PlaneShift

Gameplay => Wish list => Topic started by: Leeloo on June 14, 2005, 05:56:17 pm

Title: OOC chat
Post by: Leeloo on June 14, 2005, 05:56:17 pm
Some people like to roleplay, and only roleplay. Other people just like to chat, and don\'t want to roleplay. You\'ve probably already noticed that the first group complains about the second a lot.

One suggestion has been to use parantheses around everything OOC, but those of us who never role play find that adding them to every single line is much work.

The chat window already has a bunch of tabs - All, System, Chat, Tells, Guild... How about adding another tab, for OOC chat, and of course in a different color? That way people can just select that tab when they are OOC, or use some kind of /ooc command if it\'s only a single line. Even better, add an option in the \"Options\" window to turn that tab off completely, and not show the messages in the \"All\" tab either, thus shielding people like Draklar from seeing OOC chat at all.
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Post by: Moogie on June 14, 2005, 06:05:51 pm
A well-thought idea, which has its good and bad sides.

I am divided on whether I would support this or not. In its favor, having a seperate OOC channel will remove most of the annoying talk out of the roleplayers\' view. However, this then gives the message \"it is okay to spend your entire time here OOC talking, as long as you use the OOC tab\". And that is wrong, imo. PlaneShift is supposed to be RP-enforced.

If something like this was implemented, I would expect GMs to gain the added responsibility of ensuring all OOC talk goes into the OOC channel. This has two problems:

/say has only a limited range, and
not many people will use it unless specifically told to.

GMs will then have the impossible task of being everywhere in the world at once, ensuring OOC talk is not done in the /say channel. And then will have to push people into the OOC tab every time. And I\'ll bet my bottom dollar that the OOC channel will be global- and that, imo, is almost as bad as having Buy/Sell trading forums here in these boards.


Moogie\'s verdict: Dunno. :P
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Post by: Platyna on June 14, 2005, 06:18:38 pm
Well, on some other game I moderated the channel with average 100 people
on it, it was a \"market channel\" and mainly I was the only moderator there,
and honestly keeping it in order wasn\'t so hard. I think people who like just
socialize in MMORPG games would appreciate it as well as Role Players
because, as you have said, it would take majority of annoying OOC talk out of
public aka. /say channel, which would be very helpful for Role Playing
enforcement. Currently people are talking via /say about misc things, starting
from Star Wars movies to cars and graphics cards models. It would be also
useful for GMs to answer people\'s questions which require them to be very
OOC (like technical issues, where to report bugs or when the new version
comes out). IMHO, good idea.


Regards.
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Post by: Leeloo on June 14, 2005, 06:29:22 pm
By \"global\" you mean like /shout? If so, that\'s not what I intended, I want it just like /say, except in a different color (instead of parantheses), and able to turn off.

As for enforcing it, I don\'t think it will be harder to enforce than the parantheses rule - which is almost never enforced, but once people have gotten used to it, they will not forget it as often, because it\'s only a single click, not something that needs to be done on every sentence.
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Post by: Zan on June 14, 2005, 06:33:31 pm
I actually like that proposition. Though I do understand Moogie\'s point as well. But is this game really RP enforced or RP encouraged?

If it \'s the first I honestly fail to see how. I don\'t mean anything negative by it but I just don\'t see how one could enforce RP in a free for all game unless the GM\'s start acting like RP nazi\'s. Which definitely isn\'t the case at the moment in my eyes .. I \'m just saying that strongly encouraging RPing is far more realistic than enforcing it.

And in that light creating a channel meant for non-RP chat is doing the opposite. However I don\'t believe you could ever halt any non-RP chat completely. So I think that in this case encouraging non-RP chat but in a seperate place would actually be an addition. However instead of labeling it directly as a non-RP channel, a more \'subtle\' label would be better. For example a \"social\" tab. Which would allow us to get to know the people behind the character as well, without always having to type between brackets.
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Post by: Karyuu on June 14, 2005, 07:00:42 pm
I am strictly against the idea. If you need to say anything OOC, use parentheses or brackets. If you need to say something OOC to a single player, use /tell. There is absolutely no need to make OOC talk easier than it already is. In order to encourage RP, any (if not all) references to anything OOC must be eliminated, and I know for a fact that having a separate OOC channel with encourage and sanction usage of it.

If you like to chat and don\'t like to roleplay, go on IRC. Honestly. Planeshift has another use.
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Post by: Platyna on June 14, 2005, 07:02:57 pm
In parentheses or not, it is still sent, so it ruins Role Playing anyway, ruins the atmosphere.

Regards.
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Post by: Karyuu on June 14, 2005, 07:04:01 pm
There is no question that the atmosphere is ruined as is, but why add to it and \"sanction\" OOC talk?
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Post by: Platyna on June 14, 2005, 07:12:34 pm
I believe if GMs will start banning for OOC talk Planeshift will get a bad press of
a game full of \"nazi\" and crazy GMs. OOC channel would make OOC talk on
public, for OOC people, simply not needed, and GMs could enforce using this
channel so OOC people will not ruin atmophere with their graphics card
drivers deliberation etc. That is what makes me believe it would solve OOC
talk problem.


Regards.
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Post by: Karyuu on June 14, 2005, 07:21:11 pm
No one said anything about banning people for talking out-of-character ;) I too agree that this is a ridiculous extreme. But as I stated, there should be no need for public OOC talk at all. There are other mediums - IRC channels, messengers, etc. Not to mention there are already in-game mechanisms available, such as /tell, or /group if more people are involved, as these are more private.

Making OOC conversations easier than it already is seems like a slap to roleplay.
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Post by: Platyna on June 14, 2005, 07:29:00 pm
It is not about making it easier but about to separate it from IC conversation in
the way acceptable for the people. Looks like they are not satisfied with /tell
and /group if they prefer to talk on public OOC...


Regards.
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Post by: Karyuu on June 14, 2005, 08:06:28 pm
But is the satisfaction of OOC-ers of enough importance? I think that having a separate OOC channel will detract from roleplay and invite more OOC conversations. If they are not satisfied with /tell or /group, then that is too bad. The game is geared towards roleplay, not discussing the latest graphics cards. I believe that public OOC conversations should not be acceptable at all. Not enough to warrant a complete and outright ban, but enough to make it known that such talk belongs elsewhere.

I quote the original poster:

Quote
Other people just like to chat, and don\'t want to roleplay.


Granted that Planeshift seemed like a 3D chatroom in previous versions, and members joked around about this constantly, but this attitude is changing, as it must change. The sole purpose of the OOC tab as stated by the original poster is not to make occasional OOC remarks, but for entire OOC sessions that could be done on messengers. If these \"other people\" do not want to roleplay, then there is no reason for them to start the PS client (ignoring other possibilities such as testing, reaching an otherwise unreachable individual at the time, etc.). Planeshift is an RPG. If someone logs on with no intent of roleplay, or loses that intent after a certain period, then it is time to log back off.

Quote
One suggestion has been to use parantheses around everything OOC, but those of us who never role play find that adding them to every single line is much work.


Leeloo, those of you who never roleplay do not belong in Planeshift. I will be blunt. Either learn to adapt, or find another game ;)
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Post by: Moogie on June 14, 2005, 09:01:18 pm
*Nods to Karyuu* Harsh, but utterly true.

Leeloo: /shout is not global, by the way. It has a range of about 50 meters. :) By global, I meant \'everyone in the world\' can hear it. If we had an OOC tab with the range of a /say message, it would be useless anyway.
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Post by: Zan on June 14, 2005, 11:15:18 pm
Why would that be useless Moogie?

By the way I personally disagree with this anti-OOC attitude in the above posts, however as it is not my project I can either live with it it or leave as has been said.
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Post by: Cha0s on June 14, 2005, 11:51:57 pm
I agree that an OOC channel would probably encourage OOC chat. On the other hand, it could be that people would be chatting OOC anyway and an OOC channel would provide a place to put that chat.

However, I think that the first issue outweighs the second: I\'d rather have smaller quantities of obtrusive OOC chat than larger quantities of unobtrusive OOC chat. The concept of more OOC chat just doesn\'t fit with PS. OOC chat should be used for utility purposes only, such as \"//afk\" and \"//dinner, I\'ll be back on in an hour.\" Things like, \"Yea, that Star Wars movie was awesome!\" just don\'t belong.

EDIT: format, grammar
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Post by: Moogie on June 15, 2005, 01:05:54 am
Well, I just don\'t see the point of an OOC channel if its range is only something like 5 meters, is all. People who want OOC talk want it primarily for reasons which require a more global or area-wide communication, for example in finding people to group with.
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Post by: Leeloo on June 15, 2005, 09:57:53 am
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Leeloo, those of you who never roleplay do not belong in Planeshift. I will be blunt. Either learn to adapt, or find another game ;)


Well sorry that I happen to like the same game as you, without playing 100% the way you prefer.

There aren\'t that many other free MMOPG-games (R deliberately left out), I have checked happypenguin several times before I found Planeshift, which is amazing compared to the other game I used to play.
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Post by: Kunisch on June 15, 2005, 10:32:29 am
Well, if this is implemented, and there is a need of \"forcing\" OOC\'ers to roleplay a bit more, then you could do it like this:

a: variabel that counts lines of OOC Chat
b: Variabel that counts RP chat lines.

Then simply make the client do the following:

a/b=c

Then one would only be able to write in OOC chat if c is below a certain value.


NOTE. This is not a representation af how i think this problem shuld be solved (personally i really don\'t know), but more like an idea for dooing \"some\" OOC control


/Kunisch
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Post by: Nilrem on June 15, 2005, 11:23:57 am
Honestly, an algorythm based on counting lines won\'t ever work. That would only enforce spamming lines.
\"I don\'t have enough lines of roleplay? Don\'t worry:
a
b
c
d
e
f
g
Ok i can now go back to the OOC tab\"

Besides, adding more tabs doesn\'t mean that things get more organized. We\'ve enough tabs right now, and some of them aren\'t used at all, and others perhaps need some name changing...
/me thinks of Auction channel where lots of people think they can post their \"action\" because they don\'t know about the /me command.
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Post by: MaidenIndigo on June 15, 2005, 01:26:01 pm
Seriously ? an OOC-only chat would be a bad idea.  Do you really need to have entire conversations about OOC subjects that desperately?  Then keep AIM, MSN, or Trillian open while you play PlaneShift.  Being OOC 100% of the time isn\'t playing kinda against the way others like to play.  It\'s completely against why PS\'s fanbase enjoy the game so much.

I mean, I will frequently be out of character because I enjoy helping new players a lot, but I will use parenthesis or /tells to answer their questions. (and then promptly tell them about the advisor system :P)

And really.  Are two little parenthesis symbols that complicated and time-consuming to append to your chat text?  That\'s like saying you don\'t care if typing \"u\" makes you look stupid because typing \"you\" takes too long.  I mean, if you\'re playing a role-playing game, you might want to actually try to conform to the standards of RPing next time.

I must say, I agree with Karyuu.  Before this game, I never role-played before.  At all.  But slowly I am now able to stay in-character for a longer period than when I first started playing.  I\'m working on my character\'s background and try rather hard to stick with it while I play.  If you haven\'t even tried working on your role-playing abilities whilst playing PS, I really must wonder why you are here. o.0

~Indi
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Post by: Platyna on June 15, 2005, 01:44:48 pm
Problem is that I rarely see people really Role Playing in Planeshift, I see some
attempts to do so but they are usually disrupted by OOC talk non stop,
everywhere. So, since we can\'t ban for OOC, if we will not find any method to
take OOC chat fom /say I am afraid Role Playing will die in Planeshift. ;(
I still like the idea of OOC chat as a good compromise between OOC and IC
people and your arguments are not convincing me to be honest.


Regards.
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Post by: Leeloo on June 15, 2005, 02:27:40 pm
Quote
Originally posted by MaidenIndigo
And really.  Are two little parenthesis symbols that complicated and time-consuming to append to your chat text?


The idea was to help those who like to role play. Those who don\'t like to role play don\'t need those parantheses, it\'s the people who only want RP that needs/wants them, but they are not the ones who type them, they want to dictate that other people do so.

What I suggested was meant to help these people by allowing them to not see OOC chat at all. Not by ignoring everything in parantheses, but by their screen not showing it. Then they wouldn\'t need to get mad everytime someone mentions something that didn\'t exist in the dark ages.

Someone who doesn\'t like role playing wouldn\'t generally care about this, he or she will just keep on chatting, while you get mad. But someone who wants to see only role play should be happy to get a chance to completely switch off OOC chat.

Oh, and for your question (literally): I am a programmer, and the whole purpose of being one is to take repetitive things that can be done by a computer and make the computer do it. So, yes, it is too time-consuming, even if it\'s two characters (which it\'s not, it\'s two characters per line/sentence, which happens to be quite a bit more). Everything I do on the computer belongs in one of two categories - fun or making repetitive things automatic. Typing parantheses don\'t go under fun (or Word would be considered a game), so it goes under things that should be made automatic.
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Post by: Seytra on June 15, 2005, 06:55:04 pm
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Originally posted by Leeloo
Well sorry that I happen to like the same game as you, without playing 100% the way you prefer.

That should have been \"Well sorry that I happen to like to abuse your game, by not playing it the way it is meant to be played.\", because frankly, that is what you are saying.
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Originally posted by Leeloo
There aren\'t that many other free MMOPG-games (R deliberately left out), I have checked happypenguin several times before I found Planeshift, which is amazing compared to the other game I used to play.

The fact that you left out the \"R\" proves that you are not PS\'s target audience. Therefore, you don\'t belong here. Either play by the rules, or not play at all. Quality of the game is no justification. I wonder how long you would be accepted on any golf course when you are just having a BBQ there \"because the landscape is so pristine\". Furthermore, by being a parasite to PS, you are reducing the quality of the game for everyone, because RP is a big factor in the quality of an RPG.
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Originally posted by Platyna
Problem is that I rarely see people really Role Playing in Planeshift, I see some
attempts to do so but they are usually disrupted by OOC talk non stop,
everywhere. So, since we can\'t ban for OOC, if we will not find any method to
take OOC chat fom /say I am afraid Role Playing will die in Planeshift. ;(
I still like the idea of OOC chat as a good compromise between OOC and IC
people and your arguments are not convincing me to be honest.

There is a lot of RP going on, just not in the places that are constantly swamped by OOC gibberish. The plaza is the worst place for RP, obviously. You don\'t see RP, you do it.

I was once advocating an OOC chat, but I have come to the conclusion that any catering to OOC will indeed be seen as invitation. Yes, OOC might vanish from the chat, but there will be lots and lots of people just logging in to chat OOC-ly, with their chars just standing around all day in the same place, clogging people\'s rendering engines and adding to lag. Not to mention that people standing around without ever moving is disrupting to RP as well, especially in the great quantities I expect.
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Originally posted by Leeloo
The idea was to help those who like to role play. Those who don\'t like to role play don\'t need those parantheses, it\'s the people who only want RP that needs/wants them, but they are not the ones who type them, they want to dictate that other people do so.

Precisely. OOC has no place in PS, and the only acceptable means of having it ingame is by designating it as such. Also, by making it inconvenient the message is clear: OOC is, at best, endured, but certainly not embraced.
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Originally posted by Leeloo
What I suggested was meant to help these people by allowing them to not see OOC chat at all. Not by ignoring everything in parantheses, but by their screen not showing it. Then they wouldn\'t need to get mad everytime someone mentions something that didn\'t exist in the dark ages.

You are phrasing it a little like you are looking down on RPers. \"These people\" are the only ones that are wanted in PS, and the only ones who should be accepted in PS.
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Originally posted by Leeloo
Someone who doesn\'t like role playing wouldn\'t generally care about this, he or she will just keep on chatting, while you get mad. But someone who wants to see only role play should be happy to get a chance to completely switch off OOC chat.

May I be so bold as to suggest kicking people who don\'t care about RP?
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Originally posted by Leeloo
Oh, and for your question (literally): I am a programmer, and the whole purpose of being one is to take repetitive things that can be done by a computer and make the computer do it. So, yes, it is too time-consuming, even if it\'s two characters (which it\'s not, it\'s two characters per line/sentence, which happens to be quite a bit more). Everything I do on the computer belongs in one of two categories - fun or making repetitive things automatic. Typing parantheses don\'t go under fun (or Word would be considered a game), so it goes under things that should be made automatic.

Precisely why again should we make something that is not wanted in PS fun or even more convenient? The tedium of parenthesis sends the clear message \"What you are doing is not liked well\". Any catering to the OOCer will dilute or even turn this message into the opposite.
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Post by: Leeloo on June 15, 2005, 08:02:25 pm
I am absolutely not phrasing it as if I look down on RP\'ers, if it sounds that way, blame the small nuances of language that may be lost by someone not speaking her native language.

I am sure that if the only difference between golf and barbecue was the words one used, that golfers wouldn\'t mind someone playing a couple of rounds of barbecue. But apart from that, you just moved RP\'ers down a couple of points in my eyes - around here, golf has the status of being played by people who like to think \"Look at me, I\'m special, you are not\", while they go pay several thousand just to get permission to PAY for playing.

Did you consider the possibility of actually role playing in The Plaza, if you could just turn off OOC chat? Then new players (like myself) would actually have a chance of seeing how people role play, and learning, instead of just getting threatened with a kick. So far, the only roleplay I have seen here is \"Draklar raises an eyebrow\", some people ordering in the tavern, and the bartender replying. Well, if that\'s the level (and it does look that way) of roleplay wanted, I can do that while explaining how to write a quick-sort in Prolog (ok, forget about the Prolog part, it\'s been too long since I touched that language). I have this strange feeling that people want it to be much more than that, but as long as role players feel they need to stay away from non-RP\'ers, we never get a chance to learn.
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Post by: Cha0s on June 15, 2005, 08:31:12 pm
Non-RPers can learn pretty quickly what it means to roleplay if they\'re interested. The concept is not very difficult: act like you really are your character.

The problem is that most people who join Planeshift don\'t care about RP, don\'t want to learn to RP, and don\'t care if RPers are unhappy. If their mentality changes, they can learn to RP pretty easily.

I\'ll reiterate what I said before: OOC chat really doesn\'t belong except as a utility to encourage roleplay and community (this includes new player intros, discussions with GMs, etc.). All other OOC discussions don\'t belong in PS.
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Post by: Seytra on June 15, 2005, 09:05:59 pm
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Originally posted by Leeloo
I am absolutely not phrasing it as if I look down on RP\'ers, if it sounds that way, blame the small nuances of language that may be lost by someone not speaking her native language.

In this case, I apologise.

The difference betweenOOC and IC is not just the words, but also the content.

As for the golf part: it was an example. I have seen golf courses with very very small admission fees, like 3$, including equipment, and 1$ per golf ball. You don\'t have to have one of these high-priced golf clubs to want the golf course for playing golf. I agree that these clubs are more about prestige than enjoyment of a game, and didn\'t mean to apply that to RPers.

As for you being a new player, and for you being interested in learning what RP is supposed to be: you came accross as someone who doesn\'t care about RP and just wanted a graphical chatroom or, at best, chat with people you know:
Quote
Originally posted by Leeloo
Other people just like to chat, and don\'t want to roleplay.
(...)
but those of us who never role play
(...)
Well sorry that I happen to like the same game as you, without playing 100% the way you prefer.

gave that impression to me.

As for RPing in the plaza: as I said, I, too, have been advocating an OOC chat for that very reason, but have arrived at the conclusion I posted in my previous post.

I agree that RP in plaza and tavern usually is not very deep. It cannot, AMOF, because for RP to become meaningful and interesting, the chars need
1) a well-defined personality
2) a well-thought out and believable history / background story
3) a reason to interact with each other

Even with both conditions 1 and 2 met, condition 3 is a high hurdle. In conventional PnP RPGs, it is eased by the fact that the chars have some need to interact with each other, and something to work on together, usually a quest. In a MMORPG like PS, this easement is not there, because there is no overall plot that gently forces chars to interact. (The overall plot exists, but doesn\'t rely on the chars.)
Thus, the reason must be found by the RPers themselves. I can say that chance was what made my char come into contact with other chars. Things also can start off with doing similar things, like mining or exploring. RP very seldomly stems from killing. I have once met a RPer killing in the arena, but our chars did not have any real reason to get to know each other, so we basically walked our ways pretty quickly. Knowing the player OOC-ly doesn\'t help much with that.

So if you wish to have the chance of observing some real RP, you must avoid
1) the newbie areas
2) places with more than a few chars in them: RP seldomly involves >4 chars
3) as paradox as it might be: you should state OOC-ly that you are trying to observe the RP going on, because otherwise you will be regarded as being IC-ly snooping in matters you aren\'t supposed to snoop in and avoided.
4) RP doesn\'t always take off. It requires the players to be not only in the mood for RP, but also in the mood to RP the given situation. It takes all RPers to notice if it works or not and if not, seemlessly finish the current situation and move on to another RP opportunity. Some handle this by using alternate characters.

I have been part of RP sessions that went on for several RL hours straight, and some even continued on several RL days.

If you are really interested in RPing, you definitely should read X\'s guide to Role-Playing (http://www.planeshift3d.com/wbboard/thread.php?threadid=10310&boardid=19&styleid=4).

@ Cha0s: precisely.
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Post by: Karyuu on June 15, 2005, 10:19:08 pm
I think Seytra hit all the points I would\'ve wanted to make, so there\'s less frustration for me :D

Leeloo, welcome to Planeshift, the MMORPG where roleplay comes first and everything else will hopefully in time fly out the door. As Cha0s stated previously, \"I\'d rather have smaller quantities of obtrusive OOC chat than larger quantities of unobtrusive OOC chat,\" and I agree wholeheartedly. It is not hard to learn to roleplay, but it requires a bit of work and effort that you should be willing to put in. If you have no such desire (as your previous posts have led me to believe), then this is not the game for you, no matter how much you may like the pretty scenery or nice OOC people. I hope you\'ll give it a try at least once, in any case :)
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Post by: Leeloo on June 16, 2005, 09:17:49 am
I would like to learn to roleplay, but I\'m not sure that I will be able to. My brain is simply too logical (think Spock or seven of nine here (good thing IC is not required for the forum :D)). Yes, the concept is simple, it just feels weird.

At the moment I have no intention to roleplay, but as I said, I would like to learn. But at the same time, I assume that people do meet new friends here, even if they are role playing, and then they would like to chat, and not everyone has MSN... But maybe group chat will do, I didn\'t think of that - I don\'t remember who suggested it, but thanks anyway. It could be used in the same way as my original suggestion (oh no, don\'t say that, now the RP nazis are going to demand that group chat be removed, along with /tell).
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Post by: Ralas on June 16, 2005, 09:39:16 am
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Originally posted by Leeloo
It could be used in the same way as my original suggestion (oh no, don\'t say that, now the RP nazis are going to demand that group chat be removed, along with /tell).


Don\'t forget guild chat!

Seriously, though, RP here can be difficult.  I have years of experience with PnP RPG\'s, where there is someone in charge, who has written a set of possible storylines that the players play out.  The GM knows where all possible paths lead, but the players do not.

In PS, it\'s harder, beause there is no GM, not in that sense of the word.  I am still learning.  All I can do is play my character to the best of my abilities, and try do develope him somewhat.  Hopefully, with time and practice, I will be better at RP in PS.

Sorry if I\'m rambling here I\'m tired.
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Post by: Karyuu on June 16, 2005, 04:29:25 pm
Quote
Originally posted by Leeloo
But maybe group chat will do, I didn\'t think of that - I don\'t remember who suggested it, but thanks anyway. It could be used in the same way as my original suggestion (oh no, don\'t say that, now the RP nazis are going to demand that group chat be removed, along with /tell).


You\'re welcome ;) /tell and /group are perfectly fine for OOC chat. Even /guild is. /tell is an OOC command for the most part anyway. The key is as long as you don\'t stand in the plaza (or anywhere else, for that matter) and talk publicly about RL, you\'re fine. As for roleplay, I\'ll have to try to drag you into an RP session sometime, definitely :P

Seytra already posted this link (http://www.planeshift3d.com/wbboard/thread.php?threadid=10310&boardid=19&styleid=4), and I second the recommendation that you should give it a thorough read, if you\'re truly interested in learning to roleplay. It has great useful suggestions, tips, and guidelines. Have fun! :)
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Post by: Leeloo on June 17, 2005, 08:56:50 am
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Originally posted by Seytra
Quote
Originally posted by Leeloo
There aren\'t that many other free MMOPG-games (R deliberately left out), I have checked happypenguin several times before I found Planeshift, which is amazing compared to the other game I used to play.

The fact that you left out the \"R\" proves that you are not PS\'s target audience. Therefore, you don\'t belong here.


Forgot to reply to this one... I left out the R, because I was told to find a different game to play, and I was trying to avoid conflict with RPG\'ers. I.e. I didn\'t want to be told one more time that I don\'t belong in a RPG.

So, basically you\'re saying that I don\'t belong here because I was told to find a different game...

Maybe the golf comparison wasn\'t so bad afterall - \"more about prestige than enjoyment of a game\" is the feeling I get from the replies in this thread. \"Don\'t you dare trying to have fun, this is our game\". Maybe I should have listened to my friends, when they suggested finding a different game. Then I can try to roleplay some other time.

/me is sad.
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Post by: Cha0s on June 17, 2005, 06:40:31 pm
You\'re sort of getting the idea now: Planeshift is about roleplaying. If you can\'t honestly dedicate yourself to roleplaying, then you probably should go find another game. At some point in the future, Planeshift may get a second server for hack \'n\' slashers. Right now, though, Planeshift is dedicated to roleplay, and if you\'re not, Planeshift probably isn\'t right for you.

It\'s not that you have to be part of some elite to play Planeshift. You just have to want to roleplay and be willing to dedicate yourself to trying.
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Post by: Androgos on June 17, 2005, 07:10:59 pm
About /say and /shout..

We can make GMs recieve all those messages like if they were there and thus play more god :)

Of course this would be like level 4 or something
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Post by: Karyuu on June 17, 2005, 09:33:36 pm
That would be an insane amount of text to keep up with :P
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Post by: Seytra on June 17, 2005, 09:58:09 pm
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Originally posted by Leeloo
Forgot to reply to this one... I left out the R, because I was told to find a different game to play, and I was trying to avoid conflict with RPG\'ers. I.e. I didn\'t want to be told one more time that I don\'t belong in a RPG.

Ah, I see. So you are saying that you abuse PS because there is no graphical chatroom to be found?
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Originally posted by Leeloo
So, basically you\'re saying that I don\'t belong here because I was told to find a different game...

This information, which was not available when I posted, may, in retrospect, invalidate this particular statement of mine. However, it does not diminish the validity of my other statements.
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Originally posted by Leeloo
Maybe the golf comparison wasn\'t so bad afterall - \"more about prestige than enjoyment of a game\" is the feeling I get from the replies in this thread. \"Don\'t you dare trying to have fun, this is our game\".

You hit the nail on the head. If your idea of \"having fun\" is not aligned with the intention of the game, then yes, it\'s our game, and you are not supposed to have fun in it.

However, we are not playing it because of prestige or whatever (I doubt playing an MMORPG gives one a prestige boost), but because we enjoy playing it the way it it supposed to be played.

Try showing up with a baseball bat to a tennis match and see how long you are allowed to \"have fun playing the game the way you like it\". :rolleyes:
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Originally posted by Leeloo
Maybe I should have listened to my friends, when they suggested finding a different game. Then I can try to roleplay some other time.

/me is sad.

Yes, you most certainly should have. Play games that are not RP games until you are ready to roleplay. Once you are ready, you are welcome to play PS.

There is no reason to play a game that one doesn\'t feel comfourtable with.
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Originally posted by Karyuu
That would be an insane amount of text to keep up with :P

Indeed. However, one could probably either have the GMs become invisible, or let them set up / attach to players \"spy tags\" which act as \"bugs\". It must be limited to /say and /shout, obviously. And to highest level GMs.
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Post by: Leeloo on June 20, 2005, 08:57:28 am
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Originally posted by Cha0s
At some point in the future, Planeshift may get a second server for hack \'n\' slashers.


You mean spending all the time levelling up and killing stuff? That was one of the things I hated about the game that I left, those things where about the only things to do.

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Originally posted by Seytra
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Originally posted by Leeloo
Maybe the golf comparison wasn\'t so bad afterall - \"more about prestige than enjoyment of a game\" is the feeling I get from the replies in this thread. \"Don\'t you dare trying to have fun, this is our game\".

However, we are not playing it because of prestige or whatever (I doubt playing an MMORPG gives one a prestige boost), but because we enjoy playing it the way it it supposed to be played.


Admitting that one pays to be allowed to pay (golf) doesn\'t give one a prestige boost either. Well, not to the rest of the world.

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Originally posted by Leeloo
Maybe I should have listened to my friends, when they suggested finding a different game. Then I can try to roleplay some other time.

/me is sad.

Yes, you most certainly should have. Play games that are not RP games until you are ready to roleplay. Once you are ready, you are welcome to play PS.


So, I should play Quake (or whatever) until I have learned to role play, and then I will be allowed to try a role playing game?

How many Quake matches does it take to learn to role play?

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There is no reason to play a game that one doesn\'t feel comfourtable with.


From my point of view it\'s not I who doesn\'t feel comfortable with PS. It\'s PS players that don\'t feel comfortable with having me around.
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Post by: Cha0s on June 20, 2005, 05:14:29 pm
If you honestly go into Planeshift with the goal to RP the whole time, you\'ll be fine; no issues at all. Sure you can use OOC chat to advance this RP (for the things I listed above), but otherwise it should all be IC. You\'ll find that you can easily stay IC even when others are OOC; it just takes some creative thinking. Trust me, though, Planeshift is meant for RPers. If you RP, you\'ll fit in just fine.
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Post by: Leeloo on June 21, 2005, 10:07:08 am
Do you even read what I write? No, I don\'t roleplay. I never did, and I never had a chance to learn. And I get told to stay away from RPGs until I have learned, even though role playing is not something one learns by reading a couple of web pages.

But looking at it from another angle, I don\'t think PlaneShift is the perfect role playing game. It has too much focus on levelling in my opinion. Levels are a left-over from table-top RPGs, but haven\'t been succesfully applied to computer-RPGs. When was the last time anyone played a table-top RPG, getting told that to kill the monster that is blocking the entrance to the rest of the maze you need to level up. Go kill 1500 rats to get your levels up, then you can proceed. Unfortunately I am the the person to tell how to fix this - I have ideas, but I\'m sure they have a million faults that I haven\'t thought of - simply because I haven\'t yet learned to roleplay.
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Post by: Cha0s on June 21, 2005, 05:15:04 pm
That\'s my point. You learn to roleplay by roleplaying. A paradox? No. All you have to do is try to act as if you really are your character. It\'s a simple concept. You\'ll refine it over time, of course, but in the beginning that\'s all you need to do. So, if you try to roleplay, you\'ll have no problems. No one teaches you. You just do it.
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Post by: MaidenIndigo on June 21, 2005, 06:36:32 pm
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Originally posted by Cha0s
So, if you try to roleplay, you\'ll have no problems. No one teaches you. You just do it.
Thank you, voice of reason. ~.~

I thought I made it somewhat clear in my earlier post that you learn to roleplay by roleplaying, but I guess not.
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Originally posted by MaidenIndigo, earlier in this thread
Before this game, I never role-played before. At all. But slowly I am now able to stay in-character for a longer period than when I first started playing. I\'m working on my character\'s background and try rather hard to stick with it while I play. If you haven\'t even tried working on your role-playing abilities whilst playing PS, I really must wonder why you are here.

~Indi
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Post by: Kiirani on June 22, 2005, 04:13:54 pm
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Originally posted by Moogie
Well, I just don\'t see the point of an OOC channel if its range is only something like 5 meters, is all. People who want OOC talk want it primarily for reasons which require a more global or area-wide communication, for example in finding people to group with.



Eh.. Not really, in my opinion.. If that sort of people would be on a global ooc channel, I\'m turning it off and putting everything in ooc marks :(

I don\'t spend my entire game time rping, although I do try and stay in character... At some times I find it far easier to just have an ooc conversation instead of rping when I really don\'t want to.

As a person who spends equal time on both types of chat, I think that having an ooc version of /say would be wonderful... There COULD also be an ooc shout (/ooc /shout) :\\ maybe I\'m dreaming, though...
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Post by: Karyuu on June 22, 2005, 10:31:58 pm
I hope you\'ve read the entire thread though ;)

If you don\'t really want to RP sometimes, why stay on the server? It\'s a genuinely honest question, to which I hope the answer is not pure laziness. I think it\'d be a lot easier to quit and fire up an IRC client for all your OOC chatting needs. Planeshift is primarily for roleplay, and as the chat is primarily for roleplay, I don\'t think OOC conversations should be made easier to have. It\'s a similar argument to making gaining skills possible only majorly through roleplay (GM events and the like) and not easy repetitive mob slaughter :>
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Post by: Cha0s on June 22, 2005, 10:51:31 pm
Like I\'ve said before, the only purpose for OOC chat in-game is to enhance RP (i.e. explaining some IC actions that confused someone, teaching a newbie the basics, asking to set up a duel for some IC reason, etc.). Most of the time you can accomplish these OOC functions through tells. When you have more than one person, then you use \"//\" or \"(\" and \")\" but you should try to avoid it.

@ Karyuu: Exactly. IC chat is the only important kind.
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Post by: Verrliit on June 29, 2005, 01:47:18 am
I have spent the past week exploring the structure and society of PS.  I wish to contribute the following observations.

1.  The functionality of promised skills and objects is too limited at present to provide a reasonable backdrop to roleplaying.  There are no real prizes to be fought over, larger monsters do not drop more valuable items, there is no penalty for dying, no economy, no means of rapid transit, no criminals, no assassins, no vampires, no true villians to defeat.

2.  This is an alpha of the game.  There are not sufficient storytellers to create the leadership and context needed to give flavor to the PS world.  Noob players enter disoriented, unfamiliar with the controls, and no one approaches them for instruction.  If you want an immersive RP experience, the proper response to \"hi im new\" should be \"go over there for basic training\".  Which should be handled in part, by the following...

3.  To describe a couple of the many gigantic pieces that I consider to be missing from the current layout:  

First-time players should enter at the petting zoo, where they can learn to move, talk, act and fight, from the NPCs and baby monsters there, without disrupting the rest of the players.  

The promised update includes a description of item on a right-mouse click.  This function could be used to create a sorely needed place of proclamation in the plaza, where dynamically updated gameplay scheduling, Noob help, list of players currently assisting Noobs and storyline/quest/faction/breaking news, etc can be seen from inside the game.  I assume that the archetects of PS intend to put some of this function into the NPCs as well, so that players will continue to speak to NPCs on an ongoing basis, but like so much else, it is not yet implemented.

4.  I too am impatient for PS to become what it promises to be.  But in a game that doesn\'t even have five percent of the combat system completed, and things in backwards, time-reversed or mirror-imaged, it is much too early to worry about OOC conversation.

5.  As I see it, the most helpful thing to do in the meantime, is to speak in character as much as possible, and to lead by example.  If you create your part of the story, other players will come.
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Post by: Karyuu on June 29, 2005, 04:05:02 am
Actually several threads have been started in the Wishlist section about such \"n00b tutorial\" areas, so it\'s not a particularly new idea...