PlaneShift
Fan Area => Fan Art => Topic started by: Nightrogue on June 09, 2005, 09:45:34 am
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Hi, im just wondering what the reccomended and maximum polygon counts would be for a weapon model, such as a sword or axe. Im a 3d artist in my spare time so I was thinking about doing some weapon concept models.
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250 is probably more than enough to make a decent weapon. Ideally it should be sub 150. Don\'t get too hung up on making weapons, though. PS needs many other things besides swords.
:emerald:
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Things like?
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character models, armor, shields, everyday items (although cherpow seems to have this under control for the most part) like food and bags and stuff like that,
plants are always good too... :D
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On a side note, does Crystal Space support any map types other than diffuse, such as reflection, specular or bump mapping?
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No, no, and no. Actually, CS may support all of those, but PS doesn\'t use them.
:emerald:
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CS supports bump mapping for sure if not the rest of them. But yeah not in PS yet. Hopefully before they leave beta something like that will be implemented. Because it will allow for much more detailed characters while keeping low poly counts.