PlaneShift
Gameplay => General Discussion => Topic started by: dragonfire999 on June 22, 2005, 12:24:18 am
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RUN! the carrots are attacking!.
2000 carrots were today layed down next to the Laanx temple.
Come today to see this amazing event!
(http://upl.silentwhisper.net/uplfolders/upload6/shot02.jpg) (http://upl.silentwhisper.net/uplfolders/upload8/shot03.jpg) (http://upl.silentwhisper.net/uplfolders/upload8/shot04.jpg)
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Thats so cool! Must have taken you ages...
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hidden amongst the carrots (and apples) now are various treasures! go search for the many riches!
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maybe you could leave messages and stuff in the ground.
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This is bound to either crash someone\'s client a few times, or seriously slow down the performance of their computer. This is why doing such things in easily accessible public places is a bad idea, and I certainly wouldn\'t recommend it again. There is indeed a \"no dropping items to decorate the map\" rule, but I think it\'s the public place that really drives this home. Try the hills next time, if you must :)
*grumbles that everyone has stolen her Carrot Trademark* ;)
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Good Job! Looks great!
At least one person is actually testing the limits of the machine! If it does crash, then we will know what causes the sever or clients to crash. I hope more players follow your example untill such time as the developers tell you not to.
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\"Meh... what\'s up Doc?\" :D *chews on carrot*
So this must be the First Wave of the so much talked Carrots of Doom!
The end is nigh! ( soon(c)(R)(TM) ) ;)
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Originally posted by derwoodly
If it does crash, then we will know what causes the sever or clients to crash.
That was a giant leap of logic, I know. I\'m very proud of you :P
Is it not obvious that there are many different reasons for crashes? That reads as if you said \"If the server or clients will crash because of carrots, then we know the server or clients crashed because of carrots.\"
I hope more players follow your example untill such time as the developers tell you not to.
Did I not mention a no-decorating-the-map rule? I\'m 100% certain it was in the official documents about the time CB came out, and I\'m trying to find it as I type. And as you can see from the chat window in the screenshots, at least one player was already finding the amount of carrots hard to deal with on his or her machine. Actions such as these make it hard for others to enjoy the game. I could understand it for testing purposes, but I don\'t think any more testing of this is necessary - we pretty much know what happens with such an overabundance of objects in one area.
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if i had been logged on i definitely would not have been able to play. actually, i already have so much lag that i can\'t play, so this wouldn\'t have really mattered...
still, i don\'t think this is very considerate of other players.
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I technically \"decorate the map\" when I drop stuff in the plaza. I drop stuff which new people benifet from though..... mushrooms, tria, and fish, and in rare cases cheeper pieces of equipment.
Carrots, though? And near the temple? You can\'t sell those for anything, and the temple is out of the way should anyone decide to pick them up.
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Dropping items for newbies is one thing; dropping two thousand items in the laggiest place in the entire game is not smart. The rule of \'no dropping items to decorate maps\' was created for a reason, and no, it isn\'t because we don\'t like the decorations. It\'s because this stuff happened in MB, and we already know that it causes lag and client crashes. So, please, don\'t do it again in such a populated area, or to such a large scale.
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But Moogie..I was gonna make the biggest carrot cake PS ever saw! (grin)
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:D :D :D :D :D :D :D Hilarious! Although not entirely justified...
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lol, carrot cake. very tasty! :tongue:
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i remember that ive read something in a text about planeshift that people that trow garbage on the ground get killed or something like that. Cant realy remember, but it was in the same article that had something about what happens to the people that die.
Ah no, i think you will get killed if you trow garbage in the big sea. Or not?
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Make a script that summons 200 rabbits when more than 200 carrots are dropped, and *poof*, no more carrots, then you summon 100 foxes to eat the rabbits, then 50 wolves to eat the foxes, and then a Kwip to eat the wolves... *Tries to find a flaw in the reasonment, scratches head* Hmm that\'s a perfect solution :D
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Originally posted by leji
Make a script that summons 200 rabbits when more than 200 carrots are dropped, and *poof*, no more carrots, then you summon 100 foxes to eat the rabbits, then 50 wolves to eat the foxes, and then a Kwip to eat the wolves... *Tries to find a flaw in the reasonment, scratches head* Hmm that\'s a perfect solution :D
Who eat the Kwip??? ?(
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What the heck is a Kwip ?
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Originally posted by Crathuk
What the heck is a Kwip ?
A Kwip is a magical creature out of legend thats supposed appetite is greater than that of all the even that strange Kwip creature :D
Orifinally posted by ragglare
Who eat the Kwip??? ?(
Well it is a well known fact that if left alone with nothing else a Kwip will eventually eat itself, but be warned there is a legend that if this happens then a new Kwip will be born out of the stomach after the Kwip eats itself.
Oww and leji unfortunately I had some teeth removed yesterday and can only eat at 3/4ths my original eating speed so it will take me longer and I may not eat all the carrots before the rabbits (which I planned to do then to eat the rabbits and wolves (though I like wolves so I might just train them to hunt down newbs and slow people for me to eat) as well :] )
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Did I not mention a no-decorating-the-map rule? I\'m 100% certain it was in the official documents about the time CB came out, and I\'m trying to find it as I type. And as you can see from the chat window in the screenshots, at least one player was already finding the amount of carrots hard to deal with on his or her machine. Actions such as these make it hard for others to enjoy the game. I could understand it for testing purposes, but I don\'t think any more testing of this is necessary - we pretty much know what happens with such an overabundance of objects in one area.
Yea, I got a hefty warning and a mute due to my little prank when I discovered that when dropped on the ground the \"sacks\" you could purchase didn\'t have a 3d mesh yet, so a full sized dwarf was used instead. I decided it would be cool to spawn back to the plaza where I could drop the 200 sacks I had purchased. I ran around the plaza at random dropping them everywhere creating a large intimidating army shouting that I was spawning an army to end all creation. Eventually a mod had to stop my reign of fury and told me to \"clean up the mess\". So, I ran around shouting free dwarfs, help youself, until they had all been gathered up by curious people and or myself. I got a warning about being banned and the like so careful, the plaza was even more laggy then, so they take it seriously.
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Originally posted by Asraniel
i remember that ive read something in a text about planeshift that people that trow garbage on the ground get killed or something like that. Cant realy remember, but it was in the same article that had something about what happens to the people that die.
Ah no, i think you will get killed if you trow garbage in the big sea. Or not?
\"Polluting the lake is one of the few crimes punished with death\"- PlaneShift Manual ? 2004 PlaneShift Team
This excerpt can be found here (http://www.planeshift.it/guide/setting-overview.html).
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Ouch!
I really got the can of whoop-arse opened up on me!
I am sorry, for suporting such actions. In my defense let me say I have read most of the stuff on the PS site and forums, but missed the one about not decorating the map. I am sure it is written plainly and put in plane site, but I know at least one other person missed that rule.