PlaneShift
Gameplay => Wish list => Topic started by: wolfrunner on July 28, 2005, 09:09:23 pm
-
This subject is a little drained but the posts ive read about them seem well thought out. I.e. total fans of these \"mutations\". But i feel that the incorperateion of these ideas could seperate planeshift from other games that use the idea. (If made properly) here are the things ive heard.
1. Lvls of vampires could add new skills.
2. There could be a new skill idea for slayers.
3. Nothing about Werewolfs yet.
Now what i think.
The Vampire idea seems like it would be possible, and would add new skins to the already made modles of the races. Lets take the Ynnan (Pirtty shure thats how its spelled) The skin should be more pale, gray to white. Dark rings around the eyes, possible fangs, and eyes in question should be all white and/or bloodshot. The sun should inflict damage over time but not the usual instant death like the classic vamps. Also there could be a potion idea or amulet that protects angenst the sun. (redused or eleminated damage effect.) The entire Death By Garlic thing is too stupid. I realy think that it is too cartoonish or childish.
Next is the werewolfs. This feat seems too extencive when it comes to the game and may be too much for the server to take. I.e. the transform every night and the complecated mods that would have to be constucted. Unlike the vamp mods Which only include the changes of colors between the normal and new mods. The werewolves should not look any thing like the original mods. I have nothing elce to say with this.
Now are the slayers. New guilds, wepons, spells, and magic items would make this the best implecation. Items that prevent the infection of werewolf mutateion and vampirism. Blessed and silver implecateions. binding spells reversal spells. All these could cause the slayer profesion to be very popular.
This has been wolfrunner with Summery and More.
Feed back is useful. Flame or complement.
-
I don\'t mean this to be a flame... just to point out that you will be flamed at some point... Karyuu isn\'t on yet... :P
Most standard mythologies are banned from PlaneShift in order to make it unique. (with the exception of elves, dwarves, magic, etc.......) Vampires and werewolves will not be in the game.
-
Thanks, DaveG. Allow me ;)
(http://img.photobucket.com/albums/v74/karyuu/kaoani/The_Villagers_Are_Restless_by_Zikes.gif)
What exactly are \"lvls of vampires\"? I hope you didn\'t mean these to be new races, because it has already been decided that the only playable races will be the 12. As for mutations, how exactly will werewolves morph when there is no moon? How will players go around biting each other? That\'s almost like open PK, what that implies. Or will we get a notice window for vampires, too? \"VampyreD00d has bitten your neck. Do you accept?\" Ignoring the technical details of all this, it still doesn\'t belong in PlaneShift\'s setting. It\'s a medieval fantasy, as unique as possible. Tha is why there will be no dragons, no horses, no faeries, etc. These, in addition to vampires, are the most overdone subjects in the history of fantasy games.
It\'s just not going to happen. So many discussions have taken place, so many threads, that I\'m amazed there is still an argument to make. Except there isn\'t, really. Unfortunately your thread isn\'t a summary at all :|
-
My powers of clairvoyance are amazing, aren\'t they?... :P
-
Vampires and Werewolves oohhh please
I mean I am not against dragons obviously but werewolves and vampires that you become yourself? Don\'t see it happening although some kind of nercromancy would give PS a dark twist I think it needs for more realism.
-
*bites the Wolfrunner with her fenki teeth and sticks her tounge out at him*\'
No, really. If you want to roleplay it, go ahead. Doesnt belong in the official game though.
Also, there is no sun. Its a crystal
-
I hope you didn\'t mean these to be new races, because it has already been decided that the only playable races will be the 12.
Lets not forget this game is in its \"Tech Demo\" stages. Maybe it is set in stone... but I would sure hope not. Not saying that we should have Vampires, Werewolves, etc. Though, personaly see nothing wrong with it.
-
Valbrandr: This has been posted several times by various members of the dev team, Acraig included. The number of playable races will change if and only if Talad decides to make that change, and players have absolutely no influence on his decision when it comes to this. You can hope; but as for trying to suggest more playable races, it\'s a task of futility.
-
Way to negative Karyuu ;)
-
Nonsense ;) I said what needed to be said. Besides, there is a time for patient explanations, and there is a time to stop beating a dead horse, briskly and with finality.
-
If you ever need hope, inspiration or motivation for anything at all, if you ever need to uplift your spirit, just turn to Karyuu - she will set you straight, b-slap you and tell you to stop whining. :D
-
Originally posted by Karyuu
Valbrandr: This has been posted several times by various members of the dev team, Acraig included. The number of playable races will change if and only if Talad decides to make that change, and players have absolutely no influence on his decision when it comes to this. You can hope; but as for trying to suggest more playable races, it\'s a task of futility.
Karyuu: I am merely saying that in the future, either when the game is \"Finished\"/ nearly finished that there will be possibilities for new races that could be worked into PS. Yes, that is a long ways off... but let these people hope for what they want. Nothing wrong with that. And about adding new characters... I am sure that the community would have some say... if nothing else possibly being presented choices of new playable races that we could vote on with the final decision coming from the devs. I understand that this will not happen anytime in the near future because they have other things to worry about...
-
No vamps, no werestuffs, no dragons. Not even in RP. They don\'t belong in PS. Just as computers don\'t, RP\'d or not. \"RP\"ing something that the setting doesn\'t include is not RP. And the PS setting clearly doesn\'t include this sort of stuff.
I don\'t like vamps, I sort of like werestuffs and I love dragons, but none of these have any place in PS. Also, your obvious laziness shown by not searching alone is reason enough not to accept your \"ideas\". :tdown:
-
But I don\'t want to have to wear a cross made out of silver that\'s covered in garlic juice.
-
A prediction from the Oracle:
There shall be Leech Spells. And only those who follow a Dark Path will be able to use them.
Do not be so small-minded as to limit your concept of Vampire to that amateur Bram Stoker, or the Hollywood spinoffs.
Imagine instead, the sheer joy that will leap within the hordes of would-be heroes, when they are given their deepest heart\'s desire at last:
A great and powerful Evil to oppose.
The Dark Lady
Verrliit
Bringer of Joy.
-
Leech spells are one thing, one thing I certainly like, but vampires are another. I\'m also quite familiar with the origins of vampiric beings throughout various cultures, so Hollywood has very little influence ;) Spells are spells, while an individual that survives on blood or flesh of others is another.
-
Sigh. You miss the point, Karyuu.
I will spell it out for you.
Leech spells are inevitable. They are too basic a concept.
The moment that Leech spells are enabled, Vampires will exist in PS.
The Devs labor to provide a framework and props. The canned quests recorded in the NPCs will set a tone. But it is the players who create most of what is in PS.
Those who wish to play as Vampires will fill in what is missing, just as they do with everything else. Players could use Duel Points as a symbol of the transfer of life, and RP it now, if they wanted to.
In the end, this is the reason we keep coming back to PS: to find our own stories, and then tell them to each other.
A spell is not just a spell.
PS is not just a chat room with graphics.
Not if you have an imagination.
There will be Vampires. Get used to it.
The Dark Lady
Verrliit
-
There will be Vampires. Get used to it.
I don\'t see why I have to get used to something that doesn\'t exist and has little chance of existing :) You seem to miss a lot of logistics. Spells will never be cast on other players unless both parties agree. Your \"vampires\" will never go around feeding off of unwilling victims, thus never making them real vampires. How many \"vampiric\" spells do you think will be available? A player will have to specialize in a tiny amount to show \"vampiric\" skill in the game. And I was not talking about roleplay.
A player can create a lot in Yliakum, but not everything. A player will never be allowed to recreate the Greek pantheon, or bring in Norse mythology, or get away with Vodou. There are limits as to how much of the outside can be brought in, and vampires/werewolves are outsideof this limit.
-
Did you say Norse Mythology?
*Valbrandr quickly erases his guilds name.
And sorry Verrliit, there will atleast never be a Vampire guild that posts here and most likely their name would get changed in game. If I am not mistaken, Moogie and .. hmm.. someone tried to make one not too long ago and there thread was flamed by everyone. Not a pretty sight... Good luck though with an underground Vampire guild though :).
-
OT: I am such a fan of Norse mythology though ^^ I set about memorizing as many of the translated eddas as possible - so far I\'ve just the creation story down - but man is it a beautiful and cold world :) Scandinavia will always be my dream home.
Back on topic: I don\'t think there is anything preventing players for roleplaying by themselves, in whatever groups they find, of things that will never be officially recognized. For example I have my own desert world, with its own creatures, traditions, and culture. And there are players whose characters speak of \"dragons\" or draconic beasts, winged humans, and all sorts of unofficial baggage. The point is that such things should not be pushed to official recognition, because they don\'t work with the seeettiiiiing :P
-
OT: I am such a fan of Norse mythology though ^^ I set about memorizing as many of the translated eddas as possible - so far I\'ve just the creation story down - but man is it a beautiful and cold world :) Scandinavia will always be my dream home.
I love Norse Myth as well. It is my favorite but few people really study it because of Greek Myth and whatnot.
You are correct that they do not belong here. Originality counts for so much. Thats why we are redoing SoR (Sentinels of Ragnarok) as well. It makes RP awkward and no one really takes you seriously... not that they do anyway :) .
-
vampires suck >:| pun very much so intended
-
You mistake me, Valbrandr. Although I dearly love the novels of Chelsea Quinn Yarbro and enjoy the work of Anne Rice, I have no plans to bring Vampires to PS myself.
I simply point out that it will eventually happen.
The fact that this particular idea seems to be hated by many, is actually a bonus, for passion is what gives life to the game.
It seems that it would serve quite well, as the heart\'s desire of heroes.
A great and powerful Evil must exist, or there can be nothing heroic to do.
If the Devs want to steer the story, they will have to write something to limit the infection, call them lifestealers and they do no bloodsucking, create a rule or two, etc.
If the Devs already have a Vampire project on the way, they should say so, to reserve the conceptual space, and ask for patience. Otherwise, Vampire RP will probably go forward in spite of them, and could easily have done so already.
The concept of Vampirism is powerful. Too many love the basic idea for it to stay dead.
There is a way to make it work. All it takes is enough imagination.
The Dark Lady
Verrliit
-
Very poetic, Verrliit, but dark and powerful evils exist without the aid of \"vampires.\" RP will happen, but it will never be sanctioned, and many will frown upon it and refuse to participate.
Too many love the idea of dragons. However that won\'t happen as well.
-
nooooo >.< you said teh eeevil! quick throw holy water in my eyes it burns!!!! you make me read blasphemy! AAIIEEE!!
:| not gonna happen
-
I guess anything is possible. I worry about too many of the oldbies leaving and the game fundamentaly changing from RP to PVP and the basic \"I want Vampires, Werewolves, Dragons, Ewoks, and a few other things.\" But if many of the oldbies who have influence stay.. then actual Vampires.. no. But very possible leech spells and the occasional person rping a Vampire or whatever.
-
some people come in here with the most crazy ideas...
where really is the need for vampires and werewolfs..?
also i don get the thing people have with dragons, whats really cool is dinosaurs. i remember when i was little i had this really big dinosaur toy and it was cool and then there is a certain little song, Dinosaurs will die by NoFX thats cool too.
what im trying to say to people with these crazy ideas(like the devil wings guy and whatever) is, there are certain things that dont need to be changed just because a person decides it will be \'cool\'.
now i did some thinking someone asked me about vampires in the plaza the other day.. and i was all \"heh? vampiers? never heard anything of \'em\"
-
whats a vanned pie-er? o.O
do you sell pastries on a wagon? how much? okay i\'ll take a finkleberry cream!
-
Verrliit bows to Valbrandr.
Thank you for controlling your flame-bait reflexes and taking the time to actually read my posts carefully; for realizing that I spoke of Role-Play alone; and for understanding that this is something I see, not one of my goals.
Perhaps it is my own fault and ineptitude, but I find the organization of the Forums is nearly impenetrable, and the search engine nearly useless.
With this as excuse, please pardon my ignorance of history, and answer what doubtlessly are stupid questions:
What is the source of the phobia against dragons? I have no desire to introduce them into the ecosystem of PS either, but surely they can be mythical and mere decoration, without causing harm?
And for the last time I will mention it:
I have no desire to bring Vampires into PS either, but if you call them Lifestealers or some such, they just use Leech spells, there is no bloodsucking, and no crosses, holy water etc, how is that a problem?
Surely if it is done this way, those who love such things are then allowed to play with them. The setting and flavor of PS is preserved, and...
Everybody wins.
The Dark Lady
Verrliit
-
vanned pie-ers are mobile pastry wagons! i know now! :D
so ... wahts a Drag hun? o.O
*shudder* lets just leave that one alone >.>
-
Spurs jingle, as Verrliit steps up to the fence, and puts one boot on the lower rail. She chews thoughtfully on the straw in her mouth, pushes her hat up a trifle with one finger, and drawls:
\"Actually Demarthl, you gets draggin\' milk from a cow with short legs.\"
\"But I ain\'t seen a one of them critters around here, for quite a stretch.\"
The Dark Lady
Verrliit
-
Originally posted by Verrliit
Verrliit bows to Valbrandr.
Thank you for controlling your flame-bait reflexes and taking the time to actually read my posts carefully; for realizing that I spoke of Role-Play alone; and for understanding that this is something I see, not one of my goals.
Perhaps it is my own fault and ineptitude, but I find the organization of the Forums is nearly impenetrable, and the search engine nearly useless.
With this as excuse, please pardon my ignorance of history, and answer what doubtlessly are stupid questions:
What is the source of the phobia against dragons? I have no desire to introduce them into the ecosystem of PS either, but surely they can be mythical and mere decoration, without causing harm?
And for the last time I will mention it:
I have no desire to bring Vampires into PS either, but if you call them Lifestealers or some such, they just use Leech spells, there is no bloodsucking, and no crosses, holy water etc, how is that a problem?
Surely if it is done this way, those who love such things are then allowed to play with them. The setting and flavor of PS is preserved, and...
Everybody wins.
The Dark Lady
Verrliit
In total agreement with you here. We already let people use the word \'dragon\' ingame, assuming it does not mean the traditional reptilian fire-breathing legend from Earth mythology. And there\'s absolutely nothing wrong with people using leech spells and the like as long as they\'re not traditional vampires. The real issue here are Earth-world references. Anything is fine to RP in PlaneShift, as long as it fits with the setting (fantasy-medieval) and pre-determined acceptances within the community and Dev team.
-
Thank you Moogie.
To generalize from this example, I see the purpose of this prohibition is to prevent deeply ingrained reflexive thoughts, like religious dogma and political positions from distorting the world picture.
Verrliit bows deeply to the wise and learned sage, Moogie, and wistfully bids goodbye to the notion of a dangerous and Evil terrorist guild, bent on world domination, named for a political party, and other such high-profile lampooning.
In the hope that more obscure references will be permitted, She contemplates instead the opening of a Dojo, to instruct in the ancient art of Tai Kwan Leap, so that she might bring wisdom to those who cannot approach it any other way.
That is, as soon as the Devs enable a \"Boot to the Head\" attack.
The Dark Lady
Verrliit
-
Let vampires in the game, then we\'ll all hunt down count dracula and they\'ll all be gone... simple, sorted, bich, bash... no need to add them into the game. Just remeber the film \"Underworld\", looked cool but it actually sucked... and it was all about vampires and lycans (warewolfs)
As to the biting to become a vampire, how did the first vampire become a vampire, if there were no vampires to bite him? This is simply movie material, i.e. fictional. I\'m for undead creatures, but not vampires, they have many contradicting values even against the *true* myths, not just the movie material.
As per warewolf, the same thing goes really. Have a beast like race (which i believe we already do, however thier more feline-like (Enkidukai) while there could be a more *beast*-like race for ye\' warewolf loverz)
There was a game i onced played on the saga saturn, i think it was called \"Dragon Force\"? While the game wasn\'t capable of adding realism in the effect that, sunlight would kill a vampire, they had a vampire character you could get, and a couple of dragon-like characters. And i must say that was an awsome game and awsome chracters. You could call them what you like in all honesty, it was the fact that the characters looked great, not because he was a blood sucking vampire.
So what is my point? possible add \"characters\" that would fill the catergory of being a vampire, dragon, etcc. in apearance, just dont call them a vampire or a dragon... I don\'t think many people actually care if it\'s a fire-breathing dragon that can fly aslong as there is something that looks like a dragon.
You could quite possibly introduce a moral system. similar to the \"paths\" you can pick for magic or similar (havn\'t read much of the manual sorry) so you can take an evil path, netural path or a good path... etc.. if you take the evil path of undead-ness :s maybe a couple of skins should become avliable that makes the character look more sinister, or for the purposes of this thread, more vampire like?
-
Sigh.
*Boot to the head.*
The Dark Lady
Verrliit
-
Well I got what i wanted from this thread. Every ones opinions. Flame or not.
The paths idea is something that would be better to effect the world and learn whos on your side and whos not. Skins like i talked about where like that, But a good skin thats new. Also a necromancy with zombies for the dark path. Rase the dead. I will post a new tread types. As for summery and more i think thats dead for now. Untill i do more serches on cooking farming and alchamey (herbs not medals) and mabey a few magic threads. Im just here to ressurect dead threads and stuff. And hopefully add a more personal feel.
I dident know this would be this big of a topic.
-
I think it\'s a bad idea, however I will say this:
It would be interesting to have some players as \"Evil\" in the sense that they can attack players without asking. At the same time, \"not evil\" players can attack them without asking as well.
To explain what I\'m thinking further.... we can\'t have vampires, but lets say we have something else.... we\'ll call them vamps. If you\'re a vamp, things are normal, except you make your living ripping the hearts out of normal players. You just go around killing people. You would have to talk to them first, because you would want to get them isolated from the group, or maybe draw them to the rest of your pack. This part is important because as soon as you kill them, everyone nearby will see the message \"XXXXX has killed YYYYY! XXXXX is a vamp!\" and they will all come rushing in to kill you.
Something like this could add some more colour to the game. There would have to be safe guards against negging etc, but at the same time maybe the possiblity for negging is good because it would give the Defenders, the Protectors, and the Dragon Council a real reason to exist.
-
Thats the same thing as PvP Teams..
*thinks of WoW*
*barfs*
Seriously though cant you be a little more creative?
vampires are for those 15 your old poser-gothic kids who wish they had family problems, and even though they dont still flap out lines like \"you don\'t know what i\'ve been through\"...
oh.. my bad *gets off the soap box*
anyways, cant you make something original up??
-
Well i think i have to right a story. this team pvp. Vamp-style intrests me.
-
I\'ve never in my life played world of warcraft, so don\'t rag on me for not being creative. Besides, the goal here is to improve planeshift, not to play one-upmanship games.
-
Originally posted by druke
vampires are for those 15 your old poser-gothic kids who wish they had family problems, and even though they dont still flap out lines like \"you don\'t know what i\'ve been through\"..
The only thing I have to say bout this: Be A Nonconformist in 5 Simple Steps (http://www.metalstorm.ee/comics/view.php?id=16)
-
Any sort, and I mean any sort, of open PvP is bound to be abused. There must be no way to attack someone without their consent.
@ Cyl: I love that comic. It\'s so true.
-
you know seytra, you don\'t have very much faith in anyone do you? ..you sound like my step mother....
-
Originally posted by druke
you know seytra, you don\'t have very much faith in anyone do you? ..you sound like my step mother....
He\'s right though.
-
Talking about PVP...
Asking for someones consent in real life to attack someone is non-existent. In any reality.. fictional, real, modern/olden times... I mean seriously, how messed up would it be, to be mad at some1 for something and ask.. hey can i attack you?.. Accept: YES/NO..
Come on.. seriously thats obserd.. no offense to anyone but thats my opinion. As for the abuse part, there will always be abusers.. who abuse rules.. Its called a ban guys.. lol
-
Originally posted by Externals
Talking about PVP...
Asking for someones consent in real life to attack someone is non-existent. In any reality.. fictional, real, modern/olden times... I mean seriously, how messed up would it be, to be mad at some1 for something and ask.. hey can i attack you?.. Accept: YES/NO..
Come on.. seriously thats obserd.. no offense to anyone but thats my opinion. As for the abuse part, there will always be abusers.. who abuse rules.. Its called a ban guys.. lol
You can\'t ban people if they\'re acting within the rules.
It\'s a tough situation. Open PVP is difficult because of negging. The only way to have PVP is if the deffenders, protectors, and dragon council escorted all the younger members everywhere. It would add an interesting element to the game... you know, having to have someone for protection. It would also encourage people to travel together more often, bonds of trust, and people would seek out the stronger guilds instead of the newer ones. It would also make people more reluctant to have PVP in public places, because everyone would rush in to help.
-
@ Externals - If you want to play a realistic thing where you can attack anyone, grief ppl and get arrested for it, it\'s called \"Life\"tm.
Last I checked, the point of fantasy games like PlaneShift, Everquest, WoW and all the other MMORPG\'s is that they are different from \"Life\"tm. Whats the point of banning people for griefing others when you can just make it consensual PvP in all areas, and free PvP in places like the Arena.
-
PS made the deicision to not have open pvp a long ime ago, you should read teh sub forum
-
Lol im well aware of this considering iv been behind this game for over 3 years already. It was just a thought on how the pvp system could influence the game in a negative manner.
Second, I could care less about it.. if i wanted to play something like that I could have easily stopped playing or supporting PS a while ago too. lol.
But on the third note, like i said as a suggestion.. having open PVP in maybe \"SOME\" areas not everywhere would make people more aware and have to have the partnership or some others to cross that area.. how exciting would it be to have consentual pvp in most areas but for a quest, you must cross some area where its all free for all and anything could happen? Just saying that it would be a nice aspect.
-
Originally posted by Externals
how exciting would it be to have consentual pvp in most areas but for a quest, you must cross some area where its all free for all and anything could happen? Just saying that it would be a nice aspect.
Yeah, it would utterly rock, because this area will of course be inhabited by all the PLs who enjoy griefing and the morons who think duelling points are part of the game. What a nice RP experience that would be!
If you want this sort of \"fun\", why don\'t you simply turn on \"auto accept\"?
-
Well for all those who call for \"realism\", ...
No game EVER will be \"real\" some might be closer to \"reality\" others farer away, but fact is that if you wanted reality, the only possibility would be the real world.
There is NO point behind trying to make a game \"more real\" because how far you might go you will never reach reality.
-
Well in that case, if you dont care so much about realism, then why both making other things more realistic? That makes no sense what so ever. All im saying is, if you cant handle a pvp area, then just pay some defenders to help you cross or something.
-
Realism is an important part in a virtual game world like a MMORPG, but it has to stop where it starts to detract from the enjoyment of the game.
-
Yes but PVP is realistic and could be fun if you know what your doing. All im saying is, in real life..there are murders that people cant explain? Do people like killing, death, etc.. thats what the police are here for.. I mean, seriously you dont expect PS to be a perfect world where all you do is RP, kill monsters, do magic, talk, do some skills. You gotta add the extra element where anything could happen. Sorry if this is against what you think but its true.
-
You were right, nothing new to say except to say I agree, vampirism does not belong here for the reasons stated. The horse is dead, rotted, and fertilized the ground. Daisies are growing where the dead horse lay, and the remnants left of the dead horse are the sweet smell of flowers that don\'t seem to remember a dead horse.
-
PvP and vamps brings in a lot of players ;)and that is good for the game. and whats good for the game is good for all
I see no reason why you cant have regions within the game where you can pvp and others where you can\'t? a lawless zone with no quests or anything of importance just pvp. you do not need to enter the zone if you don?t want to
eeer i hate to say this but like in runescape
-
Because PlaneShift is a real RPG above anything else, where everything must have a reason and a story behind it - character and player actions especially.
*edited to add* PlaneShift is also not looking for every kind of player out there - pure hack\'n\'slashers aren\'t welcome unless they are willing to roleplay, so offering free PvP zones isn\'t likely to draw in anyone the community will truly want.
-
This game is not about PvP. It never was, it never will, and it never is going to be about PvP. I got excited about the vampire thing because I am an avid World of Darkness fan, but I have to agree with the arguments presented in these forums; it does not belong here.
Furthermore, increasing game population at the expense of the game designer\'s ideas about the game does not help the game, it hurts it. Allowing certain things is unavoidable, \"griefers\" will always find a way to \"grief\" in some way. The point is to limit the things that can be done in these ways so that the RP goal of this game can go forward.
-
Ok. I haven\'t read all of the post on here but I\'m pretty sure nobody has brought up my ideas yet... Ok I think the whole vampire thing could add a nice element... But it should be put into a Clan (guild w/e you wanna call it). Here are some of the major points I\'m thinking of:
1)Vampires are not Immortal.
2)A stake through the heart will kill them, but so will a well placed bullet or a far drop. (they aren\'t invincable.. just harder to kill)
3)Holy Water, Garlic, and the whole \"can\'t enter without being invited\" is bull.
4)Vampires can be killed from sunlight, but it would take a few hours to really do damage.
5)There should be \"half-vampires\" they don\'t need as much blood, can walk around in the day and age a just a little slower than regular people.
6)Vampires are Faster, Stronger, have better sigth, can hold their breath longer, and have a very good hearing.
7)No fangs, only really strong teeth and tough nails.
8)they can\'t transform into bats. I mean Cmon... that would be like a Kran becoming a Pixie...
9)Vampires have a shadow, and can be seen in a mirror.
10)They can heal themselves faster than regular people.
11)They do not transform people by biting them... They cut the tips of their fingers with their nails and transfer their blood into someone elses vains, then back into their own.
12)they feed using the same method only not cutting themselves.
These ideas are from the books of the Cirque Du Freak series. They are just a few... I might post the rest later... send me a PM if you want the rest of the facts and \"vampire code\" from the book.
*edit*Atleast I put a somewhat original spin on the always unoriginal topic of Vampires... I could see this working a lot better in PS other than what other people are saying... Oh yea and forgot to mention that There is a place where vampires go ever so many years called \"Council\" it is like a holiday for them where they talk about the matters at hand, then Prove themselves to eachother through battle and other things like that. Then after about a week they go back to their normal lives. And if you went around just turning people into vampires then you would be sent to the hall of death and dropped on the spikes over and over... Not to mention that the person has to know EVERYTHING there is about vampirism before they become one and must inform one of the higher powers that they have turned somebody else and they must pass a \"judgement\" to see if they are worthy.
-
Actually Leo, this game is an RPG above anything else. Secondly, there is no need to talk to people like that. It is rude and has no purpose other than to try to degrade people for whatever purpose you think it serves.
-
Originally posted by LeonardPabin
Originally posted by Karyuu
Because PlaneShift is a real RPG above anything else, where everything must have a reason and a story behind it
Lol, you dont get out much do you? sorry, \" above anything else\" that Statement is a little scary to me.
I\'ve no idea what gave you that impression :) PlaneShift is a role-playing game, and as such, everything needs a roleplay reason.
CerviasG: Vampires require some form of open PvP, which won\'t happen on a \"worldwide\" scale. And confining Vampires to free PvP zones only will be silly, since those areas will be tiny compared to the entire world. It\'s odd that you should mention \"bullets,\" since there will be none in a medieval fantasy.
-
Where there?s a will there?s a way
I?m sure there is some process in which this could be done and still apply to the overall theme of the game
-
Until someone offers it, then, let\'s leave this be ;)
-
sorry about the whole bullets thing... just thinking from the book not from the game right then.. how about... Arrows, thrown hatchets, ect. will kill them as well.
I don\'t see how it would need the PVP... cause it would be volenterally... Both hands on both people are cut and touching.. if they change their mind they can pull away and run... of course a confirmation is needed... Wait I get it now... the feeding thing... Vampires don\'t feed til the victem is dead... they just take a small dose, they do knock the people out with their breath though (gasses that only full vampires can make) and they just make a tiny cut and feed just a little, then they rub spit onto the wound to help heal it faster. when they wake up after about 20 mins. they won\'t even notice... besides the fact they were asleep... Or you could always just sell blood somewhere lol.
*EDIT* You can also survive off animal blood although much more is needed to keep you alive.
-
Player vs. Enviroment? exactly how do you want to explain this?
-
In morrowind they are outlawed from almost everthing And must stay in the shadows of society. Maybe even become infected with it from a rabid animal bite
-
hmm idk if I truly like the whole PVE thing then... just look at it this way... there is a full vampire.. he meets someone that knows he is a vampire and wants to become one too, he \"bloods him\" but only a little bit so he/she becomes a half vampire... every full vampire has an assistant that is a 1/2 vamp. This way the assistanct can run the errands that are needed during the day and the vampire can come out at night. I for one would rather be an assistant... and the only real way to tell if some one is a vampire is if they have scars on each of their fingertips ;) very secretive. *edit* ok since you wouldn\'t be able to see the scars on the fingertips of the charector models so it would be automatically put into the description window (I really gotta think things out first)
-
Could end up looking all nasty like nosferatu
-
How do you figure it can look nasty??
-
Changing the model to give the player, upon turning into a vamp a more sinister look.
-
I never said that... I just said that they might turn pale if they are full vampire.. but that is only over time... think of it this way... You are tan... you become a full vampire... you stay out of daylight... how long do you think it will take for you to become really pale to where it is sickening?
-
The idea of vampires is just silly....vampires are linked to the whole lost souls/hell thing...there\'s no hell in planeshift, there\'s a death realm, there can\'t be undead because you get \'reincarnated\' when you escape the death realm.
Like was said, the aim of planeshift is to make a world accurate to its background story. It\'s pretty obvious that some of you writing about these changes you want don\'t understand the story behind planeshift. It would probably benefit your argument to do so.
That being said, I wouldn\'t personally see anything wrong with some sort of \'leeching\' npc baddie. Not a vampire though. Some baddie that gains back life when they attack you.
Goodie NPCs that turn into baddie NPCs after nightfall may also be doable...but not specifically werewolfs. Maybe a town that is filled with kind merchants by day but during night, the inhabitants turn into beasts of some sort.
The PVP thing would turn the game into a rush to level up for noobs so that they could survive long enough to have fun. It would get silly. When someone is new they most likely will not join a guild for \'protection\' immediately because they probably will not know anyone else in the game.
Personally, I\'m more concerned with the game being developed as planned by the original vision and not bastardizing or \'selling out\' to try and make people happy. If you don\'t like the story behind the game or the gameplay the game promotes, find another game to play maybe?
The subjects of \'dragons\', \'vampires\', and \'werewolfs\' have been beaten to death. They do not fit into the game. There are things that may fit into the game that have qualities similar to them though. Use some imagination and come up with something that fits into the planeshift world.
-
ok... let me add one more little detail about the whole vampire thing... You don\'t die, then become one, You just get \'blooded\' and the vampire blood mixes with yours... so therefore... YOUR ALIVE. No re-encarnating, no death... just simple mixing blood. I have read the background history.. I\'ve read it 10 times to be exact (yea I know.. what can I say though, I get bored sometimes...) anyways... think about it... the story is still PRE-ALPHA that means that if we wanted to we could add on a ton of stuff to the story and no-body but the people playing right now would know the difference. And about your first statement Goland: Vampires aren\'t linked to hell or lost souls... You don\'t lose your soul, you don\'t lose anything... when you die you go to what they call a \'paradise\' which would be our \'heaven\' if you believe in that... Think about how Hitler was out to create a \'super race\' and he was succeeding for a while.. think of Vampires in that way but they have alot more MAJOR drawbacks... Ok well its 2:42a.m and I need to be going to sleep. I stated my case for the night, please don\'t close the thread yet cause there is more I would like to say tomorow...
-
Originally posted by CerviasG
the story is still PRE-ALPHA that means that if we wanted to we could add on a ton of stuff to the story and no-body but the people playing right now would know the difference.
Woah there, buddy :) You\'re not on the Settings team in development, so you have absolutely no right to try to change the story - this isn\'t your story to change.
-
No no, you\'ve got it wrong :) It is the game that is in Pre-Alpha stages - the story is taken care of entirely by the Settings team, and is fleshed out to a degree far more than you know of at the moment. No one is allowed to try to manipulate the main story of PlaneShift, as harsh as that may sound. So please don\'t attempt it.
-
Just to flesh out what Karyuu said, the core story and setting has been finished for years. Details about races and cities and monsters have been added all along, but those were added by team memebers to expand the existing details. And of coutrse, there is much more prepared then any player knows, but you will have to find details as they are added ingame.
And yes, the game and engine are pre-alpha. We still have quite a ways to go on adding functions that people consider basic. Not to mention that server stablity is still a battle. So even a good request on the wishlist is a low priority. That doesn\'t mean they are pointless, but highly request features will be considered first, and controvesal ones like \"vampires\" won\'t even be considered.
-
Ok well I slept on it and thought about it over night... The whole \'vampire\' thing would be fun in a game.. aslong as the game was only one race... like humans... doing the whole multi-race and vampires wouldn\'t mix well... Sorry I was running on one hour of sleep yesterday so I wasn\'t thinking clearly.