PlaneShift
Support => Technical Help: Problems BEFORE entering the game => Topic started by: cue on August 31, 2002, 01:36:48 pm
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The binaries in the rpm does not work for me, it cannot load some png\'s, it complains that it was compiled with 1.0something png.h but is running on 1.2. (mine) blahblahblah
So I decided to compile it myself, cvs snapshot of CS of course didn\'t work, 0.94(from tarball) compiled ok, next I tried compiling cel, of course that uses some damn JAM instead of normal make, well installed jam and tried it, woohoo, didn\'t work, once again the cvs version didn\'t work .. this is when I stopped trying.
So a humble request, build statically compiled binaries and dump them into a tarball please :-)
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Yeah, there is some mystery magic that is involved with the whole building. Thanks for trying though. At some point we will try to make sure it compiles cleanly out of box. If you have any specific compile problems then let me know and I may be able to help.
As for statically built binaries, I am sure that we will do this at some point when the game has a little more substance to it and want to have a large distribution.
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Magic indeed :-)
in case you\'re interested in checking jam output (trying to compile cel), here it is: http://cue.netholic.com/jam.txt
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I have not tried the jam system for cel yet. The make file that comes with it should still work ( at least it does for me ). I will try the Jam system sometime and see what happens :)
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Well, make dies also :-P
http://cue.netholic.com/make.txt
Tried with g++ 2.96 and 3.0.4
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Hmm, have you updated ( and rebuilt ) Crystal Space recently? They made some changes to their smart pointer class and these look like errors resulting from an old CS.