PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: clafarge on May 29, 2005, 06:40:55 am
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After the Update on Saturday night, I logged in, but it opened to a practical Screen shot. One frame about evey 7 or 8 seconds. My tail wasn\'t even moving. The interface appeared to be completly unresponsive, but it proved to be just the same incredibly slow movement.
I notive that \"Loading screens\" all look normal up to the one that loads the area in which I am trying to play, and that one, instead of progress bar moving across screen as objects are loaded, it goes from 0 to 100% in a flash.
Also, long after I close the game, I still have \"PSClient.exe\" in my task list, last time holding onto 333MBytes RAM.
Thank you.
Windows XP Pro
768M RAM
Chad
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and it was fine, then I am not sure, possibly it is a problem with your updated client, and someone more knowledgable about the PC client hopefully can help you...
But, here are some things you can do to make it run faster:
1.) Switch into 16 bit colour from 32 bit, it will help a lot and I really didn\'t even notice a graphics change when I did this to my client.
2.) Set Adaptive distance in the options to something even as low as 50. The game will not look as good, but it will help
3.) Turn off all transparency in the in-game windows, this normally eats up RAM.
4.) Turn off the sounds if need be.
Also, for the devs to help you, you will need to give them your graphics card details, it is possible you need to download the latest drivers for yours. Also, what is your processer speed?
Hope this helps,
Xirius
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This sounds like OpenGL is using software rendering instead of your 3D graphics card - somehow the software-only OpenGL driver supplied by Microsoft is being used instead of the one that came with your graphics card drivers. This would also explain the loading screens behaving normally; software OpenGL is painfully slow (typically \'seconds per frame\' rather than \'frames per second\') when doing anything serious in 3D, but the loading screens only demand moving a few 2D bitmaps around.
As for *why* this is happening, your guess is as good as mine... try the usual things - install the latest drivers for your graphics card, or if you already have the latest drivers, re-install them.
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This was working fine last night before I updated, and was broken after the update. Were any graphics-related updates made?
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you might want to just uninstall the game completely then redown load the already updated client from planeshift\'s webpage and intall it. this would probably fix any errors that updating might bring.
i really dont know alot about computers so if this advice is bad please note it.
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I downloaded the complete 3.0.10 version again and installed it freshly. I notice that it\'s considerably slower than 3.0.9. (Other 3D games run much faster on my Linux machine.)
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I used Settings to change to 800x600 and 16bit, and it started working again.
THen changed to 32bit, and still worked. Then started this mrning and same thing happened, so back to 16bit.
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I do think there\'s something wrong between Crystal Space and PS since version .8
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How to set the Adaptive distance and the Transparency if its running really slow (refreshing in about 15 seconds)?
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Patience. It will eventually do what you tell it to do, you just have to wait 15 seconds between all clicks.
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How to turn off transparency in the in-game window?
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What graphics hardware do you have?
Did you install the graphics driver from the vendor of your graphics card?
Maybe you want to try the following:
- Download http://www.minet.uni-jena.de/~res/psclient_diag.bat.txt (http://www.minet.uni-jena.de/~res/psclient_diag.bat.txt).
- Remove the .txt extension, run it. The batch file runs PS with a load of diagnostic output enabled which is dumped to a file, diag.txt. (The file is short enough, it should be obvious that it doesn\'t download a worm or formats your harddrive or such.)
- Run that batch. You can quit PS again once in the menu.
- Open up the newly-created diag.txt.
- If you can, upload the file to some location where it can be looked at; otherwise, the lines around \"GL driver\" and \"OpenGL renderer\" may already give some idea about what\'s going on. Can\'t guarantee that a solution will be found for you, tho.
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Where should I upload it to? To The PS developers?