PlaneShift

Gameplay => Wish list => Topic started by: Flap on July 18, 2005, 11:21:16 am

Title: Can we please get a Mini Map!!!! im lost every 2 mins!!!!!
Post by: Flap on July 18, 2005, 11:21:16 am
We need a mini map im getting lost every 2 mins please please can we get a frickin mini map.
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Post by: Drey on July 18, 2005, 11:45:12 am
flap, flap, flap...

young one you must learn to search.

this topic has been discussed 52bizillion times, you can now expect many people shouting at you.

if you want a map try making your own, learn yourself some landmarks, draw it down on paper and there you go.
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Post by: Lordbug on July 18, 2005, 11:47:27 am
Ah, you got here first Drey! Dang you!
Anyway, as you may have noticed, the 3rd person follow has infinite zooming (great for screenies! :D) When you\'re lost just zoom out and check where you are.
Mini map is totaly out of question because of RP issues... search to find them out :P
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Post by: Flap on July 18, 2005, 11:54:49 am
how do i zoom out???? thx for reply... sry for not searching b4 that.
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Post by: Drey on July 18, 2005, 12:04:08 pm
well switch into third person view using m

then hold shift click the mouse and drag backwards to soom out drag forwards for in.

Editation! er.. zoom.
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Post by: druke on July 18, 2005, 07:02:26 pm
mini map should be a blueway spell, or for one with the cartogrophers skills or someone who has a map items

maps should be expensive
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Post by: Kiva on July 19, 2005, 07:44:13 pm
Quote
Originally posted by druke
mini map should be a blueway spell, or for one with the cartogrophers skills or someone who has a map items


Why?

Quote
Originally posted by druke
maps should be expensive


Why?
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Post by: Jimmeh on July 20, 2005, 08:37:17 am
good question, i thought they were pointless as well.


once you play the game for a little while, you learn where things are anyway, iv played about three times and i am learning already, so get off the forums and learn where things are.
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Post by: dragonfire999 on July 20, 2005, 08:34:50 pm
minimap should be a brown way spell, seeing as brown mages are one with nature =)
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Post by: Thoronador on July 20, 2005, 09:24:56 pm
Quote
Originally posted by druke
mini map should be a blueway spell, or for one with the cartogrophers skills or someone who has a map items


Quote
Originally posted by dragonfire999
minimap should be a brown way spell, seeing as brown mages are one with nature =)


Why shouldn\'t it be a azure way spell? Or a crystal way spell? Or....
I don\'t think that a map should be a spell unless this spell summons a cartographer who makes a map for you.  :P

But seriously: a spell that makes a minimap? Sounds really weird to me. A more appropriate possibility is a skill for map making and then your character can make his/her/its own maps of all the places of Yliakum.
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Post by: fken on July 21, 2005, 12:32:16 am
nice to see nothing change even when im not here with you ;)

Hum hey I just fund something ! why not using pen tablet (like wacom\'s ones) to draw a map ?

Hum... sweet Karyuu ? can you draw one for me ? :D
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Post by: Karyuu on July 21, 2005, 02:06:12 am
Only because you called me sweet ;)

(http://img.photobucket.com/albums/v74/karyuu/map.gif)

[ This is why I\'m not the Explorers Guild Cartographer :P ]
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Post by: dragonfire999 on July 21, 2005, 02:45:11 am
*proceeds to the little Skull & crossbones*
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Post by: fken on July 21, 2005, 03:27:11 am
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Originally posted by Karyuu
Only because you called me sweet ;)

(http://img.photobucket.com/albums/v74/karyuu/map.gif)

[ This is why I\'m not the Explorers Guild Cartographer :P ]


you forgot the \"you are here\" icon !
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Post by: Karyuu on July 21, 2005, 05:08:11 am
What do you think the stick-figure is? Way ahead of you, baby :P
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Post by: fken on July 21, 2005, 10:48:32 am
Oh ok my love !

hum... ?(

Now with your map Im really lost every 2 mins... :rolleyes:
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Post by: hramrach on July 21, 2005, 03:52:02 pm
But it is a very nice map :)
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Post by: Kwip on July 21, 2005, 05:24:04 pm
*Kwip saves the map away like he did to Grono\'s excellently done map*

It is called exploring, within an hour or two you will know your way around the city like it was the back or your hand/paw.  Knowing your way is much better than having to rely upon maps and it is great fun exploring and seeing the wonderfull sites and areas that have been carefully crafted.

Now I know it is hard because just recently I got lost (I had been away from actually playing the game for a few months) in one of the changed areas, but I finally found my way back out and now know that area well.

Good explorin\' :D
Title: Buying maps.
Post by: sharpf on July 21, 2005, 06:59:30 pm
I think \"generating minimap realtime\" would spoil a lot of fun. Sure making the game easier, but it\'s not about the game being easy. In some games a minimap would spoil it completely, in some it would unballance the game...
IMO there should be maps, buyable from cartographers - players. It could be, say, executed as downloading a jpeg which would be placed in some \"maps\" folder and which would be available from inside the game from then on - as an item you can \"read\", which would open a map window (a static one though - NO \"you are here\" pointers, just use landmarks to locate self, and if no landmarks are on the map, hard luck, buy a better one :) ). This way each map would be unique. Some more precise, some more rough, some more expensive, some with mistakes - using the maps would be a challenge by itself, not to mention the high skill of mapmaking :)
(same engine feature could be used to trade artwork, to keep self-made maps etc...)
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Post by: druke on July 22, 2005, 12:17:36 am
this is an \"If implemented basis\"
 and

if they are implemented, they should be moderated, it would kill RP.

Quote
Originally posted by Kiva
Quote
Originally posted by druke
mini map should be a blueway spell, or for one with the cartogrophers skills or someone who has a map items


Why?


because blueway is the divine practice fo art, meaning all the spells that reveal things fall into the catagorey, its simplythe kind thing blue way is used for

Quote

Quote
Originally posted by druke
maps should be expensive


Why?


because mass use of these by everyone will ruin the fun, there should be as much or more value as knowing where you are now\'a days




Quote

Why shouldn\'t it be a azure way spell? Or a crystal way spell? Or....


..your joking right....
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Post by: Darkhack on July 26, 2005, 12:52:27 am
I too am a noob, as you can tell by my post count (although I\'ve watched over the PS project for a couple months now) but I am going to agree with everyone else on exploring vs. using a map.  (also, that using magic to create a map sounds wierd)

*prepares for a flame war*... if I may bring up the MMORPG Runescape for just a breif moment.  At one time I did play this game, even as a member (it 2x or even 3x cheaper than most games) and although Runescape provides a minimap after playing for a little while I was able to learn the entire world and new exactly where everything was.

Exploring also provides a role-playing type expierence.  It allows you to explore and really gets your curiosity going.  It will allow you to learn the world and discover new things rather than them being presented all at once.  Although a map might be nice from time to time when you do get lost, it\'s not like you\'re lost forever and you\'ll eventually find your way and remember how to get around and have fun while doing it.
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Post by: druke on July 26, 2005, 03:46:12 pm
but then you couldn\'t get lost, which totally doesn\'t make since. When i said a spell gives you the minimap, it doesn\'t make a map for you, it just gives you \"insight\" and you know whats around you, why that would sound fair is beyond me.

Blue way(from planeshift.it)
Description

    Many diseases and poisons will be incurable without the help of the spells of this Way. The offensive and defensive potential of this art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it. Equally inestimable are the divination spells that can provide very useful information on the past, present and future.
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Post by: Andrek on July 27, 2005, 03:27:54 am
Mini map implies to me, specific things....

ie sewer, under temple, city, etc...

Now as these things change.  Maps should not.  You will need to get new ones.  And they could not tell you where items are (unless part of a quest).  You may have migratory patterns on monsters on it, but not much more.

Now as far as a spell goes, possibly no more than 100\' (ie shout distance) appears in front of you transparently...

Hope these restrictions help.
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Post by: Hirato on September 26, 2005, 02:48:17 pm
for spells i recon you can just use a spell called levtate if its implemenetfd to see what is around you from above. but if this spell is implemented i believe is will be under azure.

and has anyone here tried to play wizardry 1 -> 5 they all are old and have one thing in common other than they run on apple 2 and are very old 0_o . and also have some of the worst graphics. they did start the RPG genre for PC. well the main thing they had in common was there was NO maps. they on;y way you had a map was to either memorise it or map if out yourself. but as the game was 2 D (only 4 directions) it should be fairly easy.

well just if you did not notice.
there is a tapestry in jayose\'s library that has a map of yliakum. it is hanging against the wall rigth next to the stairs. it is just  basic layout fo what the world will be in ym opinion as many of those areas are not there yet.

oh and if the devs do add minimaps i think this migth keep the fun in exploring.
that when you enter an area it will all eb bacl in the distance (unless you were there.
lets say your char can see a 100M far. but only 10M round him of unexplored terrain. but as we have super computers and satilites. do keep monster locations to only what is withink your POV (the 10M) sicen knowing where people are without them telling you. or monsters withut you seeing them is a bit of  weird atvanatage. and sicen tney do not have access to modern technology i think this is what should happen if minimaps are made. just to keep the fun in exploring.
like here is the char (0) and - is how far he can reveal the dark terrain and _ is how far he can see  once he did explore the terrain. lest say each character (meaning liek 1,2,a,d,s) is worth 10M

0-_________

if anyone played wizardry 8 it mapped 10 M from you. but you could see as fara s the line of sight allows. and the maps also showed whatever monsters was in that LOS on the map along with the friendly NPCs and none hidden items. or if you cast a spll you knew wheere evrythign one was. and there was another oen to make it easier to find items. so eprhaps this can happen
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Post by: Neryam on September 26, 2005, 03:35:35 pm
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oh and if the devs do add minimaps i think this migth keep the fun in exploring.

There is going to be a cartography skill where you do just this and make maps then sell them to other players.
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Post by: Andrek on September 26, 2005, 06:44:14 pm
So why can\'t you use the 3rd person scroll anymore?
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Post by: Andrek on September 26, 2005, 06:44:55 pm
Sorry email notifications...
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Post by: Rage McCloud on September 28, 2005, 03:17:06 am
why should maps be a spell anyways... yeesh cartogrophy should be a skill sure... but there shouldnt be a minimap in the corner with all that real time mumbo jumbo... if someone does a cartography skill then the higher the skill the better a map... all that needs to be done is a screen shot really high up of the different areas... and the worse the skill of the cartographer the blurrier the screenshot on the paper is... thus making it harder to make out... also making it semi not worth the money unless the player with bad skills sold it for a cheap price... therefore people with awsome skills and perffect quality maps could sell it for more... thus giving people a choice of cheap and blury or expensive and perfect... and if you wanted to get really advanced you could also do distortion...
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Post by: Andrek on September 28, 2005, 08:14:20 pm
Yes, but the last time I tried the zoom out feature it did not work.
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Post by: Karyuu on September 28, 2005, 08:21:46 pm
Zoom has either been taken out in this last update, or bugged up. It will probably return, but not with the magnitude that has been present before.
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Post by: stfrn on September 28, 2005, 08:28:10 pm
Mousezoom? Haven\'t heard of it... no wait, I fixed it for the update :P But yes, it\'s now limited to a resonable distance, and the camera code is going to change soon. This means other changes are possible all over, including magic spells to show form a distance, etc. Of course that depends on what people are busy with at the time, etc.

Expect cartography in the future. And PM me with ideas about it >.> Or anything you want fixed/improved/implimented for that matter.
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Post by: Rage McCloud on September 28, 2005, 10:53:04 pm
yes and i feel ignored lol everyone always skips over my post and talks about something elsefore... but i wish i knew about the mouse zoom before it was taken out... i love making screeneis because there are so many different types of ways to do it and make it look good... arg... i dont want to be a photographer in the future of my life!!!
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Post by: Hirato on September 29, 2005, 08:38:52 am
Quote
Originally posted by Rage McCloud
but i wish i knew about the mouse zoom before it was taken out... i love making screeneis because there are so many different types of ways to do it and make it look good


well you can always be a klyros and bug up the flight system. them all you have to do ocne its bugged is go into first person and jump. you will need mouse look to turn around (hold in tab and move the mouse). sicne you are in 1dt person you should get a good shot no probs if you mean from very high. liek taking a picture of the whole hydlaa or a good deal of ojaveda\'s road.
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Post by: Rage McCloud on September 30, 2005, 04:23:45 am
yes i know... i always disable my menus and either jump off or get on a hill... i have made some screenies that are nice... i might post some in a screen shot section of fan art if there is one
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Post by: Omnia Mortis on October 03, 2005, 06:48:38 pm
Quote
Originally posted by Kwip
*Kwip saves the map away like he did to Grono\'s excellently done map*

It is called exploring, (1)---within an hour or two you will know your way around the city like it was the back or your hand/paw.---    (2)---Knowing your way is much better than having to rely upon maps--- and (3)---it is great fun exploring and seeing the wonderfull sites and areas that have been carefully crafted.---

Now I know it is hard because just recently I got lost (I had been away from actually playing the game for a few months) in one of the changed areas, but I finally found my way back out and now know that area well.

Good explorin\' :D

1 - HAHAHAHAAHAHAHA!!!!!!!!!!!!!  Thats either a lie, a mistake, or you\'re giving people (what I feel is) a \"super memory\" ability.  An hour or 2?  I know my way from the 1st town(where you start) to Hydlaar(sp?), and how to get out of Death Realm, but thats about it, and Ive been playing for almost 2 days!  I dont even really know my way around the sewers that well, and I spent about 6 hours there yesterday.

2 - Knowing your way is great, but it takes longer than you think...

3 - Yes it is, but not at the expense of needing/wanting to go domewhere in a certain period of time, and ot being able to, because you\'re lost.  I almost gave up my 1st character when I got lost, but then I found the map border, and followed that.  Otherwise, I\'dve just given up, and made new character.
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Post by: Karyuu on October 03, 2005, 06:52:51 pm
These are things we have to deal with in real life as well, are they not? If you do not have an actual map given to you, or made by you, you generally have no idea where you are and what your surroundings consist of - which is they way it should be in-game as well. You character shouldn\'t have any knowledge that isn\'t gained through something real, for that character. An auto-map is destructive to that. The future Cartography skill will make a ton of people happy, but until then we\'ll just have to explore, and get lost doing so. It can be part of the fun :)

(And don\'t forget that you can always ask for help on your location in the in-game Help channel!)
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Post by: Omnia Mortis on October 03, 2005, 06:59:03 pm
In real life, I know the area I grew up in fairly well, and I feel that characters should know where things are in the place they grew up in(they ARE all adults), to not know where things are in the town you spent(as example) 18 years in, is just silly.
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Post by: Karyuu on October 03, 2005, 07:25:08 pm
Then you\'re going to have to do a little research before really digging into roleplay, eh? ;)

Besides, places have a ton of history that has evolved through serious roleplay in the past, which you won\'t learn from a map anyway. A lot of things are considered new - you\'re not likely to find anyone from MB who roleplays as if Akkaio has always been there, or the sewers were always open to the public. Take things piece by piece.
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Post by: Omnia Mortis on October 03, 2005, 07:29:14 pm
Im sorry, I dont roleplay, nver had any real interest...  LOL! Even though I played D&D for over 20 years, I never really got into the roleplay aspect.
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Post by: Andrek on October 04, 2005, 04:11:09 am
I do appreciate the RP side of things... I only need more time to play.  I have very little as of now, but maybe in a week or two...
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Post by: druke on October 04, 2005, 04:40:44 am
Quote
Originally posted by Omnia Mortis
In real life, I know the area I grew up in fairly well, and I feel that characters should know where things are in the place they grew up in(they ARE all adults), to not know where things are in the town you spent(as example) 18 years in, is just silly.


how about when players start, they start with a map of their home town.

thus

a mini map program would ru off of map files(in a scroll case container) you can aquire new maps, but to keep this form people jsut getting all maps, you can only hold limited maps, maybe 10 or so. Magic would not give you as detailed a map ,nor as wide an area map,(unless your more powerfull) in which case, its not  unblaanced b/c the wizards worked for the glyphs, and abilities. And it\'d be easier to just use the cartography skill to map an area, so you dont have to buy a map, or you could indeed sell the map. Starter maps would have to be no-drop though (since they\'re not really maps, you just know the area).
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Post by: Cha0s on October 04, 2005, 04:48:26 am
First, to read a map, you should need some cartography skill. Perhaps items (like a compass) could make this easier. To make a map, you\'d need even more cartography skill. Just being able to buy and read maps with ease is a bit unrealistic.
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Post by: dragonfire999 on October 06, 2005, 02:54:15 am
Or of course maps would have certain indicating landmarks and contours, showing the topography of a region, like Hyojaroad. This would mean that you would see slopes and hills, and be able to choose the best (and safest) path :)
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Post by: Ecolem on October 06, 2005, 09:58:37 am
Ok to be honest I only read the first few posts but I can already see that this is going no where.

IMHO the best way to find things are to look around for a good amount of time...eventually you\'ll get to know places but icons. Joining a guild helps as well cause most would be willing to help out there guild mate.

Even a map can sometimes not lead you to your destination. So In Character interaction for directions is much more interesting, you could even make friends along the way.    

~Ecolem
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Post by: druke on October 06, 2005, 06:41:19 pm
lol read the last parts of the thread.
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Post by: odd2k on October 06, 2005, 07:11:59 pm
I imagine maps should be something like this one (http://www.bjornetjenesten.dk/teksterdk/Tolkien/middle-earth-film.jpg). You have some general geography, mountains, roads, etc. But it does not say where you find gollum, where the orcs are positioned or where the fellowship will be attacked by orcs etc. It\'s a plain map, like it should be.
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Post by: Rage McCloud on October 10, 2005, 11:36:40 pm
wait wait wait... you got lost and nearly gave up on that character... what about the /unstick /unstick...

i knew my way around the sewers in like 30 minutes... i can go from near Harnquist all the way to behind Kada-E;s\' without getting lost... the thing is not to remember the whole land but to remember land marks... less things and its easier to rememebr...
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Post by: Omnia Mortis on October 16, 2005, 06:10:21 pm
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Originally posted by Rage McCloud
wait wait wait... you got lost and nearly gave up on that character... what about the /unstick /unstick...

i knew my way around the sewers in like 30 minutes... i can go from near Harnquist all the way to behind Kada-E;s\' without getting lost... the thing is not to remember the whole land but to remember land marks... less things and its easier to rememebr...

The only real landmarks are those stone spires, ad since they all look the same, its not much help.  30 minutes? I. frankly, am amazed by that!  Ive gotten \"turned around\" quite a few times(going left when where I wanted to go was right turn...).   No idea how you manage, but Ill be able to too, if Im down there more often.