PlaneShift
Gameplay => Wish list => Granted or negated Wishes => Topic started by: David_HD on September 10, 2002, 02:44:53 pm
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Okay, this isn\'t so much a wish, as a question and poll :P
Are there any plans for food to be incorporated in any way? I\'m curious what plans the devs have regarding this, and what everyone elses oppinions are, since I\'m probably going to get those anyway :P
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Well, i dunno if they are going to implement food, but if they are they should make sure that you really need it. Like if you don\'t eat regularly you become an easier target, and your reflexes become slower or something.
I don\'t think that you should be able to die of starvation. In my opinion that would be pushing the realism to far. i could be wrong though.
btw, can you gain weight? Become a real fat ass? :)
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or if you dont eat at all, you just whither away to a toothpick? :P
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I think food will pretty much be just like any other rpg, there isnt very many ways to change it, as for the effects the food makes on you maybe instead of hurting (lowering skills) you it helps you.....like make it easier to gain points, so for those that are not fortunate to come by food on a regular basis do not lose some skills
EDIT: unless you wanna chop some animal up and cook it over a fire 8o :P
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As I understand it, food will essentially be used as buffs in the game, and different foods will be for different buffs, so be sure to eat a balanced diet! ;-)
This will also play into the trade skills, so that the uber baker player will be able to bake super-muffins which are awesome buffs, and hence will a) be able to make a living, and b) be in demand to be members of guilds.
(Insert normal caveats about how this is all just under discussion and may change at any time here.)
- Vengeance
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I don\'t get it, what\'s a buff? Thank you, whoever answers my question :)
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ok, i\'m gonna try to post without making a fool of myself, which i have done in all my last posts. and i bet i\'m gonna fail miserably. anyhow, i am pretty sure buffs are things that give u a boost in some way. (i.e. raise health, raise mana, make u have 50% fire resistance for 6 rounds, etc.) but i\'m not completely sure if i\'m right in this situation. in baldur\'s gate, i figure the potions are the equivalents of the buffs they\'re talking about. but like i said before, i\'m not sure about any of this.
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Buff is a term that stems from MMORPGs to mean stat booster, it is an item or spell that will increase your stats temporarily for a set amount of time.
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That sounds pretty cool, thanks!
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Could you poison food or feed it to your pet? The cooking animals sounds like a really cool idea.
Bytes cost Bandwidth.
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poisoning food. hehe thats a delightfully wicked idea :))
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Ok. I\'m kinda new to this, So I\'m going to try to put through my idea without making an idiot of myself.
Basicly my idea is to have 2 types of food (When I say food I also mean drink). Hunger (or thurst) quelling food that you need to eat in order to survive. and buff food.
Hunger food: Your regular meat bred, veggies, seaweed etc. you eat it to survive, if you don\'t get enough than you will starve and die. You could also have a system where by you tire faster if your hungry, or have a higher morale when your fed. Examples: Roast chicken, fried fish, vegetable soup, seaweed stew, bread, water, ale, wine.
Buff food: Special stuff that gives you various buffs. Won\'t quell your hunger, but it sure can give you the edge over that great big goblin ahead of you. The size of the buff is determined by the. Examples: Seaweed ale (breath under water), rock cakes (boosts your armour), Gemstone pie (infravision). Note: I\'ve basicly named some crazy stuff out of the top of my head, don\'t take the names too seriously.
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i think those are cool names. very original. how bout angel food cake, which raises the streanth of azure magic. or maybe an upside down cake, which lets you walk on ceilings lol
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Well, in my opinion, I think there shouldn\'t be food to quench your thirst or hunger, because getting the food to eat would be \'interesting\' because people will be rushing all over the place just to get a bite to eat. Also, the money needed to get the food easily won\'t exactly come easily. Only the farmers and chiefs/cooks will get a \'free food.\' However, if the hunger meter drains extremely slowly, then I\'ll probably change my mind.
I agree with the \'buffing up\' food idea, although I think there should also be \'bad food\' that does negative effects on you. :P
Just my opinion.
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In real life you have to work for food. Maybe you\'d get some food to get you stared, so that you wouldn\'t starve, and you\'d be we fed when you entered. After say, 3 days you\'d run out and would start getting hungry. I think that food is often overlooked. For example in Ultima you had to eat like 1 a month. It makes cooks absolutely useless.
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Yes, but we need to look at the fact that this is a game... And if we are going to have food, then we should at least have a \'timer\' thing to show how much time has passed, and a \'hunger meter\' to show how hungry your character is. Anyways, the cooks could cook some \'buff\' food by \'enchanting\' it. I agree with you on the \'3 days you starve\' though, although it depends how long a day is. One more thing... since this is a game, who would have fun running around trying to get something to eat? I wouldn\'t.
And the time meter is there for how much time has passed since you started playing, and you could calculate how much time left until you die from starvation.
One more thing... :P if you are very hungry, are you allowed to become a cannibal? :P
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Woah. I think some people have spent maybe too much time away from civilization. I really don\'t think there should be \"needed\" food at all. Long trips, or hunting in desolate wastelands would be nearly impossible. The game doesn\'t have to be that realistic, so it would take time and money away from questing, but then the siege tactic would be really intresting if they did have it.
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If you go on a long journey you should take food with you, you cheapskate!
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I like the idea of buff foods. And on the subject of obsolete cooks and food in Ultima. I think that exprienced cooks can make foods you can\'t normally buy. For example, In Ultima, if there\'s a wedding, the only cake you can buy is that puny one person feeder. But if you were a skilled cook you could mak like a customizable wedding cake, and it could have about 150 eat charges (Feeds about 150 people), eating and drinking in RPG\'s is usually more of a social thing for me.
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WHATTHEFRIGGINJAGOOZABLIISTICKISTSKIIKILJJNJ.KAJGGVB!!!!!! This is fantasy gaming!!! Combat!!!! Not weddings and expireinced cooks andcake!!! Whatasec...cake? Well that changes everything!! mmmmm...caaaaaake.
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in a world of fantasy and imagination, anything is possible.
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i dont really like the idea of a hunger bar, it just sounds dumb, the food giveing certain buffs sounds like a better one, also maybe there should be a stamana bar instead for those of you that want a food bar, doing physical type things like running swiming and combat would drain on it and it would go back up the same way that mana does but it would affect youre overall physical performance, if the bar gets empty when you attack your hits would only do a small amount of damage due to your fatigued state, youre endurance stats would detemin how much stamina you had, its could also be used for job activities if you were a that require a good bit of endurance to keep up such as metal working or other craft type skills like that.
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Okay that sounds pretty cool. But I still think professions like cook and seamstress are still seriously overlooked in RP games.
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I agree with a stamina bar. Food should boost stamina when you eat it, while resting does, too, although food will restore your stamina faster. In Wizardry 8(demo :P ), what they did was walking doesn\'t take up much stamina, but running drains it quickly. Walking was a way of restoring stamina, not as quickly as resting, but still, since your just walking and not putting effort into it, you regain stamina. In Wizardry 8, at least. Overall, I kind of agree with the stamina bar. It is realistic, yet it doesn\'t kill you outright.
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Originally posted by Fantasyfiend
Okay that sounds pretty cool. But I still think professions like cook and seamstress are still seriously overlooked in RP games.
If you think about it, would you rather be slaying dragons or doing crochet? Maybe, everyone\'s just getting a little carried away. I wouldn\'t mind those proffessions for NPCs but a very very few players would be intrested in them.
Sorry, if I\'m being a bit of a jerk.
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Originally posted by Barak
If you think about it, would you rather be slaying dragons or doing crochet? Maybe, everyone\'s just getting a little carried away. I wouldn\'t mind those proffessions for NPCs but a very very few players would be intrested in them.
actually, i think plenty of players will be interested in them....i get tired of doing the same things in every rpg there is, well on those you dont pay monthly fees i mean, (fighting/running errands) and would rather like to be able to do something different
of course, im not JUST going to be doing stuff like that :P
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I think there should be a hunger level, though, as in reality, it would take several weeks to actually kill you. Long before that it would start having other effects. For instance, your stamina would take longer to regenerate the hungrier you are. Of course, if you\'ve just stuffed yourself you\'re not going to be doing much, either, so that should be accounted for, too. There should be one point where your stamina regenerates the fastest, and you eat to stay near there, like in reality. Food should be easy to come by, better food harder. As for the possability of buffs and such, I think that it should be a longer term bonus... maybe it\'d effect you for the day or something, after taking a little while to set in. Even a moderately skilled cook should be able to add a little something to the food, and the better the cook, the bigger the bonus.
What I mean by longer term is that you shouldn\'t want to eat a cake right before jumping into combat or anything. It shouldn\'t be a perminent improvement to your character, either.
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Your not being a jerk, I see your point. But isn\'t kind of pointless letting characteres be cooks and stuff only to make things you can buy cheap. What would make these skills sweet is if you hit a certain level you could start customizing what you make. Like instead of \"Roast Beef\", a cook could makee something cool like \"Liver, fava beans, and a nice Kianti\", or weave a cloak of wraith garb or maybe even something like a straight jacket that looks like normal clothes until your enemy puts them on, and he can\'t move or attack!
Otherwise I would rather be bringing dragons down with big honkin weapons, but still RP Role Playing means that you don\'t have to be a warrior, you could be a blood thirsty Betty Crocker if you wanted.
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Well, just because a buff doesn\'t take effect immediately doesn\'t mean it\'s not powerfull. I just think it would be silly to make it a good strategy to stuff yourself immediately before going into combat. Eat a large meal the night before, not 5 minutes before...
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Food and water generally good to keep yourself fit and healthy, generally it takes a certain amout of nutrition value to keep you at peek if you do things strenous you need more nutritional value. the idea of food being a bufer is good though i think you should have food for generall purposes too.
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yes food should be necessary to survive
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I just realized that making food necessary and good food a buff will make cooks significantly better, and I think a lot more playable. Even at low levels they\'ll be valuable, though if we work the hunger thing right (ie it doesn\'t kill you TOO fast) they shouldn\'t be unbalanced. Having to truck back to town for food should be roughly equivilent to having to truck back to town for healing. If you have a cook with you, and someone who can hunt, it shouldn\'t be necissary, so cooks will prove nearly as usefull as healers even at low (skill) levels.
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IF this idea was to be implemented, you should ONLY be able to buy food from players, not NPCs.
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Originally posted by Aruneko
IF this idea was to be implemented, you should ONLY be able to buy food from players, not NPCs.
Nah, you should be able to buy some basic food from the local grocery store or tavern, but only players would accompany you out into the wilderness and cook the deer you kill. Just like you could go into town and pay an NPC healer to heal you, but it\'d be far more usefull to have a PC healer in your party.
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David has a good point. My thing is they make dragon slaying so cool, and neglect homemaking skills so anyone would rather be a warrior. Sewing is almost the same as blacksmithy, shoudn\'t it be treated as a relevant skill? You could make your own unique guild outfits, family crests, flags. Almost like Animal Crossing......don\'t laugh.
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Having more than just combat gives the game more depth.
Weddings in particular add a whole new dimension to the roleplaying aspect of the game.
Do you just want to go out and fight things or do you want to be in a fantasy realm complete with its own economic, political and social aspects, a realm to live out your dreams in.
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Should you or shouldn\'t you have to buy clothes? If not, it makes seamstresses kinda useless... but it might just be annoying.
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You should be able to buy clothes (clothes that are not tailored for you would be hindering in combat) and you should start with rags or something like that.
Different clothes would help you blend in in different parts of society, if you walked around in clothes made of silk and gold you would be robbed pretty fast in the poor areas.
And if you had farmer clothes on you, you wouldn\'t be accepted in the \"better areas\".
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Originally posted by Kiern
I think food will pretty much be just like any other rpg, there isnt very many ways to change it, as for the effects the food makes on you maybe instead of hurting (lowering skills) you it helps you.....like make it easier to gain points, so for those that are not fortunate to come by food on a regular basis do not lose some skills
EDIT: unless you wanna chop some animal up and cook it over a fire 8o :P
food SHOULD\'NT heal much hitpoints... maybe endurance, things like that... bandages, medicines, herbs, and painkillers heal hp...
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Originally posted by Dumb Woob
food SHOULD\'NT heal much hitpoints... maybe endurance, things like that... bandages, medicines, herbs, and painkillers heal hp...
Yeah, the food healing HP thing never made much sense to me, though in most cases I could see why they did it, as there wasn\'t much else it could have done within that context, and the games weren\'t immersive enough and had too little a concept of time that requiring food would have made sense. I\'m not sure about herbs, medicines, etc healing HP either, though. I think they should all speed the rate at which you recover, but it should take time to heal. At least, that would make sense. I\'m not sure how playable it would be.