PlaneShift

Gameplay => Wish list => Topic started by: Shadow_BladeZX on July 04, 2005, 03:47:06 am

Title: Single Player
Post by: Shadow_BladeZX on July 04, 2005, 03:47:06 am
No connection or single player would be nice.

\"A virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. A real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected! \"

-Ad that made me download-

http://play-free-online-games.com/games/games_rpg.html
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Post by: dragonfire999 on July 04, 2005, 04:11:52 am
you already said that in the newbie forum. THERE IS NO SINGLE PLAYER.
period. the end.
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Post by: Karyuu on July 04, 2005, 04:26:48 am
The game is not going to completely change its system just to suit your solitary needs.
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Post by: Seytra on July 04, 2005, 04:39:36 am
I wonder how you read a singleplayer mode into that description?
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Post by: Kura on July 04, 2005, 07:18:33 am
Quote
Originally posted by Shadow_BladeZX
No connection or single player would be nice.


...if u want the single player experience close your chat window. this is what is called an-->

MMORPG: massively  --MULTIPLAYER--  online role playing game

-- fightings way easier when your in a group where you can communicate with your fellow players so u dont have to go it alone against a rogue barehanded, for example (which is my idea of tough at my current experience).
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Post by: Ralas on July 04, 2005, 08:35:16 am
you could always run your own psserver . . .
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Post by: SnowWolf on July 11, 2005, 05:21:43 am
I think the idea has potential.

You can roleplay without being in *direct* contact with people.  You could even download little update packets every once in awhile with some little mini quest or the like. (How many quests require more than one person? Oh, and isn\'t it against the rules to hand out spoilers? Seems pretty anti-social to me!)

Or for you conservative rper\'s, you could even set up that newbie school there are threads dedicated to offline - not even let the people onto the server until they\'re trained! :P

*cough* Just kidding people. That was meant for your amusement!

In all seriousness though, this isn\'t such a bad idea and isn\'t that hard to do - it doesn\'t even require any big \'changes\' per se - only additions....
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Post by: Karyuu on July 11, 2005, 05:31:18 am
What would be the point of a single-player version when the key is interaction with others? Sure you can try to do a few quests and battle a few monsters, but who are you going to roleplay with, NPCs? ;)
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Post by: Robinmagus on July 11, 2005, 05:35:47 am
/me stops and thinks why this guy is posting this on two forums or even on one.

Single player...no...not even when we actually finish the MULTIPLAYER (Thats multiplayer, yes folks MULTI player) Now, you might be right. Then again, you might have missed out on Morrowind andf all its little NPC worlds where I lost my mind for over a year....*shudders*
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Post by: Keyaz on July 11, 2005, 05:47:41 am
/me stops and thinks \"why has this thread ben ressurected?\"

stupid Necromatic forum huggers >.<
silence i say!
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Post by: SnowWolf on July 11, 2005, 05:48:40 am
I have to admit that rping with people in real time is the superior mode of entertainment, but \'sometimes\' there aren\'t rpers around - and even when there are people, it\'s difficult to organize an actual scenario.

It\'d be an interesting feature to be able to arrange scenarios ahead of time and post them on the forums for friends to try out at their leisure.


edit: Since I don\'t visit the forums often, this old post was new to me.
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Post by: Kura on July 11, 2005, 06:56:30 am
even if it did take a short amount of time for a \"1- player mode\" , it would still take away time from the devs who could be doing better things like making more dungeons to explore or quest to do...just buy morrowind or something and be an unsocial hermit.
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Post by: rosmerelmer on July 11, 2005, 09:58:07 am
the offline thing is really like guildwars, where you can hire 3 npc\'s to go on adventure if normal players aren\'t availeble.

and since this isn\'t just another game this idea can\'t be executed.
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Post by: Zan on July 11, 2005, 06:38:56 pm
I don\'t see how Guild Wars can be compared to Planeshift ... the first has an explorable world which isn\'t massively multiplayer, instead only you and possible teammembers are there. There is a seperate \'world\' for every (group of) player(s) and only the towns and gathering zones are open for all.

Where Planeshift is completely open to all players in all areas.  Making it into a single player game would make it rather boring if you ask me.
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Post by: DaveG on July 11, 2005, 10:29:30 pm
This is not the most useless thread on the forums... but it\'s getting close...  :rolleyes:

1)  Since this is a massively multiplayer role playing  game, a single player mode would be dumb.  Without interaction between the players, the RP part is killed.
2)  Guild Wars supposedly calls itself a \"massively co-operative\" online RPG.  It\'s an odd idea, and while having separate temporary maps for each party cuts down on server crowding, it destroys the cohesiveness of the world.  It may be a good system, but not for the level of immersion wanted in PS.
3)  Why am I even bothering to post here?...
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Post by: SnowWolf on July 12, 2005, 10:12:38 am
\'More important\' is really a relative way of looking at it.

After the first change to the code, allowing input from a downloadable file in addition to the server, most of the work would come from the settings devs.

Since \'the devs won\'t add content until they fix all the bugs\' this might be a nice outlet for those devs who don\'t get to see the effect of their work on the community as often as the other devs.  (Yes, I know they\'ve been slowy adding content, but not nearly as fast as is possible, which is okay.)

---

As for roleplaying being incompatable with single player, I beg to differ.  This feature could actually become a better mode of imersion than the current game, because any member of the community could design player specifc scenarios.

You know your character best, and after you, your friends and guild buddies are next in line - not the devs (assuming these groups are mutually exclusive). This means the people who know your character best could be designing scenarios specifically made for your character that can be explored at your leisure online, or not, today, tomorrow, or whenever you want.
 
Another big idea here that\'s not to be missed is that users can create and share their own stuff on a timeline revolutionary to PS - now.
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Post by: Karyuu on July 12, 2005, 10:16:54 am
The main point is that the PlaneShift project is meant to be, as stated many times, a Massive Multiplayer Online RolePlaying Game. This is what the devs want to create, that is why they are on the team. Why that goal would change to do something to take away from the immersion people get from playing with other actual players, is beyond me. It\'s not about the adjustments that will have to be made to the code, but the entire project.
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Post by: SnowWolf on July 12, 2005, 10:54:25 am
Of course! I understand this completely and I\'m not suggesting they change their worthy goal, however, why should this goal get in the way of adding other features? Especially since there\'s no buget or timeline to speak of.

In terms of immersion and the suspension of disbelief, I *think* I covered that in my last post (but I\'ll be happy to respond to any other points on the subject via pm).

In terms of playing with other people, I can see how my points may have been lost, so I will attempt to reword them once more if you\'ll read on.

Do we have to be face to face with a person to communicate and play together? Of course not. That\'s what online gaming is all about. Taking that further, do we need to have a real time connection with a person to communicate and play together? I say no.

These forums, for instance, are the life blood of this community and they are not in real time. In fact, their real time equivalent (IRC) is a joke compared to the information kept here. No global community could work over IRC alone - at least not with the efficiency of a forum... Then again, we do have both don\'t we?

Talking in person is better than talking over the phone is better than reading letters, but that doesn\'t mean I\'m going to stop reading books just because it\'s possible for me to listen to a live storyteller.

Sometimes it\'s just easier to sit down by yourself with a good book late at night when no one\'s up to chat with you.

With that said, I\'ll tie up this last attempt to push the idea - if it\'s so hard to sell that I\'m drawing the flames of a respectable member of the community like you, it\'s not worth the effort. I\'ll continue looking into it\'s potential in private.

P.S. Back when I developed games our goal was usually to create something fun, we never seemed to mind changing our concept as long as we could keep to the deadlines.
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Post by: Karyuu on July 12, 2005, 11:10:32 am
..Ack! Flames? I\'m really sorry if this is how it appeared to you, but I was simply trying to add to the discussion. Maybe we all need to loosen up a bit lately :) We\'re all becoming too serious. I understand completely what you\'ve said about wanting a more solitary experience, but I think if this is the desire of a player, he or she can turn to games that are not specifically MMOrpgs for the time. While adding a single-player option may not be the most difficult task for the devs to embark on, I don\'t think it will be consistent with the project, and there are truly way too many things to do beforehand that are.

Just like PlaneShift is not meant for those who seek a hack-n-slash experience, so it is not for those who want to play by themselves :>
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Post by: druke on July 12, 2005, 05:49:31 pm
The only problem i see with singleplayer, is that with all the \"server\" info on your pc, you could \"if you were moderatly smart\" look at all the scripting code, and find out EVERYTHING about the game, from monster HP and such, he culd even hack his character and give himself gold , BFD? yea its a BFD! Knowledge is a powerful tool, even in these games, someone who knows were everything is, even if he\'s not close to powerful enough to do it, the knowledge of all glyph combo\'s. It would generate inbalance online to make an offline.
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Post by: Pestilence on July 12, 2005, 06:52:20 pm
hmm single player? pff scrap that. It\'s an online game so why keep out other players

Newbie island?

 PLEASE PLEASE PLEASE ;)
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Post by: DaveG on July 12, 2005, 10:39:13 pm
One thing I feel I must mention:  Essentially, the quests system is a \"single player\" mode, that just happens to be done in a multiplayer world.  (it\'s done individually, and doesn\'t require interaction with other players)  The problem is... it\'s broke.   :P   I think fixing this would deal with the problems mentioned on this thread.
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Post by: Lordbug on July 12, 2005, 11:49:57 pm
Quote

\"A virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. A real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected! \"


Er... that doesn\'t mean you can be un-connected -_-
What they meant was, the server still runs even when there\'s no one on it. You can chat with NPCs and stuff...

(dunno if anyone said that already)