PlaneShift

Gameplay => General Discussion => Topic started by: Platyna on May 22, 2005, 06:19:16 pm

Title: Laanx dungeon entrance...
Post by: Platyna on May 22, 2005, 06:19:16 pm
Short question: Is that wall is supposed to be moved like that? Now you can\'t
reach the entrance to the Laanx dungeon anymore...

Regards.
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Post by: Zan on May 22, 2005, 06:24:10 pm
After my futile attempts to get past that wall .. I got very close but just didn\'t manage it every time .. I did remember there is another way into the dungeons though. A bit less safe but there still is a way ;)
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Post by: Platyna on May 22, 2005, 06:29:06 pm
The another way is not good one, since you can now die from falling, not like in MB that you could jump from the tower and not die. :P

Regards.
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Post by: Zan on May 22, 2005, 06:30:40 pm
Well yes that \'s why I said less safe. The fall isn\'t lethal to somewhat trained people though.
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Post by: Platyna on May 22, 2005, 06:38:52 pm
I never manage to do it, even if I have alot of HP...Anyway I don\'t underestand
why it has been changed.

Regards.
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Post by: Karyuu on May 22, 2005, 08:54:49 pm
I\'ve been told that we are no longer meant to enter the Laanx dungeon through the warehouse doorway. If we can, then it\'s a bug. Right now it\'s still not too hard to jump around that wall, but I presume that\'ll be fixed in time. The real entrance is once more at the Laanx well, and only those who can survive the fall are meant to enter it.
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Post by: Aiselyn on May 22, 2005, 09:26:20 pm
I don\'t know if I agree with the developers on this decision, but it is their game and I respect that. A little unfair to anyone who is making a character that is not supposed to have a lot of endurance though.
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Post by: Nilrem on May 22, 2005, 09:56:53 pm
Perhaps if we use a rope...
Or even better let\'s put the Gobble corpse down there so we can land on it and minimize the fall damage!
A little rollercoaster...
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Post by: Zan on May 22, 2005, 10:00:02 pm
Well if the time comes when the lowest 2 levels are made, those that will be submerged, there are going to be lots of characters not able to reach those levels I assume.

From what I see the planeshift world tries to be as realistic as possible and there have always been plans to make certain areas only accesible by certain characters. Like for example the small coal tunnel deep down in the dungeons, only dwarves could go through that tunnel since every other race was too tall.
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Post by: Kiramon on May 22, 2005, 10:52:30 pm
I like the rope idea suggested, when/if it is implemented that is ;) but on the other hand I also like Zan\'s idea about only a certain kind of race, being able to enter a certain kind of area - great I can\'t decide which is better :P
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Post by: Kwip on May 22, 2005, 10:57:25 pm
Of course it could be that that area is not meant to be used by characters at all.  It is just there to get a more realistic feeling even though you can not get there or see it.  Of course that would be a lot of work since one could just say that there is a dungeon there and no one would be the wiser.  I like to think that people would spend hours upon hours for something that people wouldn\'t see or use just to make the stuff more realistic, though I am not that naive :)
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Post by: Karyuu on May 22, 2005, 11:27:52 pm
I think putting hours and hours into something players won\'t see or use should be one of the very last things for the devs to attempt ;)
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Post by: Seytra on May 23, 2005, 12:18:41 am
While I see there will be things that will be freely accessible only to some, I think that all places will and should be accessible by everyone. There will be magic if anything else fails... flight glyphs, probably swimming / waterbreathing glyphs, and obviously there will be a climbing skill... ;)
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Post by: Gentar on May 24, 2005, 10:51:14 pm
this is how i feel about the situation. The fact that trained players are able to go in, but the weaker ones can\'t is all right with me even if I am one of the weaker ones. However i dont think they should have made the move quite yet. Due to the fact that the Planeshift world is underdeveloped as it is, they shouldnt remove even more of the areas. There are also the miners to consider.
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Post by: Zan on May 24, 2005, 11:17:47 pm
That they practically closed off the single biggest mining location in Yliakum is a good point. This makes mining even less interesting that it already was. Of course it could be planned like that on purpose to make certain resources, that might become extremely valuable when crafting comes in, even harder to get.

I can imagine platinum could be a very useful metal to forge items with, if so I think it should be very hard to get. But unless they intend to make mining a lot more profitable than it used to be I don\'t think closing off the best mining location is a good move.
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Post by: Androgos on May 26, 2005, 10:32:45 pm
Quote
Originally posted by Karyuu
I\'ve been told that we are no longer meant to enter the Laanx dungeon through the warehouse doorway. If we can, then it\'s a bug. Right now it\'s still not too hard to jump around that wall, but I presume that\'ll be fixed in time. The real entrance is once more at the Laanx well, and only those who can survive the fall are meant to enter it.


Who told you that?
I was under the impression that that was a bug and that wall was supposed to be non collision
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Post by: Karyuu on May 26, 2005, 10:38:38 pm
o.o

I think the idea is that you are not supposed to go in the dungeon from that point.
If it is still possible then that\'s a bug.
Jorrit: Well...I still die falling down the well... :/
Nilaya: yes, that\'s the idea.
so we\'re just not supposed to go there at all?
You\'re supposed to go there if you\'re strong enough to survive the fall.
the official entrance is the temple.
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Post by: Nilrem on May 26, 2005, 11:29:29 pm
mmm ok
I know this community is willing to tell hints to the noobs, but as long as i\'m a noob i\'ve to tell that in fact there\'s a way to go down the dungeon and survive the fall.
All you have to do us use the head, nah, you still need to fall on your feet, not on your head, just listen...
Between some houses of Hydlaa there\'s some clothes drying at the azure sun; ok, just take a large sheet and go to the temple hole. Jump and, as you fall use the sheet as a parachute, it isn\'t that hard.

PS: remind to add an extra open-security for the parachute. If anyone is know to be at the dungeon without a certified parachute, he/she will recieve a tax from the current government.

PD: Don\'t try the parachute land on the windowless tower.
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Post by: Seytra on May 27, 2005, 12:34:29 am
@ Zan / Gentar: Aye, mining is more of a recreational activity than anything else, even with platinum readily acessible.

However, maybe the dungeon is going to become a quest area, or at least something that isn\'t common knowledge. After all, it is a sacrificial well. The entire thing could easily be given the haunted feel of holy graveyards. However, ATM, it seems more like an abandoned archaeological dig site.

The mines could be in there still, but only if platinum would not be required in great quantities so that the fearless adventurers who risk being caught by Sharven or Laanx would be able to supply the demand. :) If not, I\'m sure that, one way or another, a way would be found to get to the platinum regardless of what the priests think. After all, the warehouse entrance is there, so someone would use it. The fact that it\'s ealed off is strange, anyway, considering that the thing is a warehouse in the first place... Having a dungeon in your cellar won\'t make you seal off your cellar, with all the things inside... You\'d maybe seal off the dungeon so that all the nasty thugs, creatures and adventurers won\'t all be roaming your house, but not build the entrance towards nowhere. Unless you\'re an Enki, of course. :D
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Post by: Teegress on May 27, 2005, 02:31:49 am
Yes Seytra there is a climbing skill :)
I think some areas should be available only to those who can handle the \"heat.\"  Noobs should not be in areas that require veteran skills.  They should not be able to harvest bigger loots until they have earned the right.  In my book, more experience, more power, more loot. :)
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Post by: Gentar on May 27, 2005, 06:04:20 am
By the way, it is still possible to get in through the warehouse entrance.

You simply get a running start run at a close to perpindicular angle with the wall, jump and loop around the wall in mid air. It sounds tricky but it is quite simple and very possible to do. Use common sense when trying this. if you fall and you are new to the game, it will take about 50% of your health.
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Post by: lethe on May 28, 2005, 11:15:29 am
another sad thing is, that the warehouse was the entrance for the big tower, too.
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Post by: Crathuk on May 30, 2005, 07:01:04 pm
Well i think it\'s a good thing they closed it off, but maybe its because i can still access it using the temple-well.

This way its not possible to explore the entire world in 5 hours, it takes some time and dedication to see everything, and i think that\'s a good thing.
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Post by: Nikodemus on May 30, 2005, 09:16:06 pm
*phew*

Who cares about the warehouse wall

*Nikodemus makes a tricky jump and goes mining platinum*
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Post by: provisionist1 on May 30, 2005, 10:12:50 pm
Quote
Originally posted by lethe
another sad thing is, that the warehouse was the entrance for the big tower, too.


Yeah... too bad. I guess that means the procession for our guild\'s initiations will be a longer journey through more perilous areas.

I hope though that when the lockpicking skill is implemented, the wall will be removed and the door shut there and locked. Then only those with that skill will be able to go through the warehouse... Oooh, another neat thing would be to have a third but incredibly secret entrance somewhere... ruins in the wilderness, a common-looking grate in the floor of the sewers? Something like that.

Xirius
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Post by: DaveG on May 30, 2005, 10:33:29 pm
I thinks the dev\'s intention is to make that door the exit, seeing as though it\'s the only way out.  (except for death that is...)  They seem like they want the well to be the only way in, for some reason.
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Post by: zabeal on May 31, 2005, 01:46:15 pm
It has come to my attention that some people  actually have a harder time with the well then they should! If you are not using load all maps, there is a momentary loading of maps in the well. After that is done, you usually find yourself at the bottom, but if you did not jump into the center of the well, it is very easy to get stuck on the walls. Freeing yourself from that causes a fall to your doom that should not occur. I guess it is a matter of time- people with load all maps can get stuck, but then they just push off, and fall as normal. Us slow people take extra time, and the freefall wears off :(
Of course, there is still a step near the end that does almost 100 damage... nothing can help that. ?(
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Post by: Drey on May 31, 2005, 03:50:26 pm
sometimes i get stuck even if i do jump, but thats only like if a GM moves you up then you fall when you move. but tht fall did 140 or so damage.
Title: Potients
Post by: Induane on May 31, 2005, 07:41:10 pm
I would assume that a weaker player might gather funds and dope up on the various potient colors in order to survive the fall, or am I mistaken?  I geared my char to be a Mage/Miner, so he isn\'t that strong,but his mining skills and magic skills are high.  If your char is physically weak then fighting monsters is not a good way to gain money, so the alternative is mining and then crafting.  If he can\'t mine then the char is a wash and I might as well start another new one.
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Post by: lethe on May 31, 2005, 07:53:19 pm
i think the mining skill should mainly rely on strength and endurance .. which are both also responsible for hit points, i guess.
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Post by: Induane on May 31, 2005, 09:42:17 pm
If you need stregnth and endurance then the mages are left out.  Unable to make money they will not be able to level their skills.  The only other solution would be to have certain monster types that were strong in hand to hand combat but weak to magic that dropped items.  That would ensure that they could fund themselves.
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Post by: Zan on May 31, 2005, 10:21:06 pm
Might I mention that in the future many spells will be available to mages. I am confident that there will be spells allowing a mage to survive falls nobody could survive without the use of magic.
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Post by: Induane on June 01, 2005, 12:24:12 am
Thank you for your words Zan.  At a time where I was beginning to feel a little cynical you bring forth exactly what I need to feel uplifted and rejuvinated.  I hope you are correct dear sir!
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Post by: Keyaz on June 01, 2005, 12:31:40 am
eventually it is hopeful to be able to get experience by using skills, as Moogie has shown her opinion of not wanting to club rats for hours on end, i too will use skills to improve myself, but that is a far off dream, as with many wishes though, the more patient we are, the quicker they will come true
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Post by: DaveG on June 02, 2005, 03:30:14 am
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Originally posted by Demarthl
eventually it is hopeful to be able to get experience by using skills


Mining gives PP, right now.  (successfully digging something up)  Not that anyone actually needs anymore PP right now...
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Post by: Leeloo on June 02, 2005, 11:33:54 am
WTF? Noone needs progression points? Then how am I surposed to increase my hit points enough to survive the jump down the well, or train magic? I\'m level 1 red, and 0 the others, just to make them all 1, I would need close to 100 PPs. And I need lots of more hit points to survive the jump down the well, and just to get one of those, I need lots of PPs. Lots * lots = huge number.

Some of you may have gained lots of PPs from old bugs, or simply by playing for a long time, but not everyone have been playing that long.
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Post by: Manar on June 02, 2005, 12:02:03 pm
A lot of people seem to gain PP\'s faster then the trias needed to spend them on training. Dunno why, my PP\'s have slowly but steadily been going down for a while.
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Post by: Karyuu on June 02, 2005, 12:12:53 pm
It\'s simple - there are less ways of gaining tria than there are of gaining PPs at the moment. Thus there is usually an imbalance. That\'s certainly the case with me - I\'ve several hundred PPs and yet I\'m struggling to find some source of \"income\" (before I get bored out of my mind with the same old tasks).

*edit* I shouldn\'t have said \"less ways.\" I meant to state that it is easier to kill a Rogue or Tefusang for PPs, for example, but their drops (if any) do not add up to enough tria to balance out the amount of points. Whew.
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Post by: Nikodemus on June 02, 2005, 12:24:31 pm
it will never happen that you will gain the same amount of money and PP\'s so you can train and don\'t have PP\'s left. It won\'t happen because people not always earn trias to train skills. They buy items and spent trias on many other things.
My conclusion is:
PP\'s dont have to be element in the skilling system. They create more problems than advantages. I hope i will find some time to write about my theory later....
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Post by: Zan on June 02, 2005, 12:28:19 pm
Nikodemus you perfectly pointed out why there should be more ways to earn trias than there are to gain experience, so far this isn\'t the case. Which is why most will agree the game is rather unbalanced in this aspect but I am confident that will change once more important problems are taken care of.
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Post by: Minereoy on June 06, 2005, 01:59:14 am
I suppose the only way is jumping. Perhaps the ones with high endurance are the only ones \"worthy\" of entering.
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Post by: winterk on June 15, 2005, 05:10:26 pm
I have a new character with only about 100hp and I was able to get down the well safely and easily. All you have to do is go as far on the bridge as you can, then get on the rope and walk across. Then turn around and go down this new broken section till you are directly over the rail . Take a step off and land on the rail and you will have about 40hp of damage on the fall. After that just enter the caves after hopping off of the rail. If you can\'t do this then you are too dumb to be allowed to play the game in the first place.
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Post by: Keyaz on June 15, 2005, 05:13:00 pm
hey now, no name calling, anyhones welcome to play planeshift as long as they obey the rules
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Post by: winterk on June 15, 2005, 05:28:46 pm
Hey I am just saying.... But if anyone wishes to randomly leap off of that bridge then let me know ahead of time so I can get a whole bunch of yall scheduled to jump at once, and we can take a screen shot of the mass suicide.
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Post by: Havox on June 15, 2005, 06:39:58 pm
Using the bridge was pretty simple.
Now i cant even get there. i die in the well (jump - load - move - die) X(
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Post by: Nilrem on June 15, 2005, 07:00:24 pm
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Originally posted by winterk
I have a new character with only about 100hp


I see you\'ve a different concept of \"only\" than myself.
Really, this post whas \"only\" to remark that. :D
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Post by: winterk on June 15, 2005, 08:21:02 pm
Since I lost about 40hp and I don\'t know how you can make a char with fewer hp than that I don\'t see how the dungeon keeps newbs out. Any newb starting at 100% health can get down into the mine. It just takes some effort.
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Post by: Havox on June 15, 2005, 11:48:00 pm
I have 93hp points and cant survive the fall @ the well.
Passing the brigde is quite simple without losing >20/30hp, it\'s the damn well i cant get passed.
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Post by: Leeloo on June 16, 2005, 09:00:46 am
I have managed to get into the dungeon through the temple once. After walking across the rope, I waited until my health was 100%. Then I went to the lowest corner of the platform, and walked (running seems to make me lose more health) out, landing on the rail (highest point) below.

HP left: 3.3

That\'s after some training, so I would say that it does help keep some newbies out. Not dwarf or kran newbies I guess, but for a female demorian, the last jump can be lethal.
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Post by: Tanausu on July 31, 2005, 03:05:43 pm
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Originally posted by Leeloo
I have managed to get into the dungeon through the temple once. After walking across the rope, I waited until my health was 100%. Then I went to the lowest corner of the platform, and walked (running seems to make me lose more health) out, landing on the rail (highest point) below.

HP left: 3.3

That\'s after some training, so I would say that it does help keep some newbies out. Not dwarf or kran newbies I guess, but for a female demorian, the last jump can be lethal.


It\'s also lethal ofr a Xacha with 70 HP. :-(
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Post by: Eolius on July 31, 2005, 03:45:11 pm
It isn\'t true that only trained ppl can jump in the well in the temple.
The trick is to finaly land on the rail of the lower bridge while having full health.
I did that for fun when i didn\'t had endurance training and it works very good. I had arround 80 HP back then.
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Post by: DormentBlackstress on July 31, 2005, 11:19:02 pm
Isn\'t this thread giving away too many secrets?