PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: AndyAWS on May 13, 2005, 04:54:08 am
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I am another victim of the Eternal \'Waiting on Server Data\' problem.
Don\'t tell me to run the updater...I did.
Don\'t tell me to open UDP port 7354...I did
I set my router to DMZ mode...no help
Disabled Firestarter....Nothing
Searched all over this Forum for help....No REAL answers.
I can connect and log-in but it just dies at the character creation screen.
I\'m running on Ubuntu \'Hoary Hedgehog\' Linux...other online MMORPG games work i.e. Eternal Lands, and Wensoth.
Is there any resolution for this problem that actually works??????
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I\'m still working on this, with or without help.
Can anyone answer a couple questions please?
1. Is it possible that iptables somehow closed that port? (I know they are supposed to all be open by default, but you never know).
2. What iptables command do I enter to open port 7354 to UDP incoming/outgoing?
(Just to make sure it is open)
3. Is there a way I can test the status of port 7354?
(to eliminate that as the problem)
I only need answers that pertain to Linux, not Windows, please.
I\'d really like to get this working...I\'ve been pounding on it for 4 days total now (It took 2 days to get Planeshift installed correctly and updated properly)
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the thing is this:
When you login you send your information to the server, and it sends a reply. Then you get to the critical state that you wait on the data.
So, to even get there in the first place you would have to have a working in and out connection.
The only real reason is that the packet is dropped or lost somewhere
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And I fix that....how?
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Originally posted by AndyAWS
And I fix that....how?
That\'s what he\'s trying to tell you: you don\'t. Not unless you can trace the exact location of the faulty router that keeps screwing up packets, which may or may not be on your end of the network.
~Indi
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Thanks for a straight answer, it helps to know what the problem is before trying to find out where.
BTW I checked with my ISP anyway, the port isn\'t being blocked anywhere by them.
It always stops at the Character Creation screen, I\'ve repeated it dozens of times over 2 days. It seems unlikely that it is a random packet drop, I never have a problem logging in.
If I had a faulty router at my end I would expect to have other problems, or for it to at least work occasionally.
Also looking around this forum it seems to be a common problem for many people...that makes the most likely source of the problem the Server, or the client software.
Has anyone that had this problem actually managed to get it working?
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Originally posted by AndyAWS
BTW I checked with my ISP anyway, the port isn\'t being blocked anywhere by them.
This would\'ve been my next question, but you seemed to have your bases covered and I didn\'t want to frustrate you any further. :)
From what little I\'ve seen on the forums, these connection problems are mainly being experienced by people running Ubuntu Linux, or at the very least Ubuntu users are the most vocal about their problems ;) (I kid). So you\'re correct that it\'s more than likely something weird with the server and Ubuntu. Perhaps try one of PlaneShift\'s IRC channels to get a more helpful answer? irc.freenode.net channel: #planeshift-build
I don\'t know if you\'ve tried asking in there yet, but it might be worth a shot.
Gah, there are so many Linux distros anymore, I can\'t keep track of them. I hadn\'t even heard of Ubuntu until regularly visiting these forums. =/
~Indi
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Well, if it seems to be a problem specific to Ubuntu perhaps we are missing some dependancie(s) that aren\'t part of Ubuntu\'s distro...the only thing I remember apt-getting to get Planeshift working was curl. I installed using the installer on the main download site, then I used the updater I downloaded from the Linux Installer thread here (that\'s when I noticed that I needed curl).
Nothing comes up as missing when I run psclient, but if you know what else Planeshift requires for proper execution I\'ll dig around and make sure I have it all.
I know there\'s a list of dependancies needed to compile the CVS sources...are all of those still needed for the binary install?
Other than that there may be something screwy with Ubuntu\'s default iptables...I\'ll check into that tonight.
There\'s not much about Planeshift on the Ubuntu forum that I can find. I\'ll try IRC later tonight if nothing else works out.
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I remember some new changes at the cvs required of an upgrade to the server to run properly. Maybe it\'s just the cvs you used to compile the game that are so very new to the server version.
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Originally posted by Nilrem
I remember some new changes at the cvs required of an upgrade to the server to run properly. Maybe it\'s just the cvs you used to compile the game that are so very new to the server version.
I didn\'t use CVS, I used the binary installer.
My client is version 0.3.009-1
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Could someone tell me if this procedure:
http://laanx.fragnetics.com/index.php?page=build_debian
is up-to-date...i.e. proper addresses, filenames..etc.
I think a source build might be the best way to go with this, I think maybe the installer is missing something for an Ubuntu distro. This way I know I\'ll have all the needed libs and programs, and I\'ll be able to spot any problems during the build.
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Source install didn\'t work, too many other problems, mainly with CrystalSpace.
Judging by this thread http://www.planeshift3d.com/wbboard/thread.php?threadid=15442&boardid=17&sid=1518b52be565dcff34fc986d07809a6f
It\'s not an Ubuntu problem or even restricted to Linux, since the above thread is from a Win XP user...the only thing I can see I have in common is that I\'m also using an ASDL modem and a router.
I think I\'m through beating on this until the next version is released. The only other thing I may try is to run the Win version on my XP partition and see if I get the same problem. That will confirm that it\'s a hardware issue.
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Hi there,
To monitor ip traffic in linux, you could try the following:
You could use nmap to check whether port 7354 is open. However, it will only show as being open when YOUR computer is waiting for a connection to come in on that port, which I doubt. However, if indeed your computer is waiting for a connection to come in on 7354, try the following:
start planeshift
go to another machine (running unix)
do: nmap your.ip.address (at a command prompt)
This will give you the list of open ports. Ports that are blocked by a firewall will most likely be in the \"filtered\" state, ports that are open but don\'t have an application listening are most likely to be in \"closed\" state, and ports that have an application listening are in \"open\" state. However, it is often possible to configure your firewall so that ports that the firewall blocks are in \"closed\" state: this depends on the choice and configuration of your firewall.
Also worth trying is monitoring all network traffic coming in on the ports you\'re interested in, or on all ports. You can use the IP tables command for this. For example:
iptables -A INPUT -j LOG --log-level debug --log-prefix \"INPUT PACKETS; \"
This command will log all incoming traffic and will put a log line in the debug log file (e.g. /var/log/debug)
You can also log outgoing traffic (by changing INPUT to OUTPUT) or only logging traffic that comes in at a specific port, e.g., for ingoing traffic at UDP 7354:
iptables -A INTPUT -t udp --dport 7153 -j LOG --log-level debug --log-prefix \"INPUT udp at 7153: \"
Finally, the tcpdump program is useful for logging tcp traffic.
Hope this is helpful,
Robert
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Oos some errors there:
iptables -A INTPUT -t udp --dport 7153 -j LOG --log-level debug --log-prefix \"INPUT udp at 7153: \"
should read:
iptables -A INPUT -t udp --dport 7354 -j LOG --log-level debug --log-prefix \"INPUT udp at 7354: \"
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Hmm... look up... the server is down for maintenance? always check http://laanx.fragnetics.com/
Try and wait until the server is up, and then try again.
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Originally posted by Kunisch
Hmm... look up... the server is down for maintenance? always check http://laanx.fragnetics.com/
Try and wait until the server is up, and then try again.
Read the date of my initial post.....The server was up.
When the server is down I can\'t even log-in.
The problem I have occurs at the Character Creation Screen...not the log-in screen.
As I said, I will wait for a new version of the client software before I try any more troubleshooting...if the problem is hardware then there is no work around for me, because I\'ve tried DMZ and disabling Firestarter, and I\'m not going to buy a new DSL modem or router just to play a game.
Just another point...if my firewall is up I can\'t access the server at all, when my firewall is down I can...so I am sure the required Port is open...there is some other incompatability that occurs at the Character Creation step.
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I\'ve finally got the new version installed and running...I still have the same problem...\"Waiting on Server Data\", forever, at the character creation screen.
Has anyone found a resolution to this yet?
My system specs are:
DSL Modem - Zyxel Prestige
Router - Linksys BEFSX41
OS - Ubuntu Linux \'Hoary\'
I\'ve tried the following: Port Forwarding, Port Triggering, Disabling the firewall, and DMZ mode.
My ISP says port 7354 is open.
From searching this Forum I can see that this has been a fairly common problem, for a long time, for both Win and Lin users, but noone has mentioned resolving it, except for one person who got around it by using a dial-up connection.
Does the game client have a problem with DSL?
Has anyone that encountered this problem found a solution????
What else can I try?
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Please remove psclient.txt from your planeshift directory and rerun the application
Then post it\'s new contents.
There have been additions to help us trace this issue
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Originally posted by Androgos
Please remove psclient.txt from your planeshift directory and rerun the application
Then post it\'s new contents.
There have been additions to help us trace this issue
I\'ll do that...I\'ll post it later tonight...thanks.
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Sorry but I don\'t have a psclient.txt, only psclient and psclient.cfg
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That means you have compiled it yourself?
Then just paste the output of the client
EDIT: Duh, you\'re using Linux, what was I thinking?
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When I run ./psrun psclient:
_____________________________________________
ag@ubuntu:~/easy_planeshift$ ./psrun psclient
Executing command: ./psclient
WARNING: could not load plugin \'crystalspace.window.x.extf86vm\'
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Skipping \'InfoButton\' because it\'s already loaded
Skipping \'InfoButton_over\' because it\'s already loaded
Skipping \'InfoButton_active\' because it\'s already loaded
Skipping \'Splash Background\' because it\'s already loaded
Skipping \'Login Background\' because it\'s already loaded
Skipping \'Charpick Background\' because it\'s already loaded
Skipping \'charborder\' because it\'s already loaded
Skipping \'mainfemale\' because it\'s already loaded
Skipping \'Charbirth Background\' because it\'s already loaded
Skipping \'Charparents Background\' because it\'s already loaded
Skipping \'Childhood Background\' because it\'s already loaded
Skipping \'Lifeevent Background\' because it\'s already loaded
Skipping \'Summary Background\' because it\'s already loaded
Skipping \'Paths Background\' because it\'s already loaded
Skipping \'radiooff\' because it\'s already loaded
Skipping \'radioon\' because it\'s already loaded
Skipping \'Down Arrow\' because it\'s already loaded
Skipping \'Up Arrow\' because it\'s already loaded
Skipping \'Left Arrow\' because it\'s already loaded
Skipping \'Right Arrow\' because it\'s already loaded
Skipping \'ScrollBar Thumb\' because it\'s already loaded
Skipping \'ScrollBar Thumb Moving\' because it\'s already loaded
Skipping \'YesNo\' because it\'s already loaded
Skipping \'OkBackground\' because it\'s already loaded
Skipping \'Standard Mouse Pointer\' because it\'s already loaded
psEngine initialized.
Creating psnetconnection 85eb028!
Using fontsize 14 for resolution 800x600
CreateTexture
:
Could not open image: >/paws/skin/backdrop/charborder.png<
SetMaskingImage
:
Could not locate masking image charborder for widget PaperDollView
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard
instead!
Creating psnetconnection a4d1aa0!
_____________________________________________
Then the login screen comes up.
Then when I click on OK I get:
_______________________________________________
FindWidget
:
Could not locate widget CreditsWindow in None
Could not locate widget CreditsWindow in None
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
________________________________
Then the Create Character screen loads and I get the \"Waiting On Server Data\"
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I am currently downloading the Windows version, I\'ll give that a shot to see if we can eliminate or confirm a hardware issue...I have a dual-boot system, I just rarely use windows anymore. I won\'t be able to get it installed and running until tomorrow night sometime.
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One more question...Would DHCP be a problem? Does the client require a static IP address?
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I installed the Win version, install went well, updater went well, started the Client....same problem.
I could watch the traffic in my syquest fireall log...UDP data was being sent back and forth with laanx.fragnetics.com [203.81.47.91],
I left it try for about 10 minutes. I saved the traffic log if you need to see it...here is the contents of psclient.txt:
====== Tue May 24 22:23:14 2005
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Win32-X86-VisualC]
You will be PROMPTED before a crash dump is generated. Format is Normal
(Stack and Backtrace information only)
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Skipping \'radiooff\' because it\'s already loaded
Skipping \'radioon\' because it\'s already loaded
psEngine initialized.
Creating psnetconnection cb97d8!
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/textures/weapons/cleaver.tga\' on VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/textures/weapons/cleaver.tga\', using
checkerboard instead!
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/textures/weapons/long02V01C.png\' on
VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/textures/weapons/long02V01C.png\', using
checkerboard instead!
Using fontsize 18 for resolution 1024x768
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard
instead!
Creating psnetconnection 990bf50!
Using OS Cursor
<\\Luca\\Crystal Space\\planeshift\\src\\common\\paws\\pawswidget.cpp:849> pawsWidget::FindWidget
:
Could not locate widget CreditsWindow in None
Could not locate widget CreditsWindow in None
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
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just downloaded the game last night, had no problems installing it, no problems while updating...everything went smoothly until I hit the char creation screen....same problem as everyone else: Waiting on server data...is there any fix till now? I\'d really like to try the game...
P.S. my os is WinXP Pro, SP1
suggestions?
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Dee:
Please post here your hardware info...modem, router (if any), NIC (if any), connection type(cable, dsl, dial).
I\'m hoping to find some commonality. I\'ve had the problem in both win and linux on my system, so I suspect a hardware issue or a network setup issue.
There more info we can share the better, the systems having this problem have to have something in common.
It will also be useful to the developers if you do the following:
1. In your Planeshift folder (usually C:\\Program Files\\Planeshift) delete psclient.txt
2. Run Planeshift, login, get to the \"Waiting on server data\", wait a few minutes and exit
3. open psclient.txt in notepad, copy and paste the contents in your post here.
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OK, this thread has over 1000 views, yet no one else has put up any information...if you have this problem please provide your hardware infromation, and at least what operating system you\'re using...without some data to compare we\'ll never get to the root cause...
Some useful info might be:
Connection type:
Modem:
Router:
Network Adapter:
Operating System:
ISP:
Firewall:
Anything else you can think of:
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ok, here we are:
Connection Type: Cable
Modem: WebSTAR
Router:dunno
Network Adapter: Surecom
Operating System: Windows XP SP1
ISP: RDS
Firewall: BitDefender 8 Professional
Anything else you can think of: no idea
I\'ll run the log later
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OH MY GOD!!!!
It passed the waiting on server phase!
Was the problem solved or was I lucky?
Just in case...let me give some details:
Yesterday it did not work...different from today:
Now I\'m running Winamp, Yahoo Messenger and have my Firewall activated (while as yesterday I hadn\'t)
Has anyone else managed to create his char?
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I don\'t know Dee...
I\'ve tried a lot of things here, but I don\'t think I\'ve tried running Winamp and Messenger, and I don\'t think I\'m going to install either of them.
Having your Firewall on shouldn\'t have helped...I\'ve tried my firewall (Firestarter) on and off, and I\'ve tried my router firewall in all kinds of configurations including disabled and DMZ.
Let me know if it works for you consistently now that you\'ve got it to work once.
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I know that there\'s no influence whatsoever from winamp or messenger, but there\'s noting else I can think of...no other software installed, no hardware changes, no OS updates...heck NO UPDATES at ALL..since when it didnt work.
Now I managed to create a char and finally entered the game...(but only for 5 minutes cuz it crashed when I fell into sewers...bug??)
It works constantly for me now (char created, can select it from the char select screen...so no more connection problems...BUT HOW?)
I tried 5 times and it works....I have absolutely no idea what coul\'ve triggered the program to bypass that server loop...
Can anyone at least GUESS, so the others with the same problem can solve it??
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Still nothing here and I\'m out of ideas...need...more...data..., from someone who can\'t get it to work.
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Connection type: Broadband
Modem: SAGEM F@ST 800 E2T
Router: Dunno
Network Adapter:
1391 Net Adapter
USB ADSL Wan Adapter
VIA Rhine II Fast Ethernet Adapter
Operating System: Windows XP Professional Edition SP2
ISP: TalkTalk
Firewall: Windows Security Center
Here is the psclient.txt file:
====== Sun Jul 03 21:58:50 2005
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Win32-X86-VisualC]
You will be PROMPTED before a crash dump is generated. Format is Normal
(Stack and Backtrace information only)
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Skipping \'radiooff\' because it\'s already loaded
Skipping \'radioon\' because it\'s already loaded
psEngine initialized.
Creating psnetconnection b7e148!
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/textures/weapons/cleaver.tga\' on VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/textures/weapons/cleaver.tga\', using
checkerboard instead!
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/textures/weapons/long02V01C.png\' on
VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/textures/weapons/long02V01C.png\', using
checkerboard instead!
Using fontsize 18 for resolution 1024x753
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard
instead!
Creating psnetconnection 10f30068!
Using OS Cursor
<\\Luca\\Crystal Space\\planeshift\\src\\common\\paws\\pawswidget.cpp:849> pawsWidget::FindWidget
:
Could not locate widget CreditsWindow in None
Could not locate widget CreditsWindow in None
crystalspace.graphics3d.shader.fixed:
Multitexture units: puny 2
-
====== Sun Jul 03 14:34:06 2005
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Win32-X86-VisualC]
You will be PROMPTED before a crash dump is generated. Format is Normal
(Stack and Backtrace information only)
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Skipping \'radiooff\' because it\'s already loaded
Skipping \'radioon\' because it\'s already loaded
<\\Luca\\Crystal Space\\planeshift\\src\\client\\sound\\pssoundmngr.cpp:570> psSoundManager::psSndSourceMngr::LoadSound
:
Error while reading file \'/planeshift/art/sounds/gui/bttn_toolbar.wav\'
Couldn\'t create Resource \'gui.toolbar\'
Error while reading file \'/planeshift/art/sounds/gui/bttn_cancel.wav\'
Couldn\'t create Resource \'gui.cancel\'
Error while reading file \'/planeshift/art/sounds/gui/bttn_ok.wav\'
Couldn\'t create Resource \'gui.ok\'
Error while reading file \'/planeshift/art/sounds/gui/bttn_scrolldown.wav\'
Couldn\'t create Resource \'gui.scrolldown\'
Error while reading file \'/planeshift/art/sounds/gui/bttn_scrollup.wav\'
Couldn\'t create Resource \'gui.scrollup\'
Error while reading file \'/planeshift/art/sounds/gui/bttn_shortcut.wav\'
Couldn\'t create Resource \'gui.shortcut\'
Error while reading file \'/planeshift/art/sounds/gui/bttn_quit.wav\'
Couldn\'t create Resource \'gui.quit\'
planeshift.application.client:
psEngine initialized.
Creating psnetconnection ba95c8!
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/textures/weapons/cleaver.tga\' on VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/textures/weapons/cleaver.tga\', using
checkerboard instead!
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/textures/weapons/long02V01C.png\' on
VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/textures/weapons/long02V01C.png\', using
checkerboard instead!
Using fontsize 18 for resolution 1024x753
<\\Luca\\Crystal Space\\planeshift\\src\\client\\clientcachemanager.cpp:45> ClientCacheManager::LoadNewFactory
:
Couldn\'t find file /this/art/things/chest.spr
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard
instead!
Creating psnetconnection 10cad5c0!
Using OS Cursor
<\\Luca\\Crystal Space\\planeshift\\src\\common\\paws\\pawswidget.cpp:849> pawsWidget::FindWidget
:
Could not locate widget None in OkWindow
Could not locate widget InteractWindow in None
Could not locate widget ControlWindow in None
Could not locate widget InteractWindow in None
Could not locate widget ControlWindow in None
Could not locate widget InteractWindow in None
Could not locate widget ControlWindow in None
Could not locate widget InteractWindow in None
Could not locate widget ControlWindow in None
Could not locate widget InteractWindow in None
Could not locate widget ControlWindow in None
Could not locate widget None in OkWindow
Could not locate widget InteractWindow in None
Could not locate widget ControlWindow in None
Could not locate widget InteractWindow in None
Could not locate widget ControlWindow in None
Could not locate widget InteractWindow in None
Could not locate widget ControlWindow in None
-
hello i am also waiting on server data
i have DSL from SBC-Internet
i have tested in various configurations
dsl modem: alcatel \"speedtouch home\"
dsl modem: efficient networks \"speedstream 5100\"
router: linksys \"befsx41\"
//windows firewall is disabled during all tests
tested with a router + port forwarding
tested with a router + DMZ
tested with router removed
tested with router removed and a different dsl modem
{nothing worked, still waiting on server data}
i looked on https://www.grc.com to port probe -- with router removed i see all my ports listed as closed including 7354. when the router is present they are listed as stealth. i dont know if this indicates the trouble, if so, how is it possible to open the port manually? my port 80 and 21 were also listed closed yet here i am on the web and downloading from ftp sites so i dont quite see how that works :) anyway, hope we can get this nasty bug fixed.
from psclient.txt
====== Tue Jul 05 01:51:08 2005
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Win32-X86-VisualC]
You will be PROMPTED before a crash dump is generated. Format is Normal
(Stack and Backtrace information only)
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Skipping \'radiooff\' because it\'s already loaded
Skipping \'radioon\' because it\'s already loaded
psEngine initialized.
Creating psnetconnection be6f58!
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/textures/weapons/cleaver.tga\' on VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/textures/weapons/cleaver.tga\', using
checkerboard instead!
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/textures/weapons/long02V01C.png\' on
VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/textures/weapons/long02V01C.png\', using
checkerboard instead!
Using fontsize 18 for resolution 1024x768
crystalspace.maploader.parse.image:
Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!
crystalspace.maploader.parse.texture:
Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard
instead!
Creating psnetconnection 1305e270!
Using OS Cursor
<\\Luca\\Crystal Space\\planeshift\\src\\common\\paws\\pawswidget.cpp:849> pawsWidget::FindWidget
:
Could not locate widget CreditsWindow in None
Could not locate widget CreditsWindow in None
crystalspace.graphics3d.shader.fixed:
Multitexture units: acceptable 6
-
well its not dependant on the modem i tried 2 different kinds, its not a problem with a router i removed those, not a problem with XP firewall i disabled it, could it be the network settings of the OS? perhaps the packet is too large and gets fragmented/dropped or something? my MTU size is 1492
unless theres anything further i can help test im going to remove the software tomorrow, so let me know.
-
Same problem here.
windows xp sp2
NVIDIA GEForce MX 4000
Netgear router
512mb ram
Anything else u need?
It used to work before, i didnt update or anything, no new installations, nada...
-
it works all of the sudden, i didnt do anything special.... i dont get it, lol
-
ok... now it doesn\'t work again. LOL Will someone BUMP this topic?
-
This issue has been thoroughly investigated by me and another dev (Jorrit), the only other one among the devs who had the same problem in a way that happened consistently... basically meaning he had a lot of trouble getting past that message. We\'re testing a mitigating fix for that at the moment and hopefully it will be fixed in the next release.
As to the technical details, the issue is due to packet loss occuring at the layers between the server and the client and the biggest factor is the network itself. So a trace route would probably be more helpful than a list of hardware specs. The fix should make the client more tolerant of the loss and allow that \"Waiting...\" message to disappear after a short while.
Khaki