PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: Warrior of Light on April 01, 2005, 04:44:37 am
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I noticed that when I am in game. When I look at my inventory windows there is a picture of a sword where my right hand is and a picture of a shield where my left hand is, but when I equiped a shield and sword to there respective hands and attacked. I was hitting monsters with my shield and not my sword. Can someone tell me why? and if it even matters what hands they are in.
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I stated this in another thread recently but they seem to be inverted. If you switch it around in MOST races, then it should be in the corresponding hand. Its just a small mistake they made I guess.
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Thanks for the input! I just wanted to know if it would effect game play at all, but I have tried switching back and forth and it doesn\'t seem to make any difference other than looking funny.
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I am wondering about game vocabulary as far as NPCs go. It is hard to find the right thing to say to an NPC. Maybe it\'s because I just haven\'t played a lot of online RPGs. Is there a list of things that you can say to NPCs somewhere?
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Say this with me, SEARCH BUTTON. Besides, I have been talking about this all too much recently. Just looked at past threads and that will answer most of your questions.
- Quests are currently bugged atm. Half functional basically.
- Weapons, I explained.
- Use search button.
- No, theres no list of what to say to NPC\'s.
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Thank you for your input! I think that it is a little hard to find what I am looking for sometimes and if anyone has a problem answering my questions then don\'t post.
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a good tip is to, when using the search thing to just search in subject and look in newbie help. Then there won\'t be any pointless posts that you dont need to see.
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Warrior, take it easy with the attitude, everyone posting on here is trying to help.
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Hey guys, I wasn\'t trying to get all huffy or anything. Thanks for the help! I am finding it difficult to raise the money needed to spend my progression points any thoughts?
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Kill 63 rats, sell the hides and eyes to Harnquist for a level of Mining training and a cheap rock pick, then go dig platinum in the dungeons. Currently, that\'s about the only way in Yliakum to gain tria faster than progression points :(
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Yeah this is a game balance problem.
Trias are less, training is way too costly for beginners, but after hard work when ur up it\'s ok.
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I agree they should have some kind of balance for the cost of training. maybe starting it out at 10 triaz for beginers and going up 10 for every rank of a skill but capping off at around 50 or so.
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I would like to start with SOME kind of weapon, maybe a \"newbie sword\" or \"training sword\" or even a Dagger. I lucked out and ran into someone giving swords away, but 250 tria is ALOT of money to a newbie.
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Another excellent idea! I have played other MMORPGs that have done similar things. EVQII when you get to the island of trials you chose you race professions and get a weapon. Nexus online it\'s the same thing and the list goes on. Don\'t get me wrong I don\'t want to ruin a good thing. This game is different from the others but as everyone doing the developement knows it could use a little more tweaking.
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63 rats is NOT enough to gain enough PP to gain the FULL mining skill enough to dig ANYTHING. Sorry but Harnquists quest did NOT work for me...I tried every misspelling of the phrase the manual gave (\"give me a quest\", Heck I even tried adding please to the phrase). So at the moment, you need about THREE trips to the rats to get enough cash and PP to train mining to enough to dig.
I would be interested to know where other than mage tower you CAN dig?
Originally posted by Mr. Dave
Kill 63 rats, sell the hides and eyes to Harnquist for a level of Mining training and a cheap rock pick, then go dig platinum in the dungeons. Currently, that\'s about the only way in Yliakum to gain tria faster than progression points :(
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Thinking about the newbie weapon idea, I would LOVE a newbie quest, maybe something that pops up in a semi transparent window when you first spawn that leds you to the newbie quest NPC, that introduces you to the important trainers and NPC\'s through a series of quests and \"take this note\" errands.
You could IN a role play style, explore and learn ALOT, earn...not be GIVEN a weapon (from the sword skill trainer maybe? maybe give you a TINY bit of training in the skill), some cash, a bit of xp at each NPC and know where everything is. Ryzom had something like this at each races starting town.
It would help with the \"lost and clueless\" newbie walking around like a lost toddler syndrome, not knowing where to go, where trainers/merchants/quest npc\'s are at, not knowing where to find mobs (as this game is the MOST non intuitive in its monster placement of ANY game I have ever tested or played...other than Wurm online...which is NOT really a hunter type game, right now it is DEEP alpha state and not ready for players at ALL. Two weeks to learn to cook...Oh PULEEZE).
If the manual isn\'t going to help, a brand newbie...one time ONLY quest truly would help ALOT!
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Balannce can be fixed, if :
1- rats become a bit easier to kill.
2- killing give less exp points & more loot.
3- training is less expensive per session, i think about 30 - 35 trias.
This should fix it.
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That and fixing quests should free up rats for those that refuse to quest. Plus quests would be more role play and immersion intuitive than killing rat number 4 million and five.
Also putting logical loot on mobs that logically WOULD have loot (rogues should have some coin, possibly a dagger, and maybe some LOW grade, weathered leather armor...from time to time), Clackers should drop mandibles (how are they biting me without them), carapaces (maybe usable for medium armor? or a quest?), legs(umm how did it run over here without legs? and I didn\'t hit them ALL...where did they go?) and maybe some coins (ate another player and digested a coin? or a player dropped it when they ran and the bug found it and ate it). Mobs made of stone should drop some kind of stone, or gem (rare loot), maybe some small bits of ore(semi rare for low end ore, rarer for high end to VERY rare for rarer ores). If it HAS a weapon, armor or shield...it should drop them, the quality is up to debate, it could be nearly worthless or nearly priceless or anywhere in between.
If more mobs dropped items that either could be sold or WERE cash, fewer people would crowd the rats. If there was another way to gain cash and/or training was cheeper...fewer people at the rats.
Originally posted by DivineLight
Balannce can be fixed, if :
1- rats become a bit easier to kill.
2- killing give less exp points & more loot.
3- training is less expensive per session, i think about 30 - 35 trias.
This should fix it.
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Yeah that\'s the point more more loot.
Ok i think this should be fixed with wipe.