PlaneShift

Fan Area => Fan Art => Topic started by: Nightrogue on June 09, 2005, 11:47:35 am

Title: Ceremonial(?) Sword Model
Post by: Nightrogue on June 09, 2005, 11:47:35 am
Hey, i just finished this model of an expensive/ceremonial type sword. First off, i realize that the poly count is probably too high, and that crystal space doesnt support raytraced reflections. This is a high detail model to demonstrate the design. I will simplify it later.  

Now, i know that there is defianately room for improvement, and any constructive criticism would be welcome. And in case anybody wonders i made it in 3ds Max 5.

Please tell me what you like and dont like about it ;-)

http://img183.echo.cx/my.php?image=nightroguesword17xu.jpg

http://img183.echo.cx/my.php?image=nightroguesword23pf.jpg

http://img262.echo.cx/my.php?image=nightroguesword35ln.jpg
Title:
Post by: ramlambmoo on June 09, 2005, 02:01:23 pm
Very nice, it\'s rather impressive.  The only thing i\'d say would be that you should tweak the design of the blade a bit.  Be careful when making a sword not to just make it an oversized dagger: the blade shouldn\'t taper off to a point along the entire length, but instead it should be the same width along most the blade until the end when it sharply finishes.  This is because you cut with a sword, more than stab, unlike a dagger.  Though it is ceremonial, in my opinion the standard form looks better.
Title: Excellent work
Post by: provisionist1 on June 09, 2005, 03:25:10 pm
Yeah, I like it a lot, but I do agree with ramlambmoo on the sword vs. dagger style. Also, perhaps think about defining the blood chanel down the centre a little more, i.e. deeper cut.

Otherwise, awesome, I\'d love to own one for the sacrificial rituals for Keldjan kol Granbanast.

Good work, let\'s see more models, and think about joining the team...

Xirius
Title: Nice job!
Post by: Uloim on June 09, 2005, 06:22:15 pm
Wow, nice!  I\'d like to have one ingame as well! :D

I think the \'dagger style\' on this sword is fine.   \'Ceremonial\' generally means it is never used for combat, more \"just for show\".  

If it\'s going to be used for ceremonies, it should look different than a normal sword.  Looks great to me!
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Post by: Taurenthefirst on June 10, 2005, 12:58:05 am
wow that looks awesome!
i agree i think it looks fine as an oversized dagger.

here are the links so people don\'t have to copy and paste the adress (sorry i find that very annoying ;) )
http://img183.echo.cx/my.php?image=nightroguesword17xu.jpg (http://img183.echo.cx/my.php?image=nightroguesword17xu.jpg)
http://img183.echo.cx/my.php?image=nightroguesword23pf.jpg (http://img183.echo.cx/my.php?image=nightroguesword23pf.jpg)
http://img262.echo.cx/my.php?image=nightroguesword35ln.jpg (http://img262.echo.cx/my.php?image=nightroguesword35ln.jpg)
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Post by: Nightrogue on June 10, 2005, 01:49:01 am
I was thinking about lengthening the hilt a bit. At the moment if you look at it from the top ithe hilt looks a bit  too small for the rest of the weapon.
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Post by: Uloim on June 10, 2005, 02:32:11 am
Hmm, yes, maybe the hilt should be lengthened.  It seems to be one handed right now, and I think it\'d be better as a two hander.
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Post by: Nightrogue on June 10, 2005, 07:11:42 am
Okay, ive made a few changes, such as lengthening the hilt a bit, adding a gold setting for the gems on the top and bottom and fixing that damn raytracing error in the gems. What do you think?

http://img139.echo.cx/img139/4873/nightroguesword19qw.jpg

http://img225.echo.cx/img225/9458/nightroguesword28pp.jpg

http://img225.echo.cx/img225/8101/nightroguesword34ww.jpg

http://img225.echo.cx/img225/9450/nightroguesword55ua.jpg

http://img225.echo.cx/img225/1157/nightroguesword40bt.jpg
Title: Ouch
Post by: Nightrogue on June 10, 2005, 08:38:21 am
Well, it pains me to do it, but in an effort to make the model Crystal Space viable i have made a new version with all complex mapping removed and a poly count reduced from around 1250 to 242. It doesnt look as flashy but it\'s still got the same basic design and it should be compatible.

http://img252.echo.cx/img252/5538/nightrogueswordsimple7ea.jpg

http://img299.echo.cx/img299/2281/nightrogueswordsimple20fe.jpg

http://img299.echo.cx/img299/8119/nightrogueswordsimple32df.jpg
Title:
Post by: leuxast on June 10, 2005, 09:39:35 am
Its not as good and its a shame the nice hilt hil had to go but I guess it\'s O.K.
Title:
Post by: Taurenthefirst on June 10, 2005, 03:53:04 pm
wow it looked amazing before you reduced the poly\'s!
still looks pretty good even with lowered quality, but to me the hilt still seems short... i think it should be large enought for two hands, this sword look pretty heavy for just one (it is very thick and wide. lot\'s of heavy metal)
Title: Final Version (i think)
Post by: Nightrogue on June 10, 2005, 06:21:54 pm
Okay, i have made some revisions and i think this is the final version.

Here are some pics of the high quality version, complete with deepened \"blood channel\" and a hilt that now takes up around a quarter of the total length of the weapon. Please don\'t tell me you want it longer.

http://img85.echo.cx/img85/5122/nightroguesword60fx.jpg

http://img94.echo.cx/img94/385/nightroguesword79gd.jpg


Here are some pics of the much-improved CS compatible version. I found that by making some modifications to the hilt and blade and working on the textures a bit more i could get the poor quality version to look almost as good as the high quality one. It currently stands at 270 polygons, but if i remove the groove down the center and the bottom gem i should be able to get it down to around 200.

http://img138.echo.cx/img138/5043/nightrogueswordsimple9gq.jpg

http://img94.echo.cx/img94/5082/nightrogueswordsimple29zv.jpg
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Post by: Taurenthefirst on June 10, 2005, 06:29:58 pm
wow very awesome! but now the hilt is too long i think :D  just kidding the hilt is perfect!
very good job, definitely one of the best models ive seen on this forum!
amazing work!
*gives nightrogue a cookie
you\'re welcome.
Title:
Post by: Nightrogue on June 10, 2005, 07:54:29 pm
/me eats the cookie!

Thanks! lol

Just for the record, 3ds Max is about as easy to decypher as a chinese crossword puzzle despite the excellent tutorials. Heh, three years of Technical Graphics classes in school and all we ever did was freehand sketching, Australian Standard Convention Theory and basic geometry. Bah, I hope TAFE turns out to be more worth it.
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Post by: ArcaneFalcon on June 10, 2005, 09:15:57 pm
How do 2 gems, and 2 grooves = 70 faces?  That\'s way too many in my opinion.  Detail that small will never be noticed and can be put into the texture.  I\'m not saying don\'t do the gem and groove, but do them with less faces.

:emerald:
Title:
Post by: Nightrogue on June 10, 2005, 10:21:45 pm
We are talking about polygons here, not faces. 1 face usually contains 2 polygons. The gems in the low detail version are simple tetrahedrons, and contain 16 polygons each. The blade and the steel part of the hilt are both one object, and currently contain 146 polygons. Now that i think about it i probably wouldnt have to remove the groove. If i perform a Multires operator on the blade i can get it down to slightly over half of the original number of polygons without greatly affecting the appearance. Which brings us down by..... 68 polygons.  Close enough

Here is a 202 polygon version of the sword.

http://img286.echo.cx/img286/1407/nightrogueswordsimple42ng.jpg
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Post by: Taurenthefirst on June 10, 2005, 10:28:45 pm
well i don\'t understand faces and polygons and all that 3-d jargon, but it looks really cool. good job, and if that is low enough polys or whatever you should leave it like that cuz it looks good.
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Post by: Nightrogue on June 10, 2005, 10:40:42 pm
Well, now that i have a CS compatible 202 polygon UHP mapped .3ds file of a rather expensive looking sword, does anyone have any idea of what i should call it? Or should i just call it a \"Ceremonial Sword\"?
Title:
Post by: Zaxim on June 12, 2005, 09:42:23 pm
Well that depends.  If your thinking of making it a unique item then you could call it
\" \'s Bane\"
\"Sword of \"
Blah blah, you get the picture.

But if you\'re hoping to get it into PS, I would leave it as ceremonial sword, unless it\'s used for a specific ceremomy.  Like a wedding/execution type thingy. :)
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Post by: ArcaneFalcon on June 13, 2005, 07:34:41 am
...I don\'t see any edges.  It looks more like a lance to me.  That and I would like to see it without that reflection.  It\'s hard to see the texture.

As for polys, I know that 4 sided faces = 2 triangle polys, I was using the term loosely.  To be honest, I wouldn\'t have known it had a groove if you hadn\'t said so.  I\'d say either make it bigger or nix it and save some tris.

:emerald:
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Post by: dying_inside on June 18, 2005, 04:41:37 pm
well well. thats nice !  where did you get the textures !?
and im loving the sword now.  i did have my doubts on the blade.  it did look like a giant needle before you lengthened the handle. and now it looks fine.  good going.
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Post by: Nightrogue on June 18, 2005, 05:53:48 pm
The materials are of my own creation, though some of them utilize the base jpeg textures that come with 3ds Max as diffuse, bump or ref maps.