PlaneShift

Fan Area => Fan Art => Topic started by: flaringpain on April 11, 2005, 02:53:23 pm

Title: Ideas for 3d models...
Post by: flaringpain on April 11, 2005, 02:53:23 pm
Heya people, I\'ve decided to get back into 3d modelling after taking a break of about 8 months. Problem is I havn\'t been inspired as of yet to do anything so could someone please enlighten me with some fresh ideas?

  I will accept almost anything, fantasy/PS related of course, I don\'t want to model firearms, robots etc, and would love to spend some time modelling some of your ideas so I can show it to you all. So feel free to dish out whatever your imagination can concoct.

  Oh and i\'m no pro and I also can\'t texture things well or at all in some cases, im still trying to learn how.

Cheers,
  Pain
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Post by: Emaib on April 11, 2005, 09:58:45 pm
Whats about a nice beer brewing station :)

We can discuss here what it should look like.
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Post by: ArcaneFalcon on April 11, 2005, 10:53:34 pm
You should take a look at some of Cherppow\'s \"simple\" drawings.  Those would make excellent subjects, with his permission of course.  

Can\'t wait to see some of the stuff you turn out.

:emerald:
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Post by: flaringpain on April 12, 2005, 02:59:35 am
Emaib- Haha sounds like some fun it would be a strange yet interesting little project to design something like that :) Of course as you said we would need to discuss what it looks like.

ArcaneFalcon- I\'m just looking at his drawings now and he has alot of things that I could try to model, with permission of course, but i\'ll wait to see what else turns up here before deciding.

Cheers,
  Pain
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Post by: Telumehtar on April 12, 2005, 03:18:49 am
If you just want inspiration for items / worldly things to draw - go through some old roleplay books or fantasy art. It\'s amazing how many things I wanted to make after just 30 minutes of reading some of my old, old RPG books :D.
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Post by: Seytra on April 12, 2005, 04:49:12 am
Hmm, how about some medieval items for general use? Like a spinning wheel, maybe? These would be nice to enrich the ambient a bit.
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Post by: flaringpain on April 12, 2005, 04:26:00 pm
Well I had a crack at the spinning wheel and it ended up like this:

(http://img233.echo.cx/img233/4814/spinwheel6bx.th.jpg) (http://img233.echo.cx/my.php?image=spinwheel6bx.jpg)

Also I did this sword because I didnt really have anything else to do:

(http://img233.echo.cx/img233/6834/sword9rg.th.jpg) (http://img233.echo.cx/my.php?image=sword9rg.jpg)

These are not textured because I can\'t texture yet. The Spinning wheel was only textured a little because the spokes on it were all planes.
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Post by: dragonfire999 on April 12, 2005, 08:35:30 pm
ummmmmm poly count?
 ?(
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Post by: JellyWerker on April 13, 2005, 03:35:29 am
slightly brighter ao please.
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Post by: flaringpain on April 13, 2005, 11:09:46 am
The spinning wheel is 384 polys (i could make it less by getting rid of chamfer and bevels.) And the sword is 1376 because i wasnt modelling game wise i was just screwing around when making it.
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Post by: Emaib on April 13, 2005, 04:34:33 pm
Hey, whats with my brewing station ?!? lol
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Post by: DivineLight on April 13, 2005, 08:32:05 pm
Spinning wheel is great, why show up some more fanart and try to get in PS dev team. We are less on artists.
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Post by: flaringpain on April 14, 2005, 02:19:25 pm
Quote
Originally posted by Emaib
Hey, whats with my brewing station ?!? lol


lol if you want i\'ll give it a shot ;) And thanks Divine I like my spinning wheel but I don\'t think i\'m good enough to get on the dev team. I\'ll keep posting models here anyway as I do them and feel free to request something for I have alot of time to model.
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Post by: DivineLight on April 15, 2005, 03:48:22 am
The #1 thing PS requires to join is devotion. I think you have it. Now if you can make that spinning wheel  you can model other things like it,
so contact the depart leader of artists section and ask him to give a simple task at hand, also show him what you just made.
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Post by: ArcaneFalcon on April 15, 2005, 06:13:09 am
I would recommend making a few more models and texturing them so that you have a few things to show them.  It\'s kind of hard to see how good an artist is based on one uncomplete piece of art.  But DivineLight is right, the #1 thing you need is devotion.  If you don\'t quit you\'re bound to be an asset at some point.

:emerald:
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Post by: flaringpain on April 15, 2005, 04:58:30 pm
Thnx for the comments and motivation even :). And Arcane I will model more things and try to texture them so that it will be more clear if i\'m a good enough artist or not ;). I\'ll post whatever i\'m able to come up with here but I probably won\'t be able to post something for a couple of days and if I feel up to it i\'ll even texture it.

Cheers,
  Pain
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Post by: ArcaneFalcon on April 15, 2005, 06:08:13 pm
Eh, a quick tip I forgot.  Make sure to use plenty of reference pictures (just google for \'em) and post those up too.  It helps a lot and it\'s something the devs like to see.

:emerald:
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Post by: DivineLight on April 15, 2005, 08:38:25 pm
Yeah, Arcane is sayin good. Modle some more things and try to texture them and then show in fanart, by the comments of fans u decide how good u r going.

If you have skills and love for PS you\'ll automatically join some day  :)
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Post by: flaringpain on April 16, 2005, 07:41:37 pm
Well I did a furnace quick. It\'s going to go in my little blacksmith house i\'ve decided to do. This was done mainly to see if I could use particles since i\'ve never used them before and also an attempt at texturing the model itself was simple. The lighting is horrible because I just threw in a spotlight instead of my normal skylights but it\'ll do.
(http://img76.echo.cx/img76/5907/furnace39aa.th.jpg) (http://img76.echo.cx/my.php?image=furnace39aa.jpg)
(http://img76.echo.cx/img76/6561/furnace5oo.th.jpg) (http://img76.echo.cx/my.php?image=furnace5oo.jpg)

Cheers,
Pain
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Post by: ArcaneFalcon on April 16, 2005, 08:11:39 pm
This may be a bit harsh for a quick model but...

Try to make the model more interesting.  It\'s a bit on the blocky side at the moment.  Add some details.

The texture obviously repeats.  That is bad.  What program are you using?  

Are those rendered in walktest?  If not, those particles are pretty much useless.  Check out the effects section on the contributing sticky (section 5 or 6 I think).  That gives a link to the eedit documentation which explains particles pretty well.  Also, you\'ll need to check out the cs exporter documentation to see how you can export particles from max to a world file.

:emerald:
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Post by: flaringpain on April 17, 2005, 04:56:23 am
Quote
Originally posted by ArcaneFalcon
Try to make the model more interesting.  It\'s a bit on the blocky side at the moment.  Add some details.

Yea I did the model real quick and wasn\'t really going for interesting but i\'ll be able to work on it today so i\'ll make it look better.
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Originally posted by ArcaneFalcon
The texture obviously repeats. That is bad. What program are you using?

I\'m using 3ds max 7 and Adobe Photoshop CS for texturing. I\'m still learning how to texture so that repeat will hopefully be gone the next time I show you this furnace.
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Originally posted by ArcaneFalcon
Are those rendered in walktest?

Nope but i\'ll check out that sticky right now.

Thanx for the comments Arcane :)

Cheers,
Pain
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Post by: Xandarius on April 18, 2005, 06:17:23 am
Cool... I use 3dsmax7 with photoshop7 at the moment (I am the main animator for my school\'s robotics team)... I was wondering how you did the fire with particles in your furnace file??
and also, would we be able to exchange some un-textured models? I need to brush up on my texturing skills :)
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Post by: flaringpain on April 18, 2005, 05:58:46 pm
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Originally posted by Xandarius
I was wondering how you did the fire with particles in your furnace file??

Easy I just used a customised Spray, so that it never went through the furnace and so that it had plenty of big particles, and just textured it with a fire  looking material made in max :)
Quote
Originally posted by Xandarius
would we be able to exchange some un-textured models? I need to brush up on my texturing skills :)

Sure doesn\'t bother me although I don\'t need to brush up on my skills like you I need to develop them :D

Cheers,
Pain
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Post by: anoying on April 29, 2005, 03:26:31 am
i think you should try to model a detailed helmet that would fit in ps. i think that a cool helmet truely makes out a characters personality