PlaneShift
Gameplay => Wish list => Topic started by: Malkai on September 04, 2002, 10:49:50 pm
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I think something that should be added to this game is a feeling of importance in your character. Most mmorpgs I play, I feel my character is just the same as everyone elses really except for maybe a different spell or two, or maybe a better blade then the next guy. There should be some kind of significant way to make your characters stand out among the rest. Maybe a reputation meter or something just to show that you are the most evil creature of the land or the most just? Add on to this idea if ya want.
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The idea is good, but think it through. Some people are famous and some aren\'t. That can\'t be avoided. IF everyone completes a lot of quests and has a high fame-rating, it\'s not special anymore. Fame is just something you must deserve, by standing out.
For example, even on this boards some people are famous and some aren\'t. You can\'t force it.
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Aye, but still... Im talking more along the lines of something that will make your character better. 2 Lvl 10 swordsmen will be close to the same. I dont know what it is but there should just be something more to characters to make them better or worse. Like if you were the Evil Dark Master of Everything, then you should have added stats or something that will make you crush everyone... I dunno.. just a thought....
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how about the players decide your fame? i remember there was a system similar in helbreath. a player can give you a reputation point. there can be different styles of points. if someone does something evil you give that player an evil reputation point. if you do something good a player can give you a good reputation point. if you get a good reputation point it would subtract from your evil reputation points and vice versa. if you get a set amount of good or evil reputation points you can give yourself a custom title. totally up to you of course.
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That sounds like a good system Aelya. And your evil points should make your stats raise also :)
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But there are no classes in PlaneShift, and with 6 magic types (?) and a whole bunch of different skills, not everyone will be the same. It sounds like an original system with the reputation thing... but I don\'t think I understand it fully. I\'d like to here a little more about it before I make a descision whether I like it or not.
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Forcing a fame system on people in a game should not be implemented. If you want to be famous, MAKE yourself famous, go out and BE the most evil person on the server, or the most fair, or the nicest, or the best skill. You would be surprised how far word of mouth goes, and if it doesnt go as far as you would like, then try harder.
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well the idea i mentioned is just that. if you get a point then someone thinks something of you. you dont HAVE to give any points at all. only if you feel someone has done a great evil deed or a great good deed.and chances are you wont forget that person.
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Listen to this... instead of a reputation system what if there was an aura system? Lets say every character has an aura about them. If you examined them or got close to them or something along those lines then it would say stuff like \"I have a bad feeling about this guy\" or \"I can feel evil flowing from this guy.\" I dunno I like the idea tho :)
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Originally posted by Shanky
Forcing a fame system on people in a game should not be implemented. If you want to be famous, MAKE yourself famous, go out and BE the most evil person on the server, or the most fair, or the nicest, or the best skill. You would be surprised how far word of mouth goes, and if it doesnt go as far as you would like, then try harder.
usually a lot of the nicer and fair people are overlooked simply BECAUSE thats how they are, thats also a reason why people like to be evil...fame
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To have a point based feedback system, it requires input from gamers themselves, this arises two problems:
1) How are we sure people will even bother voting? I know i wouldn\'t
2) Abuse of a voting system. People may vote negativly of someone, even though they were nice (like say they were offering a fair price on an item, and even tried to cut a deal with you...but they wouldnt give it away for free), or they can vote negatively at random (just walk up to someone and vote them negative for no reason at all). Or Someone could vote positivly on someone to make their \"Evil\" rating go down, whether it be for competition reasons or no reason at all.
Basicly what it comes down to is, to ensure that the entire system works flawlessly, you would have to do a ton of work, and when it comes down to it the system wouldn\'t be any better than a simple word of mouth system. Your reputation should be based on your actions toward others, not whether or not a player clicks a button that says \"This guy is cool\".
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Well, i like what Kada has done on here boards. The karma point thing...as many of you know. Well, it give you a change a add points to someone, like once a day. BUT the great thing is, it only lets you do that after 10 posts. So, in the game, it could be done after you have played for a certain amount of hours. And maybe you can only have like 5-10 points max to give away.
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It is not the age that gives objectivity. In fact it is often the contrary.
But the limtation of the amount of points you give can be a better solution.
The aura idea seems good to me, but I don\'t see why it would exclude the reputation system. It is more like a way to appreciate - unaccurately - the reputation of a character.
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Ragnarok Online brought in this reputation point system. It has many flaws.
People can go around giving out negative points for no reason other than to be annoying little shits.
People \"buy and sell\" points. They sit on the side of a busy road and offer to give people good points for a fee of say, 500 dollars.
This makes quite an inacurate system.
Ragnarok Online tried to solve this by making it so that you could only give out one point per day. That didnt really achieve anything.
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Maybe we\'ll just have enlightened players who\'ll use it responsably...
lol, I crack myself up.... :P
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Originally posted by Princess Aelya
how about the players decide your fame? i remember there was a system similar in helbreath. a player can give you a reputation point....
This is probably an old topic, but still i like to say that the way they use it in Helbreath doesnt work...
Players are buying and selling there rep. points and trading it like its nothing.
That way u still dont earn it. The best way to get a reputation is by playing the game...your reputation will grow or fall automaticly.
-Xolon-
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Dude! Just take Fallout\'s system for Karma.
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It all boils down to the fact that no matter what, evil people are th most noticed. If your a nice guy, people play you for th chump, but if your a blood sucking beast from the dark recesses of Hell, people are going to notice you, be afraid of you, and not do anything stupid to you. Th aura idea seems good to me, but how much time would you have to do anything if he were bad? Walks up and kills you for no reason, evil people do that stuff, happens to me all the time in Ultima Online. Instead of text, maybe this dark fog could hover around that character, but if your good you glow white or something?
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How does th Fallout system work?
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If there are gonna be admins or supervisors or anything, they could distribute the points... I think that would be pretty fair...
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Most games tend to run in the problem of all adventures tend to end up being the same.. what could be implemenet like Warhammer Fantsy Roleplay did or even what D & D 3ed has now is having a profession change.. which gives the chars extra ablities though they ahve to ahve pre requestsits to go into another proffession.
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Why not make a system that allows people to make their completely own items, using some sort of editor ...? I mean, take a Blacksmith... Let\'s say he wants to make a sword. Ok, he opens up the \"Sword Editor\". And there, he starts to design the looks of the sword he wants to make. Then, when he\'s finished, he creates the item. That can take like 1-2 minutes (to stop people from gaining a skill too fast or something) and then he will have the particular sword he designed. Of course, you will also be able to make the default swords (Longswords, shortswords, daggers and so on, but still with the 1-2 minutes between each item). This is, if you ask me, a great way to make people known, like if you create the \"Supah Uber 1337\" sword that just looks SWEET and kicks butt because it has some magic runes implemented... Think about it. Then you would be able to Sign the sword, so people would know \"Woah, that person has made this super sword! I\'ve gotta go buy some of his stuff!\" .. That is just one of the possible ways to get famous. :D
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the editors are a good idea, I think. Otherwise it would be too difficult to create an item:
\"put your sword 37sec in a fireplace at 1053?C, then knock it twice on the tip with forgehammer n?8. Now put it 2.5 sec in a bath of that and that herb at 456?F....etc\"
if you make even the slightest mistake the sword will change the wielder in a purple monkey with 7 tails...
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Nonono, not that kind of editor. More a \"design editor\" thingy... Where you can design your sword. Not where you have to do like \"Put 6 irons into a fire which is 124986134 degrees hot\" like you said... Just where you can say like the sword is X inches wide and X inches long, and its gonna have like some numbers/letters on it, and there would be a push/pull image of the sword when the basic things have been finished, so you can make some more modifications to it.
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I dont think a lot of admins like to giving points to ppl all day. That would become very boring :)
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But if the system was like discribed before... only give points when somebody does something extremely remarkable...
It could work an if the admins are the only ones with the opportunity to give these points, u won\'t meet \"reputation-points-prostitutes\", persons who will give reputation points for money...
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I say, let people make there own fame, if someone kills alot of other players (atleast, if that is put in the PlaneShift system) he/she will quickly be known as a PKer, and if someone helps others a lot it wil be the same ;)
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That smithing idea sounds really good. But, I don\'t think \"Supah Uber 1337\" is a good name. :D
Well, this is sort of off-topic.
About reputation, take Kada-El for example. Don\'t you think that she is unique? She has a reputation since she had a fan site and got a tavern.
Thats the best kind of reputation.
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Maybe if there were rewards for good and evil. That way evil people would weear their flesh armour, people would know, and stay away. but good would get like a mithril coat, wear it, and people know theyre safe. If an evil person tried to fool othere with goodly person clothes, it could ignite his chest every time he tried to put it on.
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Simple way to let people make their characters unique.
Allow them to embed their own descriptions.
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Discriptions are good, though i think having loads of differnt professions and skills would make a char more unique
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Originally posted by Rhisart
Discriptions are good, though i think having loads of differnt professions and skills would make a char more unique
How about mixing the two? Ask for some descriptive text, and then mix that with the character\'s clothing, gear, race, alignment, reputation, job, etc. to generate descriptions. We could even have a few different formulas so that you don\'t get the same description every time, which would be cool.
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The Fallout system rewards or takes Karma for deeds or quests. For example there\'s a hstage situation, the good guy kills the guy with the hostage and gets karma, while the bad guy just blows up the building histage and all and gets negative karma. Then have small markings like \"grave robber\" if you dug up some bums and took their stuff, or \"child killer\", stuff like that. You see how much karma a person has by just putting your mouse over them. Then they haifferent levels, like this forum has ranks. Someone with over 100 karma is a champion, while someone with -100 karma is the cannibalistic, physcho. And someone with -1000 is Princess Aelya. :D lol.
I really like the smithing idea. Imagine what you could do with armor.
About Kada-El, not everyone can make their own web-sites exclusively about Planeshift, plus she\'s probably famous \'cause she isn\'t wearing a shirt in her signature. :rolleyes:
Yeah, everyone\'s gonna be just to get attention.
Peace 8)
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Those are cool ideas, besidees, my idea about the dark clouds and white light would have boggd th game down badly.
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Originally posted by Barak
. And someone with -1000 is Princess Aelya. :D lol.
Peace 8)
im flattered :P
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Originally posted by David_HD
How about mixing the two? Ask for some descriptive text, and then mix that with the character\'s clothing, gear, race, alignment, reputation, job, etc. to generate descriptions. We could even have a few different formulas so that you don\'t get the same description every time, which would be cool.
The fun part about descriptions is writing them yourself. You can give your character a personality in their description.
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Originally posted by Barak
About Kada-El, not everyone can make their own web-sites exclusively about Planeshift, plus she\'s probably famous \'cause she isn\'t wearing a shirt in her signature. :rolleyes:
First of all, \"I\" always thought she had a shirt on, just a neting type of shift, for the rougs.
And second, is that is Kada, well, i am just speachless...
And now to contribute something to the topic. How about getting Karma for doing quests. In some games, once you have successfully completed a quest, you get the reward, and some \"karma point\" They, in return, alter your name so that it appers in diff. colour. Diff shades determine how many quests you have done, hence, how strong you are. The evil side of things, well, this is a tough one, unless it can be made, so that you pick either good, or evil in the beginning, and than do quests based on your alignment. But with has already been discussed in here, so pardon me for repeting this.
P.S. plus, there is only a small precentage of \"evil\" characters, compared to the masses of \"good\" once.
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Originally posted by Aravi
The fun part about descriptions is writing them yourself. You can give your character a personality in their description.
What I\'m suggesting would have that, too. You would give some description, a few phrases or something, and it would mix it with some other pre-written stuff. That way it could change dynamically based on you\'re equipment, your health, how powerful you are, etc.
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Well, I\'m not a very experienced MMORPGer but I\'d rather be able to remember someone by the way they look instead of reading something. It would save alot of time with the weapon/armor editer instead of reading the description of everyone you pass.
Uhh, that\'s just my two cents.
Peace 8)
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Originally posted by Barak
About Kada-El, not everyone can make their own web-sites exclusively about Planeshift, plus she\'s probably famous \'cause she isn\'t wearing a shirt in her signature. :rolleyes:
Peace 8)
I was referring to the fact that she was dedicated and worked hard to get famous. Nobody should be able to get famous without doing any work, unless you want to go around insulting people, then you\'ll get famous (or infamous) pretty quick.
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Uh, sorry. It wasn\'t really an insult...well yeah, actually it was kinda. My other point was, This is a game, not every person can devote that much time and work into it.
Well sorry. I really like the weapon/editor and ing Fallout\'s idea the most though.
Peace. 8)
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My friend has Fallout, but he hasn\'t let me play it yet. Still I heard the karma system in it is interesting. All I ever see him doing is insulting people and attacking poor defenseless mutants and stuff.
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I figured out how to beat Fallout 2 in under 3 hours :P
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Oops, I wasn\'t saying that you\'re insulting people. I was just trying to say that\'s the only way to get famous easy, is if you insult people. No offense.
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Its true though. If your a jerk people will remember you (And hate your guts), but if your all goody-goody, you won\'t get much credit (among players anyway). Insult people and be remembered, help an old lady cross the dungeon, and 5 minutes later she\'ll forget you (but thats probably Alzheimers).
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Ok I know I\'m resurrecting older threads here but I am new to the boards so its my first chance to comment =)
I like the deed based karma system type idea. Like say old lady NPC asks you to deliver a note to her daughter. You tell her to screw off and you lose good karma points, you do take and deliver the message you get good karma points. And so on up the line to say defeating the cave rats infesting the east side of level three and returning them to the magistrate up to defeating the Slime dragon eating the water people\'s children. ( yes I dont have all my races and monsters memorized yet hehe)
I think it would also be neat to carry the write your own description on step farther by making yourself a real part of your town. Not NPC guilds per say but maybe some mix and match beginning points like you could work for the law of one level and secretly be working for another faction as well. You could accomplish this by some menial begiinning tasks and then write up your backstory as to why you associate with the NPC groups that you do. I dunno my idea is rather unfinished as well. ;)
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That sounds like the karma system from UO. It works well enough, but all I ever see it do is change your titlee from something like \"Good Samaritan\" to \"Lord Nice\". If there were perks to being good or evil, then people would actually note that you are kind and helpful and not think things like \"Hey look, theres a nice guy, lets kill him!\" Otherwise the task=karma system works well.
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Oh yeah I guess I skipped that bit of it. It would be pointless without some sort of benefit like better merchant prices and access to higher task assignments etc.
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That would be cool. Maybe if you were nice and helpful enough they might even give you a 2 for 1 deal. Think you might be on to something. While evil merchants would do the same for evil people. Still I think that evil people would get differant armour than the good.
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Yeah, and there is NPC reaction\'s of course. But the point to the karma system is you have to have uber l337 mad skillz :D to get the higher titles. It doesn\'t just show how nice or bad you are.
If you saw someone with 145 karma and the champion title would you go picking a fight with them. Also it helps when applying for guilds. An evil guild could tell a spy from the good guild by seeing how much positive karma they have.
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Oh yeah. That would make things interesting to see the Hannibal Lector fan club fight, say, The Brotherhood of Goodly Things. Maybe if your evil the guards could hassle you and stuff, while the good guys get pulled over by thieves while evil people dont.