PlaneShift

Gameplay => General Discussion => Topic started by: Einhander on June 29, 2005, 09:51:20 pm

Title: A Thing that kills all Free MMORPGs
Post by: Einhander on June 29, 2005, 09:51:20 pm
When PS becomes complete and popular with everyone theres one issue that kills all Free MMORPGs, server eing overloaded, for some Free (and certainly addictive)
MMORPGS, I stop playing them because their servers are always Full and won\'t allow me to get in.

Even though this isn\'t a critical issue right now, sisnce PS is still an Alpha, I would like to warn all of PS dEvs and players out there, THIS IS VERY LIKELY TO HAPPEN IN THE FUTURE. seriously, it could. Some Free MMORPG have so much complaints about Servers they change their game not to be free, so players must pay-to-play (in other words, PtP). but PS made an oath PS will be forever free, so keep this in mind everyone.    
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Post by: Orthallen on June 29, 2005, 10:33:52 pm
I highly doubt that Planeshift will become like that. I mean. it was the first week of CB. And it probably will, first week of every release. No longer. Because this game does not support all players, only RPers, which cuts the numbers dramatically after all those 1337 guys find out they are not welcome. But hey..maybe J.K. Rowling makes a book on RP and everyone reads it and plays PS..It could happen..your right...(I\'m serious)
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Post by: Moogie on June 29, 2005, 10:46:16 pm
We have plenty of servers lined up ready to be donated for whenever we need them. They\'ll be linked together in such a way that we won\'t have to segregate the community into different worlds for different servers.
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Post by: steuben on June 29, 2005, 11:14:10 pm
and the sun will eventually bloat and the earth will be devoured by the solar atmosphere.

and eventually windows longhorn will be released.

it isn\'t something that i am worried about happening soon.
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Post by: Kiva on June 30, 2005, 12:24:24 am
And now don\'t start asking if you can host a PS server - not here or in Luca\'s mailbox - because you can\'t. The only way to get a request like that remembered, would be if you own an ISP, if you\'re able to get a deal with an ISP that you work in, or if you run a company that provides game/web server hosting solutions (which is what Fragnetics does) - then it might have some value, but the current server lacks neither CPU, RAM or bandwidth, so server overloading is not a problem as of yet. :)
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Post by: Xordan on June 30, 2005, 01:01:05 am
Quote
Originally posted by Kiva
And now don\'t start asking if you can host a PS server - not here or in Luca\'s mailbox - because you can\'t. The only way to get a request like that remembered, would be if you own an ISP, if you\'re able to get a deal with an ISP that you work in, or if you run a company that provides game/web server hosting solutions (which is what Fragnetics does) - then it might have some value, but the current server lacks neither CPU, RAM or bandwidth, so server overloading is not a problem as of yet. :)


Having a private and dedicated quad dual core opteron server with 24Gb of ram, some 20k rpm HDD\'s and a 10Gbps internet connnection would also make you qualify :)
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Post by: Kiva on June 30, 2005, 03:59:45 am
Quote
Originally posted by Xordan
Having a private and dedicated quad dual core opteron server with 24Gb of ram, some 20k rpm HDD\'s and a 10Gbps internet connnection would also make you qualify :)


Yes, perhaps if you\'re willing to dedicate this server to PS and not suddenly decide you\'ve got better things to do with it. So actually no, you probably wouldn\'t. :)
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Post by: ramlambmoo on June 30, 2005, 04:26:44 am
Quote
When PS becomes complete and popular with everyone theres one issue that kills all Free MMORPGs, server eing overloaded, for some Free (and certainly addictive)
MMORPGS, I stop playing them because their servers are always Full and won\'t allow me to get in.

Even though this isn\'t a critical issue right now, sisnce PS is still an Alpha, I would like to warn all of PS dEvs and players out there, THIS IS VERY LIKELY TO HAPPEN IN THE FUTURE. seriously, it could. Some Free MMORPG have so much complaints about Servers they change their game not to be free, so players must pay-to-play (in other words, PtP). but PS made an oath PS will be forever free, so keep this in mind everyone.


Most of the time the companies limit the number of users on the free servers deliberatly, so that people are enticed towards paying for the non-free servers so they dont have to wait.  Its not an issue of there not being enough servers, its an issue of the companies placing arbitrary limits on the number of users.  Of course this isnt the official reason they\'d tell you, but it is the reason none-the-less.  Planeshift is still using the same servers as it has been for quite some time now, and if my memory serves me correctly has others lined up for when it needs to expand.
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Post by: Androgos on June 30, 2005, 08:38:20 am
Quote

Most of the time the companies limit the number of users on the free servers deliberatly, so that people are enticed towards paying for the non-free servers so they dont have to wait.  Its not an issue of there not being enough servers, its an issue of the companies placing arbitrary limits on the number of users.  Of course this isnt the official reason they\'d tell you, but it is the reason none-the-less.  Planeshift is still using the same servers as it has been for quite some time now, and if my memory serves me correctly has others lined up for when it needs to expand.


Actually, we are not using the old server.
MB server was on planeshift.fragnetics.com, new one is at laanx
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Post by: Kiva on June 30, 2005, 09:25:45 pm
Quote
Actually, we are not using the old server.
MB server was on planeshift.fragnetics.com, new one is at laanx


Yep. The MB server was hosted on the fragnetics.com webserver, however with the CB release, it was transferred to it\'s own little boxy thing.
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Post by: Pestilence on July 01, 2005, 02:33:42 am
Quote
Originally posted by Orthallen
I highly doubt that Planeshift will become like that. I mean. it was the first week of CB. And it probably will, first week of every release. No longer. Because this game does not support all players, only RPers, which cuts the numbers dramatically after all those 1337 guys find out they are not welcome. But hey..maybe J.K. Rowling makes a book on RP and everyone reads it and plays PS..It could happen..your right...(I\'m serious)


does not support all players?

I must be mistaking you here but how do you think PS is going to be different from RPGs that are already there that will make it so people wont be able to play it?

I think your forgetting that when it is finished it is supposed to be a game. Not a messageboard or chat with nifty graphics where the only thing you can do is roleplay.

Don\'t get me wrong I have been a member of such messageboards and love them to death, but that is not what PS will be and so I doubt that true roleplayers will be the only ones in this game and am even doubting that most of the members now and specially then (when the game itself will distract people) come for the roleplaying.

Even now a lot of roleplayers from MB have left becuase of the \"newb\" and \"player\" invasions. Think of the increase when the game exually works and doesn\'t have bugs that makes them stop.
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Post by: Karyuu on July 01, 2005, 02:44:45 am
But you\'re forgetting the community, Pestilence ;) Hack\'n\'slash players will be frowned upon, yelled at, and most likely ignored if they attempt OOC conversation with roleplayers. Roleplay is the centerpoint afterall, and when this will be a \"finished game\" (understanding that the phrase is used jokingly) then it will hold a lot more for roleplayers (such as progress mainly through RP events instead of mob slaughter), and those who won\'t partake in roleplay won\'t find much in it.

Look at how many people are already complaining that they don\'t come here for roleplay and are getting bapped for it. Certainly there will be nothing \"pure\" about Planeshift\'s RP, and many different types of players will fill the world. However, as it has been stated before by various sources, Planeshift is not for all types of users.

So in summary, it\'s simple. We\'ll just beat the nonRPers senseless ;D

[ WARNING: The previous statement was made in jest and is not meant to be taken seriously nor word for literal word. It contains an amount of metaphors that is allowable by law. ]
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Post by: ramlambmoo on July 01, 2005, 06:29:55 am
Quote
Actually, we are not using the old server.
MB server was on planeshift.fragnetics.com, new one is at laanx


Lol well obviously my memory didnt serve me correctly...

Quote

Even now a lot of roleplayers from MB have left becuase of the \"newb\" and \"player\" invasions. Think of the increase when the game exually works and doesn\'t have bugs that makes them stop.


I\'d have to agree here, i mean you already have lots of people complaining that there\'s too many people just power-levelling and not roleplaying, and hardly anything has been implemented yet.  Unless they actually take features out from this point onwards, i dont see how the number of people playing the game without roleplaying is going to do anything other than increase.
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Post by: DannMann99 on July 01, 2005, 07:15:23 am
we need to make players and roleplayers work together, because i hate to say it but the game is indeed going to have both. live with it.if you cant may i suggest D&D...

thanks again.
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Post by: Xordan on July 01, 2005, 04:03:05 pm
I can make the game horribly boring for anyone who wishes to hack\'n slash all day :P

/me goes off to raise the amount of pp you need by 100000x

:D
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Post by: Efflixi Aduro on July 01, 2005, 05:14:14 pm
No one likes ps so the community isn\'t gonna grow. :P
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Post by: Platyna on July 01, 2005, 06:38:11 pm
If PS will be a good game (it is currently not, because it is a tech demo) then
surely alot of people would give their resources to Planeshift. It has a great
potential at the moment. Anyway the main problem of Planeshift is alot of
people talking and very little actually doing something while everyone can do
something here, if not for technical maintenance or development then for the
community itself. There is no need for Planeshift to be paid, even if we could
use some more download mirrors or torrent trackers/seeders.


Regards.
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Post by: Seytra on July 01, 2005, 09:41:33 pm
Quote
Originally posted by Karyuu
But you\'re forgetting the community, Pestilence ;) Hack\'n\'slash players will be frowned upon, yelled at, and most likely ignored if they attempt OOC conversation with roleplayers. Roleplay is the centerpoint afterall, and when this will be a \"finished game\" (understanding that the phrase is used jokingly) then it will hold a lot more for roleplayers (such as progress mainly through RP events instead of mob slaughter), and those who won\'t partake in roleplay won\'t find much in it.

I am sorry to say that, but this is not, I repeat, not going to work. Support for decent RP by GMs is dwindling, GM quality is far from pristine, and dropping, and overall the ingame \"community\" consists of ~20% decent RPers, if that many, 30% don\'t care / occasional \"RPers\" and the rest are d00ds and PLs.

The RPer can not be expected to spend their time to chase and explain to the d00ds that they are not liked, simply because that would consume the RPers time to an unreasonable amount, and since the d00ds are so many, they will not need to care that 20% of the \"community\" ignore them. After all, PLs don\'t chat a lot, anyway.

Thus, what\'s happening is that the RP community will become more and more close knit and separate, allowing less and less new players in and at the same time vanishing more and more from general presence. Once again, RPers are retreating in yet another MMO\"RP\"G.
Quote
Originally posted by DannMann99
we need to make players and roleplayers work together, because i hate to say it but the game is indeed going to have both. live with it.if you cant may i suggest D&D...

Rest assured that if that were an option I would gladly take it. D&D, that is.
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Post by: Pestilence on July 02, 2005, 03:15:10 pm
Already playing D&D ;)

but never expected a game to be much about roleplaying anyhow. It was nice to see PS have so many of it and would hate to see it vanish, but don\'t like forcing or being forced to RP either.

If you want people to Rp you have to make RP deliver something. Fun or perhaps some fancy show items like mugs or special weapons before they are released for sale.
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Post by: Zaxim on July 02, 2005, 09:42:15 pm
Quote
Originally posted by Xordan
I can make the game horribly boring for anyone who wishes to hack\'n slash all day :P




This will probably get me in trouble, but.....

TOO LATE!

But in other news I think that it\'s a nice cheery idea for us to think that our RPing powers will drive away the n00bs, but in my opinion, the reverse will happen.  The roleplayers will be forced to flee from the OOC onslaught.
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Post by: Socrates Demise on July 04, 2005, 09:51:36 am
True never underestimate the power of stupid people in large groups.

If the Idea was to make it all RP all the time they would have to create some sort of application you would have to fill out before you could join the game.
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Post by: Pestilence on July 04, 2005, 01:09:27 pm
hmmm if they wanted it to be RP all the time they should make better backgrounds and focus more on rewarding it in the game by making things like fun quests by use of Gms if you have to.

On the other hand the game isn\'t finished and think they are focussing on building the game.

Making Rping mandatory at this time just wouldn\'t work.
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Post by: Xordan on July 04, 2005, 02:40:32 pm
Quote
Originally posted by Xordan
Having a private and dedicated quad dual core opteron server with 24Gb of ram, some 20k rpm HDD\'s and a 10Gbps internet connnection would also make you qualify :)


blueCommands getting something similar soon, so we\'re covered :)
Title: Forcing RP / mandatory RP
Post by: Seytra on July 04, 2005, 10:47:23 pm
Quote
Originally posted by Pestilence
hmmm if they wanted it to be RP all the time (...)
Making Rping mandatory at this time just wouldn\'t work.

Please note that I was solely arguing to make good and roleplay-style names mandatory, without allowing cop-outs. I think that this is a very reasonable thing to do.
1) it will be a one-time \"annoyance\" only, i.e., not forcing / limiting you once you are ingame
2) it will help underline and strengthen the focus on RP

However, I also think that RP should be semi-mandatory in PS. After all, this is not a graphical chatroom. Therefore, OOC-ness would acceptable if, and only if it

1)
- has to do with the RP going on. This may be arranging meetings, clarifying things, seeking out players, etc..
or
- is technical things regarding PS, like bugs or help, etc., even making fun of oddities in or around PS.

2) is either clearly designated as OOC, using prefixes like \"OOC:\" or parenthesis for each OOC message, or unseen by the public, i.e., via /tell, /group or /guild.

I fully acknowledge the need for OOC in the above situations. These are very similar or even idential to the ones that arise in P&P sessions. However, anything that goes further than these is to be taken out of PS.


I am not sure if RP should be rewarded. On one hand, it would maybe make more peopleRP. OTOH, however, the RP these people would deliver wouldn\'t be good. It\'d be a lot like grinding, just using different means.
However, since it might drive off PLs, it probably would be preferrable. Obviously, and I agree with that, this is not an option right now, simply because the quest system, even if it were working, is lacking the features for it. Still, this does not mean that abusive behaviour should be tolerated.
The leftovers from MB, when there was no decent naming rule / enforcement, and the hassle / grief they are causing now is proof that what we ignore now will haunt us in the future.

In light of this, all oldbies who have names that would not / hardly be acceptable under the naming rules, please do /petition for an acceptable name. We must not be hypocrits, and thus we must not show favouritism, but instead treat everyone, oldbie, GM and newbie, alike.
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Post by: [^Uber].JnieX on July 05, 2005, 09:06:07 am
Quote
Originally posted by Einhander
When PS becomes complete and popular with everyone theres one issue that kills all Free MMORPGs, server eing overloaded, for some Free (and certainly addictive)
MMORPGS, I stop playing them because their servers are always Full and won\'t allow me to get in.

Even though this isn\'t a critical issue right now, sisnce PS is still an Alpha, I would like to warn all of PS dEvs and players out there, THIS IS VERY LIKELY TO HAPPEN IN THE FUTURE. seriously, it could. Some Free MMORPG have so much complaints about Servers they change their game not to be free, so players must pay-to-play (in other words, PtP). but PS made an oath PS will be forever free, so keep this in mind everyone.    


Very true.
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Post by: Androgos on July 05, 2005, 09:13:10 am
Quote
Originally posted by Xordan
Quote
Originally posted by Xordan
Having a private and dedicated quad dual core opteron server with 24Gb of ram, some 20k rpm HDD\'s and a 10Gbps internet connnection would also make you qualify :)


blueCommands getting something similar soon, so we\'re covered :)


Actually, it\'s something like that:

Quad Qpteron (2 Dual cores), 16 GB ram at max (won\'t have that in the start though :) And just 1 CPU :P BUt it will groooow!), 3*160 GB HDDs, 3 HyperTransport channels (peak bandwidth of 24GBit/s), 2 PCIe cards, 3 PCI-X card slots (Probbably goign to get a 10Gpbs network iface in a project this autum)

eh, right and I have unlimited access to a 100MBit/s line :)
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Post by: Pestilence on July 07, 2005, 04:49:01 am
*drools*

hmm what? ;)

Anyhow ;) ... As for soleplaying. I think one of the main problems is that there isn\'t a backsotry for PS to roleplay in. Their isn\'t a world. I mean if you have played D&D you know that the first time you play it it\'s hard becuase you simply don\'t know the rules that apply to that world. You are exploring what you can do.

The problem with PS is that you have no way to explore this beside jumping right in and now with fewer roleplayers online and the ones forming tight knit groups doing this is becoming much harder.

As for the naming rule I agree that names like \"goingtohackyou\" should be altered, but the rule also says you need to use things from the PS universe. The problem here is that beside the fact there are two gods there hardly is a PS universe to draw from and looking at guild things like \"Order of Laanx\" and \"Knights of Talad\" there isn\'t much to play with.
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Post by: ramlambmoo on July 07, 2005, 09:12:38 am
Quote
Actually, it\'s something like that:

Quad Qpteron (2 Dual cores), 16 GB ram at max (won\'t have that in the start though And just 1 CPU BUt it will groooow!), 3*160 GB HDDs, 3 HyperTransport channels (peak bandwidth of 24GBit/s), 2 PCIe cards, 3 PCI-X card slots (Probbably goign to get a 10Gpbs network iface in a project this autum)

eh, right and I have unlimited access to a 100MBit/s line  


Still nowhere near enough to run PS without lag.....
Title:
Post by: Androgos on July 07, 2005, 09:20:16 am
Quote
Originally posted by ramlambmoo
Quote
Actually, it\'s something like that:

Quad Qpteron (2 Dual cores), 16 GB ram at max (won\'t have that in the start though And just 1 CPU BUt it will groooow!), 3*160 GB HDDs, 3 HyperTransport channels (peak bandwidth of 24GBit/s), 2 PCIe cards, 3 PCI-X card slots (Probbably goign to get a 10Gpbs network iface in a project this autum)

eh, right and I have unlimited access to a 100MBit/s line  


Still nowhere near enough to run PS without lag.....


Wanna bet? :)
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Post by: ramlambmoo on July 07, 2005, 10:24:30 am
Quote
Wanna bet?


lol uh.... maybe ill... pass.. on that offer. :P
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Post by: Phinehas on July 07, 2005, 02:23:59 pm
*Reads through a few posts...*

I\'m with Seytra. I don\'t care what the argument\'s about. I\'m with Seytra.
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Post by: leji on July 07, 2005, 04:06:17 pm
I cant say better than

Quote

*Reads through a few posts...*

I\'m with Seytra. I don\'t care what the argument\'s about. I\'m with Seytra.
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Post by: Pestilence on July 08, 2005, 11:38:17 am
*pushes Phinhas and leji into the snakepit luahgs then sees the snakes exually like Phinehas* :S

Pointless posts people ;)

Anyhow as much as Seytra is a likable person, it might be better to atleast read what he thinks before agreeing with him. Sure Seytra will like that a whole lot more aswell you agreeing with what he said when you know what he said.
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Post by: Phinehas on July 08, 2005, 04:52:35 pm
Actually, not necessarily. I\'d say it\'d be quite flattering to have someone think so highly of you that they\'re certain you\'re right in an argument without even knowing what it\'s about...

(Besides, I did read his last post, and it made a whole lot of sense. :P)
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Post by: Rumley Benson on July 10, 2005, 01:16:59 am
PlaneShift has bad lag in many parts right now for me.  I also discovered lag while playing another free MMORPG...

Anyways, I\'m not trying to diss PS, just saying it already has terrible lag (sometimes).  I still enjoy playing it, just trying to report the facts.
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Post by: Androgos on July 10, 2005, 10:54:14 pm
Quote
Originally posted by Rumley Benson
PlaneShift has bad lag in many parts right now for me.  I also discovered lag while playing another free MMORPG...

Anyways, I\'m not trying to diss PS, just saying it already has terrible lag (sometimes).  I still enjoy playing it, just trying to report the facts.


Not lag, FPS drop.

Lag = server connection
FPS drop = Your hardware
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Post by: Fredex on July 13, 2005, 11:10:13 am
The thing that kills MMORPG\'s the most is obsessive players that get to the highest levels then just go round scamming people and eating their souls. Maybe this could be stopped by introducing a life for the characters, so after a while they die. Obviously the obsessive players would then die of shock and their fatness but they don\'t contribute anything to society anyway...
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Post by: Arkumin Delvrim on July 13, 2005, 11:21:36 am
WHAT?? There\'s soul-eating?? AH!! MUST get to highest level fast!! WHAT? No levels?? argh!

...I\'m PL\'ing my RP skill as fast as I can but I can\'t find the next trainer!

/me sighs and drinks another beer
Title:
Post by: druke on July 13, 2005, 05:13:40 pm
Quote
Originally posted by Phinehas
Actually, not necessarily. I\'d say it\'d be quite flattering to have someone think so highly of you that they\'re certain you\'re right in an argument without even knowing what it\'s about...

(Besides, I did read his last post, and it made a whole lot of sense. :P)


ya i\'ve been seeing tat alot Seytra\'s posts are usually the best arguments and generally are a complete win...

be funny if seytra deny\'s this..

*imagines the paradox*
Title: Rping
Post by: Serac on July 18, 2005, 12:22:26 am
You all seem to look highly down on Power gaming, However the way I see it pging doesn\'t hurt rping in any form, if anything it improves it.

I get the feeling most of you \"hardcore\" rpers just \"talk the talk\" Well, pging imo is a form of rping. Seeking power is a trait bound to all humans, and a likely characteristic of other races as well. Just because somebody enjoys killing, and training their character doesn\'t mean that its hurting you. The problem is to many 12 year olds that power game and have a lack of respect for people in general tend to give pgers a bad name. If you\'ve played half as many rpgs as I have, you begin to understand. Most mature players rp, we just all do it in different ways.

\"Actions speak louder then words\" <-- Wise saying.

PS: Im a fan of pging, as well as rping.
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Post by: Karyuu on July 18, 2005, 01:05:52 am
I think the main argument against power-levelers is that the majority of them aren\'t interested in roleplaying at all, and thus use OOC talk (with stats, numbers, etc.) continuously in the chat, usually with no desire to use parentheses or brackets of any kind. Playing a character who enjoys killing or hunting does not make the character a power-leveler by itself. It\'s the missing roleplay aspect that does it - who is doing the killing: the earthman, Johny, or his Yliakuun Enkidukai, Anukoruhn (random example)? Characters have histories, reasons for actions, reasons for killing. If he\'s here just to kill pixels on the screen, Johny doesn\'t belong in PlaneShift and will be better accepted by the communities of other, less strict games. If his character however is a bloodthirsty hunter who kills to know that he is alive, Johny and his Enki will be embraced with open arms by the roleplay community. But there is a clear difference.

If you do not roleplay, if your character is not separate from your own persona enough to permit roleplay, something must be done - either finding a game better suited to the power-leveler\'s needs, or trying to build a better character with words instead of stats.
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Post by: Frank on July 18, 2005, 05:47:34 am
for the means of testing right now it isnt bad to have the P.L. in  the beta stage beacuse they can find bugs very fast. I also have to say to RP right now in game with just fighting and mining  is very hard to do. I willing to bet most of the RP  keep comming back to check on how far the game is comming  and are just waiting for other skills to come in and the char. wipe to come too. I know that what im waiting on to play this game.
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Post by: TheEvil_MrFink on July 18, 2005, 06:47:23 am
I think that there are enough PL MMORPG games out there, I think that aiming for a \"pure\" (as pure as it gets) RP MMORPG is a cool idea.

 I think enforcing it would  have to be done the same way pencil and paper RPG\'s solve it, by making fighting difficult. When you are playing unknown armies you don\'t go around fighting every tom dick and harry, because there is a good chance you are going to get you but kicked. In Call of Cthulhu you don\'t stick your nose in every door and attack every ugly, the system of the game is designed for this.

 I think we should avoid doing what white-wolf did, making a game with cool (no debate) backstory and lots of opertunity for roleplaying yet giving the players lots of 1337 powers, how many vampire, werewolf games have degenerated into powermongering or \"Lets kill stuff\" kind of games? Too many.

 If you want to PL go PL in a PL MMORPG, not every computer game has to be designed for everyone. The Sims was not designed for Quake players. Almost all MMORPGs out there are PL friendly, if this one isn\'t why would you care (as a PL)?
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Post by: Karyuu on July 18, 2005, 06:49:08 am
Quote
Originally posted by Frank
I willing to bet most of the RP  keep comming back to check on how far the game is comming  and are just waiting for other skills to come in and the char.


Guess what? You lose ;) Many people don\'t quite seem to understand that roleplay can take place without skills, without training, and without every object model imaginable (though certainly many different options to help the player behind the character sink into the Yliakum world are great). It\'s quite true that testing the boundaries of the system and its code is vital in the development stages of the game, but honestly, by this time do you think that there are players that have not achieved the current max in things, for testing? That no one killed enough Tefusangs to find that you crash after killing your 499th? ;) At this point, powerleveling has absolutely no place in the game. If you keep falling OOC during roleplay sessions because you\'re bored, try to make things interesting - think of scenarios, plan with other players, involve other people.

Roleplay can happen with text alone - the only thing the 3D world does is help the player see a few things through the eyes of his or her character.
Title:
Post by: Rumley Benson on July 18, 2005, 06:59:15 am
For all of this talk of role-play in PS, there\'s very litttle of it :( .  But, nonethless, there are a few (and you\'re on my list ;) ), and I always try take the initiative and role-play no matter who I\'m interacting with.
Title:
Post by: Karyuu on July 18, 2005, 07:20:10 am
Players who stay for more than several weeks generally tend to learn to roleplay. Granted, OOC conversations are still too common, but whenever I\'m on, I\'m In Character without exception. If this is encouraged by other players and spread continuously, I think the situation may improve. Regardless of what the situation is now, however, PlaneShift is meant to be and will always aim to be a RolePlaying game above anything else.