PlaneShift
Fan Area => Fan Art => Topic started by: Keyaz on April 08, 2005, 11:06:31 pm
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a quick rendering of a picture of a sword Airbornex did inspired me to try once again at this modelling malarke :D
so i installed 3d studio max 6 ... again... cracked it ... again and got underway screaming at it doing silly things where as it was my fault :p
after much time spent, on giggles and food...
i came up with the biggest S.O.A.B of a sword i have ever thought of :D
so, less talk more showing eh?
here goes nothing xD
Edit : image removed, it sucks too much :p
i had the idea of bastard sword, my favourite weapon, but got too excited and managed to create a broad bastard claymore, thatonly someone as powerful as Talad himself could weild, fun though!
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thats one big sword.....
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remove your illegal software, get blender or wings, and talk to cherppow, you don\'t need expensive software if you have talent, I am not saying you don\'t, the fact that you figured out 3ds max proves something, but really, try some subsurf on the handle, and some setsmooth on the blade, not the edges though.
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Is this is a Sword or an Icecream Lolly?
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jellyworker : i tried wings and i dont get on with it
it was just a bit of fun anyway, i\'ve re built the sword to a more realistic, yet still big size :D
(http://img.photobucket.com/albums/v481/Demarthl/newsword0.jpg)
the colours are naff, twas just the choices i stuck from the shapes choice, i should try learning to texture the meshes next
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atleast its better than a giant dagger looking thing
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and i played with some textures a minute ago ^^
(http://img.photobucket.com/albums/v481/Demarthl/textured.jpg)
(http://img.photobucket.com/albums/v481/Demarthl/texd2.jpg)
(http://img.photobucket.com/albums/v481/Demarthl/layout.jpg)
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I for one really like it :D Maybe cause I love stuff liek that but hey. good work. Keep it up! :D
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Loving it... maybe add a bevel or something on the handle and texture in some leather? Just holding bare wood like that would be mighty uncomfortable with such a large heavy blade :P
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bevel? you\'ll have to explain that to me, for there are many types of bevel, i know of the one used in bricklaying, wouldnt go on a sword ;)
I\'m going to find some more textures, maybe try to make my own, and edit the handle so its not so.... dull :D
but firtst i must destink, suit up and go to a party! woo!
and then i did! 8o
(http://img.photobucket.com/albums/v481/Demarthl/hellasword.jpg)
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You should make the grip of sword a bit thicker, it\'s so thing, increase it\'s radius. It looks like a heavy blade on a light stick.
Keep up the good work, you\'r sword is improving.
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Looks pretty good for just starting. Try doing a couple things. First, you need to fix your smoothing. If you are going to use smoothing on the guard that\'s fine, but don\'t use it on the tips and then facet the middle. Select all the polys of the guard (or handle, or pommel, or blade) and then scroll down in the modify panel until you get to the \"surface properties\" roll out. Press \"Clear All\" and then pick a number. This will assign the selected polys to a smooth group. All polys in a smoothing group will appear smoother. Two polys next to each other but not in the same smoothing group will not be smoothed to each other (useful for things like the edges of blades).
Also, that one poly I highlighted in green needs to be deleted and recreated with the triangles facing the other direction to match the same poly on the other side of the blade.
You may not even care about any of this stuff, but either way it looks pretty good. Keep up the great work!
Oh, and check the contributing sticky (section 2 I think) for a link to a good max 6 uv mapping tutorial. If you need any help just PM me.
edit: heh, forgot this
(http://www.ps-mc.com/arcane/images/big_sword.jpg)
:emerald:
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yeah that poly befuddled me, i think i kno how to delete it, but not remake, thanks for the wise tips! i shall improve more :D
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heres another attempt, fixed that poly... i think, improved its textures, lighting and fused the three blade parts for better shadowing, made a new texture map for the crystal, its purdy up close, a better leather strap for the handle
(http://img.photobucket.com/albums/v481/Demarthl/goodsword.jpg)
and i just had to, it was tormenting me, Squall\'s gunblade, not exact and perfect, but i made it :D
(http://img.photobucket.com/albums/v481/Demarthl/gunblade.jpg)
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fixed that poly... i think
You may have already figured this out but...just select it and delete. Then on the \"Edit Geometry\" roll-out select \"Create\". You\'ll notice that all the vertexes now turn on (but you\'re still in poly mode). Start at the top-right vert of your deleted face, and click all the other verts counter-clockwise (at the end click again on the first vert and it will close it off). It is important to start in the top-right (or bottom-left) so that we get the orientation we want. If you start in the top-left or bottom-right you will get a poly exactly the same as the one you deleted. It is important that you click them counter-clockwise so that the normal is facing toward the camera. Clockwise will face the normal away from the camera.
You can also use the \"Create\" button in triangle mode. This time, however, it will only allow you to create triangle polys instead of x-sided polys.
Also, the wood texture on the handle of the gunblade is severely distorted. Take a look at that uv tutorial I mentioned. Great work on the rest though.
:emerald:
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Ausome work. I was a gunblade :) One of those swords wouldnt be too bad...
*walks off mumbling*
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you were a gunblade? o.O what happened?!? :p
heres a fix on that handle with a little bit extra ^^
not exactly squalls lion cross on the end, im not a friggin genius :p
(http://img.photobucket.com/albums/v481/Demarthl/gunbladenew.jpg)
what should i do next? :D
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Next? Perhaps... your own design? Those always turn out best. Unlike other swords now famous, like the Kilogrin, Nightmare Blade and Gunblade your own creations cannot be compared to other works as easily. Artistic fasion always is a plus. I recomend a dueling sabre. I always love those, and seeing different artists deal with the high poly\'s normally involved in hand guards always peak my interest 8)
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nice improevments, but the pommel is still a little small, it would only get in the way, and not help balance the blade, even if the blade was normal sized.
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True, the blade is fine now but the handle is too weak.
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A revolver with sniper attachment? O.o
If the blade was smaller and had a longer curve on the sharp edge it would look more like a gun blade.
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i like this one :D more medieval and ... well. cool :D
a Halberd
(http://img.photobucket.com/albums/v481/Demarthl/halberdhead.jpg)
and the fuller polearm :D
(http://img.photobucket.com/albums/v481/Demarthl/halberdfull.jpg)
then with a little tweaking, a warhammer came out of it XD
(http://img.photobucket.com/albums/v481/Demarthl/warhammer.jpg)
full view, shorter handle
(http://img.photobucket.com/albums/v481/Demarthl/warhammer2.jpg)
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Very cool. The pole is a bit too skinny methinks (for a wood pole anyway, I don\'t think metal poles were ever used on account of weight) but other than that they look cool. Great work. Now just learn to uv map/texture them and you\'ll be golden.
:emerald:
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Polearm & Hammer is really fantastic. Keep up the good worK!
Learn texturing a bit :)
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i have no idea what one of these is, but i want it!
(http://img.photobucket.com/albums/v481/Demarthl/dualbladefull.jpg)
check my angle skillz
(http://img.photobucket.com/albums/v481/Demarthl/dualbladefull2.jpg)
and the blade
(http://img.photobucket.com/albums/v481/Demarthl/dualbladeblade.jpg)
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Nice use of the smoothing groups. Looks nice, but you should really start texturing these so they look even better.
*begins picketing with signs saying \"We demand the UV!\"*
:emerald:
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awesome, keep making the final fantasy goodness.
I love final fantasy.. grew up on it.
your not too bad,. keep improving! Final Fantasy style doesnt exactly suite PS, but i like it better. hehe
JellyWorker:: In final fantasy all the weapons and effects are exaggerated, it is afterall FinalFantasy[/i] Tidus, a relatively small guy can weild a sword similar to the one here with one hand. and he swings it like a feather. it roxx
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Good good improvements in you\'r art man. So we are getting a new fan artist ready here :)
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one problem i have copme across, i cant uv map fo shizzle >.< i was trying to follow the tuorials wih 3ds max 6 and well lets say i actually got a full on migraine, i\'d be more then happy to do some teamwork with someone who can UV map these models, especially the latter model, as Moogie really wants to try texturing it 8o (that means gooodness ^^)
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/me points to the tutorial (http://waylon-art.com/uvw_tutorial/uvwtut_02.html) he linked in the contributing sticky.
It doesn\'t get much simpler than that. It starts with what a uv map is, some general uv theory, and then goes into several ways to do it (although several of the ways are in practicality useless, like the flatten mapping thing). If worse comes to worse I might just write a friggin\' tutorial that skips all the non-necessary stuff.
:emerald:
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Originally posted by ArcaneFalcon
Nice use of the smoothing groups. Looks nice, but you should really start texturing these so they look even better.
*begins picketing with signs saying \"We demand the UV!\"*
:emerald:
Made me think of a game with no textures. It would look cool if you ask me, do it! I command you!
/me sees no reason in why making 3d stuff would ever be fun...
But it looks cool keep making stuff and we\'ll make a texture-less mmorpg called Efflixi Aduro! :)
Sorry im really hyper...
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Originally posted by ArcaneFalcon
/me points to the tutorial (http://waylon-art.com/uvw_tutorial/uvwtut_02.html) he linked in the contributing sticky.
It doesn\'t get much simpler than that. It starts with what a uv map is, some general uv theory, and then goes into several ways to do it (although several of the ways are in practicality useless, like the flatten mapping thing). If worse comes to worse I might just write a friggin\' tutorial that skips all the non-necessary stuff.
:emerald:
:D
to put it completely honestly, i read a tutorial to make a scene when i first got 3ds max, made the orange fall bottle spin bla bla bla, put the thing away un installed and left it, i tried again recently and started by mutilating shapes, now i get shapes with enough vertices in and delete all the edges and place them where iwant remaking the shape, its sheer luck i figured this out so far, and what i really need is a step by step guide to doing uv mapping, not a tutorial that shows oyu a step, presumes you know 5 steps and finishes ;) im a simple guy with spare time, show me the way and i can be usefull ^^
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i like the last weapons very much!
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the gunblade remines me of Leon\'s blade in Kingdom Hearts
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Thanks to ArcaneFalcon for Uv mapping the \'double deuce\' its been passed to Moogie for some sexin up :D
also thanks to AF for guiding me in the tutorial, i can now Uv unwrap the thingies, i just can\'t do the 2D art, all thats left is to put the art on the file, when Moogie\'s happy with it of course...i was happy with my acheivements up until now, i\'ve managed to come so far, yet to fail, i just can\'t grasp this last part by myself, i\'d happily continue making the models if someone else would happily texturise them ^^, then maybe we could actually contribute them
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well f... me! i managed it, same halberd, i lowered the poly count, uv unwrapped and mapped it, and actually made a texture fiel for it, even thought my photo shop skills suck exhaust manifold :| i do beleive now, i need to convert it to an .spr file to test it?
(http://img.photobucket.com/albums/v481/Demarthl/halbereddone.jpg)
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nice job on that sword, it must of been hard to make.
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The hammer should have a grip, then it would be teh sweetness. :)