PlaneShift
Gameplay => General Discussion => Topic started by: rogerdv on August 05, 2005, 07:56:50 pm
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There will be some better system to talk with NPCs, with fixed answers in a dialog box or something?
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Better? Would that be as in \"more like real life, where you click the answers when talking to people\"?
Or do you mean \"just like in the games we played 15 years ago when computers weren\'t fast enough to parse a real sentece\"?
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Short answer, no there will not be fixed answers in a dialog box
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Originally posted by Leeloo
Better? Would that be as in \"more like real life, where you click the answers when talking to people\"?
Better. As in: More enjoyable.
Typing dozens of different phrases to try out something our listener understands may be the way real life conversations go, but I don\'t play this game for a real life simulation.
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Maybe you should play something else then. This game is about Roleplay. We\'re keeping NPC conversation as realistic as possible.
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Originally posted by Moogie
Maybe you should play something else then. This game is about Roleplay. We\'re keeping NPC conversation as realistic as possible.
You can roleplay and still have fun you know. The main problem with talking to npc?s is that they do not understand what we say, unless we say it exactly how they have been programmed to understand. This means using maybe half an hour(or more) to say something that in \"real life\" takes half a minute.
I understand then why so many want fixed answers. This game isnt about getting frustrated because the stupid npc dont understand anything of what you try to tell it.
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originally posted by rogerdv
fixed answers in a dialog box or something
Sounds suspiciously like TGTSNBN.
And I seem to remember hearing that every time an NPC doesn\'t understand you what you say is logged for improvment.
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Originally posted by Rerogo
originally posted by rogerdv
fixed answers in a dialog box or something
Sounds suspiciously like TGTSNBN.
And I seem to remember hearing that every time an NPC doesn\'t understand you what you say is logged for improvment.
Thats good then, got quite frustrated yesterday trying to ask an npc to give me the script I was told to pick up from him as a quest. Me and another stood there finding new ways to say the same sentence in ower half an hour.
That may also be because the quest might not work, but I dont know.
I dont want a fixed dialog box, but Id rather have that than something that dont work. But if its true what you say, we wont have to worry.
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Actually, you just need to say something like \"can I have a quest?\" to get a quest... is that hard to figure out?
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Not all quests are currently working, and their intelligence is rather limited at the moment. That doesn\'t mean we\'re going to scrap all the work done on them to please those who have so little patience.
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SOmeone somewhere was doing an advanced script where he tries to make a program that actually understands english and can talk back to you, no matter what context you speak in as long as everything is spelled and said correctly.. That would be really cool and would make talking to npcs more enjoyable and realistic (After all, in real life people understand you whether you say \'I like apples\' or you say \'Apples are good\')
But I guess thats not the most important thing in the to-do list is it :O
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Originally posted by Kiramon
Actually, you just need to say something like \"can I have a quest?\" to get a quest... is that hard to figure out?
Of course it isnt hard to figure out, it is stated clearly in the docs. What I mean isI dont like to spend an hour figuring out how to say some NPc that another NPC now wants twice the price of the item, specially if english is not my native language and gem is in beta state (so, quest could be working or not). I dont play to spend that time in useless chat.
If the answer is No, there will be no fixed answers , then I wont make any quest more complex than going and getting/killing something and thats all.
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well, English isn\'t my native language either. But there are things such as online translators, or you could try and ask people ingame - perhaps even use the advice channel. I got help from an advisor once about a quest, but that was back when the quest system did not work... although some quest\'s doesn\'t now either though...
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Originally posted by Moogie
Maybe you should play something else then. This game is about Roleplay. We\'re keeping NPC conversation as realistic as possible.
No, it is a open-testing stage of a game. Notice the word \'testing\' that means our purpose here is to find the holes in the system, not to sit aroun and use this a chat-room with 3d graphics.
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Originally posted by Cyrus Arckum
Originally posted by Moogie
Maybe you should play something else then. This game is about Roleplay. We\'re keeping NPC conversation as realistic as possible.
No, it is a open-testing stage of a game. Notice the word \'testing\' that means our purpose here is to find the holes in the system, not to sit aroun and use this a chat-room with 3d graphics.
hmm i think Moogie should know better than you, sicne she is a Moderator, so I woud listen to her.
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@Cyrus it is possible to RP and test the game at the same time - and Moogies point was that because the game focuses so much on RP, there will be no fixed answers in dialog boxes.
@Lord_Dman I would trust her more because she has played for a considerably much longer time than he, although moderator status does tell something about her achievements
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I dislike the whole argumentation about \"realistic\". It is strongly subjective.
It\'s easy to say that one or the other alternative are not \"realistic\" because they all aren\'t.
For me what counts most is the overall effect. I don\'t mind typing, I don\'t mind clicking options. The important thing is, that it feels like a dialogue. And currently, for me, it doesn\'t.
@ Moogie: Sure, this game is about Roleplay, but it is a game after all.
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Well, that is freaking obvious - the game isn\'t finished so the NPC system is not finished yet :rolleyes:
So yeah it is hard to have a conversation with the NPC\'s, and it probably will be hard until they have finished it... or at least worked a little more on it
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Check out this page:
http://www.personalityforge.com/
you can chat with bots but just see how good there AI is!
you can even make one yourself check it out!
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Originally posted by Kiramon
Actually, you just need to say something like \"can I have a quest?\" to get a quest... is that hard to figure out?
I have no problem getting quests, its solving them that gives me a headake, when theres talking involved.
But as I said, it might very well be that the three particular quests I cannot do now isnt working as yet.
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No, it is a open-testing stage of a game. Notice the word \'testing\' that means our purpose here is to find the holes in the system, not to sit aroun and use this a chat-room with 3d graphics.
I know fully well what it is, I work on it after all. Your purpose here is to test, correct. You\'ve tested the quests, and found that they could be better. They will continue to be improved over time, but the quest system will not change.
Nobody says you shouldn\'t enjoy the community while testing, and roleplaying is the perfect way to do this. This will not be a game for powerlevelers, hack\'n\'slashers, \'Korean MMORPG\'ers, AOL speakers, or people with no creativity. PS is a RPG, whether you like it or not, and systems that encourage RP will continue to be implemented as development goes on.