PlaneShift

Fan Area => Fan Art => Topic started by: Nightrogue on June 09, 2005, 09:45:34 am

Title: Maximum poly count for weapon models.
Post by: Nightrogue on June 09, 2005, 09:45:34 am
Hi, im just wondering what the reccomended and maximum polygon counts would be for a weapon model, such as a sword or axe. Im a 3d artist in my spare time so I was thinking about doing some weapon concept models.
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Post by: ArcaneFalcon on June 09, 2005, 04:40:07 pm
250 is probably more than enough to make a decent weapon.  Ideally it should be sub 150.  Don\'t get too hung up on making weapons, though.  PS needs many other things besides swords.

:emerald:
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Post by: Neo Neko on June 10, 2005, 03:14:06 am
Things like?
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Post by: Taurenthefirst on June 10, 2005, 03:23:27 am
character models, armor, shields, everyday items (although cherpow seems to have this under control for the most part) like food and bags and stuff like that,
plants are always good too... :D
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Post by: Nightrogue on June 10, 2005, 09:39:41 am
On a side note, does Crystal Space support any map types other than diffuse, such as reflection, specular or bump mapping?
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Post by: ArcaneFalcon on June 10, 2005, 09:10:08 pm
No, no, and no.  Actually, CS may support all of those, but PS doesn\'t use them.

:emerald:
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Post by: Neo Neko on June 11, 2005, 06:11:37 am
CS supports bump mapping for sure if not the rest of them. But yeah not in PS yet. Hopefully before they leave beta something like that will be implemented. Because it will allow for much more detailed characters while keeping low poly counts.