PlaneShift

Fan Area => Fan Art => Topic started by: Nightrogue on June 10, 2005, 08:01:21 pm

Title: 3d Planeshift logo attempt. (large image warning)
Post by: Nightrogue on June 10, 2005, 08:01:21 pm
This is my attempt at a 3d version of the logo at the top of your screen. If you think of anything i can improve please tell me.

(http://img45.echo.cx/img45/1176/planeshiftlogo3d3or.jpg)
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Post by: Moogie on June 10, 2005, 08:06:12 pm
Great attempt. :) The thing that stands out the most for me is the golden \'border\' lines, which don\'t match the ones shown on the banner.

Looks good nevertheless. :)
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Post by: Taurenthefirst on June 10, 2005, 08:10:46 pm
moogie are you talking about the actual letters in the word planeshift? because i agree they do look kind of awkward and don\'t go with the original font in the logo.  other than that i think it is much better than the original except for the crystal next to the word planesift, which actually looks worse.
anyway, still looks better overall, good job :tup:
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Post by: wormking on June 10, 2005, 08:12:08 pm
ooo nice!

Besides the border lines there is also a wierd bump coming out of the wood in the upper left corner, by the gem.
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Post by: Taurenthefirst on June 10, 2005, 08:33:51 pm
nah i think that\'s just a natural part of wood... it warps and stuff... and it\'s never completely straight...
there is a lump in the bottom left corner too below the crystal... but i think it looks natural.
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Post by: Nightrogue on June 10, 2005, 09:26:07 pm
Okay ive made a few changes. Does this look better? My main problem is that i dont have the correct font, but ive done what i can.

(http://img97.echo.cx/img97/1930/planeshiftlogo3d25mj.jpg)
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Post by: Cha0s on June 10, 2005, 09:31:38 pm
Wow, the crystal improved a lot. Looking very nice. You might want to play with the lighting (especially how the crystal reflects) somewhat, but it\'s looking pretty good. :tup:
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Post by: Nightrogue on June 10, 2005, 09:43:24 pm
well, you see, the problem with that is that the reflections on the crystal are advanced raytraced (read: perfectly realistic). The reason the crystal only reflects on the right side is because the only things that it has line of sight to are the P and part of the gold border. What i might do is lower the crystal a bit on the z axis and raise the border, so that the border is reflected on all sides of the crystal. Wait a sec and ill try it.
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Post by: Taurenthefirst on June 10, 2005, 09:50:06 pm
crystal looks alot better, wood looks a little better, but the font is still the main problem, and it comletely takes away from the rest of the image. it\'s also the focus of the image, so it is the most important part.
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Post by: Nightrogue on June 10, 2005, 10:00:16 pm
Well i tried a bunch of stuff but you cant reflect what isnt there. I decided to keep the border level in case this logo is ever utilized in a 3d engine. Heres a view of it from an angle to show you what i mean.

http://img238.echo.cx/img238/3530/planeshiftlogo3d30et.jpg

Can somebody find out what font was used in the original? Or does anybod know who made the original so i can ask him myself?
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Post by: Cha0s on June 10, 2005, 10:08:42 pm
Looks cool from an angle. That angle could probably be good for an advertisement or manual, or something. The font also isn\'t as big a deal when viewed from an angle, though it is a bit... bold(?) from the front view.
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Post by: Taurenthefirst on June 10, 2005, 10:15:29 pm
well i disagree... the font looks even more different from the angle, although the rest of it looks really good from the angle.

please don\'t misunderstand me, the font doesn\'t look bad, it actually looks o.k., it just doesn\'t look at all like the original, which the rest of the drawing seems to be based on.

oh, and sorry i don\'t know where you could find the font :(
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Post by: josephoenix on June 10, 2005, 10:49:27 pm
Pretty nice :)
The only \"issues\" with it that I can see are the font and making the crystal more crystal-y. It\'s a little too opaque at the moment.

The second, I can\'t help you with, but the first is another matter ;)

The font used in the planeshift logo is called scurlock and is probably in your planeshift/data/ttf folder.

If it isn\'t, try this page: http://dafont.com/en/font.php?file=scurlock
You can also generate an image of a text string you supply like this: http://dafont.com/en/font.php?file=scurlock&text=PlaneShift

josePhoenix
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Post by: Nightrogue on June 10, 2005, 10:51:08 pm
Thanks a lot, josepheonix, i owe you one. Ill get right on it.

[EDIT]

Ahh, much better.

(http://img143.echo.cx/img143/7031/planeshiftlogo3d21hz.jpg)
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Post by: josephoenix on June 11, 2005, 12:25:39 am
Okay, three things that I can see:

1) Where did the bevel on the text go? it looks a little odd without it...

2) the little lines below the S are supposed to match up with the curve of the letter. in the render you posted, they were a little off

3) the crystal looks like it narrows to a point, where the official logo has it flat on the top

josePhoenix
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Post by: Cha0s on June 11, 2005, 12:44:19 am
Quote
Originally posted by josephoenix
3) the crystal looks like it narrows to a point, where the official logo has it flat on the top


That\'s what was bothering me! Yes, it must be a flat top. That\'s probably the biggest thing, I think. The crystal was looking a bit weird to me; I just couldn\'t pinpoint it.
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Post by: Nightrogue on June 11, 2005, 01:10:15 am
Okay, well i think i have fixed everything except for the pointed top of the crystal. Having seen it with a pointy top and a flat top, believe me, the pointy top looks better in 3d. So much so that i think i should probably let this minor discrepancy slide.

(http://img100.echo.cx/img100/793/planeshiftlogo3d25vs.jpg)
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Post by: Platyna on June 11, 2005, 01:28:06 am
Looks great but there is some small detail - look how is polished that crystal in
Planeshift\'s logo, it has a diamond cut while yours seems to not. And it doesn\'t
look good IMHO.
http://www.pbs.org/wgbh/nova/diamond/images/gp05diamond.jpg

Regards.
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Post by: Nightrogue on June 11, 2005, 01:37:27 am
Is this better?

(http://img226.echo.cx/img226/1627/planeshiftlogo3d29so.jpg)
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Post by: Platyna on June 11, 2005, 02:07:40 am
Maybe that will help:
http://danvils.com/images/diagram.gif
Besides the crystal it is very nicely done. ;)
 
Regards.
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Post by: Moogie on June 11, 2005, 02:28:46 am
My original point still stands, although it looks a bit worse now with your more recent versions- the golden \'bar\' borderlines look like bent peices of metal with no proper shape, which doesn\'t match the banner.

That\'s my only gripe with it. The rest looks absolutely fantastic now. Fix the border lines and I\'ll begin the process of begging Talad to replace our bland forum banner with this one. :)
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Post by: Taurenthefirst on June 11, 2005, 02:56:26 am
wow looks perfect now to me! wonderful job!
moogie in your first post i thought you were talking about the font, but now i see you are talking about the gold border around the wood(since you said that)
but i have to say that i strongly disagree... the border in nightrogues model matches perfectly with the one in the original, it is just 3-d, which is the whole point i think.
i strongly feel that the border should be left alone.
anyway, just my opinion.
btw, again, great work here!
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Post by: Cha0s on June 11, 2005, 03:08:46 am
I agree. The border looks fine. The crystal is better with the extra layer, by the way, but I still think it could be done and look slightly better with the flat top. If it\'s too much trouble, though, don\'t worry about it, I guess. If you have tried any with a flat top, could you post a screen shot?
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Post by: Nightrogue on June 11, 2005, 04:48:21 am
See what I mean?
(http://img143.echo.cx/img143/2203/planeshiftlogo3d1ng.jpg)

And, um, Moogie, the bent gold look was sort of what i was going for. At first i tried it with a simple spline like on the original, but it didnt seem to match the rest of the picture. Anyway the only real error i can see is a slight difference in the wood above the S that i frankly consider too slight to bother fixing. Could you open the latest version in paint and draw circles around the parts you want me to change?
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Post by: Nightrogue on June 11, 2005, 05:30:50 am
Okay, i made some adjustments to make the crystal look pretty good even with a flat top, and added a background like the one that the original has (credit for the background goes to  uloim, i used his screenshot to make it). It is also the exact same size as the original. 784x139

(http://img133.echo.cx/img133/1822/planeshiftlogo3d53sc.jpg)
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Post by: Neo Neko on June 11, 2005, 06:08:15 am
Quote
Originally posted by Nightrogue
well, you see, the problem with that is that the reflections on the crystal are advanced raytraced (read: perfectly realistic). The reason the crystal only reflects on the right side is because the only things that it has line of sight to are the P and part of the gold border. What i might do is lower the crystal a bit on the z axis and raise the border, so that the border is reflected on all sides of the crystal. Wait a sec and ill try it.


Actually IIRC you can reflect what is not there using ray-tracing. Just depends on your package. It\'s kinda like an inverse environment map only a bit more complex. Ever heard of a hemi light? One of those with a light map like say an image of some sort should reflect the image on reflective surfaces even though it does not actually appear in the image. It is a technique I know that is used alot with HDRI images to provide more realistic environmental lighting etc. Pixar, ILM, etc use it alot in photorealistic CGI work. But you should be able to use it for non-photorealistic results. Actually you should be able to create a relatively sutable environment map in game. Pick a spot on the square and go into first person. Take a screenshot looking north shouth and west. Something like that. After stiching it together and tweaking it a bit you should have a perfect map. ;)
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Post by: Karyuu on June 11, 2005, 07:05:41 am
Quote
Originally posted by Nightrogue
Is this better?

(http://img226.echo.cx/img226/1627/planeshiftlogo3d29so.jpg)


I actually love that version lots :)
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Post by: Nightrogue on June 11, 2005, 07:12:55 am
(in response toneo neko\'s post) Aaah, yes i know what youre talking about. I have used that teqnique in other projects in the past but usually for things that i expect to move or rotate, not for stationary objects. Ill give it a try though and see how it turns out.

[EDIT]

well i gave it a try but in my opinion the overall effect was decreased. That would be good if the crystal was moving, or at least closer or larger so that you can actially make sense of the reflections, like looking in a mirror.  As it is though, if a try reflecting a screenshot it just looks like a bunch a lines, you cant see any detail.
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Post by: Annah on June 11, 2005, 11:44:41 am
Impressive. Looks very good.

 Though, it needs to be a little more \"polished\" and just one thing that made me post in here. Isn\'t the \"T\" a little too far to the right? It doesn\'t look very good with that distance between the other letters, and it. In the current logo used on the forums (and others) you can see the \"T\" is closer to \"F\".
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Post by: Cha0s on June 11, 2005, 01:53:59 pm
I like the flat top (second one). It\'s very nice. Though I liked the crystal with the darker texture better, even though it doesn\'t match the original as closely. Very good overall, though. How about that Talad-pestering, then? :P

EDIT: Yes, in the original the \"T\" is almost inside the \"F\"
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Post by: Platyna on June 11, 2005, 02:11:52 pm
(http://img133.echo.cx/img133/1822/planeshiftlogo3d53sc.jpg)

That one looks very nice, sure that crystal could be more transparent but
that is a detail. Anyway I would have some objections for background - it looks
deformed. Also, if it is made to be a forum logo, maybe decrease its height a
bit and increase width?

Regards.
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Post by: Nightrogue on June 11, 2005, 03:11:03 pm
Okay, this one isnt quite as faithful to the original, but i think that i have fixed most of the problems with it. And platyna, the images are the exact same size as the original, so who am I to go tampering with it?

(http://img62.echo.cx/img62/9877/planeshiftlogo3d47un.jpg)
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Post by: Platyna on June 11, 2005, 04:37:15 pm
Much better. ;)

Regards.
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Post by: josephoenix on June 11, 2005, 07:13:59 pm
Hmm...

in the crystal area, the gold borders are not all the same distance from the wood part, and on average need to be a little farther out. some pieces look like they\'re touching the wood  8o  the wood\'s edge likewise is not always the same distance from the edge of the crystal.

if those were matching it would look alot better

josePhoenix
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Post by: Taurenthefirst on June 11, 2005, 10:58:25 pm
i like the last logo the best, but i think you should stick more with the original background.
anyway, you\'ve already gone far and beyond my expectations, its already such a big improvement.  i think you\'ve already done a tremedously good job, and it would be a great replacement for the old one.
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Post by: A?garion on June 11, 2005, 11:10:54 pm
the same for me, the result\'s really impressive about the last one and would be better with the first background even if the proportions aren\'t good enough, the contrast color/black&white gives a pretty good impression.
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Post by: Uloim on June 12, 2005, 12:03:18 am
Your work is amazing.  Period.
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Post by: Aldaron on June 12, 2005, 01:42:36 am
Good work!

The gold wire arround the cristal need a bit work, make the bends round, in the actual form don\'t match with the rest of them.

And the cristal is screamming for caustics  :D

Salu2.
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Post by: Nightrogue on June 12, 2005, 07:18:13 am
Well guys, i think that this is about as good as its going to get.  Sorry Aldaron, but 3ds Max 5 doesnt have mental ray capability, so no caustics until i get an upgrade, and that  probably wont be for a few years.

(http://img100.echo.cx/img100/3791/planeshiftlogo3d42xt.jpg)

(http://img239.echo.cx/img239/2425/planeshiftlogo3d62bk.jpg)
Title: I was wrong!
Post by: Nightrogue on June 12, 2005, 09:41:45 am
8)  :D  :]  :))  :P  :)  8)  :D  :]  :))  :P  :)  8)  :D  :]  :))  :P  :)
(http://img278.echo.cx/img278/8976/planeshiftlogo3d4ot.gif)
 8)  :D  :]  :))  :P  :)  8)  :D  :]  :))  :P  :)  8)  :D  :]  :))  :P  :)


Heh, if there wasnt a chance of this being utilized i would make this my sig. The great thing about it is that it spins so fast, noone can spot any discrepancies in the gold border! Yay!

[edit] ^^^^About it being as good as its going to get I mean.^^^
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Post by: Cha0s on June 12, 2005, 02:43:55 pm
Wow. That. Is. Cool. :D

I like the one above (not spinning on the black background) the best. The crystal looks a lot better with all the fixes and without the reflection from the \"P.\" Great work, by the way. I\'d be very disappointed if this wasn\'t used.
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Post by: jonmack on June 12, 2005, 03:05:05 pm
Simply amazing - looks really nice. Here\'s my opinions for improvements...

The lowest point on the N is overhanging off the edge of the wooden base. In the original PS logo it looks like it has been chopped off. Not that it has to be a perfect replica of the original of course, but none of the rest is overhanging.

Is there a way to make the definition of the L stand out a bit more? It\'s borders get completely lost in the P. I actually prefer the kerning on the oringinal more - the fonts look nicer all joined together like a single entity.

All these talented 3D artists around here make it look so easy :(
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Post by: Zaxim on June 12, 2005, 09:28:21 pm
Just a quick question, how long did it take you to render the spinning gif?

Also, I like crystal without the reflected P.  If you don\'t look carefully, the reflection looks like a clipping issue, not a reflection.
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Post by: Nightrogue on June 13, 2005, 02:12:43 am
About two minutes to render it to .avi format, which i then converted to a GIF using Corel Photo-Paint 11. Its 40 frames long, and with the crystal being the only complex shader in the scene combined with a fairly low resolution it only took around 8 seconds per frame.

On the other end of the scale, this single frame background i did a while back took around six hours to render, because it contains over 80 raytraced semitransparent spheres.

http://img297.echo.cx/img297/5909/spherematrix8fs.jpg
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Post by: fireofsoul on June 13, 2005, 05:45:48 am
wow, that logo looks awesome :)
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Post by: Zaxim on June 15, 2005, 07:05:02 am
You are a way better artist than I am.

6 hours? Whoah.  That reminds me when I made a 15 second clip of a snowman running around with a lightsaber.  It took me 18 hours to render, and the file ended up being a 1 gig AVI.  It seems I added an extra 0 when I was setting the render resolution.
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Post by: Kiirani on June 17, 2005, 08:48:01 am
That is impressive...
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Post by: fireofsoul on June 17, 2005, 11:32:09 am
Seen the top banner of the forums lately? :D
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Post by: Nightrogue on June 17, 2005, 11:59:06 am
Yep :]
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Post by: John_Thazer on June 18, 2005, 12:17:32 am
So they finally put it up...I was wondering when this was to come...
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Post by: Zaxim on June 18, 2005, 05:05:27 pm
Well congratulations on a job well done.