PlaneShift

Fan Area => Fan Art => Topic started by: Keyaz on April 08, 2005, 11:06:31 pm

Title: the big sword
Post by: Keyaz on April 08, 2005, 11:06:31 pm
a quick rendering of a picture of a sword Airbornex did inspired me to try once again at this modelling malarke :D
so i installed 3d studio max 6 ... again... cracked it ... again and got underway screaming at it doing silly things where as it was my fault :p
after much time spent, on giggles and food...
i came up with the biggest S.O.A.B of a sword i have ever thought of :D
so, less talk more showing eh?
here goes nothing xD
Edit : image removed, it sucks too much :p

i had the idea of bastard sword, my favourite weapon, but got too excited and managed to create a broad bastard claymore, thatonly someone as powerful as Talad himself could weild, fun though!
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Post by: XeNoDeMoS on April 09, 2005, 12:05:54 am
thats one big sword.....
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Post by: JellyWerker on April 09, 2005, 04:02:30 am
remove your illegal software, get blender or wings, and talk to cherppow, you don\'t need expensive software if you have talent, I am not saying you don\'t, the fact that you figured out 3ds max proves something, but really, try some subsurf on the handle, and some setsmooth on the blade, not the edges though.
Title: Sword?
Post by: DivineLight on April 09, 2005, 07:52:42 am
Is this is a Sword or an Icecream Lolly?
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Post by: Keyaz on April 09, 2005, 01:34:29 pm
jellyworker : i tried wings and i dont get on with it
it was just a bit of fun anyway, i\'ve re built the sword to a more realistic, yet still big size :D
(http://img.photobucket.com/albums/v481/Demarthl/newsword0.jpg)
the colours are naff, twas just the choices i stuck from the shapes choice, i should try learning to texture the meshes next
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Post by: WizardsRule on April 09, 2005, 04:18:20 pm
atleast its better than a giant dagger looking thing
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Post by: Keyaz on April 09, 2005, 10:07:24 pm
and i played with some textures a minute ago ^^
(http://img.photobucket.com/albums/v481/Demarthl/textured.jpg)
(http://img.photobucket.com/albums/v481/Demarthl/texd2.jpg)
(http://img.photobucket.com/albums/v481/Demarthl/layout.jpg)
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Post by: Robinmagus on April 10, 2005, 04:40:56 am
I for one really like it :D Maybe cause I love stuff liek that but hey. good work. Keep it up! :D
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Post by: Kixie on April 10, 2005, 06:16:57 am
Loving it... maybe add a bevel or something on the handle and texture in some leather? Just holding bare wood like that would be mighty uncomfortable with such a large heavy blade :P
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Post by: Keyaz on April 10, 2005, 09:37:43 am
bevel? you\'ll have to explain that to me, for there are many types of bevel, i know of the one used in bricklaying, wouldnt go on a sword ;)
I\'m going to find some more textures, maybe try to make my own, and edit the handle so its not so.... dull :D
but firtst i must destink, suit up and go to a party! woo!


and then i did! 8o
(http://img.photobucket.com/albums/v481/Demarthl/hellasword.jpg)
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Post by: DivineLight on April 11, 2005, 03:15:55 am
You should make the grip of sword a bit thicker, it\'s so thing, increase it\'s radius. It looks like a heavy blade on a light stick.
Keep up the good work, you\'r sword is improving.
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Post by: ArcaneFalcon on April 11, 2005, 04:38:50 am
Looks pretty good for just starting.  Try doing a couple things.  First, you need to fix your smoothing.  If you are going to use smoothing on the guard that\'s fine, but don\'t use it on the tips and then facet the middle.  Select all the polys of the guard (or handle, or pommel, or blade) and then scroll down in the modify panel until you get to the \"surface properties\" roll out.  Press \"Clear All\" and then pick a number.  This will assign the selected polys to a smooth group.  All polys in a smoothing group will appear smoother.  Two polys next to each other but not in the same smoothing group will not be smoothed to each other (useful for things like the edges of blades).  

Also, that one poly I highlighted in green needs to be deleted and recreated with the triangles facing the other direction to match the same poly on the other side of the blade.

You may not even care about any of this stuff, but either way it looks pretty good.  Keep up the great work!

Oh, and check the contributing sticky (section 2 I think) for a link to a good max 6 uv mapping tutorial.  If you need any help just PM me.

edit: heh, forgot this
(http://www.ps-mc.com/arcane/images/big_sword.jpg)

:emerald:
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Post by: Keyaz on April 11, 2005, 11:04:10 am
yeah that poly befuddled me, i think i kno how to delete it, but not remake, thanks for the wise tips! i shall improve more :D
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Post by: Keyaz on April 11, 2005, 10:22:24 pm
heres another attempt, fixed that poly... i think, improved its textures, lighting and fused the three blade parts for better shadowing, made a new texture map for the crystal, its purdy up close, a better leather strap for the handle
(http://img.photobucket.com/albums/v481/Demarthl/goodsword.jpg)

and i just had to, it was tormenting me, Squall\'s gunblade, not exact and perfect, but i made it :D
(http://img.photobucket.com/albums/v481/Demarthl/gunblade.jpg)
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Post by: ArcaneFalcon on April 11, 2005, 11:39:58 pm
Quote
fixed that poly... i think
You may have already figured this out but...just select it and delete.  Then on the \"Edit Geometry\" roll-out select \"Create\".  You\'ll notice that all the vertexes now turn on (but you\'re still in poly mode).  Start at the top-right vert of your deleted face, and click all the other verts counter-clockwise (at the end click again on the first vert and it will close it off).  It is important to start in the top-right (or bottom-left) so that we get the orientation we want.  If you start in the top-left or bottom-right you will get a poly exactly the same as the one you deleted.  It is important that you click them counter-clockwise so that the normal is facing toward the camera.  Clockwise will face the normal away from the camera.

You can also use the \"Create\" button in triangle mode.  This time, however, it will only allow you to create triangle polys instead of x-sided polys.

Also, the wood texture on the handle of the gunblade is severely distorted.  Take a look at that uv tutorial I mentioned.  Great work on the rest though.

:emerald:
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Post by: Efflixi Aduro on April 12, 2005, 02:57:27 am
Ausome work. I was a gunblade :) One of those swords wouldnt be too bad...
*walks off mumbling*
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Post by: Keyaz on April 12, 2005, 09:02:00 pm
you were a gunblade? o.O what happened?!? :p

heres a fix on that handle with a little bit extra ^^
not exactly squalls lion cross on the end, im not a friggin genius :p
(http://img.photobucket.com/albums/v481/Demarthl/gunbladenew.jpg)
what should i do next? :D
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Post by: Kixie on April 13, 2005, 02:21:13 am
Next? Perhaps... your own design? Those always turn out best. Unlike other swords now famous, like the Kilogrin, Nightmare Blade and Gunblade your own creations cannot be compared to other works as easily. Artistic fasion always is a plus. I recomend a dueling sabre. I always love those, and seeing different artists deal with the high poly\'s normally involved in hand guards always peak my interest  8)
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Post by: JellyWerker on April 13, 2005, 03:33:19 am
nice improevments, but the pommel is still a little small, it would only get in the way, and not help balance the blade, even if the blade was normal sized.
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Post by: DivineLight on April 13, 2005, 03:37:06 am
True, the blade is fine now but the handle is too weak.
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Post by: Syzerian on April 13, 2005, 11:46:34 am
A revolver with sniper attachment? O.o
If the blade was smaller and had a longer curve on the sharp edge it would look more like a gun blade.
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Post by: Keyaz on April 13, 2005, 10:24:49 pm
i like this one :D more medieval and ... well. cool :D
a Halberd
(http://img.photobucket.com/albums/v481/Demarthl/halberdhead.jpg)
and the fuller polearm :D
(http://img.photobucket.com/albums/v481/Demarthl/halberdfull.jpg)

then with a little tweaking, a warhammer came out of it XD
(http://img.photobucket.com/albums/v481/Demarthl/warhammer.jpg)

full view, shorter handle
(http://img.photobucket.com/albums/v481/Demarthl/warhammer2.jpg)
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Post by: ArcaneFalcon on April 14, 2005, 01:29:29 am
Very cool.  The pole is a bit too skinny methinks (for a wood pole anyway, I don\'t think metal poles were ever used on account of weight) but other than that they look cool.  Great work.  Now just learn to uv map/texture them and you\'ll be golden.

:emerald:
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Post by: DivineLight on April 14, 2005, 03:04:07 am
Polearm & Hammer is really fantastic. Keep up the good worK!
Learn texturing a bit :)
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Post by: Keyaz on April 15, 2005, 10:01:28 pm
i have no idea what one of these is, but i want it!
(http://img.photobucket.com/albums/v481/Demarthl/dualbladefull.jpg)
check my angle skillz
(http://img.photobucket.com/albums/v481/Demarthl/dualbladefull2.jpg)
and the blade
(http://img.photobucket.com/albums/v481/Demarthl/dualbladeblade.jpg)
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Post by: ArcaneFalcon on April 15, 2005, 10:21:34 pm
Nice use of the smoothing groups.  Looks nice, but you should really start texturing these so they look even better.

*begins picketing with signs saying \"We demand the UV!\"*

:emerald:
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Post by: WiseKran on April 15, 2005, 10:29:35 pm
awesome, keep making the final fantasy goodness.

I love final fantasy.. grew up on it.  



your not too bad,. keep improving!    Final Fantasy style doesnt exactly suite PS, but i like it better. hehe



JellyWorker::  In final fantasy all the weapons and effects are exaggerated, it is afterall FinalFantasy[/i]  Tidus, a relatively small guy can weild a sword similar to the one here with one hand. and he swings it like a feather.     it roxx
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Post by: DivineLight on April 15, 2005, 10:46:19 pm
Good good improvements in you\'r art man. So we are getting a new fan artist ready here :)
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Post by: Keyaz on April 16, 2005, 12:43:45 am
one problem i have copme across, i cant uv map fo shizzle >.< i was trying to follow the tuorials wih 3ds max 6 and well lets say i actually got a  full on migraine, i\'d be more then happy to do some teamwork with someone who can UV map these models, especially the latter model, as Moogie really wants to try texturing it 8o (that means gooodness ^^)
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Post by: ArcaneFalcon on April 16, 2005, 04:30:57 am
/me points to the tutorial (http://waylon-art.com/uvw_tutorial/uvwtut_02.html) he linked in the contributing sticky.

It doesn\'t get much simpler than that.  It starts with what a uv map is, some general uv theory, and then goes into several ways to do it (although several of the ways are in practicality useless, like the flatten mapping thing).  If worse comes to worse I might just write a friggin\' tutorial that skips all the non-necessary stuff.

:emerald:
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Post by: Efflixi Aduro on April 16, 2005, 05:19:53 am
Quote
Originally posted by ArcaneFalcon
Nice use of the smoothing groups.  Looks nice, but you should really start texturing these so they look even better.

*begins picketing with signs saying \"We demand the UV!\"*

:emerald:


Made me think of a game with no textures. It would look cool if you ask me, do it! I command you!

/me sees no reason in why making 3d stuff would ever be fun...

But it looks cool keep making stuff and we\'ll make a texture-less mmorpg called Efflixi Aduro! :)

Sorry im really hyper...
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Post by: Keyaz on April 16, 2005, 01:47:51 pm
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Originally posted by ArcaneFalcon
/me points to the tutorial (http://waylon-art.com/uvw_tutorial/uvwtut_02.html) he linked in the contributing sticky.

It doesn\'t get much simpler than that.  It starts with what a uv map is, some general uv theory, and then goes into several ways to do it (although several of the ways are in practicality useless, like the flatten mapping thing).  If worse comes to worse I might just write a friggin\' tutorial that skips all the non-necessary stuff.

:emerald:


:D

to put it completely honestly, i read a tutorial to make a scene when i first got 3ds max, made the orange fall bottle spin bla bla bla, put the thing away un installed and left it, i tried again recently and started by mutilating shapes, now i get shapes with enough vertices in and delete all the edges and place them where iwant remaking the shape, its sheer luck i figured this out so far, and what i really need is a step by step guide to doing uv mapping, not a tutorial that shows oyu a step, presumes you know 5 steps and finishes ;) im a simple guy with spare time, show me the way and i can be usefull ^^
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Post by: fken on April 16, 2005, 02:46:35 pm
i like the last weapons very much!
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Post by: WizardsRule on April 16, 2005, 04:53:19 pm
the gunblade remines me of Leon\'s blade in Kingdom Hearts
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Post by: Keyaz on April 16, 2005, 09:58:54 pm
Thanks to ArcaneFalcon for Uv mapping the \'double deuce\' its been passed to Moogie for some sexin up :D
also thanks to AF for guiding me in the tutorial, i can now Uv unwrap the thingies, i just can\'t do the 2D art, all thats left is to put the art on the file, when Moogie\'s happy with it of course...i was happy with my acheivements up until now, i\'ve managed to come so far, yet to fail, i just can\'t grasp this last part by myself, i\'d happily continue making the models if someone else would happily texturise them ^^, then maybe we could actually contribute them

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well f... me! i managed it, same halberd, i lowered the poly count, uv unwrapped and mapped it, and actually made a texture fiel for it, even thought my photo shop skills suck exhaust manifold :| i do beleive now, i need to convert it to an .spr file to test it?
(http://img.photobucket.com/albums/v481/Demarthl/halbereddone.jpg)
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Post by: Kannen on May 14, 2005, 06:57:52 am
nice job on that sword, it must of been hard to make.
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Post by: Efflixi Aduro on May 14, 2005, 07:10:10 am
The hammer should have a grip, then it would be teh sweetness. :)