PlaneShift

Gameplay => Wish list => Topic started by: Sangwa on August 08, 2005, 08:01:55 pm

Title: Alignment System
Post by: Sangwa on August 08, 2005, 08:01:55 pm
I don\'t think this has been posted yet. I think Planeshift should get a solid alignment system, since it\'s supposed to be a MMORPG.

Why?
I\'m not saying we should add Alignments in-game, since alignments change with the characters.
I\'m proposing the alignment system as something to be added in the Planeshift setting, where it\'s place should be; together with the races, enviroment etc.

If things are done correctly, this should end any alignment discussions, and make it clear what an aligned guild is in Planeshift, while giving people the liberty to choose its alignmet without any life-time obligations.
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Post by: Cyl on August 08, 2005, 08:35:51 pm
\'I was about to post something similar.
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Post by: zanzibar on August 08, 2005, 08:44:45 pm
There\'s already a guild system and a guild-alliance system.


A Good-Neutral-Evil would be in appropriate.  For one, actions speak louder than words.  Secondly, not everyone fits into those three categories.  Thirdly, there needs to be some sort of goal.  It\'s not enough to just run around and say, \"evil evil evil!\" or \"good good good!\" or \"money money money!\".
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Post by: hramrach on August 08, 2005, 09:09:18 pm
Well, if the setting was more detailed, there could be some concepts , which you may accept or not.

But alignment rules? How do you imagine such thing?

You should consider what your character is like and how it would react in certain situations. But how do you make it a rule? Every character is unique, I doubt you can make some rules that explain these reactions.
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Post by: Sangwa on August 09, 2005, 03:18:59 am
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There\'s already a guild system and a guild-alliance system.

So? What\'s your point?
It\'s so easy to claim stuff like actions speaking louder than words and stuff. But in a roleplay game words are very important. And alignments were created to serve as guidelines, so that people wouldn\'t have the need to claim \"I\'m evil\" or \"I\'m good\". Instead of constantly reminding people, you have something called an alignment to do that for you.

Alignment rules!? Am I speaking chinese!?

What I\'m saying is, since our guilds already choose alignments, we could have our own system, facilitating things for those who are unsure of what certain alignments stand for.
\"Every character is unique\" blah, blah. You know some of the greatest roleplaying games have an alignment system? Roleplaying games where you can make unique chars? How come you ignore this?

I\'ll repeat. The alignment thing is not something you choose when you make your char. It\'s something that would be stated under \"Story\" in the main site, where Races, History, Government, etc are.

And the reason why I think this should be done is because unless it\'s done, the alignments we\'re picking are useless and can only be understood by those who know the D & D alignments.

I\'m not by any way saying we should implement a system where you would have to choose an alignment. I\'m saying we should have the alignment explanations in the site, to make everyone use the same definition, instead of mixing up.

For instance, it would help both of you understanding what alignments are and what they stand for. Wouldn\'t that be great?
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Post by: Externals on August 09, 2005, 05:33:58 am
Hmm, alignment system.. yes iv played a lot of games before and lots of them having similarites yet differ from each other. Instead of being at a one chosen alignment.. why not make it so everyone starts neutral.. and by the actions a character has done, make it determine if hes..

|| pure evil /bad /neutral /good /heavenly   ||

Example, lets say a player goes on evil quests, does bad deeds, or player kills (if ever implemented). Or just likes to duel a lot. He would get worse by doing this.

Example for good, kills lots of monsters, good deads, helps people out.

Also, as an added benefit, it could be made that for better aligned people, shop stuff would be sold less because he is a better person.

Well let me know what you guys think.
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Post by: druke on August 09, 2005, 05:41:49 am
.... here we go

for the record, i dont find alignments to work out, factions work better on the conflict point of view

every person should define there own style of alignment, not be constricted by rules

its a role playing game
not a roll playing game
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Post by: Neryam on August 09, 2005, 05:48:36 am
So a person just sets whether he is good or bad? But what use would that have? What could you use it for

Perhaps based on what you choose when you make your character... But this should be practical, not just an add-on. :rolleyes:
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Post by: Externals on August 09, 2005, 06:01:10 am
Well im not a game-producer but i mean, it would be cool to have an advantage of being good to have items sold less or being bad and having the liberty to learn differnt spells yet hated by town guards and stuff. items sold for more or denied. Stuff like that. different quests, paths, etc.
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Post by: druke on August 09, 2005, 10:58:41 am
..... this was jsut a quote and i dont remembember what it was supposed to be so EDIT
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Post by: Externals on August 09, 2005, 05:50:03 pm
Well lets see..

- It could influence your availabilty to some guilds. (If they are of good or bad alience.)

- It could influence on the sort of quests you could be given.

- It could influence on the way the NPCs would talk to you and how they would treat you.. If you were good or heavenly they could give you discounts on some items or if you were bad you could scare them into doing things.

- It could influence many other things but of course this game isint even close to done so i cant just go mentioning things.. Gotta see what they implement.
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Post by: hramrach on August 09, 2005, 07:21:42 pm
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Originally posted by Sangwa
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There\'s already a guild system and a guild-alliance system.


Alignment rules!? Am I speaking chinese!?



Almost.

As far as I can tell you want a more detailed setting description, and call it an alignment system.
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Post by: Sangwa on August 09, 2005, 10:39:07 pm
So I am speaking chinese... Here\'s another try then:

Druke, people currently choose alignments and so do guilds. A good example is the Arcane Order, which is Neutral. You can have your opinion, but the fact is: barely everyone else is picking alignments, specially guilds.
Adding the alignment system I was talking about would just give the players the information on alignments they need. It\'s not a game system, where you kill and get good or bad, or where your character is created evil or good. I don\'t like those too.

It\'s just a simple chart (you know, with columns and lines) naming the different alignments PS has and what they stand for.
The purpose of this chart would be informing people what Lawful Evil means in PS, or Pure Evil, or Shifting Hell Evil Of Doom And Despair, whatever the devs might want to call the different alignments.

What could you use it for? I\'ll answer with an example of its use:
Go to Kada\'s (http://www.thebbb.tk). Now go to the guild list. See the words \"Neutral\", \"Lawful Evil\", etc? Those are alignments. And they are being used to help people know what kind of guild they\'re visiting.
But those are just words. The meaning of those words is spread across a never ending stream of alignment interpretations.
Imagine being able to have our own interpretation of these alignments on a place that all Planeshifters know how to access. That\'s exactly what I\'m purposing.
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Post by: Externals on August 10, 2005, 12:52:50 am
What sangwa said isint at all a bad idea. Seriously, an alignment system would help out guilds rule out who to recruit and who not to recruit. It would majorly help the RPing aspect of the game. And it would simply be cool too.
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Post by: hramrach on August 10, 2005, 04:52:45 pm
Or it would be a better idea if the guilds explained what they really mean?

Not saying \"true evil\" but expalining their goals by what means they wish to achieve them.

So what I see is not a lack of chart but a lack of details in the guild\'s codex.
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Post by: druke on August 10, 2005, 04:57:20 pm
Quote
Originally posted by hramrach
Or it would be a better idea if the guilds explained what they really mean?

Not saying \"true evil\" but expalining their goals by what means they wish to achieve them.

So what I see is not a lack of chart but a lack of details in the guild\'s codex.



thats exactly what i was trying to say
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Post by: Sangwa on August 10, 2005, 07:55:21 pm
Oh. I see.
So we take out \"Neutral\" and insert a long speech. That\'ll be great, both esthethically and in terms of sparing time.

I know, this is hopeless, and I doubt you even want to understand. But great games developed alignments for a reason. To make things simple. And to let people know what sort of things to expect from the aligned stuff.

\"A lack of details in a guild\'s codex.\" So, tell that to every guild. I\'m sure you\'re right and they\'re all wrong. Or maybe I\'m being sarcastic.

Do you know we have more than three guilds in Planeshift? Do you understand that going through the description of every guild will take you alot of time?
What if there was a couple of words in front of every guild name that would indicate you what sort of actions and ideals you can expect from the guild?
That would be so practical and easy. The only thing better would be to have a chart built where you could refer to when you weren\'t so sure about what those two words meant.

This is what I\'ve been repeating over and over. I understand if you don\'t agree with alignments, I just don\'t understand how you can ignore their utility and the fact that people already use it.
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Post by: druke on August 10, 2005, 08:52:57 pm
I understand that they\'re easy i get that

got it


doesn\'t mean i like the system, and in my personal RP, things shouldn\'t be simple, you should put alot of thought into it

however

alignment system is the easy way out of this
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Post by: dfryer on August 10, 2005, 11:31:35 pm
Personally, I think guilds, and people, choosing \"Alignments\" is retarded.  Say you are an association dedicated to running hospitals, or the brewing of beer, or organizing militia, or benefitting your secret society.  Good?  Evil?  They are empty words!  We want to know how your attitudes toward other people influence your actions.  I could make a \"Good guild\" dedicated to the spreading of Peace - which is found only in Death - would I be good?  Who\'s to say?

Alignment system == weak sauce.
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Post by: beekmaster on August 15, 2005, 05:38:52 am
just a thought, why not try an alignment system like no other

innovate a new alignment scale rather than the ancient good/evil system

order/chaos
philosophy of one/many/others (links in with the character creation life events)
open palm/closed fist (well, maybe not that one)
there are infinite possibilities

know what I mean?  I would be a order/ philosophy of many / open palm

good/evil is too disputable
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Post by: Externals on August 15, 2005, 06:59:36 am
Open Palm/Closed fist.. did you take that from the Jade Empire game on X-Box.. AHAHAHHAHA.. funny kid.

but i guess in theory thats not a bad idea on the side.
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Post by: Lordbug on August 17, 2005, 11:52:40 am
hm.... t\'is good idea...

and

OMG!!! Sangwa\'s no longer green aligned!!! it\'s an evidence! it\'s d00m to us all!! the crazy NPC at Hydlaa_Jayose was right!!!
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Post by: Externals on August 17, 2005, 03:18:30 pm
It would be cool if you could tell they were evil or have done bad deeds by the color of their in game name.  8o
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Post by: dying_inside on August 17, 2005, 05:13:16 pm
i think that alignment is a good think definatly. i also think that it can change with your character ( as it does in real life ). so therefore  i think that your alignment should be affected by your actions in game.  i dont  know exactly how this would work but i think certain things ( stealing or somthing )  would  take away alignments points and then  things like  giving  food to  homless npc\'s would add them.

this could also be implemented in the quest system. for instance there are alignment style quests. a good quest would be to go and get  somthing for an npc, an evil one could be to kill twenty peasants or somthing, once completed alignment points are added either way.  

i also think that your alignments would affect the guilds you enter and   how things are for you ingame. for instance  there could be a higher risk of being attackedby guards in hyddalla if your evil. or a higher risk of being chewed up and spat out by an evil preist if your  good.

if your nuetral than everything is regular....

i also think that the  alignments could be at war with each other. for instance aa chaotic alignent would be vey much opposed to a good alignments and therefore would like to kill it and visa versa. therefore creating a good role playing ground and  some  vitalplayer dicissions ingame. people would  really have to think about what they are doing and the consiquences, before acting on them.
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Post by: Externals on August 17, 2005, 07:50:15 pm
Dying_Inside, not to be too mean in any way but a lot of this has already been stated before. There is a search button, its not all about what you think would be good for the game. Your just basically repeating what others have said. No offense meant.
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Post by: dying_inside on August 17, 2005, 09:08:29 pm
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Originally posted by Externals
Dying_Inside, not to be too mean in any way but a lot of this has already been stated before. There is a search button, its not all about what you think would be good for the game. Your just basically repeating what others have said. No offense meant.
meh . im just musing.  not offence taken.  so im not  demanding anything or whatever. just letting out idea\'s. :|
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Post by: Externals on August 17, 2005, 10:09:57 pm
Ahh, got that noted down for future reference lol.  :D  :D
Besides that, its all good.
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Post by: Ivniciix on August 31, 2005, 07:14:41 am
It really doesn\'t matter which MMORPG you use an example:

Do you read the mission set-up that the npc\'s give you? Good for you if you do but does it really alter anything about the quest, how, or even whether, you choose to complete it or what actions you take in completing it?

Nope...other than telling you where it is and what to do, it\'s just words with absolutely no impact on your character. You don\'t have any options about how to complete it or how any options would alter things for your character if there were any. The quests don\'t affect your \"alignment\" at all nor does your alignment figure in selecting which quests to do.

Just as I stated in the PvP wish list thread \"Earning the Right to PvP\", it\'s not enough to say your Evil, Neutral, Chaotic Good or whatever. Alignment has to be developed by the actions and choices your character takes in the game...and the game has to support you having options to choose from, not to mention consequences-bonuses and penalties- for making those choices. Otherwise it\'s entirely meaningless.

The concept that guilds choose an alignment that applies to the members is bass akwards. Players actions should define their alignment and the guild would only be allowed to either select which alignments could be members or leave it open and have it \"calculated\" from aggregating the alignment of all the members.

If your alignment changed from what your guilds was, it should be cause for notification to all players and the guild leader who could set a time limit for the player to return to the proper alignment(s) or they could simply set a menu item that automatic dropped you from the guild. The specific action ought to be something the guild can set on a menu.

Guilds that allowed their members to stray from the initial choices they\'d set would become \"chaotic\" by definition. My thought is that unintentionally chaotic guilds would receive no bonuses while more narrowly defined ones would. This would not preclude someone from intentionally creating a chaotic guild and earning bonuses. But the allowed alignment selection screen ought to preclude too wide a range of alignments being allowed.

Chaotic as a guild alignment choice presumes the adoption of an AD&D-style range of alignment possibilities. If you just go with Good, Evil & Neutral than Chaotic becomes simply the definition of a guild where the membership has strayed from one of these  (or two if you want to allow Neutral + Good & Neutral + Evil to be viable alignment choices). Good and Evil would obviously not be a selectable choice!

All that part is relatively easy however. The real question is can PS support most all quests being \"branched\" such that players can make choices that affect their alignment? If not, than saying your Evil or whatever is no more meaningful than saying your the man in the moon.
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Post by: Andrek on September 04, 2005, 08:31:49 pm
Beek master, I have never heard of anything like that!

I love it!

As well start with a clean slate, you commit to an action you get a 0/1 as a result (programmers know what I mean).  you go up the scale, or down.  

I do not need to know how far on any of the 4 Beek proposed you are, though it could be fun to add an analyze person skill later in the game (it could give more detail as to a score +/- 100)  I like the idea...  

Beek you are great!
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Post by: Rage McCloud on September 05, 2005, 04:08:08 am
\"Also, as an added benefit, it could be made that for better aligned people, shop stuff would be sold less because he is a better person.\"

but what if someone \"wants\" to be bad/evil i mean just like on jade empire you learn different things... well in short the game is completely different...

and the coloring of the naems is a great idea... therefore you could see if an npc you were about to do a quest for would make you evil or good... because i hate games that if your evil you cant really \"play on\" through...

so yea i like it to be by your actions and such...
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Post by: Andrek on September 09, 2005, 09:29:13 pm
Color of names would be cool, but I would like to see a wisdom score pre-req.  

Reason being:
---There are certain people IRL that you just do not want to get around.  Bad aura or what you will call it.  Though non perceptive people do not see it.

Though it could be used to meta game... but if you wisdom determined how much you could read people... well that would take care of the problem so I will stop there.

I think that there are certain shops that should sell lower to the so called evil peeps.

Reason being:
---I know that evil schmucks will not wish to part with their wares to good peeps for as much as they will feel guilty around them or just not like them at all.  The other evil guys they know will have their same views and while they may not sell at a discount they could sell at cost (ie good peeps pay through the nose, evil at price... and evil sellers will have the best wares as a general rule due to the nature of the Black Market)
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Post by: Sangwa on November 22, 2005, 12:45:54 pm
I want to add something. Not choosing an alignment system would also be a valid option for an alignment system.
Still, it has to be specified. There are roleplayers used to other alignment systems that won\'t think twice on using them here (Yup, I\'m one of them.)

I enjoy the idea of creating a custom alignment system, in fact I enjoy every idea, as long as you don\'t claim alignments are useless. That\'s living in the world of fantasy, where you should only be playing (i.e. lack of rational thought.)

So, let me conclude my Wish:
I wish the Developers would take a stand on the alignment system (or the lack of it as long as properly backed up) they have chosen for the game, and display it in an accessible place for all players.
Why? Because it would avoid pointless alignment discussions, needless misinformation and (should an alignment system be chosen) help players guide themselves with the personalities and ideals of this unique environment.

Please, just don\'t tell me it\'s completly useless to have the players properly informed. I\'d rather not lose my faith in humanity.

For instance, as a demonstrative example of the appliance of my wish, upon reaching the final stage of character creation you could have something informing people that \"The options you\'ve chosen for your character should condition its role. This is planeshift\'s alignment system.\"
Seeing that some choices you take upon character creation are of a psycological nature (Parents\' occupation, childhood games, the place the character lived, etc) it would make alot of sense.
Major issues would be to limit people\'s background experiences (and therefore alignments) to the ones Planeshift makes avaible and lack of organization (players won\'t easily know the nature of organizations, guilds and other players.)

PS: Lordbug, I use uncolored text when I\'m being strictly OOC :P.
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Post by: Merak on November 22, 2005, 01:46:27 pm
Quote
Originally posted by dfryer
Personally, I think guilds, and people, choosing \"Alignments\" is retarded.  [...] They are empty words!  We want to know how your attitudes toward other people influence your actions.


I am also against alignment system because it spoils nuances in the roleplay.

In a single-player computer RPG, it may be useful to trigger NPC actions ; but PS is not Zelda.

In a MMORPG, most of the play will come from interaction with other players.  Currently, it is heavy and unsubtle enough to walk with one\'s name and one\'s guild in big green letters over one\'s head ... What if there\'s a third line with \"CHAOTIC EVIL\" (or \"NAIVE GOOD\")?

Hero?c Fantasy culture (books, RP, etc.) has always been manichean: good elves, nasty goblins, evil black elves.  It would be nice if PS could be more subtle than that.  Your behaviour, words and deeds should show obviously enough your inner nature.

Moreover, as most of PS players have not filled the description of their character with a proper backgroud, I don\'t think that, if they had an alignment, they would play it correctly ...
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Post by: Andrek on November 22, 2005, 08:19:22 pm
I agree that most would not play their character correctly if they chose and alignment.  

There is where you start at 0.  (Most RPG\'s I have played selfish=evil so I will use it as an example)

Every recorded act (ie attacking others, theft, mercy, assistance, honesty, lack thereof, etc) would add one or subtract one from your scale.  if you are in the negative you would have a different shade of red (using accounting terms here) the more evil you are the more darkened your name becomes (dirrectly linked point for shade of darkness as there are well over 512 shades of red in the scale).  As well we could use ligher shades of red (I know I stepped away from the accounting thing) for the better aligned characters (every possitive number on your list the brighter it gets).

I know it is already green and I was to lazy to retype it, so just use green.  As well if you are not perceptive enough (ie wisdom high enough) to sense good/evil, or what you will call it, then you only see what you have always seen.  It just adds to realism (refer back to my previous post).

I think this could allow for any creature to be good or evil, I do like the idea of certain races starting with a lower number that need to prove themselves and others that have a higher number to start so they can get away with more crap until they knock themselves down (in most books an orc is killed on sight by good guys but there is a rare exception that wants to be good so they change and become a paladin or some such.  As well Elves can be terrible if given the chance).
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Post by: dewra on November 22, 2005, 08:20:15 pm
Just have to say few things.

First you should really think what Merak is saying s/he has a point.
Any kind of coloring (even npc) is out of the question, weren\'t we rpging or not ? You must determine that by the actions and words of others not by some meaningless color if you can\'t then you just can\'t and you have to deal with it.
I\'m not saying that the whole aligment idea is a bad thing, but you can\'t just judge everything as good-neutral-evil as there have been pointed out before in this thread, if you did read the whole thread. Stop using those, they\'re just words which makes world black and white. (and one gray).
Also guilds just have to state what do they think about world and what kind of things they want to be done. I would not choose guild if they just stated NE (neutral evil) and that\'s it.

Also ingame aligment system is just putting too much work for the devs and such. You should think what you want and will do, and nobody else should know about that if you don\'t want, even your guild/friends needn\'t to know about those things why should everyone in the whole game world ?
One of the problems of ingame aligments is \"Will it be fair\". No, it will not, at some point it migth be, but \'evil\' devs will concentrate on evil quests, black market and such and the \'good\' devs will do the opposite. Not really, but this is still the way it\'s going to go.
Also on MMORPG as Merak did say it\'s about player interaction and you should do that in your own little mind and think what you\'re typing with your keyboard.

I also think there should be just stated, in my case female Xacha, above everyones char and when you speak to them you get to know their name if they like to tell it to you and so on. Putting aligments to your world readable/viewable info or above your head is just one of the worst ideas I have recently heard.

This were just my thoughts and no absolute trues.
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Post by: Andrek on November 22, 2005, 08:46:17 pm
Dewra, I agree that if we only had three shades it would suck.  I am copletely opposed to such a thing.

But lets keep it to black and white.  

How many shades of grey are there (for siplicity purposes I will give it 1022)?  Now there could be an aboslute middle ground where you are completely nuetral (the middle mark or 512).  Now could you tell by the naked eye the difference between 512 and 513 or even up toward 520 without a side by side comparison.  As I have said before, IRL there are just people that you do not want to be around.  You just look at them and they exert a certain countanance/arua/feeling that you do not wish to associate with.  Now those would be the whitest on the scale (trying to break the stereotype).  Though on the other hand there are people IRL that you are just attracted to with no rational reason.  These people exert a pleasing countanance/arura/feeling they would be the blackest on the scale (once again trying to break the dirty habbit of this world and stereotypes ;) ).  I could tell a difference between 300 and 400, or 500 and 600 but not within 30 points of eachother (or so I would assume).  They are too similar.  

Cold cut aligned system is a bad idea.  A gradient system is still a good idea in my book.

As well I have never liked knowing the player\'s name before introductions.  I will always agree with that one.  Though the idea of a color scheme (even if it is only a dot above their head so we do not give away their guild info as well, wich if they have a symbol they wear it could give it away once your character is familiar with it... other than that keep them off the heads too.  Just better RP IMO).

That is my opinion, these are not how the game should be now.  Only a suggestion for a more Beta game once gets there.
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Post by: dewra on November 22, 2005, 08:54:06 pm
Quote
Originally posted by Andrek
I know it is already green and I was to lazy to retype it, so just use green.  As well if you are not perceptive enough (ie wisdom high enough) to sense good/evil, or what you will call it, then you only see what you have always seen.  It just adds to realism (refer back to my previous post).

We\'re playing rpg which stands for role playing game, not roll playing game as someone stated before. If this wuold be D&D it would be roll playing game, you just do 3d6 + will bonus and chech whether it\'s high enough, but what those colors represent... nothing if they aren\'t played rigth so we\'re doing fine without it.
Also there aren\'t anykind of unholy aura or something, or if there are it\'s definitly not so easy to pry out.

Quote
Originally posted by Andrek
I think this could allow for any creature to be good or evil, I do like the idea of certain races starting with a lower number that need to prove themselves and others that have a higher number to start so they can get away with more crap until they knock themselves down (in most books an orc is killed on sight by good guys but there is a rare exception that wants to be good so they change and become a paladin or some such.  As well Elves can be terrible if given the chance).

This is all about reputation you\'re speaking of. It\'s not something like aligments, an easy example, we have an \'evil\' assassin, but nobody has ever saw him kill, so nobody knows about his \'evil\' thoughts so his reputation could be anything. Also if you\'re just giving food to the poor to get discount from the smith that ain\'t anyway pure good it\'s mostly selfish.
Reputation is relatively easy to implement, but good aligment system is almost imposible.
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Post by: dewra on November 22, 2005, 09:06:50 pm
Quote
Originally posted by Andrek
How many shades of grey are there (for siplicity purposes I will give it 1022)?  Now there could be an aboslute middle ground where you are completely nuetral (the middle mark or 512).

But we still have the problem there is only black and white, and the grayscale which could be just 1 byte or even 32 bit it really doesn\'t matter, every action is still black or white, 3 points black for this and 1 point of white for that, sucks if you ask me. This is the way you find from Star Wars, movies someway, but especially KotOR video games. There is hundreds of reasons why to do what you do, kill innocenses or give food to the poor and so on. It\'s not possible for the AI to understand why are you doing these things.
Also it only represents one scale from an enormous large and complicated thing. If this black and white would represent evil and good, then where are the other aspects, maybe chaos and law or something ?
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Post by: Sangwa on November 23, 2005, 03:18:06 am
I don\'t see how my latter request goes against anything you people are saying. In fact, since you\'ve put it so well, I agree with somethings you say.

I\'m just claiming we should at least have it made clear, since it is possible to generate some confusion around this issue.
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Post by: Merak on November 23, 2005, 03:04:50 pm
Quote
Originally posted by dewra
But we still have the problem there is only black and white, and the grayscale which could be just 1 byte or even 32 bit it really doesn\'t matter, every action is still black or white [...] There is hundreds of reasons why to do what you do, kill innocenses or give food to the poor and so on. It\'s not possible for the AI to understand why are you doing these things.


I agree: good and bad are unrealistic meaningless concepts that cannot (and should not) be implemented.

If one of you wants to have information on anyone else, it must be done through absolute non-ambiguous informations:


 - Physical attributes: hints given from numerical values of target\'s attributes, garbled by the level of the player\'s sensitive skill.
--> \"He seems to be a quite weak Kran\" (but maybe you are wrong)
--> \"He seems to be a master-swordsman\" (but, as you are level 1 in swordmanship, you may be fooled)

 - Attitude: description (see http://www.planeshift3d.com/wbboard/thread.php?threadid=15765&boardid=11&sid=de44d27398acc846f7f3e34ff43a712f ), speech, roleplay, way to move, etc.

 - Aura: with a special spell, the caster can see for a short time the aura of the target. The Aura would be a mix of color particles whose number, intensity, speed and life time (before vanishing) depends on the values of several attributes. For example:
 . Red/Brown/Blue/Azure/White/Black: corresponding attribute of magic
 . indigo : willpower
 . gold : charisma
 . silver : intelligence
 . emerald : resistance to magic.
Associated skill:
  \"hide aura\" (only display a reduced aura)
Associated spells:
  \"reveal aura\" : display the aura to caster\'s eyes only.
  \"fake aura\" (Make the aura excessively strong (or weak) for a field).
  \"chaotic aura\" (each time the aura is revealed, it is randomly different).

If some day the aura system is implemented, it is important that \"reveal aura\" spell costs a lot of MP, and that many other spells exist also in order to prevent abusive automatic cast of this spell (Bob has two spells, Fireball and RevealAura. As PvP is forbidden, he casts RevealAura on anyone he comes across, because of idleness...).
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Post by: Suno_Regin on November 23, 2005, 05:18:01 pm
Quote
Originally posted by Externals
Hmm, alignment system.. yes iv played a lot of games before and lots of them having similarites yet differ from each other. Instead of being at a one chosen alignment.. why not make it so everyone starts neutral.. and by the actions a character has done, make it determine if hes..

|| pure evil /bad /neutral /good /heavenly   ||

Example, lets say a player goes on evil quests, does bad deeds, or player kills (if ever implemented). Or just likes to duel a lot. He would get worse by doing this.

Example for good, kills lots of monsters, good deads, helps people out.

Also, as an added benefit, it could be made that for better aligned people, shop stuff would be sold less because he is a better person.

Well let me know what you guys think.


I completely agree. \'Nuff said.
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Post by: Andrek on November 23, 2005, 09:08:50 pm
Dewra:  I like the idea of reputation points as well.  I simply like the idea of having that 6th sense that many people have IRL.  I meet people and know if I should or should not stick around them.  I am usually correct in my assumptions and most of my friends have come to rely on my opinions of others as they have been burned when they have not in the past.

Reputation would be fine with me, it seems as we have a different vocabulary for such things... I do beilve in good and evil.  Though only intent can be good or evil, no action in and of itself IMO.

Merak-
I love the aura ideas!!!!

Suno-
Good idea, but where do the lines draw and that makes it easy (I am down with it, only I know that most here want realism and I strive for it as well).

Sangwa-
I agree that we need to know where it is going.  Not at all, Yes, or working out the bugs... (Any other response will do as well)
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Post by: Merak on December 01, 2005, 10:08:15 am
Quote
Originally posted by Andrek
I love the aura ideas!!!!


I recently had an idea to develop the Aura feature.
Kran couldn\'t see auras as they cannot cast spells.  That\'s logical, but a little bit unfair.

Aura could be displayed differently by alchemy.
Several powders that react with only one part of the aura (Strength, Blue Way, Charisma, ...) could be prepared from stones and plants.  Then, when a dose is thrown on someone, corresponding part of the aura becomes seenable by everyone, for a duration depending on the level of the powder (directly linked to level of the alchemist who prepared it, with an additive random part).

(Difference with RevealAura Spell is that then the complete aura is seen only by the wizard)

Depending on the proportion of ingredients (more or less respecting the recipe), and the correct preparation, the powder will be more or less effective, and may have unpredictable effects and random precision:
ex: if 50cl of alcohol,10g of sulphur and a diamond are resquested to prepare a powder revealing Red Way Aura, 1 liter of alcohol will make this powder reveal an aura far stronger and Willpower related but with Red Way Aura color ...

Moreover, herborist can try to create drugs that make people see psychedelic auras (less precise than ones revealed by alchemy or magic)...
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Post by: Ethan on December 01, 2005, 03:06:27 pm
I am against any alignment system but I would too see a reputation system.
More exactly, in my opinion, an alignment system is too basic, \"good\" and \"evil\" are only IC concepts. A witch was seen as an \"evil\" because Christianism was \"the good way\". It is with your point of view that you would define if a person is a resistance fighter ( \"good\" ) or a terrorist ( \"evil\" ).
A relativ reputation system would be the best but not the easier to implement, that is to say player will give a note to another player and according to the voting player reputation, the reputation of the targeted player will change.
This reputation would only show how much we can trust the player/how much the player is obeying to the rules. Of course, there should not only have one general reputation but severall : one for each town, \"kingdoms\", social backgrounds, guilds... ( I am aware this will be pretty hard to implement. )

Quote
Sangwa posted :
I wish the Developers would take a stand on the alignment system ( or the lack of it as long as properly backed up ) they have chosen for the game, and display it in an accessible place for all players.
Why? Because it would avoid pointless alignment discussions, needless misinformation and (should an alignment system be chosen) help players guide themselves with the personalities and ideals of this unique environment.

There is a todo list for things that will be soon implemented but such system will not be implemented tomorow. I don\'t think they already have decided how to do it because this is not the priority. In short we can\'t know what they haven\'t decided. :)
It might be true that the organization of planeshift is not the best, but you could help it, avoiding \"pointless discussions\" ( new idea well explained will always be welcome ) and keeping the wishlist forum \"clean\".

PS : I am not saying that your wish should not be here, nor that this thread is pointless but that if everyone make an effort to contribute to PS (real contribution like art or code programming,  or organization help), this can only be better.
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Post by: Sangwa on December 02, 2005, 02:58:20 pm
Are you by any chance telling me my wish shouldn\'t be here? You have neither the authority or credebility to assume something as that.
I said \"I wish\" and not \"I demand.\" What the devs do with their time is up to them, but I am free to report my wishes, specially if there\'s a forum section dedicated to such practise.

Keeping players informed is rarely negative. And most times it\'s easy: a sentence in the website, a short text in /help.
It\'s not the same as asking for vampires or werewolves to be implemented. It\'s not to please any fantasy of mine, it\'s just provide me and other players with PS alignment guidelines.

Also, I don\'t need you to tell me my wish is not a priority. The fact that this thread receives no feedback from the devs is proof enough.
It\'s my opinion that most roleplayers are used to alignment systems so a Massive Multiplayer Roleplaying Game should make an effort to inform this players of its alignment situation.

Just like we\'re informed of Planeshift\'s setting:
\"The player will start his journey in Yliakum, a big underground city with different races, factions, guilds, adventures, and many unexplored places.\"
Else we could think it\'s a fantasty medieval-like setting with  dragons, sunlight, moon and stuff, because we\'re used to these kinds of settings.

PS: The name of this thread should be different. I\'d rather if we discussed the need of being informed, instead of creating ideas for alignment systems.