PlaneShift

Gameplay => Wish list => Topic started by: Azrum on September 01, 2002, 08:22:47 pm

Title: Long message with lots of ideas...
Post by: Azrum on September 01, 2002, 08:22:47 pm
This is a reeeeaaaaally long message so take your time, or just don\'t even bother, you lazy pie!.

Looks:
I think you should be able to customize your characters looks so you would look unique(alittle atleast) realted to the others, (it\'s kinda boring when everybody looks the same). Like you should be able to change your clothes color, your head graphic(you could choose different depending on your charisma), muscularity (depending on str), and maybe even tone your skin color (not \'change\', \'tone\'!) so you could tone your skin, lighter or darker?
And maybe have tatoos from your earlier life, your guild, or maybe just for fun? (mentioned in an earlier post). And if you are hurt/poisoned/diseased it would show on your body. Like if you are hurt it would be a bruise, scar, fleshwound, wound, or a mayor bleeding wound (depending on your damage) and your skin tone would change if you were sick... And when you are hurt, you need to wear bandages(would be seen on your character) for a few days(depending on how hurt you are) And your stats/skills would be weaker until you were cured. (magics wound heal you without bandages, and you wouldn\'t have to wait all day long to get cured, but(if you dont have a mage in your party) you would need to buy salves/potions or be healed by a healer, the magic would be more expencive, but more effective)
I know this would take time to code and it would bring lots of lag, but it would be cool.

Gods:
It would be cool if you could worship some sort of gods in Planeshift. Like, if you are evil you worship an evil god, and if you are good you worship an good god.
And if you pray, or sacrife something (like an item) to the god you gain some \"Godly Blessing/Power\" or something. And then later, you could use it to do some powerfull magic, or forge a magical weapon, or boost your stats for some time.

Weapons:
Weird Weapon thingie: It would also be cool if the weapons have a name (as they mentioned in the Individuality thread) and then, you could level the weapon too! (From Gorasul) or you could just boost it with some exp in the smithy, or even level it with some \"Godly Power\"?

Character Stuff:
Maybe you should be able to see a characters name just by clicking on him?
If this is going to be a really \'real\' RPG you should be able to see a characters name/skills/hp without asking, or battling him. Or maybe you could use your perception/intelligence/charisma to get a check (not exact, but almost accurate, depending on the skills of your own character, like if you are low skilled in per/int/chr the character that is exactly the same skills as yourself would look like he was really low skilled char or a really high skilled char.) on his stats/skills. or maybe (if it isnt to hard to add cool graphics in the game) you could see that a character has lots of strength by looking at his muscles.

Vision stuff:
And i just got this idea now. (i dont know if perception will be a statistic in the game but anyhow...) If you had a low perception rate, your vision range would be low (so the world would be foggy, and you cant see that house 10 feet away) and if you have a high perception rate, you would see really far away. (this vision range could be affected by day/night cycling, if there is going to be a world outside this cave.) And maybe if you are diseased/poisoned or something your vision range would be lowered too.

Sicknesses?
It would be cool (but bad for everybody) if there was going to be diseases in the world, like if there is living to many people in the city, some sort of filth disease would strike it and everybody that drinks the water or talks with that man, or something would get sick?

It\'s just some weird evil thing i just thought of... I would really like this game to be as the \'real\' world but in some sort of old time fantasy universe. I think that would be nifty.

I got the weapons idea pretty late at night and i haven\'t had the time to \"fix\" it, so it may some a little weird.  :)

Hey! I CAN\'T be saying this!:
1. Maybe official (game)marriage can be able in the game (like you are married in the game, not for real :P) so there would be a priest, a crowd, rings, and of course the MOST desirable: CAKE! :9
2. I have seen a thread about this but i didn\'t really see an answer, Horses.
*cough*!!! (http://www.angelfire.com/games4/huntergames/click.html)*cough*

And yeah... now my little twinking evil wizard\'s brain starts to twirl and i get the idea of really strong magics! like the ones that takes 2 days to cast to create a magic staff (needs different types of wood and such too) and if you are like 20 VERY strong mages, you could start chanting for some weeks and even stop the sun(in the \'land above\')...!(it wouldnt do anything, you would just stop the sun, and you would be rememberad as \'the one that did -points to the sky- that!\' :D

I just said ^that^ because i thaught it would be cool. It would be impossible to code such powerful magics (the ones that makes you all-powerful so you can do \'anything\'. but indeed, it would be cool.
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Post by: Shanky on September 01, 2002, 08:37:14 pm
Almost all of this stuff has been talked about before...

They are working on customized looks as we speak.

There are gods in planeshift, but i am not sure if you can worship them.

I dont think there is a purpose to leveling a weapon, it will more or less be straight upgrade(i.e. Hey i have a rusty dagger! but wait look, there is a steel dagger over there, i\'ll use that!)

And you can see the characters name if put your mouse over the character, also the visible stats was a hot topic for the past few days, and the general consensus is you shouldnt just be able to view some ones stats, there were many solutions brought up, i brought up the point of using a consideration skill that you would level over time, similar to what you propose.

From the looks of it the dev\'s aren\'t worrying about sickness/disease in the game just yet, or mabye they dont plan to put it in.

Vision is already taken care of

Not sure about marriage. came up a while ago though

There will be methods of transportation, not sure if there would be horses, but there will be flying beasts you can ride.

Also, i dont think the long period of chanting magic is feasible, that would require the coding of literally hundreds of extra variables, plus i dont think wizard types would stand around for 2 weeks chanting a spell, and it gives casters an unfair advantage (how could a warrior type move the sun?)
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Post by: Azrum on September 01, 2002, 08:42:01 pm
The wizard thingie was just for fun, and i havent been able to login to Planeshifts forum for a week(weird)
I am a newbie, but i am \'cool\' newbie :rolleyes:
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Post by: paxx on September 01, 2002, 09:05:29 pm
Ok, I?ll be brief.

Good ideas.

Looks: comes down to 3D capability and size of download?the more character look options the bigger the download?some may say it is worth it till they have to download 3 gigs?

Gods: there will be gods, but we are toying with different options, the whole polytheistic thing is a troubling thing for most people in today?s western culture. And Gods being neutral is something people have trouble with as well?but this is a long discussion.

Weapons: we are toying with ?Weapon improvement? that will allow you to customize and perhaps name your weapon.

Character Stuff: Names will probably be visible at all times, unless turned off.
I have to quote this part? ?If this is going to be a really \'real\' RPG you should be able to see a characters name/skills/hp without asking, or battling him. Or maybe you could use your perception/intelligence/charisma to get a check (not exact, but almost accurate, depending on the skills of your own character, like if you are low skilled in per/int/chr the character that is exactly the same skills as yourself would look like he was really low skilled char or a really high skilled char.) on his stats/skills. or maybe (if it isnt to hard to add cool graphics in the game) you could see that a character has lots of strength by looking at his muscles.?
As a human how would you know how strong one Kran is compared to another? In Real life I have gotten my clocked cleaned by people smaller then me, and I have beated people who where twice my size in American football. Why would you ever know the stats of another player?all you can tell is how they look to you, perhaps you could see them as posers, and knowing what they where doing?but that would be it.  

Vision stuff: well most of this is already addressed, others stuff is nice, but we will see if it makes it in, the computer figuring what you should see and feeding you that would be a strain on the server/bandwidth?and controlling it client side would open up exploits. But it is a cool idea?but best for a 1 person game.

Sicknesses: we?ll have them but not like in real life, magic is the great Cure all :-)

Strong magics: we?ll have something, but not the ten hour, destroy a city kind of stuff.

The rest, well that?s all social stuff and we will see when we get to that.
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Post by: Marduk on September 01, 2002, 11:52:30 pm
I really like the naming/customizing of the weapons, best idea i\'ve seen.  Alot of those \"ideas\" are implements of other games like legends, yet still good ideas.
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Post by: Shanky on September 01, 2002, 11:57:55 pm
the naming of weapons, should it be implemented, should probably be limited to no drop ones. It wouldnt be very RPish to have a corroded short sword and you named it \"The Blade of Unlimited Slaying\", and the naming of a droppable weapon degrades its value, i wouldnt want to buy a sword off of someone and it is already named something.
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Post by: ParaSite on September 02, 2002, 01:24:34 am
Just want to point out that THERE IS NO SUN! Read Yliakum\'s history ppl.
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Post by: Shanky on September 02, 2002, 01:27:15 am
EDIT: I stand corrected, my apologies :D
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Post by: TheGeneral on September 02, 2002, 02:21:46 am
I am sure ParaSite know what he is talking about, since he wrote most of it...
And the sun does not shine THROUGH the crystal, the crystal shines all by itself.
Title: calm down people
Post by: paxx on September 02, 2002, 02:55:58 am
In http://www.planeshift.it/setting_overview.html in the chapter titled Measuring Time?it states ?The Crystal draws its light from the surface? we are slow to update out site and much is buried in many places, however I think people should calm down from correcting every little detail.

There is much that can and will change as this game comes closer to fruition, this game has a long history and a few incarnations, we should not be hounding each other about these details yet, all in all it depends what information you have access to as well as what info you take as gospel, we do have contradictions in our documentation?the chore of review and meshing all documents has not even begun.

I suggest every one keep their gun holstered before saying what is what. Because in many cases there is more then one right.

As a side note: 90% of what I post will change by the time the game comes out, hold me to everything I say if you want?but all I can say is where I am going today?tomorrow things might change. As we advance in every field we might figure that some things no longer fit the vision, or that the vision has a hole or two?and we can make some changes for the better?we should post somewhere, everything is subject to change without notice, but there are people who would disagree with that?.oh well
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Post by: ParaSite on September 02, 2002, 03:49:50 am
Actually I did not write the history, it was made by Laanx himself! So you better read it or else suffer the consequences!  :baby:
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Post by: TheGeneral on September 02, 2002, 06:41:54 am
OK, than I stand corrected.
But i thought you did write some of it. If you did not, than what DO you do for PS? :D Me thought Settings was your department, and this was right up your alley.

P.S. i also thought that there is no day/night in the cave, and the crystal shined all the time. But if the sun somehow comes throught it, how would the crystal keep bright all year long? Or am i confused once again, and this is just one of those things, like the gods changing thier sex through-out the story <--- that was really confusing to me ?(
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Post by: paxx on September 02, 2002, 06:53:45 am
That?s what I mean by contradictions and issues in the story, Parasite is a member of the settings team, but that does not mean he knows every nook and cranny of it?not even the Leader or Talad do. At least not today
:-)

And if there are contradictions in two stories?who is right???

For now don\'t worry on the details, some of them might change, some might not...
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Post by: Link on September 02, 2002, 10:33:47 am
Quote
Originally posted by Shanky
They are working on customized looks as we speak.


They were actually on coffee break as you posted.
Title: oops!
Post by: Azrum on September 02, 2002, 03:52:34 pm
a little mistake! Quote (of myself)
?If this is going to be a really \'real\' RPG you should be able to see a characters name/skills/hp without asking, or battling him. Or maybe you could use your perception/intelligence/charisma to get a check (not exact, but almost accurate, depending on the skills of your own character, like if you are low skilled in per/int/chr the character that is exactly the same skills as yourself would look like he was really low skilled char or a really high skilled char.) on his stats/skills. or maybe (if it isnt to hard to add cool graphics in the game) you could see that a character has lots of strength by looking at his muscles.?

Where I say: \"If it is going to be a really \'real\' RPG you should be able to\"....... etc it SHOULD be saying \'shouldnt\' sorry for that.... :(
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Post by: Tomaseth on September 02, 2002, 03:57:40 pm
I don\'t know if you saw the post but one idea they are looking at instead of being able to see another person\'s stats is a conning system. This is a quote from another one of my posts.

If you have a lot of CHA, you\'d come closer to considering what they actually are. If you aren\'t familiar with considering, it\'s when you press a certain button and it displays a message usually in different font colors depending on the level range of the character. Like RED if they are way too hard and WHITE if they are about the same level and GREEN if they are way too below your level. And the higher your CHA the better you would be at coming up with the write con.



Title: weird
Post by: Azrum on September 02, 2002, 08:44:03 pm
Actually I saw that thread right after I wrote this thread.
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Post by: Shanky on September 02, 2002, 08:46:49 pm
The CHA system doesn\'t really work though, say you have a dwarf warrior type, not very charismatic, just a hack and slash, drink some ale, all around crude type of character, but they can still size up a situation based on expirience. And i don\'t think any of the evil races would be all that charismatic either, so it gives you an unfair advantage by being good, thus the world is flooded with a bunch of good characters who seek the advantage, but the world is lacking in evil characters who are so just for the sake of being evil, Like Alucard or Aelya.
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Post by: TheGeneral on September 02, 2002, 09:57:48 pm
Are you calling me ugly? Who is not charismatic enough? For your information, my character is the sexiest Ynnwn in the land!!! Who would not fall for a red and white 7+ foot tall, suited in full body metal armor, weilding a massive flaming sword, Ynnwn. Well, maybe I exaderated just a tad bit, but you get my point. :D
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Post by: Keldorn on September 02, 2002, 10:08:43 pm
Hey Shanky, evil people CAN be charismatic! Just look at Hitler. He could wrap millions of people around his little pinky by giving one good charisma radiating speech. (for all you people who have been locked in a dungeon for the past 60 years or so: Hitler = Evil)
Just saying...
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Post by: Shanky on September 02, 2002, 10:18:35 pm
Point taken, but he was acting like what he was doing was  good...he wasn\'t open about being an evil SOB...and it wasn\'t just him being a great orator that lead to his rise to power...the situations were just ripe for it.
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Post by: Keldorn on September 02, 2002, 10:28:09 pm
True, but that was not the issue here. I have just proven that evil people can be charismatic. If someone were to be open about his evilness AND he was charismatic like hell, he could still get a large group of followers behind him. Persuade them if you will. So there will be no disadvantage by chosing the dark side.

Oh well, i couldn\'t care less, since my heart is pure! DRIVE OUT THE EVIL BASTARDS FROM OUR LANDS! MWAHAHAHAHA!  :]
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Post by: Shanky on September 02, 2002, 10:53:20 pm
Ok, this conversation is deviating from my point:
You don\'t need charisma to size up a situation, it acctually lies more in the way of expirience, which is why i like my skill system.
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Post by: Azrum on September 03, 2002, 03:50:59 pm
I will be evil!

I think that good and evil sides must have their disadvantages and advantages(I think some ppl already mentioned this in an old thread, but i will say it anyway)
Example:
You are an Evil wizard and wants to get that extraordinairy staff of total destruction, so you tell the shopkeeper that if he don\'t give you that staff for a better price, you will simply kill him, so you will get it for a better price for scaring the shopkeeper.
Example 2:
You are an Good Paladin type character and goes to the shop, and you will get a better price because the shopkeeper thinks you are so nice.... (or something)

^this^ was said by Princess Aelya (not in the exact words, but almost)

EDIT: I Think it was said by Aelya, correct me if I am wrong
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Post by: Princess Aelya on September 03, 2002, 10:53:05 pm
yea i did say something similar to that in a different thread. but thats not exactly what i said. actually i dont remember exactly what i said... :rolleyes:
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Post by: Azora on September 08, 2002, 09:14:31 am
Tats would be cool but bandages and flesh wounds are not likely, not to say one shouldn\'t be given the chance to were a bandana on there head or arm. Perhaps people from guilds could have flags, these flags could be from simple templates of: stripes 1-12 up and down, to left to right, with optional box with stars or symbol or letters. So that basicaly you can have you own unique flag for your guild and not need people to update or download the bitmap or whatever of what some one has drawn. instead all you are downloading is a sett of template arangements