PlaneShift

Gameplay => Wish list => Topic started by: Zeful on May 11, 2005, 06:37:13 pm

Title: Weapons of the Ways
Post by: Zeful on May 11, 2005, 06:37:13 pm
okay this is hard to explain so bear with me.
ive thought up a new set of weapons that can cast spells on their own. they are called \"(name) of the way\" ie. \"sword of the way\", \"bow of the way\" etc. now in order to accutally cast spells they requier a glyph to be placed on/in the weapon (not sure yet where) everytime the weilder attacks the spell is cast but if the weapon misses the spell is wasted, other wise it effects the target
example: i have a \"saber of the way\" with the weakness glyph on it and i attack the rat. everytime i miss mana is drained but everytime i hit the rat has weakness cast upon it (mana is still used but at least its not wasted) a \"weapon of the way\" can only have one glyph at a time and the spell is cast at 1.5 times normal mana consumption.

What do you think?
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Post by: Ashamn on May 11, 2005, 07:30:22 pm
Not a bad idea, in fact i like it a lot  :)

But there is a little problem, to players use those weapons they should be all mage warriors.. I know most of the players have weapons and glyphs but on the future maybe such thing wont happen.. Who knows? In any case its a good idea ;)
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Post by: Lordbug on May 11, 2005, 08:53:54 pm
mmm... I still like my magic mugs...
but it\'s a good idea
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Post by: Zeful on May 11, 2005, 10:08:45 pm
it\'s true that mage-warriors or spellswords will get the most benifit form it mages will start doing better damage giving them better returns on everything

also at the moment ps rewards warriors more then mages so it helps balence (even though its small) mages.
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Post by: Kwip on May 12, 2005, 02:37:31 pm
Hmm, sounds a little like the FF7 magic system...

Though it does make sense though it would seem better if the weapon had to be made with the glyph rather than being able to take it out and put another one in.  It might also be possible to crush the glyph into powder so that it might be spread more evenly and more wholely throughout the weapon.
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Post by: MaidenIndigo on May 12, 2005, 04:55:26 pm
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Originally posted by Kwip
Hmm, sounds a little like the FF7 magic system...
That is exactly what I was thinking.

/me pulls out a ridiculously huge sword and proceeds to fight a dark mage with long, gray hair  ;)

I do like the idea, even though it has been done in past RPGs.  Just as long as glyphs don\'t level up, it\'s all good...
I don\'t necessarily like the thought of automagically casting a spell every time you strike your opponent even if it\'s a toned down version of a spell (MP--; !!), so maybe just have the weapon imbued with the power of an element that a particular glyph embodies?

How would mental stamina factor in...?

~Indi
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Post by: Kiramon on May 12, 2005, 05:49:15 pm
just wondering, perhaps the weapon itself could have somekind of \"mana\", so the spell would draw mana not from the wielder but from the weapon itself?
Title: weapons with mana.......hmm
Post by: Zeful on May 16, 2005, 06:29:28 pm
Thats a better idea giving the weapons mana.  it would limit the amount of times it could be cast. also elemental weapons are a good idea but it\'s not as flexible as i wanted it to be Indigo. and Kwip your idea of fusing a glyph during the creation of the weapon balences it further.

Also I have only played two final fantasy games. they are mystic quest for snes and tactic advance for advance.
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Post by: Jazeera on May 16, 2005, 07:00:53 pm
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Originally posted by Zeful
Thats a better idea giving the weapons mana.

as if taken from Morrowind or another game cannot remember :P

but yeah, it\'s better than making the weapon draw mana from the wielder... and I do agree with Indigo elemental weapons sounds more ideal to me 8)
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Post by: wormking on May 16, 2005, 09:25:10 pm
These weapons should be rare and expensive though. I mean look at how hard it is right now to get a decent weapon. I think to get a weapon as good as these it would cost a lot.
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Post by: Zeful on May 18, 2005, 03:54:57 pm
i never said they wouldn\'t be expensive, i was just putting my idea out there for the devs to see cause they realy have the final say in all this.  but any way if i had to guess it would be 500,000 trias more than the weapon price

May darkness shine upon you!
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Post by: keder on May 19, 2005, 08:06:13 pm
a few more points to consider, if mana runs out, does the weapon become unusable or act like an equivalent ordinary weapon?

does the spell cast depend on the wielder\'s skill or something in the weapon?

is there a way to \"overcharge\" the spell (with increased risk of failure) like there is for mages casting?

more food for thought...

--- keder maloy
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Post by: Jazeera on May 19, 2005, 08:11:05 pm
Well if a weapon runs out of mana, you should be able to get a mage to recharge it (for a minor amount of tria of course ;)), at least I would want that, if it would cost  me 500.000 tria 8o
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Post by: rosmerelmer on May 19, 2005, 08:50:56 pm
i like that idea, but the magewarrior thing might be a little over the top.( i do like that) but those weapons of the ways should do more damage if trained in that way, i.e a crystal way sword is better if i trained crystal. they dont need to be magical. you can also see the ways like a religion. you pray by special altars to gain special bonusses from your way and use weapons of that way, they all have special things so you must choose good what way you want.
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Post by: keder on May 23, 2005, 10:32:48 pm
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Originally posted by Jazeera
Well if a weapon runs out of mana, you should be able to get a mage to recharge it (for a minor amount of tria of course ;)), at least I would want that, if it would cost  me 500.000 tria 8o


pay to recharge it or have it regenerate on it\'s own, i still want to know if it will work as an equivalent ordinary blade *in battle*, after that is academic, especially if i\'m dead because my glyph enhanced weapon became useless when it ran out of mana.

--- keder maloy
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Post by: wetanaf on June 03, 2005, 03:08:15 pm
how do i say this corectly   uhm let me think  uhm .
Wel mate its a realy realy good idea but if that would happen then the server would be slower cuz of all the affects the sword would make like the magick afect and the mana showing and all its just hard to make my friend but altough a realy good idea.

Defs keep up the good work
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Post by: Aravi on June 04, 2005, 04:01:37 am
I\'d say glyph + appropriate alchemical components + sword specially crafted = magical sword.

The quality of this sword would depend on the skill of the craftsmen creating the components and the quality of the components found.

Lower/higher quality items might be used as substitutes in these recipes (eg. Garnet in place of Ruby, Eye of Lizard in place of Eye of Dragon) with significantly diminished effects.
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Post by: zanzibar on June 08, 2005, 11:57:55 pm
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Originally posted by Ashamn
Not a bad idea, in fact i like it a lot  :)

But there is a little problem, to players use those weapons they should be all mage warriors.. I know most of the players have weapons and glyphs but on the future maybe such thing wont happen.. Who knows? In any case its a good idea ;)



Give magic weapons a minimum will/int/charisma requirement.  Problem solved!
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Post by: keder on June 09, 2005, 01:33:21 am
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Originally posted by zanzibar
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Originally posted by Ashamn
Not a bad idea, in fact i like it a lot  :)

But there is a little problem, to players use those weapons they should be all mage warriors.. I know most of the players have weapons and glyphs but on the future maybe such thing wont happen.. Who knows? In any case its a good idea ;)



Give magic weapons a minimum will/int/charisma requirement.  Problem solved!


if you wish to discourage magewarriors with uber-magical weapons, the glyphed weapons power is diminished by the magical aura of the wielder. ie, to an ubermage, the glyphed weapon is equal to or even weaker than an equivalent non-glyphed weapon, but to a pure warrior, the full strength is available.

something like this would prevent a super mage from picking up a glyphed weapon and instantly becoming a super warrior too.

--- keder maloy
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Post by: zanzibar on June 09, 2005, 03:46:44 am
I doubt a very powerful mage would be anthing more than an average or very good warrior with such a blade.  Even if such a blade did give that mage such power, he or she would no doubt have earned it.