PlaneShift
Gameplay => General Discussion => Topic started by: guedes on May 08, 2005, 05:13:39 pm
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thats duels realy end too soon, in a duel player\'s damage must be lowest like 1/10 of the damage that they do to rats or other monsters, so the duel lest much more time.
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The \"duel\" system isn\'t meant for sparring, it is meant to give PvP to PS without adding all the griefing / abuse problems that open PvP systems bring. Therefore, despite being called \"duel\", there are no rules of conduct to a fight unless you agree on some beforehand, and it is in fact the same as a deadly fight with an armed robber. :\\
It is my opinion that it should be removed from the quickbutton list and also called differently, like \"start fight\". The pop-up box should read something like \"X is asking you to agree to a fight to death, are you content to die?\".
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1) In real life, if you are getting constantly hit by a sword are you going to die right away by it or are you going to say \"ow ow ow that hurts\" for 5 minutes? I think that should be self-explanatory by itself why the duel system is what it is.
2) This game is not based on PvP in my opinion. It should be just more of a \"sideshow\". Combat in gerenal should be considered just a sideshow. The real reason for this game should be roleplaying.
Note: In slight contradiction to my first point, I am also going to say that maybe duels could be longer through blocking. A good sword fight in reality would likely have a lot of \"ching, clang, ching\" before someone actually gets hit, but only through blocking in my opinion.