PlaneShift
Gameplay => Wish list => Topic started by: roguewolftamer on May 25, 2005, 03:26:55 am
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the topic says it all, i think a faster way or even more efficient way to level up will be 1 of 2 things
1. make it slightly (not too much) easier to level up
or
2. make leveling up seem more worthwhile, cause every 4 levels i can get sword up 1 skill, but i dont notice much to it
it may be just me, as well as the game still being far from complete, but this is just another suggestion that doesnt need to be heard if its not needed
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Eh... it\'s not leveling up, first of all. It\'s increasing your skills.
Second, why should it be made easier? This isn\'t a hack\'n\'slash game, it\'s about roleplay. You\'re not meant to be grinding away at various tasks just to boast about stats. I think the pace is fine as is, myself. You\'re not likely to win many to your argument...
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In fact I think right now is too easy to \"level up\"
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Gaining experience is indeed too easy, getting money to spend on using that experience isn\'t.
All in all I agree with Karyuu that the pace is fine as it is. The only thing that is lacking is the usefulness of \'leveling up\' skills that aren\'t used in direct combat.
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Originally posted by Nilrem
In fact I think right now is too easy to \"level up\"
Yeah I think once you are skilled enough you can increase your skill too easily...
I think it could be better if devs add a levelling : I mean for exemple once you use 200 progression points you become a lvl2 (its not written anywhere but the game know that) and every skill should need 2 times what it needed before (8pp for a sword skill for example).
And you keep on doing that each 200 used pp.
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The speed is fine IMO. Easing it will make the progress be worth less, so what would it do except give you higher numbers in the same time? No to level inflation! :D
Originally posted by fken
Originally posted by Nilrem
In fact I think right now is too easy to \"level up\"
Yeah I think once you are skilled enough you can increase your skill too easily...
I think it could be better if devs add a levelling : I mean for exemple once you use 200 progression points you become a lvl2 (its not written anywhere but the game know that) and every skill should need 2 times what it needed before (8pp for a sword skill for example).
And you keep on doing that each 200 used pp.
No, this would be unrealistic. After all, learning cooking won\'t become harder if you have spent 200 PP on other stuff.
So if anything, skill cost / PP requirements should be going up according to the level you already have in that skill. However, it can be modified by your level in releated skills, making it easier to increase the skill you wish to train because you can transpose some knowledge.
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mmm let\'s see if we can find the point that is between both positions...
what about this:
for instance, learning the next level of any magic way is 14 \"buys\" well, if you\'re studying a way related to your natural gifts you should be \"awarded\" otherwise \"lastred\".
Let\'s see if you\'re poor at will and you want to know the blue way there must be a level wich a) can\'t be reachable to you unless you train more will or b) it\'s much harder to get than the average.
This related to mental factors also applies to physical ones.
Anyway that\'s a debate that has to happen as things have (or should) be as balanced as possible after the wipe.
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Originally posted by Seytra
No, this would be unrealistic. After all, learning cooking won\'t become harder if you have spent 200 PP on other stuff.
So if anything, skill cost / PP requirements should be going up according to the level you already have in that skill. However, it can be modified by your level in releated skills, making it easier to increase the skill you wish to train because you can transpose some knowledge.
unreallistic ? really ? Im not sure...
Do you think the place in your brain is infinite? No!
The more you learn and the more it will become hard to learn.
It could be nice to do that for every skill too but If you wanna increase the pp needed to reach the next skill level, there is no problem but requiring more memory for the server (once again).
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Actually the capacity of a human brain is theorized to be infinite .. because nobody has ever been able to show evidence of any kind of limit. So I don\'t think one should increase the PP\'s either.
However what isn\'t available infinitely is a good teacher. So a more realistic system would be that the higher your skill level is the harder it will become to find a trainer that can still help you and the more expensive that trainer should be. This will make increasing skills harder and harder the higher you go up and is far more realistic in my eyes.
To add in even more realism one should be able to increase their skills on their own when they have evolved far enough though. So a swordmaster with a skill level of 50 in swords shouldn\'t need to find another trainer but can train him/herself .. at a very very very slow rate.
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Probably we\'ll make you lose ranks in a skill if you don\'t use it for a while. (A month or so in RL time or something) That\'s just speculation though.
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Originally posted by Zan
Actually the capacity of a human brain is theorized to be infinite .. because nobody has ever been able to show evidence of any kind of limit. So I don\'t think one should increase the PP\'s either.
never under estimate human pride : human brain isnt infinite
And if you want to prove it ill just need to say that you forget somethings : if the brain do that its because it needs to free some place and because it will need it. There would not be any system like this one if it was useless.
Originally posted by Xordan
Probably we\'ll make you lose ranks in a skill if you don\'t use it for a while. (A month or so in RL time or something) That\'s just speculation though.
Im stromgly opposed : irl and ic life are two different things if i dont play for a month i dont want to find my char less powerful !
I think the only way is to make it becomes harder and harder to lvl up a skill.
Dont force us to use our skill to keep it or it will kill the enjoyment
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Have to say that I\'m against losing skill ranks after a certain period of RL time, as well. You never know what may come up IRL that\'ll interfere with your playing, and it would be rather unfair to return after all the problems are solved to find that your character has atrophied after all your dedication. I really hope another system will be implemented, if any.
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No, I mean a month of our time ingame.
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Originally posted by fken
never under estimate human pride : human brain isnt infinite
And if you want to prove it ill just need to say that you forget somethings : if the brain do that its because it needs to free some place and because it will need it. There would not be any system like this one if it was useless.
LOL the things people say of things they don\'t know much about ;) Why do people forget things? Is it becuase things get erased from your memory? Come on, everyone knows thats not true becuase when you are reminded useally it\'s like \"oohhh yeah, sorry forgot for a minute there\"
It\'s becuase it\'s \"misfiled\". You send out a electric pulse in your brain and it takes a wrong turn and doesn\'t make the connection. Everyone has had it when you are looking for a name but can\'t think of it and then you stop thinking about it and *poof* you got it. Then your signal kept \"turning left\"somewhere and you had to stop so the signal would be able to start again.
As to the limits to the brain I heared only 30% of our brain is normally in use. I don\'t believe we have reached the limits yet. Not as in filing knowledge anyhow. Just think of the number of songs you recognize, even the ones you don\'t even like. It makes you realized how much information is actually stored in your brain. Think of the details people can tell when under hypnoses. Our brain stores tons and tons of information. Its not storing it but retrieving it thats the limit atm.
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Originally posted by Pestilence
LOL the things people say of things they don\'t know much about ;) Why do people forget things? Is it becuase things get erased from your memory? Come on, everyone knows thats not true becuase when you are reminded useally it\'s like \"oohhh yeah, sorry forgot for a minute there\"
Yeah I think the brain \"behave\" like a forest : if you keep on walking on a path then your path will keep on existing. If you stop it will progressively disappear. But not the full path desappears! People already know some area in the brains (not only humans ones) became littler because the creature you study dont use some part of its brain...
Originally posted by Pestilence
As to the limits to the brain I heared only 30% of our brain is normally in use. I don\'t believe we have reached the limits yet. Not as in filing knowledge anyhow. Just think of the number of songs you recognize, even the ones you don\'t even like. It makes you realized how much information is actually stored in your brain. Think of the details people can tell when under hypnoses. Our brain stores tons and tons of information. Its not storing it but retrieving it thats the limit atm.
You heard 30 % Yeah sweet !
I heard 5 % ... in the beginnig of the 19th century and then 10% 15% 20% 30%...
And if you realize the results change everytime the technology increase... I think people will have a great surprise...
OH I heard something about DNA too... a great surprise for the scientists community which is too complicated for me to explain to you in english...
But be sure! The scientists says some things and know some things... but never think they know everything they say! Especially when they speak about medical or astronomical subject!
But here we are OFF TOPICS so keep the topics on please if you wanna speak about that or create a new thread.
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Originally posted by Xordan
Probably we\'ll make you lose ranks in a skill if you don\'t use it for a while. (A month or so in RL time or something) That\'s just speculation though.
Well that is not quite fair to the people who aren\'t that active. Myself for example, I \'m usually not online much during the summer months but always return after the holidays are over. If this would happen I \'d come back to a \'dumb\' character again though.
Edit: Ok didn\'t read the following posts .. if it \'s a month actually spent online with your character then it would be reasonable.
fken, I \'m not going to argue about the infinity of the mind with you because this isn\'t the place and your response shows there isn\'t much to discuss. If you want to carry this on feel free to PM so I can show you where you are wrong.
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Originally posted by Xordan
Probably we\'ll make you lose ranks in a skill if you don\'t use it for a while. (A month or so in RL time or something) That\'s just speculation though.
Seams like a good idea, but then relearning that skill should be far easier than original (we all know that learning something second time is easier).
Maybe PS should offer a Freeze account option? This would freeze an account so that nothing happened to it for a specific time, but when the account is frozen, one cant play. This would help the holyday people?
/Kunisch
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thx for all the info, i knew if i posted something i\'d get alot of info in return :)
but i was serious about making levels \"worth\" more
that way instead of hardly seeing anything with each level up (the only technical term for it i guess) you cant actualy gain anything, BUT gaining skills wouldnt be too bad if you could actualy feel the effects (not exactly every 1, but maybe every few skills, maybe raises to where it takes alot to notice the effects)
and ya i wasnt too sure about the leveling up thing, i noticed it was kind of slow atm, but im sure it only gets faster cause of how it\'s setup, im sure once another big update comes (more mobs, ect.) more things might become available
but atm i\'d rather them work on getting alot of working skills, items, ect. working
and i noticed we need to be able to move slightly faster sometime in the future (if the game is going to be bigger)
but this is a good thread to give the mods some ideas on how to improve skills and such
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Fken I am sorry to say this but you really don\'t know what you are talking about. One minute you claim one thing then you claim to have heard something else that contradicts what you said earlier.
Anyhow back on topic really against anything like \"forgetting\" things over time. At the moment it would not work with all the bugs and it would really suck degrading becuase a bug makes it so you can\'t use the skill. but also later I see no real benefit to gameplay in it while it seems a really annoying thing to program.
I also think this would be a disadvantage to the people who play it now and then and not 24/7. This would mean they would degrade sooner as to how much time they spend playing and think thats not really fair.
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Originally posted by Pestilence
Fken I am sorry to say this but you really don\'t know what you are talking about. One minute you claim one thing then you claim to have heard something else that contradicts what you said earlier.
I m still looking where I am contradict myself...
But I think there should be a misunderstood between what I meant and what Ive written cause in pm, Zan wanted to contradict myself by saying exactly what I meant...
I know what Im speaking about and please if you want to make fun of me be prepared to be responsible of the consequences. I said we would stop the off topics and I was hoping another people could create a thread in Hydlaa plaza for example. No! You just use his thread by thinking that I wont answer because of my previous post about the \"off topics\" character of the discussion. I really dont respect that way to behave. So if you wanna speak about brain and human capacities -> HYDLAA PLAZA !!!
But I warn you: you said you ve heard that human brain use only 30% of its capacities and this phrase show us you dont really know what you are talking about (for example Zan said in pm that human brain use 100% of its capacities and Im 100% ok with that theory).
So I hope I wont be too boring by writting that another time but...
-> HYDLAA PLAZA !!!
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Maybe my two cents will get back on target. :)
I think:
As skills increase it should allow the character to tackle \"bigger\" NPC\'s (which it does) and the \"bigger\" NPC should drop bigger loot. But by the same token, at higher levels, advancing skills should cost more. This would keep the skill leveling equal, but it would not seem like it.
It should keep a noob from trying to attack a high level NPC (without the bugs,) but should allow for a character to attack an NPC just at the upper limits of skills and reap the rewards.
Just like in R/L. You make more, you spend more :)
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I think that the main problem is that its impossible to get better at something without paying for it. There should be some way to actually get better on your own, without the assistance of an NPC. I mean come on, sincewhen were PCs incapable of independant learning?
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To Fken: Just becuase you said you didn\'t want to continue I only made a two sentence reply and went back on topic. If you made a mistake while posting and didn\'t mean what you did I\'m not a mindreader.
back on-topic AGAIN
I think the major problems with leveling is
1. there are few ways to make money. It makes that people have stacks of PP with no way to train them. It also means making money is so important but at the same time mindnumbing that Roleplaying is dieing out and the roleplayers hardly level at times.
2. There are no roleplaying skills or skills to have fun with as I rather see them. Only a few skills work and they are mainly combat focussed. Even the spells are combatfoccused eventhough they can\'t compete with blades yet :P