PlaneShift

Gameplay => Wish list => Topic started by: forgoodorforevil on May 15, 2005, 03:23:59 pm

Title: Training Prices Too High
Post by: forgoodorforevil on May 15, 2005, 03:23:59 pm
The prices for training skills right now is 42 trias.  For skills that you are just learning that is way too high.  I could understand if you already had 50 lvls on that skill.  But I end up have tons of leftover progression points and no money to use them to train. =(
Title: Alpha-tech demo...
Post by: provisionist1 on May 15, 2005, 04:34:36 pm
The devs are working on balancing it. We cannot have a game in which within two days of playing everyone carrys a longsword and has ten glyphs... Bad, very very bad. If anything, I think training should go up in price as you train more in an area, cost more progression points and for fewer progression points to be awarded in general.

Challenges are good. Easy leveling is bad

My thoughts,

Xirius
Title:
Post by: wormking on May 15, 2005, 06:06:16 pm
I think the prices for training are just fine. I think that at low levels it should be slightly cheaper (like 1-10 tria cheaper) and you would need to train less but every level higher the prices should go up in tria and PP and how much you need to train :D

Talcil
Title: true
Post by: wetanaf on May 16, 2005, 04:17:26 pm
i totaly agree mate
Title: training cost based on ranking
Post by: keder on May 17, 2005, 07:30:52 pm
how about training cost based directly on ranking in the skill?

for example:

i\'m currently ranked 7 in mining skill, 15 in sword skill, 93 in unarmed combat, and unranked ( rank 0 ) in the dark way of magic.

each training session to get to my 8th ranking in mining costs 8 tria. each training session to get to my 16th ranking in sword costs me 16 tria. each training session to get me to my first ranking in the dark way of magic costs 1 tria. each training session to get to my 94th rank in unarmed combat costs 94 tria.

thoughts?

--- keder maloy
Title:
Post by: forgoodorforevil on May 17, 2005, 09:20:33 pm
Yes that was the idea I was trying to get to, but  1 tria per lvl is a little low.
Title:
Post by: wormking on May 17, 2005, 09:50:39 pm
maybe from levels 0-14 it costs 30 tria and levels 15+ cost double what your level is (level 15=30 tria, level 16=32 tria, etc.)

Talcil
Title:
Post by: forgoodorforevil on May 17, 2005, 10:21:38 pm
Well if you want to train agility for ex. you start with at like 60
lvls alrdy. 120 trias is a bunch to train.
Title:
Post by: keder on May 18, 2005, 01:58:40 am
Quote
Originally posted by forgoodorforevil
Yes that was the idea I was trying to get to, but  1 tria per lvl is a little low.


please bear in mind that you have to train multiple times per skill ranking to achieve it, so you are looking at:

to be ranked for the first time in a new skill....

1 tria * 7 training session = 7 tria to be ranked at all

and for something you are already ranked 15th skill in...

16 tria * 7 training session = 112 tria to be ranked 16th skill

(please also bear in mind i am guessing at the number of training session for each ranking)

--- keder maloy

-note, edited 2005-05-19 to correct spelling
Title:
Post by: Jazeera on May 19, 2005, 03:55:58 pm
well, the main part of the game is role playing, so I would say that training is a part of that... besides it takes a long time to train in real life, also if one could become lv. 90 in sword just like that, it wouldn\'t be fun at all and everyone would run around like some kind of uber god -.-

so I say, focus more on Role Playing complain less about training :P
Title:
Post by: keder on May 19, 2005, 05:31:08 pm
Quote
Originally posted by Jazeera
well, the main part of the game is role playing, so I would say that training is a part of that... besides it takes a long time to train in real life, also if one could become lv. 90 in sword just like that, it wouldn\'t be fun at all and everyone would run around like some kind of uber god -.-

so I say, focus more on Role Playing complain less about training :P


i don\'t know about you, but i don\'t have tria to burn and rats (as far as i know the weakest creature in yliakum) were consistently killing me when i first started. i couldn\'t afford training. kinda difficult to roleplay when you\'re dead.

besides, the system i proposed would make it very easy and cheap to get to a skill ranking where rats can\'t kill you just by sneezing on you, but *very* *very* costly to get to the ubergod state in any skill. this could have the side benefit of encouraging people to explore more skills than just combat, making for more well rounded characters.

seems to me that doing more than just killing creatures would be a goal...

--- keder maloy

post script: can anyone tell me the average number of training session per skill ranking?
Title:
Post by: Jazeera on May 19, 2005, 06:55:59 pm
Actually I forgot to transfer my old MB character from MB to CB so no, I start when with 0 tria after the wipe, as I did when CB first came out... and well we had our own small problems back then *chough* Link Dead * chough*.

EDIT: besides, as the other ones said \"the system is not finished yet*, and well for some the rats might be hard... depends on Endurance and class :)
Title:
Post by: keder on May 19, 2005, 06:57:19 pm
Quote
Originally posted by Jazeera
Actually I forgot to transfer my old MB character from MB to CB so no, I start when with 0 tria after the wipe, as I did when CB first came out... and well we had our own small problems back then *chough* Link Dead * chough*.


every so often, i get the particular cough too ;)

--- keder maloy
Title:
Post by: Jazeera on May 19, 2005, 07:00:21 pm
Oh not as often, or as bad... every time the game went LD back then you would lose all tria and PP you had gained, and to save it you had to exit the game once in a while. And well there are several more rats know than then, and less people than back then (me wonders how chaotic the sewers will be after wipe 8o).
Title:
Post by: keder on May 19, 2005, 07:45:52 pm
Quote
Originally posted by Jazeera
Oh not as often, or as bad... every time the game went LD back then you would lose all tria and PP you had gained, and to save it you had to exit the game once in a while. And well there are several more rats know than then, and less people than back then (me wonders how chaotic the sewers will be after wipe 8o).


(shudders) i pray that after the Prophecy of The Wipe comes to pass, more enemies will carry something worth taking from their corpses.

--- keder maloy
Title:
Post by: forgoodorforevil on May 23, 2005, 11:12:00 pm
Umm... I tried reading the replys and I don\'t get it.  Some one re explained thier ideas... plz...

P.S.stop quoting each other some much
Title:
Post by: Cannae on May 29, 2005, 02:35:01 am
I agree that we need to focus on roleplaying rather than quick easy character development and such, but I also think that there is a limit to the roleplaying aspect.
The whole point of a game is to escape from real life, so if the game is extremely close to real life, then what\'s the point of playing the game?

That said, I believe that if it\'s incredibly hard for beginners to level up / get their character started, it will scare new players off.
If they have to spend hours going back and forth between the sewers and the shop just so they can get up one level, I doubt they will have much fun.
It just becomes monotonous, and players find the boredom that they were trying to avoid by playing the game.
I think right now the early game borders monotony too closely, and it should be improved if this game is to become more popular.

Quote
Originally posted by provisionist1
Challenges are good. Easy leveling is bad

Very true, however, there is no challenge in spending hours earning leveling up money by doing the same thing continuously.

This only applies to the early levels of the game, because it\'s virtually undisputed that more advanced characters should spend more time / money to become more experienced.

All of this is just something to keep in mind, as I\'m sure you\'ve thought this through before.

-Cannae-
Title:
Post by: Aravi on May 29, 2005, 06:18:07 am
Quote
Originally posted by wormking
maybe from levels 0-14 it costs 30 tria and levels 15+ cost double what your level is (level 15=30 tria, level 16=32 tria, etc.)

Talcil


This idea I like. Initially flat rate, but increasing in cost later as the player progresses. It\'s more realistic than a flat climb, and gives beginning players a reasonable cruise (but not too easy). 5 rat kills will pay for 1 training, as will 5 gold.

If you wanted to make it a bit easier you could just go 0-9, 20 tria and progress up from there (or similar adjustments).
Title: NO! NO! NO!
Post by: leuxast on May 29, 2005, 06:28:40 am
This is a terrible idea! Les not let the wonderful ROLE-PLAYING game of planeshift become Hack n Slash Uber king stuff! It should be hard to get levels. I admit , maybe the price is a little high (by a few tria that is) but I\'ll stop playing Planeshift if it only take a couple of rats and poof you can level up!
Ah well I might have been a little harsh but I had my reasons.




Singed: The uber king who is level 10000000000000 ;) ;)
Title:
Post by: forgoodorforevil on May 31, 2005, 09:34:51 pm
how bout skills like crafting costs less and combat costs more?
Title:
Post by: Xordan on June 01, 2005, 12:27:29 am
The only thing I\'ll be doing to training prices is making them higher. I will also be making it easier to get money :)
Title:
Post by: keder on June 01, 2005, 01:32:41 am
Quote
Originally posted by forgoodorforevil
how bout skills like crafting costs less and combat costs more?


isn\'t combat where pretty much everyone has to get their start? make it *harder* to get the initial start??

i still like the graduated scale based on current ranking, more more skilled you already are, the more costly the advanced training is.

--- keder maloy
Title:
Post by: forgoodorforevil on June 04, 2005, 04:24:19 pm
If it becomes easier to get money that would be the best solution to this.
Title:
Post by: clafarge on June 05, 2005, 05:12:43 pm
Someone had asked a few times about sample costs to train...

For my char:
Sword must be trained 4 times = 168 tria = 24 rats
STR must be trained 16 times = 672 tria = 96 rats
Light Shield must be trained 6 times = 252 tria = 36 rats
Crystal Way must be trained 8 times = 336 tria = 48 rats

Hope this is helpful.
Title:
Post by: keder on June 05, 2005, 11:57:31 pm
Quote
Originally posted by clafarge
Someone had asked a few times about sample costs to train...

For my char:
Sword must be trained 4 times = 168 tria = 24 rats
STR must be trained 16 times = 672 tria = 96 rats
Light Shield must be trained 6 times = 252 tria = 36 rats
Crystal Way must be trained 8 times = 336 tria = 48 rats

Hope this is helpful.


yes it is, very helpful. different amounts of training for different aspects.... as a comparision, what is your ranking in each of these? it\'s possible that as you grow more skilled in a particular disipline, that disipline requires more training to achieve each ranking.

--- keder maloy
Title:
Post by: Karyuu on June 06, 2005, 12:00:34 am
Quote
Originally posted by keder
it\'s possible that as you grow more skilled in a particular disipline, that disipline requires more training to achieve each ranking.


Not at this time, however. Rank does not influence cost or amount of training required, yet.
Title:
Post by: Uloim on June 06, 2005, 12:19:50 am
Don\'t like how \"expensive\" (no its not! :P) skill training is?  Roleplay!  I haven\'t gained any skills for weeks and I have had plenty of fun roleplaying with friends. :)  The wipe is coming \"soon\" anyway, don\'t try too hard to powergame.
Title:
Post by: fken on June 06, 2005, 12:45:02 am
I think i would care about the wipe the days ps team will say : \"SB is coming soon!\" ...
Title:
Post by: keder on June 06, 2005, 12:45:24 am
Quote
Originally posted by Uloim
Don\'t like how \"expensive\" (no its not! :P) skill training is?  Roleplay!  I haven\'t gained any skills for weeks and I have had plenty of fun roleplaying with friends. :)  The wipe is coming \"soon\" anyway, don\'t try too hard to powergame.


when you struggle to kill rats, it *is* expensive, and roleplaying a group of bountyhunters to bring in rouges and bandits doesn\'t work very well if you are unable to even strike one and any one of them kills you on the first strike.

(shrugs)

before the wipe is when the powerleveling is the most apropriate, throw away trias and time when it isn\'t going to matter. try everything, see what you like best. then after the wipe, you can enter your chosen profession with confidence.

--- keder maloy

postscript: powergame? that implies actually having time to game... (i wish) i know i am very frustrated when the only way to get started is by killing rats and i had to try to use a game bug to trap them so i could kill them when they couldn\'t reach me. without doing that, my character was dead before the rats was down to 30-40% :(

--- the spirit of keder maloy
Title:
Post by: keder on June 06, 2005, 12:47:19 am
Quote
Originally posted by fken
I think i would care about the wipe the days ps team will say : \"SB is coming soon!\" ...


i wasn\'t around at the time and so don\'t know for myself, but i\'ve heard many tell that CB was \"coming soon\" for more than two years. was this accurate?

--keder maloy
Title:
Post by: zabeal on June 06, 2005, 12:50:28 am
Quote
Originally posted by keder
it\'s possible that as you grow more skilled in a particular disipline, that disipline requires more training to achieve each ranking.


Not for skills, no. Attributes on the other hand do increase in cost, one PP(and 42 tria of course) for every 10 ranks. so:

from 60-69: STR must be trained 16 times = 672 tria
from 70-79: STR must be trained 17 times = 714 tria

etc. This could easily be added to skills, and I think would make it more realisit, fi sword cost 4 from 0-10, and 5 from 11-20, etc.

PS: Xordan, make rat eyes weight .1 or .2, that will help ratters. And make more sesne. :D
Title:
Post by: fken on June 06, 2005, 02:25:50 am
Quote
Originally posted by keder
Quote
Originally posted by fken
I think i would care about the wipe the days ps team will say : \"SB is coming soon!\" ...


i wasn\'t around at the time and so don\'t know for myself, but i\'ve heard many tell that CB was \"coming soon\" for more than two years. was this accurate?

--keder maloy

Im not sure but i think its wrong ...in september 2003 they said in two monthes and it has been released in december 2005 (so more than 2 years seems to be too much time). But off course what i said was a joke about that fact ;-)
Title:
Post by: Nilrem on June 06, 2005, 10:01:26 am
[/QUOTE]
Im not sure but i think its wrong ...in september 2003 they said in two monthes and it has been released in december 2005 (so more than 2 years seems to be too much time). But off course what i said was a joke about that fact ;-)
[/QUOTE]

Good to know i\'m playing MB then!! Looking forward to CB to come in about 6 months... :D