PlaneShift
Gameplay => Wish list => Topic started by: fken on May 15, 2005, 01:27:15 am
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Im not able to call it exactly...
1) something like \"ability to loot a maximum of things\" :
Do you see Stalingrad? And if yes do you remember why the young sniper was a very good sniper?
He was used to hunt wolves and to kill them with a bullet in their eye to make sure the hide would be clean.
I\'ve post in the \"loot issues\" thread a wish about a randomization system for loots because it is impossible to loot everything : it would mean there was no violence in the murder of the hunted creature.
Now the problem is that you would like to loot a maximum of things.
The first new skill would be a way to loot a maximum of things because your character hit everytime on the same places (the one where he would not have anything to loot...
higher is your skill, bigger is your loot
2) something like \"ability to reach the weak point\" :
You are in front of an ennemy who is wearing a big armour but he forgot to take his helmet... where would you hit ?
it\'s almost the same as the previous skill but in fact it help you to kill your ennemy more quickly... it doesnt mean you\'ll have a maximum of loot...
as these two abilities arent compatible we need a control screen for them! and eventualy the ability of asking manualy our char to hit exactly where we want (ex: the head).
What do you think about that?
EDIT : this abilities works better with higher agility
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1\"ability to loot a maximum of things\"
wow mate good thinking i think that this skill should
have something to do with ur strenght.bcuz how
stronger u are the more u can carry.
And well wat do u think bout a bag :P just buy bag and
u can carry more to dont u agree
2\"ability to reach the weak point\"
something like knowing were the weak spot is i think
bcuz if u know that u can kill more quikly.
good thinking mate
everyone keep up the good work
wetanaf
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Originally posted by wetanaf
1\"ability to loot a maximum of things\"
wow mate good thinking i think that this skill should
have something to do with ur strenght.bcuz how
stronger u are the more u can carry.
And well wat do u think bout a bag :P just buy bag and
u can carry more to dont u agree
bag ? it already existed in the 3.009... the name was sack...
Originally posted by wetanaf
2\"ability to reach the weak point\"
something like knowing were the weak spot is i think
bcuz if u know that u can kill more quikly.
in fact its hard to understand what you wrote... i think im reading you wrote exactly what ive written before...
weak spot weak point its the same isnt it?
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weak spot is same as weak point and i mean that u can learn a ability to see the weak point and hit him there then then u can kill him more quikly
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That first skill sounds like a \"hunter\'s skill\" while the second sounds like simple better fighting skills through knowing your enemy.
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This is more or less the opposite of what I was hoping for. In the bad-ol-days you killed a wolf, then afterwards you looted the corpse it had 3 cp and some random loot. It did not make much sense. If I understand you. The loot that drops would be based on your loot skill. So you might still kill a wolf and only be able to loot one eye or something.
My thoughts on looting corpses is that it should look more like you see on a PvP game. A screen would pop up and display everything on the corpse. In the case of a wolf it would be just one item. The wolf corpse. You would then have to *skin* the corpse. Now this could be a skill. Either luck or skill would determin if you looted a good quality skin. If you wanted meat, then you could loot that as well. When you were done the corpse would be gone.
Thus you would have to either leave the corpses on the ground or spend some time next to the corpse after it would disapear. In the case of a rat corpse, you could just loot the whole corpse.
hope that makes some sense
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wow thats good thinking mate i would like that skill to come bcuz it would make much more sense.
keep up the good work def\'s
wetanaf