a map? Adventurers?  :baby:
What\'s next? a compass, ILS, GPS, ...
It would be much easier to have only one big room with  monsters, trainers and merchants...
What\'s the point of a whole world to explore is you don\'t want to explore?
Instead of begging for a map, thank the devs for the big world and pray for more to explore.
Too dark at night? night vision for everyone.
monsters are too strong? immortality for everyone.
hmm...wait! Why are you playing games?



______________________
Remember that the map is licensed material



Because people have life?s out side of games! Most people will not have time to explore as you say! All most people want to do is get in to the game and start playing.

I don?t know about you guys but if you hade no map and hade to explore it would get kind of boring don?t you think?

No, it\'s part of the game. This game is not hack and slash. It\'s supposed to be a roleplaying experience. Exploring is part of that, and as such should be enjoyable, not annoying. If you don\'t like it, go play a game where complete knowledge of the playing area is part of the game.

Quote
Originally posted by Soulless_Body
-----------------------------------------------------------------------
If you\'re smart, there\'s hardly any excuse for getting lost. Before you begin (this applies to anyone going somewhere they\'ve never been before), get a piece of paper and a pencil/pen. Draw a line as you travel, indicate any times you turned, and mark down reference points (places/things you would recognise if you came across them again) once in a while. No excuse for getting lost in the current world, except perhaps laziness.

My thoughts,

------------------------------------------------------------------------

Are you some kind of geek with no life? Because most of us do not have time to do that kind of stuff? We want to play the game NOT draw some damn map on a bit a paper!


OR!!!!! You could have a map witch starts out black! But when you go to an area that you have not been to before it appears on the map? But when an updates come you will have to go there again to get the new building on the map.  You know like on Zelda?


That\'s a possibility. I don\'t think a map in itself is a bad idea, but I think it would be good if complete maps weren\'t handed out to each new player who comes along, as that takes the fun out of it.
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Post by: Lyrah on April 05, 2005, 01:38:34 pm
In a TWO dimensional world...mapping works, but the FIRST time a ramp goes down. POOF, I can\'t map. I was in ARMY JROTC...I had the BEST minds in cartography TRY to teach me, they gave up.

I spent more than THREE hours going around in circles or falling into the water and dying (as a stone race character no less, thought they didn\'t breathe? Oh well, so much for the manual).

Quote
Originally posted by provisionist1
If you\'re smart, there\'s hardly any excuse for getting lost. Before you begin (this applies to anyone going somewhere they\'ve never been before), get a piece of paper and a pencil/pen. Draw a line as you travel, indicate any times you turned, and mark down reference points (places/things you would recognise if you came across them again) once in a while. No excuse for getting lost in the current world, except perhaps laziness.

My thoughts,

Xirius
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Post by: capkanada on April 06, 2005, 12:56:35 am
Hm... Okay... my take on this whole map thing is this.  Hydlaa, Ojaveda, and whatever places that are near these know about each other...ever notice how the librarian mentions something about visiting Oja for him, if you talk nice to him?  Why not have maps like the books that used to be on the shelf at the library.  You could either buy or check them out, and have certain limitations on things...such as...

Maps of areas/general maps of cities:  Payment.  Gotta buy these.  Can\'t just snag \'em and go (unless your character happens to be a decent..uh...snagger. ;) )

Maps of municipal areas, i.e. sewers, etc.:  Restricted to either people with a high enough skill with politics/building or some other skill...have a reason for people to see these maps, and have them be restricted to staying inside the library/town centre/city hall/whatever that they are located in.  Can\'t have everyone knowing the inner workings of the city by heart, you know....

Unexplored/Ancient areas:  Parts of the world off of the beaten path.  Okay, sure, let\'s say that there\'s a map of the area between Hydlaa and Ojaveda, but pretty much all it shows is the road between the two places, perhaps a road/path to a mine or some specific industrial site of some sort, but not the entire area.  Also for ancient areas, such as the dungeon under Hydlaa or places that aren\'t that well documented or known why they are there.  I could understand not having a map for someplace like that.  I mean, we are talking about a somewhat developed, civilized world here.  Why the heck wouldn\'t people be making/selling maps and/or documenting things that are built (blueprints & the like)?

Slums, run-down areas of cities:  Sure...there are maps...in the main city maps...of course, most of these areas are so high-crime, etc. that a maintenance crew or cartography group hasn\'t been down there in a long time..have the maps be outdated.  Perhaps a road doesn\'t go where it used to anymore..perhaps a through street is now blocked off..

If the world of Planeshift is going to be as big as we hope, maps will become a part of life.  As I said before, there are cities and civilizations.  Perhaps make a cartography skill and have various people have some sort of auto-mapper that will let them construct maps as they explore..they then can create a map to sell, and go into business.  The more trias, the better the map, etc.  That, or just keep the maps for themselves.

Personally, the idea of a land where people haven\'t had the idea of writing down how to get from one place to another, yet have writings about various other subjects seems a little farfetched....

[CK@Planeshift]$  Just my 2 Trias....

EDIT:  And I realize that if any of that were to be implemented it would be a great ways down the road in the development of this game.

EDIT2:  Heck.. for that matter, pretty much even the most rudimentary of MUDs that I\'ve been on has a map seller...and those are usually ones that don\'t have an OOC: channel. ;)  (i.e. Role-Playing is not only encouraged, it is enforced, for any non-MUD-players out there.  Yes... I hail from the days of a text interface.  :D )
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Post by: Lyrah on April 06, 2005, 01:54:42 am
Or How about this...have cartography as a character SKILL, then as the player either trains in it, and then runs around exploring new spots, JUST like other skills, he/she gets better at it until TA DA, they can draw a map of anywhere they have been or go to...and SELL it...to other players. BUYING his maps would be STRICTLY voluntary, so those that LOVE blundering around blind in the dark could still do that, and those that would rather have more of a clue could buy the maps...OR just the maps that they want/need at the moment.

I would LOVE to see a SIMPLE N E W S type compass...meaning I could know which way in the game world I was facing. That could be an item that you need to buy, or another skill you need to work on, either way...SOMETHING is needed.

PLUS to the HARD core RPers...it is NON immersive to NOT know which way I face. Due to my spiritual path...I KNOW which direction I am facing 24/7/365, when I travel, I make it a BIG point to map out the cardinal points on the compass before the sun fully sets. SO...not knowing this one point \"breaks the spell\" of role playing illusion. To me, this is as BIG a spell breaker as seeing a mob flop down instead of just spawn (rats in the sewer sometimes spawn a few inches above the ground and drop to the ground).

I know the FULL cartography skill thing would take a SERIOUS coding upgrade, so I don\'t expect it this month, next month or possibly even the month after that. But a simple North south east and west compass should be EASY coding, and shouldn\'t take TOO long to patch in. (I think this should be something you could turn off, since some people don\'t LIKE having a clue, and this MIGHT ruin the immersiveness for them).
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Post by: Soulless_Body on April 06, 2005, 03:12:58 am
_____________________________________________
OR!!!!! You could have a map witch starts out black! But when you go to an area that you have not been to before it appears on the map? But when an updates come you will have to go there again to get the new building on the map. You know like on Zelda?
_____________________________________________

what i said.
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_____________________________________________  
Or How about this...have cartography as a character SKILL, then as the player either trains in it, and then runs around exploring new spots, JUST like other skills, he/she gets better at it until TA DA, they can draw a map of anywhere they have been or go to...and SELL it...to other players. BUYING his maps would be STRICTLY voluntary, so those that LOVE blundering around blind in the dark could still do that, and those that would rather have more of a clue could buy the maps...OR just the maps that they want/need at the moment.
 -----------------------------------------------------------------------

Thats what i was getting at.
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Post by: waa on April 10, 2005, 04:11:51 pm
Quote
Originally posted by MWAAAHAAA
It might be helpful, but what about the fun of exploring and finding out yourself?




thats fine and dandy...........in a FINISHED product....



But timesinks 110% defeat all purpose\'s of quality testing.
Title:
Post by: zerohaven on April 12, 2005, 10:43:31 pm
i\'m sorry but the whole \"no maps allowed\" routine is a little lame for any game, and here\'s why:

IN CHARACTER, there would have been dozens of adventurers keeping logs of their travels.  IN CHARACTER since there is a library, someone must be literate enough to use it.
Therefore IN CHARACTER we should have access to some kind of legitmate map of at least parts of the world..  even if it is hung up on a wall and not buyable.

My CHARACTER could pick up some bark and scratch general directions onto a piece of tree bark if needed.  Why not just simplify the process for us real people who are controlling the whole thing?

It\'s anal retentive.

That\'s my two cents.
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Post by: Keyaz on April 12, 2005, 11:55:59 pm
players test the gameplay, that won\'t be 100% effective if you dont play it how it is supposed to be played, by exploring, make oyur own maps, keep them private, sheesh
broken record syndrome
Title:
Post by: waa on April 14, 2005, 11:27:23 pm
Quote
Originally posted by Demarthl
players test the gameplay, that won\'t be 100% effective if you dont play it how it is supposed to be played, by exploring, make oyur own maps, keep them private, sheesh
broken record syndrome



Spoken truly like someone whos never playtested nor worked on but one  non-pay game or a major retail game.


And one doesnt \"play-test\" a unfinished project in the same respects as playing a  finished one.


If that where the case many things over the years in every aspect of life would never have seen quality testing...


hence the difference between play-testing and playing.


And exploring making maps etc. however fun it may be, doesnt NOT add to 100% testing, it justs adds to the timesink \"wait\" of development.

theres a huge difference between playing a beta game, and testing it.......

And your ignorant comment on \" that won\'t be 100% effective if you dont play it how it is supposed to be played\" just showcases that its its way obvious you are new to the gaming industry and havent researched it much, but I give you props for jumping in feet first trying.


But one cannot be 100% effective playing a game the way its suppose to be, when its still in Alpha/Beta, common sense and logic tells one, till its done it cannot be played to its 100%.



have fun fooling your croonies of kids feeding your ego that your a game developer........

Title:
Post by: Syrra on April 15, 2005, 01:35:41 am
I agree with the people that want to have maps. It wouldn\'t be that bad a thing to have a map of the main city. I mean, its probably carved into a bench somewhere.  Make them a purchasable item from a \'travelled merchant\'. You could always not make maps of \'wild and dangerous regiones\' which would force players to explore on their own. At the very least, make it possible for players to scrawl written directions down on a piece of paper or bark or something in game. I do get very tired of following the right wall.
Title:
Post by: Externals on April 15, 2005, 03:18:15 am
I guess maps would be a plus..
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Post by: Aiselyn on April 17, 2005, 07:26:48 am
Quote
Originally posted by Demarthl
players test the gameplay, that won\'t be 100% effective if you dont play it how it is supposed to be played, by exploring, make oyur own maps, keep them private, sheesh
broken record syndrome



What is the main focus of the game supposed to be? If I\'m correct it\'s roleplaying. Roleplaying then should be the way the game is supposed to be played.

Roleplaying can include maps to help you explore. You should be able to buy a map from say a local map maker. Like I said before, the map only tells you how to get there, not what the place is like.

It\'s rather depressing seeing a comment like that come out of a Game Master. :(
Title:
Post by: Xordan on April 17, 2005, 12:42:00 pm
Players will be able to make maps eventually. What\'s the point of having that player ability when you could just buy a map off an npc for 99 tria?
Title:
Post by: Aiselyn on April 18, 2005, 07:06:20 am
When I meant a local map maker I wasn\'t necessarilty implying an npc, but more anyone who happened to claim their home in this city and made maps. (and I\'m pretty sure some people eventually will claim a town to live in like me ;))
Title:
Post by: Night on April 18, 2005, 06:27:45 pm
Quote
Originally posted by Aiselyn
When I meant a local map maker I wasn\'t necessarilty implying an npc, but more anyone who happened to claim their home in this city and made maps. (and I\'m pretty sure some people eventually will claim a town to live in like me ;))


I claim hell! I\'ll even make a demon-char named Satan to back up my claim! lol

*cough cough* what I mean is...

I like the ideas for the maps, and I agree that certain people on this forum need to do their research.  I dont know how far back this unnamed person goes, but I played DND, which is the undesputed father of RolePlaying. In DND, there are maps. the DM has one and the players make their own.  Sometimes when a player slays a monster that monster will have a crude map on them (not nessisarily accurate though, if the monster\'s stupid).

Also, if an ability is not included, some third-party hacker will write a packetsniffer to detect data (in this case the co-ordinates of the player\'s character) and map that into a window with a map that shows what is where.

I\'m glad to see that the implimentors are planning to add that power to the game themselves, so we dont have to wait for hackers to make it ;)
Title:
Post by: Keyaz on April 18, 2005, 09:52:19 pm
Quote
Originally posted by waa
Spoken truly like someone whos never playtested nor worked on but one  non-pay game or a major retail game.


And one doesnt \"play-test\" a unfinished project in the same respects as playing a  finished one.


If that where the case many things over the years in every aspect of life would never have seen quality testing...


hence the difference between play-testing and playing.


And exploring making maps etc. however fun it may be, doesnt NOT add to 100% testing, it justs adds to the timesink \"wait\" of development.

theres a huge difference between playing a beta game, and testing it.......

And your ignorant comment on \" that won\'t be 100% effective if you dont play it how it is supposed to be played\" just showcases that its its way obvious you are new to the gaming industry and havent researched it much, but I give you props for jumping in feet first trying.


But one cannot be 100% effective playing a game the way its suppose to be, when its still in Alpha/Beta, common sense and logic tells one, till its done it cannot be played to its 100%.



have fun fooling your croonies of kids feeding your ego that your a game developer........





surely oneday you\'ll understand that we get fed up with repetitive threads and pointless statements, and i find it a shame that your oh so lazy as tyo not explore the game as you would do if it was fully finished, afterall thats the point in testing, play as you would normally play, with attitudes like yours it would be better to come back in a year or so when they do sell maps :rolleyes:
Title:
Post by: Blabermouthe on July 08, 2005, 12:42:59 am
What most people don\'t seem to notice, is that we are here to TEST this game, and how will we possibly test every aspect of the game when we are blubering around towns, and any other place?

Maps will become a aspect of the game, no matter how much complaining people do. The maps will probobly become buyable, and if you don\'t want to have one, but go exploring, just don\'t buy one, don\'t ruin it for everyone else!
Title:
Post by: Karyuu on July 08, 2005, 01:02:18 am
Tell me, Blabermouthe, how would your character get a map without roleplay? He could buy one from an NPC merchant, but that destroys the Cartography skill. Thus, no NPC-generated (or auto-) maps. That is final. It has been final for a while, and no matter how much complaining new players do, this will not change.

The solution is to explore by yourself right now (and thus actually TEST something you might not have expected to come across), and wait for the implimentation of the Cartography skill (coming \"soon\" to a Planeshift near you).

The world is not that large. People, it\'s absolutely tiny! You can get from one corner to the other within half an hour, and that\'s really taking your time. You\'re a new person in a new place - do what is natural: learn manually where things are, ask for directions, get out a piece of paper and a pencil and draw.
Title:
Post by: leuxast on July 08, 2005, 02:12:23 am
Join the Explorers.....you never quite know what you might find....
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Post by: derwoodly on July 08, 2005, 03:25:12 am
I agree with Kaaryuu on the Map feature.
Everquest did not start out with a map feature.  When they put it in they cheepend the game.  Personally I do not map very well, but I do not want an auto map feature.  

Here is a tip on how not to get lost, from someone who can not make good maps.  Use either the left turn or right turn method.  Just keep making the same dirrection turn.  You will eventually get to where you are going.  And use the third person cammera angle.  I know some say it is not realistic, but in real life I do not have tunnel vision and can see much more that one monitor will display.  The M key togles the camera view, use it, it is part of the game.
Title:
Post by: leuxast on July 08, 2005, 05:30:29 am
Hehe.../me sees some-one left urning around a single building forever
Title:
Post by: Blabermouthe on July 08, 2005, 07:07:14 am
It being that you buy maps from NPCs or that you make them yourself, the fact is that it will be completely optional if you want to go around trying to find your way out of a cave, or if you want to follow a map. That seems  to be the only way that this despute will ever end.
Title:
Post by: Karyuu on July 08, 2005, 11:06:38 pm
But that\'s the thing, you won\'t be able to buy them from NPCs, because as I clearly stated, that will destroy the Cartography skill. So guess what? Either way you will have to explore on your own. Point taken?
Title:
Post by: Baxendale on July 12, 2005, 08:23:26 pm
Also, remember that in RP, your character would not have a little dot on his map saying where he is at the moment ...

So you\'d have to look at your map of the caves, wandering around a bit, and trying to remember where you are in relation to the entrance, even though you have a map. You\'d look at the map for landmarks and try to find those, just like a map in the real world. You could count left and right passageways on the map, so you could get where you want to go in the world, but if you took a wrong turn it could really screw you up.

Pretty much a map that was just a single image, without player location, but including various landmarks like \"weapon shop\" and \"three waterfalls\" would be the best for RP. Utility-wise, it might not be the best, but the player should experience some of the difficulties that their character would trying to use a map.

It would be nice to be able to add text notes to a map when it\'s open and have them stay as data in the map item. People could make maps with cartography and then add special notes that other cartographers might not. Then again, this isn\'t simple and it\'s not neccessary. They did it for Thief 2: Metal Age and it rocked.


EDIT:

Also, all NPCs could have the same speech set for a given area, say a town, that if you asked for directions they would tell you the major things in town. If you asked about those things they would tell you how to get to them from a central starting point in the town. So it would be a paste job for all the npcs, written once per civilized area.

Of course it would be better if the directions were all slightly different, since you wouldn\'t want everyone to speak the same way ...
Title:
Post by: Karyuu on July 12, 2005, 08:31:29 pm
I definitely agree - I think being able to write \"notes\" on the map is one of the great things about having your character create one. And it expands the opportunities for RP extraordinarily - draw a map and write a note about something hidden using obscure language and vague clues - and pass it on. Various IC games can come forth from this, and chances for secret communication between a few characters (somehow always a desired thing ;)) will be numerous.
Title:
Post by: DormentBlackstress on July 18, 2005, 06:12:51 am
ooooooooooooooooooooooo!!  making secret personalized maps as a skill would be so good!  I love this idea!  Any way so I\'ve only been in PS for under a week and I\'ve been able to find my way around fine... it\'s been great actually!  I\'ve explored almost everywhere I think.. or atleast that\'s what people have told me.. mm.. I stumbled upon the Explorers Guild the other day.. I like the looks of them and this whole topic which seems to be in numorous threads and seems to be for them.. why haven\'t they been included on the Guild listing sights like the Tavern?  I havn\'t seen much member presence by them yet.. it\'s been strange to see that whole Dragon guild making such a presence.. there\'s always two Dragon members together everytime I see them.. This make a good RPG experience.. they seem serioius.. I\'d like to see more from the Explorer\'s.. I\'m not ready to join.. but perhaps one day.. enough of me rambling..
Title:
Post by: Karyuu on July 18, 2005, 06:37:31 am
The Explorers have been listed on Kada\'s site for a very long time, actually. Since May 2003 (and we\'re still there (http://tavern.blueglyph.net/modules.php?name=Guilds)). We\'re quite common in-game, though rarely idling around Hydlaa\'s plaza or the blacksmith. And we\'re one of the top 5 active guilds (checkable through the guild page at laanx.fragnetics.com, once the server returns). The reason we do not have an active Recruiting thread in the Guild forums is because we do not recruit here - we recruit in-game. We like to meet with players and their characters, and make sure all current members agree to a new family member before the adoption ;) We\'re also heavily into roleplay, and sadly the great majority of people who search for guilds on the forums are not. So it\'s a way of weeding out those who may not have true interest, or interest that does not match the goals of the guild.

Either way, I\'ll stop hijacking this thread further. *grin* Feel free to read more on our website (http://www.saber.co.nz/explorers/index.php), and perhaps we\'ll meet in Hydlaa in time.
Title:
Post by: DormentBlackstress on July 18, 2005, 09:31:58 am
*Bows with gratefulness*    
So it seems I truly am a nubie.. I thought I had payed closer attention.  I havn\'t been in the city much either.. prefer open landscape and wild beasts.  Thank you for your guidence.
Title:
Post by: gissamuel on August 06, 2005, 04:53:30 pm
you had better hope the people have cartography skills or you will find maps leading to a dead end in the wilderness wondering what big monstrocity stole the whole city.
Title:
Post by: BlackAcre on January 10, 2006, 06:36:22 am
Quote
Originally posted by Golmir
Who needs a map? Adventurers?  :baby:
What\'s next? a compass, ILS, GPS, ...
It would be much easier to have only one big room with  monsters, trainers and merchants...
What\'s the point of a whole world to explore is you don\'t want to explore?
Instead of begging for a map, thank the devs for the big world and pray for more to explore.
Too dark at night? night vision for everyone.
monsters are too strong? immortality for everyone.
hmm...wait! Why are you playing games?




______________________
Remember that the map is licensed material



Stop with the slippery slopes, already.  Online games have always recognized that new players are at a tremendous disadvantage.  A map of the originating city is a great idea.  Detailed maps of the entire place are inevitable no matter what you do, if this game is at all succesful.  Giving the new guys a leg up should not be an issue.  It\'s a far cry from night vision and GPS.
Title:
Post by: Karyuu on January 10, 2006, 06:40:53 am
Quote
Originally posted by BlackAcre
Detailed maps of the entire place are inevitable no matter what you do, if this game is at all succesful.  Giving the new guys a leg up should not be an issue.


The issue is about this game being roleplay oriented, and automaps not fitting in. There will be maps, you can rest assured - in fact there already are, but sharing them on the forums is not allowed - they will just be handled in as realistic a way as possible.
Title:
Post by: Ecolem on January 10, 2006, 11:38:53 am
I\'m tired of hearing about having maps. If you bother spending an hour or two you can easily explore at least the city of Hydlaa.

And you shouldn\'t be complaining now, PS as it stands is only a tiny part of the 1st level, don\'t forget there are 7 other levels to the stalactite in the world of Planeshift.

We assume that the little light is where Hyldaa is, now look at the rest of the world.
(http://img210.imageshack.us/img210/4092/yliakummap1om.jpg)

And just to keep you quite here\'s a map i found on my comp. Not made by me so don\'t come saying \"THAT\'S MINE NOOOOB\" cause ill wack ya. I just added the name tags (hence the shocking handwriting skills and using the program Paint)  

(http://img210.imageshack.us/img210/3189/map32me.jpg)
Title:
Post by: BlackAcre on January 10, 2006, 08:51:52 pm
Quote
Originally posted by Karyuu
Quote
Originally posted by BlackAcre
Detailed maps of the entire place are inevitable no matter what you do, if this game is at all succesful.  Giving the new guys a leg up should not be an issue.


The issue is about this game being roleplay oriented, and automaps not fitting in. There will be maps, you can rest assured - in fact there already are, but sharing them on the forums is not allowed - they will just be handled in as realistic a way as possible.


No offense, but when I die and wake up in a poorly lit gothic principal\'s office, and have to trudge my way through a skull to get back to my house, I think realism is really not all that important.  It\'s cool, but realism should be the last criteria that is considered in a fantasy mmorpg.  

If you want to see how realism can go wrong, go check out WWIIOnline.  Those guys masturbate thinking of which type of ammunition was used with each different type of 75mm barrel used in 1942-43--although ironically, they have a map and compass, and it didn\'t destroy the game.

Again, though, I understand the fear of a slippery slope, I just don\'t think it has to do so, the developers have ultimate control of when something starts and stops.  They can do what they want with the idea.  I suggest a map of your starting position, nothing more.  Two weeks later, nobody would even care what it used to be like before they had a map.  And noobs would still not have a clue, but at least they\'d know what you are talking about when they said to go see Harnquist by the plaza.
Title:
Post by: dragonfire999 on January 10, 2006, 10:00:05 pm
Auto maps are damn unrealistic, but when we think of compasses we have to think:

What is the planet magnetic orientation?

Would a compass work underground?

Would the Azure Crystal cause interference?

I think maps will be good, not \"You Are Here\" type maps, but maps where you need to look for landmarks, that are acurrate based on the cartographers skill.
Title:
Post by: Hadfael on January 11, 2006, 01:49:34 am
If you think PS needs a map, why not using the wishlist forums? Probably because there are already thread about maps, automaps and mapmaking.
You thought one would be posted in the newbie forums for your char to read?

Don\'t worry you are not lost
--> X <--  You are here.

(don\'t ask me how I knew where you were, it\'s a secret)

Now that everyone gave his opinion about why maps would be cool just see the good aspect of not having any:
Your char has to interract with others. You ask your way to NPCs, other chars. Some can help you, some can send you to traps. You must be ready to face new adventures at every corner instead of moving a little cross on an automap.
To go to the mines follow the guys with pickaxes and to the tavern look from where the drunk dwarves are coming.
Title:
Post by: Talad on January 14, 2006, 01:07:58 am
Making a long story short, I think that maps should be done by players as their char explores the world (like someone already noticed on this thread).

An adventurer can probably buy it in game, since it makes sense to get it from a local store, but people should avoid to post it here or in any out-of-game resource.

Posting detailed maps is considered cheating, and for it we follow the same rules of other cheating actions.

I agree on being able to draw maps in game. Will probably be added later on.
Title:
Post by: Ecolem on January 14, 2006, 09:08:20 am
oh so is my map considered cheating?

Just wanted to help the people who are understandably lost  ;)
Title:
Post by: Karyuu on January 14, 2006, 09:15:12 am
It\'s not exactly detailed ;) If you posted a color-coded map of the sewers, it might be different.
Title:
Post by: defender43 on January 16, 2006, 02:31:37 am
Quote
Originally posted by Karyuu
The world is not that large. People, it\'s absolutely tiny! You can get from one corner to the other within half an hour, and that\'s really taking your time. You\'re a new person in a new place - do what is natural: learn manually where things are, ask for directions, get out a piece of paper and a pencil and draw.


I have gotten hopelessly lost in a world smaller than this (namely, Jagex\'s MMO (I never was a member) and my local Thriftway.). It is a lot bigger than I\'m used to and even Thriftway has a \"You are here\" thing. And I can\'t draw maps. I have tried. I am lost even just standing at the spawn point.
Title:
Post by: Kr1tya on January 16, 2006, 01:31:18 pm
Quote
Originally posted by dragonfire999
when we think of compasses we have to think:
What is the planet magnetic orientation?
Would a compass work underground?
Would the Azure Crystal cause interference?


A PS compass doesn\'t necessarily have to work the same way as a real world compass. Can\'t you imagine a \"magical\" compass, that always points North? Or even a bigger challenge: A compass that always points in the direction of Hydlaa, or the crystal.
Title:
Post by: shorty13 on January 16, 2006, 03:39:30 pm
i have a map of the sewers, the dungeon, hydlaa, and ojaveda :P

actually, I should say \'we\'

and they are very detailed.

The only thing out of date is it still has the furnace in ojaveda, but everything else is correct.
Title:
Post by: LinkN64 on January 25, 2006, 11:12:50 pm
It\'s not fun exploring if you can\'t find anywhere else to explore. People say there is a North Gate but I can\'t find anything like one.
Title:
Post by: Karyuu on January 25, 2006, 11:36:36 pm
The \"North Gate\" is the exit gate of Hydlaa City, that leads towards the forest. It\'s hardly a hidden secret :)
Title:
Post by: BlackAcre on January 26, 2006, 09:50:00 pm
Quote
Originally posted by Hadfael
If you think PS needs a map, why not using the wishlist forums? Probably because there are already thread about maps, automaps and mapmaking.
You thought one would be posted in the newbie forums for your char to read?

Don\'t worry you are not lost
--> X <--  You are here.

(don\'t ask me how I knew where you were, it\'s a secret)

Now that everyone gave his opinion about why maps would be cool just see the good aspect of not having any:
Your char has to interract with others. You ask your way to NPCs, other chars. Some can help you, some can send you to traps. You must be ready to face new adventures at every corner instead of moving a little cross on an automap.
To go to the mines follow the guys with pickaxes and to the tavern look from where the drunk dwarves are coming.


That\'s all well and good, but how do you account for the fact that your character grew up and has lived in approximately the same town for his entire life (unless we\'re creating characters fresh from the womb) and would know inherently where most of the level 1 crap was located anyway.  You\'ve already done all the following drunken dwarves and asking around that you need to do.  That was what you did growing up.  An adventurous career shouldn\'t be figuring out where the latrine is.  Again, a simple map of the starting area you would have grown up in is all I\'m pointing to here.
Title:
Post by: NateBeast on January 27, 2006, 03:02:40 am
well
there are glitches in the map
it took me around an hour and a half to find this second city
because my ground leaving town is black
all black
so i have no idea where i am
there are no significant landmarks
i have tried several different things to fix this
no such luck
so a map would be hella helpful
Title:
Post by: Karyuu on January 27, 2006, 03:04:44 am
The darkness bug can be fixed by downloading a relighted ojaroad map. Check this (http://planeshift.oodlz.com/wbboard/thread.php?threadid=20543&boardid=33&styleid=4) thread.
Title:
Post by: Astenorh Dunkel on January 31, 2006, 07:26:20 pm
I would be for. In world of Wracraft, you even something like a radar, showing a parcel of the map, which player are near you and you are in the centre, with of course one of the missing things in PS, north, south, east, and west. I still can\'t know that.
Title:
Post by: Karyuu on January 31, 2006, 07:29:53 pm
Quote
Originally posted by Astenorh Dunkel
In world of Wracraft, you even something like a radar, showing a parcel of the map, which player are near you and you are in the centre, with of course one of the missing things in PS, north, south, east, and west. I still can\'t know that.


A radar-like auto-map is not realistic unless it uses (constantly, thus drains) magic. I would personally recommend that you (anyone) read the entire thread before making posts.
Title:
Post by: BrotherCaine on February 01, 2006, 10:04:37 am
Quote
A radar-like auto-map is not realistic unless it uses (constantly, thus drains) magic.


That depends.  A short distance radar would be a realistic abstraction of a warriors normal situational awareness.  People who spend all day fighting monsters would be listening, and smelling, for things creeping up on them.  For it to fill in a larger map should require cartography skill.
Title:
Post by: Karyuu on February 01, 2006, 06:59:04 pm
It\'s [QUOTE]textext[/QUOTE], by the way ;) No HTML.[/b]

That also depends. They certainly wouldn\'t be smelling or listening constantly, and they sure would get distracted occasionally ;)
Title:
Post by: Gripen on February 01, 2006, 08:09:54 pm
Quote
Originally posted by BrotherCaine
A radar-like auto-map is not realistic unless it uses (constantly, thus drains) magic.

That depends.  A short distance radar would be a realistic abstraction of a warriors normal situational awareness.  People who spend all day fighting monsters would be listening, and smelling, for things creeping up on them.  For it to fill in a larger map should require cartography skill.


Hmm, a new skill--heightened awareness. That is a very goood consideration, and it shows a because reason of logic. Being snuck up on from behind certainly would not happen easily to a battled warrior in the field. Just as a trained pickpocket would not be easily lifted from.

I\'ve always thought this, but games that use always think it is just a magic skill--scrying.

Some way of letting people know they are being snuck up on would be logical for the experienced fighters. Also, to be kind to the people who don\'t have the spatial sense to navigate a 3d world should be considered--a  simple not to scale cruddy style map would be very encouraging for such people. Unfortunately, not only is there no map in the game, but maps aren\'t even allowed to be posted out of game, and even tho there are mapmakers in game--there is no way to craft a map to sell. (Talk about ooc.) [there could be cruddy maps, good maps, and quality maps (thats the kind you usually get from people)]
Title: General Map
Post by: Kagemusha on February 06, 2006, 02:23:08 pm
I think the best solution is to have a general map in the inventory, or a skill allowing a player to access the information native to a resident of any world.  By the time of adventuring age, most characters will know that they are in city X, while city Y is to the West, city Z to the South, etc.  Map or skill showing the exact location of shops, etc. would be a bit of a spoiler, but general knowledge of the world in which one grows to maturity would be acceptable, if not \"given\" from a RP perspective.

Just a thought...
Title:
Post by: BrotherCaine on February 10, 2006, 07:35:27 am
Quote
Karyuu said:
That also depends. They certainly wouldn\'t be smelling or listening constantly, and they sure would get distracted occasionally ;)


As a real world example I listen and look constantly and consciously around me when I\'m walking through a crappy neighborhood.  This behaviour is so ingrained that I sometimes catch myself doing it even in places where I have no expectation of getting mugged, like the mall.

I\'d argue that a veteran experienced at infiltration behind enemy lines would do so on both a conscious and unconscious level.

You are right about distractions however, and this could be modelled by having the radar shrink when mentally fatigued or in combat.
Title:
Post by: Vitellius on February 12, 2006, 11:39:42 pm
Quote
Originally posted by Karyuu
The darkness bug can be fixed by downloading a relighted ojaroad map. Check this (http://planeshift.oodlz.com/wbboard/thread.php?threadid=20543&boardid=33&styleid=4) thread.


Got a 404 from the oodlz URL, thought I\'d update (hope you don\'t mind, Karyuu ;) )

Check this (http://www.planeshift3d.com/wbboard/thread.php?threadid=20543&boardid=33&styleid=4) thread.
Title:
Post by: Goldir on February 13, 2006, 02:30:13 am
I don\'t necessarily need a map, but a compass would be a welcome addition in my opinion.  That way I wouldn\'t get hopelessly lost as easily in the wilds.
Title: Graphics card sucks
Post by: Blackcomas on February 21, 2006, 05:42:26 am
these maps are so hard too read my graphics card sucks so can any one know waht to do about this so can you make clearer or not so just post so if you can hlp plz i am despert i am so despert
this resune is that i can not play this game the graohics are like runscape or what ever it is called?






PEACE OUT
Title:
Post by: Karyuu on February 21, 2006, 05:55:24 am
Hiya,

PlaneShift pretty much needs a decent graphics card. Check the stickied System Requirements thread in one of the Technical Help sections, and then compare it to your hardware set up. Also be sure that you have updated your graphics card drivers if your graphics look strange in-game, once you can log in.

There are no official maps in-game, and the only maps available are those made by community members whether from screenshots, or by hand. Posting detailed maps with spoilers (such as color-coded maps of the sewers, for example) is not allowed on the public PS forums, so you won\'t find anything really useful here. The best method is to explore yourself.

I would also recommend that you read entire threads you decide to post in, because a lot of info is otherwise unnecessarily repeated ;)
Title:
Post by: bushidobull on February 21, 2006, 12:31:49 pm
Quote
Originally posted by MWAAAHAAA
It might be helpful, but what about the fun of exploring and finding out yourself?


Louis And Clark had maps of the explored world then they mad mapsof the un-eplored would I dont think that maps will change a thing...
Title:
Post by: Watcher on February 21, 2006, 02:01:27 pm
But Clark could fly and had laser eyes! Although I can\'t make much of an excuse for Louis although she is a good reporter.


Detailed maps unless they are ingame = bad idea.
Title:
Post by: bushidobull on February 21, 2006, 03:17:37 pm
Quote
Originally posted by Watcher
But Clark could fly and had laser eyes! Although I can\'t make much of an excuse for Louis although she is a good reporter.


Detailed maps unless they are ingame = bad idea.

I am not talking detailed maps But Interactive maps ARE a good idea Like the ones in EQ where The player maks them him self Or DL a basic map and then Manipulated it further him/her self.
Title:
Post by: Kymizer on February 21, 2006, 08:08:41 pm
pshh....maps are stupid....:-D
Title:
Post by: LinkN64 on February 25, 2006, 09:20:57 pm
Quote
Originally posted by Ecolem
I\'m tired of hearing about having maps. If you bother spending an hour or two you can easily explore at least the city of Hydlaa.

And you shouldn\'t be complaining now, PS as it stands is only a tiny part of the 1st level, don\'t forget there are 7 other levels to the stalactite in the world of Planeshift.

We assume that the little light is where Hyldaa is, now look at the rest of the world.
(http://img210.imageshack.us/img210/4092/yliakummap1om.jpg)

And just to keep you quite here\'s a map i found on my comp. Not made by me so don\'t come saying \"THAT\'S MINE NOOOOB\" cause ill wack ya. I just added the name tags (hence the shocking handwriting skills and using the program Paint)  

(http://img210.imageshack.us/img210/3189/map32me.jpg)

Finally knowing where the ruins are will definately help. Thanks for that. :)
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Bubba on August 09, 2008, 01:56:28 am
I just spent several hours wandering around the broad and amazingly hilly swath of land between Gugrontid and ... I don't know where. Why don't I know? Because I don't have a map. I know that I passed the Lake of Tears, the Pick and Ore, and the Guardian Stones. How do I know? Because I found (by pure chance) markers along a path - one that I never seemed to be able to follow for very long. But all that came after that - and there was some pretty amazing stuff - I have no idea. I didn't see any other people around, so I had no one to ask. So I found this amazing... place. Where was it? I'm not really sure. I don't have a compass, so I don't even know which direction I was walking in. All I know is I was walking away from Gugrontid.

I think maps are important. Very important, in fact. They are important in the real world, and they would be important for any civilization in an imaginary one. The map and the compass are two central inventions that allow civilization to flourish. In fact, I would venture to say that not having a map and a compass in PlaneShift is a big hinderance in making the experience seem "real".

As for those who say that having a map would somehow "spoil" the treat of discovering Yliakum, I would like to ask them this: If you wanted to go to a big city - say Paris or New York - to see the sights it has to offer, are you honestly going to tell your travel agent "Map? Ha! What fun would that be? I am here to explore!" Of course not. You want a map to find those places you have heard stories about, perhaps seen pictures of, etc. And no map of Paris is going to "spoil" the effect of actually standing in front of the Eiffel Tower.  ;)

I live in a medium-sized city in Central Europe, and every time I know I am going somewhere I have never been before, I take a pocket-sized map of the city with me. You can get one at every train station. (I guess my city is full of people who like to "spoil" other people's fun! :D ) And if I'm going for a hike in the mountains, you can be dead certain I have a map and compass with me - right next to my water and trail mix.  :)

My point is: Maps and compasses are good things! They encourage exploration! They help you find and appreciate the sights and wonders of the world! I would love to be able to tell others about my adventures in that land beyond the Lake of Tears when I return to Gugrontid - provided I ever get back there. Though I may be able to tell them what I did and what I saw, I can't tell them the name of the place. Heck, I can't even tell them which direction to go in to find it... X-/ D'oh!
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Caarrie on August 09, 2008, 02:09:03 am
http://hydlaa.com/smf/index.php?topic=21400.0

please search before making posts. this topic has been discussed many times. also you should not bump a thread that is 2 years old
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Bubba on August 09, 2008, 02:38:16 am
Hi Caarrie,

Actually, I did search before I made this post. That's how I found it in the first place.

Given the situation, I thought bumping an old thread would be preferrable to creating a new one about a topic that, as you say, has been discussed many times. In fact, one could say that the old "search before posting" mantra of many a forum moderator is often quipped without realizing this implies bumping old threads when new questions or comments arise pertaining to that topic. If this is not intended, then moderators should lock down old topics they don't want bumped. Either that, or stop telling people "search before posting". :)

Regarding the link to the "Wish List": Thanks. I'll be sure to scour through all 2780 threads of that ... right after I find my way back to Gugrontid.  ;)
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: neko kyouran on August 09, 2008, 03:06:35 am
caarrie isn't a forum mod, she only plays one on tv.  ;)

bumping old threads are fine so long as you add new content to the threads.

as for maps,  they are in game now.  made by players, or you can make them yourself, or other are a few that can be gotten from the npc's I believe.  consider the request granted.  do keep in mind however, in game maps, like everything are still in heavy development. 

:)
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Caarrie on August 09, 2008, 03:14:23 am
caarrie isn't a forum mod, she only plays one on tv.  ;)

hehe no i dont :P  :offtopic:
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Bamko on August 09, 2008, 07:25:47 am
don't want to beat a dead horse (resurrected?) but this comes up a lot with new people.

Maps exist ingame.  Players make em.  I used to have a pile I would give to people, but guess what I found?  they could not really use them because that was not the problem.

real problem?  adaptive camera set or bad video card.  (I too had both of these problems at one time or another when I started.  I set adaptive camera to explore hydlaa, due to bugs and/or old video card.  but then when I went into wilderness, a lot was black (sign of too old video card for me)  I played this as being virtually blind... but stunk.  got a new video card.. and guess what, I could not see the distant hills, the mountain with the pool of stealth, etc.  any landmark that would help me from getting turned around.  Reason? Adaptive camera was set.  Now this is discussed in a lot of places, but I want to redrop this here for any new players who might benefit by seeing this thread being re-discussed. 

Ingame maps did not help them because they could not see landmarks that were not 100 feet away or less. 

So have an old video card and it wont render the graphics?  sorry.  Can't play guitar hero without a guitar either.  you need the hardware.  You can try downsetting the settings. (mine is still set on 1/4 I think... just got used to that.... I guess.

but if you can see blue sky ahead of you.. and mountains and hills "pop" into view as you approach, then look into your options./details and unselect adaptive camera, at least when in wilderness.  then look around.  each zone (area from one portal to another) is easily navigated.  May take you 20 minutes the first time, but y ou learn quickly, if you can see!

and remember, you are in a cavern in a stalactite.  If you enter in one door... the other door will probably not be in the middle... so put one hand on the wall and walk around.... you will find the other exit.  just be careful of cliffs. 

hope this helps.  both the new people, and to inform old-timers as to what I have found the problem ususally really is.

WHen I help people with their settings and camera, they stop asking for maps.

though I prefer my Ingame help to be IC....

ENough talky talky... time to PLAY!

Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Bubba on August 09, 2008, 08:03:02 am
Bamko,

Thanks for the tips and tweaks regarding camera settings and such. I will definately try some of those out.  :)

Yet - and this will be the last I will say on the topic, as I realize that both the development team as well as the 'vets' around here are bored to tears with the topic - I stand by my original position. Another player was recently kind enough to provide me with some very rough but extremely helpful maps, and now I feel that I have a much better orientation of where I am in Yliakum at any given time. My previous frustration level due to navigating dropped to zero as soon as I had an idea of where the major centers were, and how they were connected. Now I am prepared and actually looking forward to exploring all of the regions that s/he wisely left vague enough to be tantalizing prospects of future adventure.

As I mentioned in my previous post, it wasn't the wandering that bothered me. On the contrary, I consciously chose to go off wandering. What bothered me was not knowing where I was in the "bigger scheme of things", so to speak. Some may find that exciting, and I can respect that. Others, however, simply find it annoying - and all the more so seeing as it would seem entirely avoidable if a map and/or compass were offered as an optional feature.

Regardless, the problem has been solved for me, and I won't bother anyone about it any longer. Thanks for your comments.  :)

Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Under the moon on August 09, 2008, 08:29:44 pm
There will be a compass of sorts, but not based on a magnetic North, which Yliakum does not have. We will never have the fog of war minimap that a lot of folks are used to, but may eventually have a compromise of some sort. In any case, you will always have to have an actual map(s) in your possession.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Bamko on August 10, 2008, 11:29:39 am
It has been a month or two since I checked every book in the library, but it seems to me a decent map like bubba discussed should be there... I mean, there is a book which describes the currency....

nothing too detailed, as I am sure the merchants prefer most to not travel at all, eh?  and maybe a few "here be monsters" sections... based on where merchants do not go... or where monsters exist!

My post was not to diminish the ingame value of maps... Though I can see how that could be infered.. It was to point out the the problem almost everyone I have helped ingame actually had. 

As I mentioned, a friend of mine used to have maps, and I used to have some of those to pass out. 

Ingame there rises book sellers and map sellers and shops every so often... I think if the map the library sold was updated a bit.  it is too simple to be much use (assuming it has not been updated since I was a newb).

ok.. to game!
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Dreamcrafter on August 10, 2008, 11:48:57 am
There will be a compass of sorts, but not based on a magnetic North, which Yliakum does not have. We will never have the fog of war minimap that a lot of folks are used to, but may eventually have a compromise of some sort. In any case, you will always have to have an actual map(s) in your possession.

I totally support the lack of an automap/minimap, but I'm dying without a compass.  I wandered for two hours earlier tonight, unable to find any trace of civilization after getting lost.  :/
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Bamko on August 10, 2008, 12:04:47 pm
  I wandered for two hours earlier tonight, unable to find any trace of civilization after getting lost.  :/

did you try the camera things I suggested? I can not deduce your player name from your post, or I would contact y ou.  <hint you can deduce mine from my posting name!>
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Mythryndel on August 11, 2008, 11:56:21 pm
Sorry... couldn't resist adding my 2 trias...

Compass held in right hand, custom or purchased map in mind slot... produces a minimap that rotates with orientation. That would be ideal, AND IC. I would also not be able to hold a weapon in the hand with the compass. So... detailed example...

1. Walking in bdroad (nothing equipped) shows nothing.
2. Walking in bdroad with compass in right hand, shows a compass arrow pointing to ref point.
3. Walking in bdroad with map in mind slot shows a stationary map.
4. Walking in bdroad wtih map in mind slot and compass in right hand shows map that will change orientation with compass arrow.

This simulates a real person walking around with these tools... also, a map would be necessary for each region, just like real world... so no "fog of war"... but real navigation.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Dreamcrafter on August 12, 2008, 03:02:43 am
  I wandered for two hours earlier tonight, unable to find any trace of civilization after getting lost.  :/

did you try the camera things I suggested? I can not deduce your player name from your post, or I would contact y ou.  <hint you can deduce mine from my posting name!>

Best thing I've done so far is turn off the adaptive details (as you suggested) and turn my details up all the way to 1000.  Now I can actually use distant peaks and such to navigate.  I'd still love more navigation features (preferably as IC as possible), but this is a huge improvement! :)
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: yanom on August 17, 2008, 11:22:34 pm

but they don't show you much. but you can use some of the spikes jutting up from the ground outside hydlaa and the yalinkum map to find your way around, just by pure dead reckoning

*edit*

also, LinkN64's map didn't have the kran place on it.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: MustangMR on August 21, 2008, 01:57:16 pm
Since the dev's want something unique to the PS world, are against a mini-map (me too), don't want a magnetic North compass, how about one that always points to the crystal since that is the focus of the world?  That would at least let you get your bearings and help you understand how all the zones are tied together relatively.  That type of compass would seem to fit within the bounds of the game design.  It should be purchasable in game.  It also means that level designers will have to keep their layouts consistent, something they're probably doing now, but not sure if everything has been designed that way in the past.

(didn't read the whole thread, so sorry if this idea has been posted)
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: verden on August 21, 2008, 04:40:33 pm
There is no reason why a compass should not be magnetic. We know nothing about the composition of the stalactite and surrounding cavern or what sort of a magnetic field it has. There could be significant variations in mineral deposits that affect the stalactite in such a way that we could have a magnetic compass that did not mirror our IRL experience of NSEW. Other than that, the crystal would make the most sense as a source of detectable radiation. Such a device could probably also indicate what level one was on.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: neko kyouran on August 21, 2008, 05:19:58 pm
There is no reason why a compass should not be magnetic. We know nothing about the composition of the stalactite and surrounding cavern or what sort of a magnetic field it has. There could be significant variations in mineral deposits that affect the stalactite in such a way that we could have a magnetic compass that did not mirror our IRL experience of NSEW. Other than that, the crystal would make the most sense as a source of detectable radiation. Such a device could probably also indicate what level one was on.

http://hydlaa.com/smf/index.php?topic=30155.0
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Sliding_Points on August 22, 2008, 04:33:00 pm
Wait, the player can select the parent's profession as being a Cartographer, and there are maps of the world?  :beta:
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: yanom on November 01, 2008, 08:39:00 pm
Quote
Players make em.
How do you make maps? Tell me tell me tell me!!!!!!!!!!
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: weltall on November 01, 2008, 09:49:40 pm
Quote
Players make em.
How do you make maps? Tell me tell me tell me!!!!!!!!!!
buy a map from a certain library and then right click on it you will be presented with an interface for doing some basic images (with lines, icons, text, bezier curves...)
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Tontow on November 02, 2008, 12:00:31 am
If you use Windows, then take a look at my sig.  Its a nice little tool to help players make decent maps.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: tsharky87 on December 19, 2008, 04:58:21 am
I think it would really make the game more fun if there was a good built-in map that starts out completely dark and unshades itself as you explore the world. The map you buy at the library is alright, but its a real hassle to physically draw the whole thing on the computer. If I wanna draw my own, I'd much rather just do it on a piece of paper (and then it can't get deleted!). An automatic unshading map would not take away any of the fun of exploring, in fact I'd say it would enhance it! Drawing my own maps is just a huge pain and makes it a lot less fun.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: GarethEvers on December 29, 2008, 02:32:00 am
I agree that there should be some sort of map that becomes more and more clear as you travel yliakum.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Drachnor Silmaure on January 10, 2009, 12:54:29 am
I agree that there should be some sort of map that becomes more and more clear as you travel yliakum.
I agree to, I can't travel from Ojaveda to Hydlaa (Or the opposite) without getting lost.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Pizik on January 10, 2009, 12:57:05 am
It all gets easier in time. The more you do it the more it becomes second nature, then the Devs change the maps and we are all in noob world ;oD \\o//
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Vannaka on January 10, 2009, 06:49:47 am
I have a lot of trouble getting lost... it seems like the entrances and exits from most maps are directly across from each other, so I just run in a straight line, lol.  here, i'll make you a one-size-fits-all map.

     ____________________________________________
     |                                                                           |
     |                                                                           |
     |                                                                           |
     |                                                                           |
(you're here) ---------------------------------------------> (go here)
     |                                                                           |
     |                                                                           |
     |                                                                           |
     |                                                                           |
     ____________________________________________

There you go, hope it helps.  If this is a spoiler i'm very sorry, really I am, delete it if so.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: GlassZephyr on January 12, 2009, 06:43:01 am
Once you get from one place to another once without wandering aimlessly in between it's all pretty clear.
If you absolutely must have a map, join a guild. Many guilds have maps on their forums or web sites.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Bamko on January 12, 2009, 01:32:26 pm
since this is the thread that will not die...

Let me remind pple, many of the tourists (new to Yliakum) have their camera settings set REALLY close by some default.  as such they can not see any landmarks that they can reckon from.  I have helped a lot of pple ingame who get lost, and the ones who want to "not get lost anymore" I would help set up their camera settings.   Some just want to be lead from point a to b, and then have you wait to take them back... no thanks.

Go to the Yliakum Visitor's Bureau at http://www.yliakum.com/index.php (http://www.yliakum.com/index.php) and click on "how to not get lost as much" for more information on this. 

We really need to be careful to try to remember how it is to be new when we help new pple, it is too easy to forget little things like the camera settings. Often a question about one thing, is really a problem with another, like wanting maps, is really an issue with the camera settings somehow being set up for max performance in Hydlaa, making you unable to see very far in the distance.

Oh, and a page back or so, someone wanted a map which becomes more detailed as you travel and learn the land.  Besides the one in your head, you could also take notes.  I had one page for each general area (map) and made very rough maps to help me out.  Even when I was "shortsighted" and could not see far, I could get my way around after a while.    ::)
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Odoarrel on January 12, 2009, 06:24:28 pm
Ok I have to put my two cents in here after playing for a couple days. As someone who is uber excited about this project... I can't believe you guys are insinuating that a map, or even a compass of some sort would be a 'spoiler' or somehow defeat the purpose of this type of environment. Looking for bugs or not, this is what myself and MANY others I know especially in the linux community have been looking, no, make that longing for and you all are really really doing it!!

So why am I being kind of pressing about this? I've only attempted 2 quests so far. Unfortunately one of them crashed me out when I had finally found the person I needed and typed in the question to the NPC... now when I log in neither NPC involved knows what I'm talking about anymore. Ok no biggie. One I'm on now - of course I logged out so I may have screwed it up - which is my bad I apologize - asked me to go to ruins outside of city right?

As a n00b, I asked myself ok... *where* outside the city? Is there more than one entrance? Should I really bother anyone with that? I know where one is for sure I saw it, and I'm pretty sure I've wandered the perimeter - so I took off through it. I have run my butt off - fatigue stopping me several times without finding anything like ruins. A camp, some rats, etc. but no sign of ruins (thought maybe one area could have been but no) or my contact.

I'm thinking I've gone the wrong way, so I'm headed back. Although exploring is a great idea, I think a compass or the quests including references to at least the signposts would be so helpful to newcomers. More than once I've thought 'man, my wife was right - forget this'   (she had warned me that although it was awesome in many ways she gave up out of frustration. She's an avid WoW player and so am I. We team most of the time and love to Roleplay, participate in live events through the summers, etc.) but I really want to learn this and keep going so I will keep trying.

My point is this - I know at least 4  people who have given up on this due to frustration. I certainly don't want to be one of those people and don't think I will be, but do you seriously plan to never have any sort of navigation assistance ever? Honestly consider that somehow anti-Roleplay? Even people in the dark ages, and I would imagine those in a circular 'under' world would have some sort of way to aid them in navigation... especially with all that water, consistent tides, specific types of radiation that creates uber magic in the world now, etc. (Yes I read - a lot. And the story rocks.) Perhaps even a couple of maddening quests forcing you to explore the city, etc. that then earn you a magic compass or similar?

I'm simply asking you to consider the fact that if you are going to add the realism of fatigue,etc. - making more and more attempts to draw people into serious Roleplay which I admire and enjoy that personally - you really ought to help people find their way to at least a simple degree (point them in the right direction,   not even a complete map. East? What *is* East, especially when people tell you there is no East? lol)

Thank you for taking the time to read this post. Sorry to have gotten on a soapbox and please don't take this as some sort of insult or an attempt to be rude. I'm not the best at wording things, but I'm trying to get across the importance of how awesome this place is and the potential of it to me and many others. I wish I could put into words better what I want to say, but that's the best I can do. Feel free to PM me or reply if you feel I have been harsh or something - that is truly my intention. I want more people to play and get involved. I know my wife would come back for sure and probably a few others just personally!! I mean seriously - WoW is getting old fast - this is great new stuff! :D

Sincerely,
Odoarrel
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Parallo on January 12, 2009, 06:30:37 pm
There are maps. But you have to make them or buy them from someone who has. Realism is hardly anti-roleplay.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Garris Shrike on January 12, 2009, 06:34:24 pm
Ok I have to put my two cents in here after playing for a couple days. As someone who is uber excited about this project... I can't believe you guys are insinuating that a map, or even a compass of some sort would be a 'spoiler' or somehow defeat the purpose of this type of environment. Looking for bugs or not, this is what myself and MANY others I know especially in the linux community have been looking, no, make that longing for and you all are really really doing it!!

So why am I being kind of pressing about this? I've only attempted 2 quests so far. Unfortunately one of them crashed me out when I had finally found the person I needed and typed in the question to the NPC... now when I log in neither NPC involved knows what I'm talking about anymore. Ok no biggie. One I'm on now - of course I logged out so I may have screwed it up - which is my bad I apologize - asked me to go to ruins outside of city right?

As a n00b, I asked myself ok... *where* outside the city? Is there more than one entrance? Should I really bother anyone with that? I know where one is for sure I saw it, and I'm pretty sure I've wandered the perimeter - so I took off through it. I have run my butt off - fatigue stopping me several times without finding anything like ruins. A camp, some rats, etc. but no sign of ruins (thought maybe one area could have been but no) or my contact.

I'm thinking I've gone the wrong way, so I'm headed back. Although exploring is a great idea, I think a compass or the quests including references to at least the signposts would be so helpful to newcomers. More than once I've thought 'man, my wife was right - forget this'   (she had warned me that although it was awesome in many ways she gave up out of frustration. She's an avid WoW player and so am I. We team most of the time and love to Roleplay, participate in live events through the summers, etc.) but I really want to learn this and keep going so I will keep trying.

My point is this - I know at least 4  people who have given up on this due to frustration. I certainly don't want to be one of those people and don't think I will be, but do you seriously plan to never have any sort of navigation assistance ever? Honestly consider that somehow anti-Roleplay? Even people in the dark ages, and I would imagine those in a circular 'under' world would have some sort of way to aid them in navigation... especially with all that water, consistent tides, specific types of radiation that creates uber magic in the world now, etc. (Yes I read - a lot. And the story rocks.) Perhaps even a couple of maddening quests forcing you to explore the city, etc. that then earn you a magic compass or similar?

I'm simply asking you to consider the fact that if you are going to add the realism of fatigue,etc. - making more and more attempts to draw people into serious Roleplay which I admire and enjoy that personally - you really ought to help people find their way to at least a simple degree (point them in the right direction,   not even a complete map. East? What *is* East, especially when people tell you there is no East? lol)

Thank you for taking the time to read this post. Sorry to have gotten on a soapbox and please don't take this as some sort of insult or an attempt to be rude. I'm not the best at wording things, but I'm trying to get across the importance of how awesome this place is and the potential of it to me and many others. I wish I could put into words better what I want to say, but that's the best I can do. Feel free to PM me or reply if you feel I have been harsh or something - that is truly my intention. I want more people to play and get involved. I know my wife would come back for sure and probably a few others just personally!! I mean seriously - WoW is getting old fast - this is great new stuff! :D

Sincerely,
Odoarrel

It's the RP that gets ya :flowers:
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: catarina on January 12, 2009, 07:12:16 pm
I have a lot of trouble getting lost... it seems like the entrances and exits from most maps are directly across from each other, so I just run in a straight line, lol.  here, i'll make you a one-size-fits-all map.

     ____________________________________________
     |                                                                           |
     |                                                                           |
     |                                                                           |
     |                                                                           |
(you're here) ---------------------------------------------> (go here)
     |                                                                           |
     |                                                                           |
     |                                                                           |
     |                                                                           |
     ____________________________________________

There you go, hope it helps.  If this is a spoiler i'm very sorry, really I am, delete it if so.

By the Gods, Vannaka, you're a genius!! *buys a book from Jayose, and crudely draws vannakas map in it, then holds it to her chest like the greatest treasure in all of Yliakum* Bless you!!!!
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Odoarrel on January 12, 2009, 07:25:45 pm
There are maps. But you have to make them or buy them from someone who has. Realism is hardly anti-roleplay.

Ok so then by that statement do you mean that buying or making a map = Realism as in I should have to make occasional stops to use the privy? Make sure my particular race is meeting or exceeding their diet and caloric requirements? Where exactly should we stop eh?

I was not insinuating that buying a map would be a spoiler - I have seen where people had taken maps off, labeled maps as spoilers, and had not discovered in any of my searches that one was available for purchase.  I only read that there  was one "at" the library and was very outdated.

I'm sorry, but "Role-PLAY" is what's important here. I think you are missing the whole point of this here. Like I said if you want to make it a purchase or make it a quest item, I can completely see that. Ok. I have read a TON of information - searched the forums, and apparently did not find where you could purchase a map in the library so that is my bad. I will try out the map and see if it is helpful.  I very much appreciate the pointer.

Also, I've never had a case where "RP got me" so to speak. I love the speak, puzzles, questing, spells, summoning, casting, fighting, most everything involved in world gaming and in RL combat and socializing. I haven't let this case get me in fact - I was pointing out something I think should be reconsidered since even I was experiencing the same frustrations I know had caused others not as persistent to leave. I don't think a mini-map type compass or something would be such a bad idea for n00bs. Especially since it would *encourage* the exploring, game patronage, etc.

If all you want is a smaller audience of "l33t" uber RP types then I guess keep it the same. There are obviously many who can take it, even enjoy it. I know it won't drive me away no matter how many hours it takes me to find something darnit!!  But I think it is an unfortunate decision to block out a huge audience of people who simply aren't that good at navigation (ahem, I know I'm not, but am fortunately persistent ;) ). I am wondering if people really realize how much of an issue it really is for people? Quests are supposed to take time, take exploration, etc. But most people can't take hour after hour after hour of searching just to get to their first contact.

Like I said: Role-PLAY: Interaction, talking in old/fantasy speak (i.e. staying in character), meeting others, doing things. Running around *alone* for hours is not exactly playing after a while is it?

Just food for thought. Now I am going to buy a map if I can afford it. If not I'm going to keep going until I can and see what it's like! :)

Take care all and thank you very much for the help on the map and the advice on entrances and such,
Odoarrel

Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Parallo on January 12, 2009, 08:04:13 pm
Staying in character and intuitively knowing your way around a place you have never been are mutually exclusive. If you don't know where you are it encourages interaction. Don't get your hopes up about the premade maps. You'd be best asking a member of the explorers guild for example if they have any decent maps for sale. Regardless, in a week or two you'll know your way around. Enjoy :)
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Pizik on January 12, 2009, 08:34:37 pm
First, please let me welcome you to PlaneShift Odoarrel, I have a feeling you will fit in here ;o)

Okie, I should clarify the distinction between maps that are spoilers, and maps that are fine.

Those that are created and hosted outside the game are considered spoilers, anything drawn in GIMP/PSP, taken from in-game screen shots, etc are considered spoilers. We don't allow them here, and probably never will.You can however find these things if you were persistant, but I really do suggest you avoid this, not only from my GM perspective, but also because it really does take some of the mystery out of the game (The PS world is still not too big).

Maps that are fine are those that have been created by players using the in-game map creation system. It is there for a reason ;o) Some have made quite good quality maps which are perfectly good enough for navigation of the game, and these can be bought, sold and traded by players entirely in game.

On a related point, players generaly consider that North is the direction of the Windowless tower while standing at the Hydlaa Plaza Fountain.

As for running around on your own, make a friend to run around with, lots of new people start playing the game all the time, so people with a similar level of knowledge  as yours should be fairly easy to find, although there is nothing wrong with just asking people in game, RP with them, that is still the best way to get info IMO.

Good luck and I do hope you stay with us (You should never listen to what your wife says ;op )
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Bamko on January 12, 2009, 09:13:50 pm
No time to quote from all the refferences, but a few points.

First of all, I am a member of The Explorer's Guild.  So there is that.  I am also unsure whether you read my previous post.. but no bother.

Let me ask you a question.  When you move into a new town, and someone tells you to go "to the old bookstore down the road from where ole' man's McCarthy's house burned down a few summers back" you could look at all the maps in the world, and never find it.  So what do you do?  I mean this with all the respect in the world.  ASK SOMEONE.

I know a fellow Explorer (Big E, meaning, at least to me, a Member of XG, the Explorer's Guild, and not just someone who explorers) had maps ingame.  Might still have maps ingame.  I myself wrote books on metalworking and swordmaking (As Bamko Cegeen) and there is nothing stopping anyone from doing likewise. 

I have played other games where interaction is optional.  In that regard, PS is much better, IMO. 

I am always pleasantly surprised when I hear someone asking for help.  SOmeone almost always is there to help out.  You don't get that in most MMORPGs.

Well, guess I will get ready to go to that house, you know, the one that was a jail back around 1920's, just down the road from where that chicken joint used to be....   hehehe
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Mythryndel on January 12, 2009, 09:29:51 pm
Would an experienced explorer EVER go out someplace he/she has never been without rudimentary tools like a compass? Not likely. Sailors on the open sea use tools to navigate by the stars. Giving players a compass is NOT a spoiler and does NOT take anything at all away from the game. As with REAL terrain that looks the same, it is VERY easy to get turned around and not know what direction you are facing... a Compass would fix this problem and at least give you the tools necessary to explore efficiently/effectively. I've been here a year and STILL get lost occasionally if I veer too far off the paths I've learned to Oja or BD...

The in-game maps are nice, but without reference points... or using the OOC /pos command... they are somewhat limited in usefulness.

If you want to use the in-game mapping system, and run windows, check out Tontow's map maker... http://www.hydlaaplaza.com/smf/index.php?topic=33954.0

Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Odoarrel on January 12, 2009, 09:41:51 pm
Staying in character and intuitively knowing your way around a place you have never been are mutually exclusive. If you don't know where you are it encourages interaction. Don't get your hopes up about the premade maps. You'd be best asking a member of the explorers guild for example if they have any decent maps for sale. Regardless, in a week or two you'll know your way around. Enjoy :)

I realize there is map creation - this isn't to take away from those that profit, this is merely to point out to us n00bs such simple things like were just explained - most people consider North the windowless tower. Sweet! How cool is that to know? And when  you say most people that's good enough for me, however the maps people make are going to be the gold (for them, and the people that need / use them) so why not just give people a n/s/e/w circlet or landmark information of some kind to give them a nudge out the door, knowledge that they can buy a map, and presto - happy people everywhere doing all the things we've all discussed on both sides of the coin! Just stop and really think about some of the comments that have been made here regarding the uselessness of maps or direction, the reasons why, then go and apply it to an entirely new situation that an NPC tells you "Oh it's East of here next to such and such". You can say just ask all you want. I might be someone who has no fear of such, you might be, but many many others prefer to get their bearings first before feeling comfortable interacting and having fun getting deeper into the RP and friendships of these kinds of places.

I just think this is a masterpiece in the making and I think it would be a shame if a large amount of people that are easily discouraged were kept from it by something so simple.

I am not certain, but I think people are equating giving someone new some startup information as a bad thing. Giving people some fun but doable quests to attain a compass whether by purchase or achievement, that would then aid them in their lives here is vital for what I have seen so far. The ruins errand for Lori - are you kidding me? Personally ok great - for your average 50% mmorpg crowd? Yeah... taking several days to find your first one or two quests isn't going to keep a whole lot of newcomers. A lot of people are nervous about asking for help right away. I am very fortunate that a very nice (and quite attractive ;) ) person helped me with the ruins, which is why I go ahead and make this point one last time.  

I am enjoying it, and have found some very helpful people. I think many are missing the point however. So I will just drop it and leave it be. Hopefully people will really read through the posts I made and glean from them what I am trying to get across. Thank you very much for the welcome and no worries - I'm definitely sticking around. I want to find out what my magic will look llike and what I can conjure up! :D

Anyway just food for thought. I gotta git back to it so I can finish this up and get back to work later :)

Take care,
Odoarrel

P.S. The art to not listening to your wife is listening very carefully to every word so that when your selective hearing kicks in later - you  can be prepared for whatever repercussions may be headed your way for your insolence, thereby providing a chance for really good makeup - err... stuff later  ;)



Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Parallo on January 12, 2009, 09:44:57 pm
Would an experienced explorer EVER go out someplace he/she has never been without rudimentary tools like a compass? Not likely. Sailors on the open sea use tools to navigate by the stars. Giving players a compass is NOT a spoiler and does NOT take anything at all away from the game. As with REAL terrain that looks the same, it is VERY easy to get turned around and not know what direction you are facing... a Compass would fix this problem and at least give you the tools necessary to explore efficiently/effectively. I've been here a year and STILL get lost occasionally if I veer too far off the paths I've learned to Oja or BD...

The in-game maps are nice, but without reference points... or using the OOC /pos command... they are somewhat limited in usefulness.

If you want to use the in-game mapping system, and run windows, check out Tontow's map maker... http://www.hydlaaplaza.com/smf/index.php?topic=33954.0


There are plenty of discussions on the difficulty of using cardinal directions. In fact, East Hydlaa is named so for a person. I don't think we have compasses.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Mythryndel on January 12, 2009, 10:17:48 pm
To be honest... I had wondered about "East" Hydlaa... that is just confusing if you bother to stop and think about it... and the fact that it is opposite "North" Hydlaa... So... um... if there aren't supposed to be "cardinal directions"... why are they referenced different places in-game?

Please take from my post the point that even seasoned explorers do not simply set off into the wild without some basic tools. People who do that often become meals on legs for Bears and the like when they get lost and can't get back to civilization. It is unrealistic to expect people (IC) to never want to know what direction they are heading... turn right/left will only get you so far without having to show someone the way personally... which isn't always a possibility. Also, having the best map in the world won't help you much without being able to tell, at a minimum, which way you are facing once you are already lost...
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: verden on January 12, 2009, 10:29:55 pm
I asked and received the answer below from Rizin. But it is honestly confusing. These in game signs were added recently, and someone knew that calling it East would be confusing. There are going to be directions, no matter what they are called.

Quote
We do not have cardinal directions. The "East" from Hydlaa is actually named after someone (the answer can be found in game). Any cardinal directions referenced in game, if they still exist, will be phased out and replaced with something new in the future.

http://www.hydlaaplaza.com/smf/index.php?topic=34192.0
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: khoridor on January 13, 2009, 09:44:20 am
Staying in character and intuitively knowing your way around a place you have never been are mutually exclusive.
This is why I ask someone to hit me on the head really hard just before I try a new character.

Seriously, there is an urgent need to make a low level spell of Crystal Way that briefly shows you the direction of the Crystal.

Realism?
- Player made maps, fine. But they are not character skill based, are they?
- RL maps cost a fortune when they were handmade. A new character couldn't afford one, if he could find one.
- Ask for help? Sure. With 30 persons connected, that's 20 in towns, 4 in the DR and 5 mining. How often do you think you meet someone in the wilds?
- If their are PC made maps, why isn't there any NPC made map?
- What use is a map without a compass, in the wilds?
- With the level of magic that exists in Yliakum, the absence of stars and sky or other direction clues, the little number of roads, the common use of caravans and the importance of travel, someone must have invented a pointing system. Even if only based on the observation of nature.

I can give you several reasons why I barely play these days, all technical and temporary. I can also give you several reasons why all of the friends I introduced to PS didn't get into it, and all are seasoned RPers (talking 30+ years experience here). So when you hear new players trying to stay despite the frustrations, and asking for something very simple, this should be taken as a serious, and more importantly urgent matter. I cannot imagine how many gave up already because running in the wild was just the opposite of fun.

Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Bamko on January 13, 2009, 12:49:53 pm
Ok, no one is reading my posts, so I gather you just want to complain and not actually learn anything new.

In any event. Mythryndel, so you are telling me that before there was compasses, no one ever explored anywhere?  Really?  You would of thought people would still look around.

Knowing where crystal is: not a bad idea, as long as ppl understand it is a point, not a direction. 

We are in a stalagtite, so no stars, no sun, and maybe no north and south.  heck, maybe no magnetism at all.

Mythryndel and others, you still get lost after a year when you get off the beaten trail?  Either you get lost like that in real life (I know a few who get lost if they turn into a parking lot they never been in before) OR MAYBE, just MAYBE you should at least LOOK at your camera settings like I KEEP TELLING YOU.  For example, you can see the hill with the rocks that hold the pool of stealth from Just about ANYWHERE in oja1 (unless your options are set WRONG).  If you can not use it as a reference, then check your camera settings OR zip it already because you do not want to find an answer, you just want to complain.

Ingame I find about half of the day one Newbs can figure this out, yet here I am having to repeat myself.

I do not like having to repeat myself.

If however you can see the Mount of stealth (what I call that hill) from anywhere, and you just do not pay attention to it but keep running in circles, well, that is hardly a game deficiency, is it?

watching this post, one would assume the maps are HUGE and with no landmarks.  Fix the camera settings when outside of hydlaa and look around a little before you run off that cliff. 

I think I have repeated myself enough.

Maps, they exist ingame. Want more?  Make more. Can not navigate though a map after dozens of tries? what are you using as a point of reference?  it is a speck on your monitor?

Open your options and look around a bit.  SO far almost every time it has been a setting in options, though a few times it has been a setting in the Brain of a N00B. (as opposed to a tourist, or newb).

I used to complain about getting lost.  UNTIL I FIXED MY Options!  Address this or I will give up on trying to help anyone who is still complaining about this (except for the tourists ingame, of course, I have hope for them still.)

 :whistling:
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: Parallo on January 14, 2009, 07:13:23 pm
Point by point here.

Seriously, there is an urgent need to make a low level spell of Crystal Way that briefly shows you the direction of the Crystal.
Wouldn't that just be up?

Realism?
- Player made maps, fine. But they are not character skill based, are they?
Not yet but that is a possibility when the feature is expanded.

- RL maps cost a fortune when they were handmade. A new character couldn't afford one, if he could find one.
Yes, in rl. In PS someone was selling greeting cards for 2000 tria. It's about supply and demand and they're different in PS from in the real world.

- Ask for help? Sure. With 30 persons connected, that's 20 in towns, 4 in the DR and 5 mining. How often do you think you meet someone in the wilds?
Normally if I was planning a trip to somewhere I haven't been before I would find out how to get there before I left rather than wandering in it's general direction and hoping to bump into someone on the way.

- If their are PC made maps, why isn't there any NPC made map?
There is but it's useless. Just like Harnquist's weapons are useless compared to ones PCs can craft. This is needed if we want people to bother with crafting at all.

- What use is a map without a compass, in the wilds?
Landmarks.

- With the level of magic that exists in Yliakum, the absence of stars and sky or other direction clues, the little number of roads, the common use of caravans and the importance of travel, someone must have invented a pointing system. Even if only based on the observation of nature.
They just haven't found the pointing glyph yet ;D

I can give you several reasons why I barely play these days, all technical and temporary. I can also give you several reasons why all of the friends I introduced to PS didn't get into it, and all are seasoned RPers (talking 30+ years experience here). So when you hear new players trying to stay despite the frustrations, and asking for something very simple, this should be taken as a serious, and more importantly urgent matter. I cannot imagine how many gave up already because running in the wild was just the opposite of fun.

Having recently moved to a new city and had to learn my around the hard way, yeah, it isn't fun. But there is a pride in learning how to get around. It doesn't take long and it's not like I was going to move back just because I didn't have the patience to learn.

If this comes across as asshole-ish, it isn't intended.
Title: Re: Is there a map of the planeshift overworld/underworld somewhere?
Post by: khoridor on January 14, 2009, 07:36:52 pm
eh eh