PlaneShift
Gameplay => Wish list => Topic started by: Kagott on August 04, 2005, 03:28:07 am
-
Now now. Running around and kicking up all that dust and sewer muck that I don\'t want to know what it is. Also sweating? If you want to make this game more real you need to have a hygeene meater. (Yes somewhat like The Sims)
Now see if you walk around and stuff in rl you get dirty and stinky. I know that animals do not sweat but humans do. One less thing to worry about for the animal races.
See, to solve that you can swim around in areas marked as lakes, rives and/or ponds.
NOTE: This is just a suggestion so no flaming!
~Kagott
-
Have you read the Bathroom thread. Its preatty much the same.
-
Originally posted by Shasta Soda
Have you read the Bathroom thread. Its preatty much the same.
I thought that it was just all about AFK stuff. I read some but not all.
-
Originally posted by Kagott
I know that animals do not sweat but humans do. One less thing to worry about for the animal races.
Plenty of animals other than humans sweat.
Getting dirty and sweating and whatnot are all good ideas, but are quite a bit behind being able to sit down, or the many other animations needed. It\'ll be a while.
-
thats stupid...
the whole point of games is to ESCAPE reality, now to force it into the game...
-
Originally posted by SylvanFury
thats stupid...
the whole point of games is to ESCAPE reality, now to force it into the game...
Yes, but adding things that are similar to reality draws the players in.
-
there are nuance between rl and the total imagination.
We require reallistic things but not another irl life
Im sure it will be what will happen !
-
Indeed it must not be sims-like. This sort of thing would not add to the iimmersion or the atmosphere but to tediousness. It is really the same reason why mandatory eating and drinking isn\'t ingame: it would detract from the games actual point (adventuring) by adding unnecessary and unrelated tediums. The sims is about staying alive, while PS is about adventuring: two entirely different genres, and what is good in one can very easily be quite bad in the other.
However, the idea is not entirely bad: dirt and such could show on the char. This is a lot more immersive while not tedious. And it can be done without changing models: semi-transparent layers can be overlayed to the rendering, so no specialised \"dirty\" textures for chars or cloths would be needed.
-
Why on earth would I want to bathe? Now swimming is fun and could be used by specific groups. Hunting in lakes would be great if any of my characters could breath under water. Lets hunt underwater anyway!
okay I\'ll stop ranting now.