PlaneShift
Gameplay => General Discussion => Topic started by: Neryam on August 15, 2005, 11:27:31 am
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What is Roleplaying? What is Powerleveling?
From other topics and places, Roleplaying is apperently creating an alternative self and building his or her life. ANd playing it.
But I am mainly confused about Powerleveling. Wikipedia says it is \"The exploiting of bugs or a stronger character to help you and kill monsters in RPGs that are far stronger than you normally, thus earning a very large amount of XP for your level and leveling up very quickly. This is considered a form of cheating in most MMORPGs.\"
I discussed it in-game with some random players and 6 out of 7 agreed with this definition. However, the 1 said that \"PS has its own definition or Powerleveling, and what you\'re doing here (We were tag teaming some npcs in the Arena) is powerleveling!\"
Now I am wondering what this \"other definition\" is, is it just killing monsters as a group? Or is it fighting a group of monsters for more that 30 minutes?
Now this brings me to RPing again. What is the apparently fine line between RPing and PLing? Is just walking to a location and killing some monsters on the way RPing or PLing? Is going on a Ulbernaut-killing crusade with your guild and using strategies and teamwork to defeat the dealty monsters RPing or PLing? If all those are PLing, what are the monsters there for?
What I do know for sure is that PS supports RPers and rejects PLers. I know those monsters are there for a reason, so please explain.
I was even driven by that one person to beleive that RPing was just standing around and talking. Now this confuses me, as then the game seems quite useless. Also, if youre supposed to live an alternate reality, what thing in RPing would drive me to play this game rather than live my own life? And if your supposed to RP your magical fantasy alternate character, why would killing monsters be PLing and not RPing? In real medival times plenty of people went on holy crusades and killed things and each other, and in fantasy books they destroyed dragons and overlords and even ancient sentinels and whatever? Now I am really confused.
And that\'s not all - apperently there is a secret dev plan (pardon me) to make the game miserable for \"PLers\" by making enourmous amounts of PP and tria needed for each level. But then does that mean all the other wonderful skills (when implemented) will be incredibly hard to train also? Now this doesn\'t seem very \"RPey\" to me, in real medival life there were definitely master craftmen and swordsmen and kings and whatnot, and in fantasy there are definitely master warriors and magicians and dragon-slayers and druids that can crumble an entire mountain to dust, and I\'d think you\'d really need to be a \'master\' from training and experince to do that and are not a master when you walk out of your house for the first time, so what\'s the deal? I don\'t think with the system now that any of those wonderous \'master magicians\' or \'high druids\' or \'best swordsman ever to live\' like in the shannara books and LOTR will arise, and Everybody will be sitting in the town square or tavern and chatting instead. I don\'t quite get it.
Can someone very kindly explain all this? And read the whole thing before saying anything big. :rolleyes:
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In my opinion PS does have a somewhat different opinion on power leveling ... which I \'ll try to express but don\'t kill me if it \'s not completely accurate, these are just my views here.
What they mean by a powerleveler is someone who will go to all costs to get to a higher skill level while neglecting the rest. These are the people that usually exploit cheats the most but they don\'t have to per se. I think you could say that those people that don\'t put any effort into roleplaying but are only concerned in making their character stronger are labeled as PLers.
The examples you gave .. working in a team and such seem to lean a lot closer to roleplaying than powerleveling.
Personally I \'ve been on one of those Ulbernaut Crusades you mentioned with a pretty decent group of people .. if we just went out to kill the ulber in order to get pp\'s it would be considered PLing but since we created a whole story around it and most of us didn\'t quite care about the pp\'s, only the group experience of it all, I \'d say it is definitely roleplaying.
This one person you talked to seems to be exaggerating a bit since I don\'t think killing monsters is anti-RP if you dress it in nicely.
The thing that is up with the enormous amounts of trias and PP\'s needed to level up .. well I suspect the Devs intend to make roleplaying more rewarding than killing creatures in the future. How they are going to do that is something we \'ll have to see :)
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Hiya! First thing:
Originally posted by Neryam
[...] apperently there is a secret dev plan (pardon me) to make the game miserable for \"PLers\" by making enourmous amounts of PP and tria needed for each level.
May I inquire as to where you heard this? It doesn\'t seem like something the dev team would have in mind. Mentioning a specific source would help tons :) I\'m quite curious.
Then: I believe powerleveling as it is defined in Planeshift is not so different from the definition provided by you in the beginning. As I see it, powerleveling is the completely OOC grinding of skills and stats for very little purpose beyond building a sort of \"uber\" character - being the best, having the most, etc. The characters of most powerlevelers are nonexistant - the players themselves are doing all the killing or grinding, not the Enkidukai, or Dermorians, or Klyros or Hammerweilders, who all should have some sort of story behind them, some sort of personality, and a reason for every action that goes along with such.
A roleplayed character may very well have daily Trepor killing sprees, or spend hours upon hours with trainers. But he or she will always talk and handle him or herself in a distinct, IC manner, and have a reason for killing and a reason for training. Being the best swordsman is a perfectly valid goal, but what good is a best swordsman in Yliakum if he or she has no alignment, no definition of morals (barely there or held tightly in check), no enemies, no friends, and no plans besides being the best? It\'s the ties players form between their characters and the characters of others that make PlaneShift and all other true MMORPGs magical. When the goal is simply to kill sprites on screen and raise some numbers, that magic is destroyed.
At least that\'s how I see it.
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Originally posted by Neryam
And that\'s not all - apperently there is a secret dev plan (pardon me) to make the game miserable for \"PLers\" by making enourmous amounts of PP and tria needed for each level. But then does that mean all the other wonderful skills (when implemented) will be incredibly hard to train also?
The idea is to make it so that lots of people don\'t become amazing at everything within a few months of playing, and to make things boring for people who just spawn camp monsters all day. It certainally won\'t make things boring for other people who take part in quests and other features which we will impliment in the future. As we\'re in a \'testing\' phase for the game, you should expect to see the rules change often as new features are added. I doubt we will have a completed set of rules until a much later version of the game.
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Personally I \'ve been on one of those Ulbernaut Crusades you mentioned with a pretty decent group of people .. if we just went out to kill the ulber in order to get pp\'s it would be considered PLing but since we created a whole story around it and most of us didn\'t quite care about the pp\'s, only the group experience of it all, I \'d say it is definitely roleplaying.
Ah this makes sense.. yeah and theyre quite fun too. :D
The idea is to make it so that lots of people don\'t become amazing at everything within a few months of playing, and to make things boring for people who just spawn camp monsters all day. It certainally won\'t make things boring for other people who take part in quests and other features which we will impliment in the future.
Right, this was what I hoped.. So there would be diffrent better ways to obtain those other skills other than crafting 10,000 swords right? Cause that would make sense then.
That one guy was quite rude, and although I won\'t mention any names I did expect he was sortof a smart-aleck extremist. :]
Oh and @Karyuu yea Xordan was the one I heard the \"secret\" plan from, its not really secret but as you can see he posted right here so there you go.. although this was mentioned in a few other topics too.
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basically, watch out for the players going \"LOL u c@nt b3at m3 i hve l33t skilz n u sux0rz!1!1!11one!1!\"
and, because everyone else got to give a definition, here\'s my version of the planeshift version of the definition of PL:
i believe that a PL is one who believes that the whole point of the game is to become the strongest character possible. while the levelling of characters to become stronger is PART of the game, it is not the sole purpose. the purpose is to play the life of your character, meet people, experience a new world, and have fun. not just mindless killing of monsters to gain levels. (although killing monsters does become mindless when you\'re trying to get a sword you want or are collecting something for a quest. ^_^)
and true, not all PLers type like above, and some RPers type like that too, but yeah... generally, most RPers tend to use somewhat correct grammar and avoid the \"l33t\". bow to the grammar wizard, ye knaves!
@Neryam: true, i have met someone who was quite rude... and by quite, i mean he was a total *WOOPS*!!! bah. i won\'t rant here. >_<
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Hehe :D
Suprising enough, I havn\'t seen much l33tsp33k in PS.. :)) Which is a good thing.
So spending 3/4 of your time at a spawn point blankly double-clicking each time the monster spawns would be a PLer.
Actually I think the PS-PL sorta breeds and draws Wiki-PL as a result :rolleyes:
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To the true Role Player \'Power Leveling\' does not exist - only bad RPing! ;)
If someone exploits cheats that is against the rules - but rules are a developer\'s problem. You are only around to have fun, right?
If you like killing with no back story and that is fun for you, why should that bother me? My character only sees some lunie who\'s spent too much time in the woods.
It is my personal opinion that anyone calling themselves a roleplayer should be responsible for their own fun. With a little imagination, any weird PLers, n00bs, or whatever will become part of the story. If a GM or DEV decides to add to your fun - yay for the community - you\'ve made some friends.
Otherwise, deal with it.
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Ah, good, I\'m glad you think that. :D Because not many do... Most people think PLers should be purged from PS and some thing RPing is stupid.. :(
Shades of grey are good in a game, I think.
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I have to agree with SnowWolf. I haven\'t been on PS long, but I can imagine how being uber fanatical on either end of the spectrum can be grating. As a RPer, you can imagine an excuse for the PLer\'s behavior most of the time, and still have fun by talking to them as if they\'re the town nutcase.
I\'ll have to admit it can get really annoying if you are surrounded by them though, but I\'m also new and don\'t know many other RPers yet. That\'ll change in time. If only I could get my client to work again...
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HAHA the town nutcase, yes, I like that one. :D
Mabye the extremists who think PLers should be wiped off the face of the earth can be nutcases too :]
I shall implement this in my RPing right now.
Your client doesn\'t work?
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I\'m on a Mac, so even though ChaOs and dfryer finished an updater for it, it\'s not working correctly for everyone. I can get into the game, but the graphics are all buggy, most of my commands won\'t work and it crashes every time I try to loot a kill. Actually it crashes for a lot of things.
In effect, it\'s almost impossible to play. I spawn in Ojaveda and haven\'t even tried the trip to the Plaza, since I\'m sure it\'ll never make it.
So I\'m sitting tight until there\'s a fix and going to work on writing my character\'s history for the time being.
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The definitions given for PLing average at what I have in mind, so I won\'t add yet another one.
However, I am most certainly against having any sort of PL ingame. Furthermore, there is no meaningful way to RP others PL without destroying the world as it is supposed to be. If you RP the myriads of PLs, then you get a world that is filled with mindless drones. Furthermore, they do bother because of the challenge / guild invite spamming they often do, let alone the constant duelling in places that would in no realistic city be accepting it, like the plaza, which doesn\'t just clobber the landsape with completely unrealistic violence, but also clogs up the chat window with the system messages (yes, it can be filtered, but the filters also filter other things so this makes you do extra work switching tabs).
Furthermore \"RPing\" a reply to \"This game rocks\" is just silly. For me, from an IC perspective, PLs or in fact any form of non-RP do not exist. RPing bugs is just the same: there are no glitches, bugs or engine limitations in Yliakum.
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but, is not our world also full of mindless drones running amuck in the streets? *cough*teens*cough* XD
you can\'t get rid of the PLers, so why bother complaining? they\'re present in any RP game (except those that are text based... since you have to be a genius to understand those anyway).
my advice to those who want the PLers just to vanish forever: ignore them. sure they are annoying, sure they do spam, sure they do bicker and argue over who killed who...
or better yet! think of this:
aren\'t we, the RPers, doing the same thing? granted, we\'re not being mindless killing machines, but we are bickering over this whole ordeal. sometimes we just stand in the plaza for hours! doing nothing but talking!
perhaps instead of having this argument, we should be setting an example to those who do PL. instead of standing around the plaza, why not get a group of friends and go hunting? or go the tavern and have an ale? or just go take a walk somewhere. i think if we showed the PLers that RPing isn\'t just standing around like a bunch of old fogies, we might be able to persuade them. i know quite a few newbies who would have made great RPers, but instead became more of PLers, simply because they wanted some ACTION with their game... not just standing around, talking.
and some of them won\'t get it and will continue to be annoying, but it\'s something we can\'t get rid of.
RPing is playing the life of your character, not talking it. PLAYING. as in MOVING AROUND. i mean, even if you want to stand in the plaza, how about just switch places? make things interesting. you wouldn\'t be able to stand for countless hours in one place in real life, now could you?
i\'m not trying to point the finger; i too have stood in the plaza for countless hours, doing nothing but talking. i\'ve never been on an ulber-hunt with a large group of friends (mainly since i wouldn\'t do anything except tickle the ulber with my little knife... ;D ), and i too have gotten mad at the PLers and wanted to just burn them all with heat vision. but i do try to help the newbies in developing their characters into excellent RPable people.
i just think we could try actually DOING something WHILE RPing... it\'s crazy, but hey. it could work. and if it doesn\'t, you may all give me a wedgie. : (
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Well, this obviously depends on what your char does, but I nonobviously agree. My RP usually involves changing locations and other movement. Granted, not moving vast distances, and almost never killing monsters, but even these do occur. This is why I am so badly hit by the almost unworkable controls: I find myself unable to properly accompany my RP with moves. /me-ing does what movement cannot do, but what can be done by moving, will be done by moving.
Furthermore, the people in the plaza are not RPing. IMO, they are just as bad as the PLs, because what they are doing is OOC chatting. Not just that, the chat is more often than not not designated properly. Basically, I shun the plaza for the PLs, \"funny people\" and chatters.
Edit: Indeed the only thing to do about PLs is to ignore them, which I do. Not just in RP, but in everything else as well. Trading or even talking with a PL is encouraging them.
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(brain = soggy so forgive me if i cannot properly articulate myself)
Gholmyrr, I think, has made it a habit to stand in the plaza almost all of the time, in an attempt to set a good example. I, at times, have been there with him. Now what we do is not exactly RPing, but it is all IC, which, I think, is a good example to set. I think learning to be IC can lead to more proper RP.
Those OOC chats in the plaza are almost inevitable, as eventually someone needs a brief aside such as (arg another spam duel challenge), and then an entire conversation breaks out on the subject.
Sometimes when I am too tired, or uncreative, to really be IC, I enjoy just chatting OOC with cool people, always, of course, using ().
I don\'t avoid the plaza because I am more likely to find friends there than in the tavern, which is usually vacant. If I can\'t find anyone to RP with, I usually go kill stuff till I get bored, which doesn\'t take very long.
But yes, PLers, people with unsuitable names, and people who constaly speak OOC without () don\'t exist IC as far as I am concerned and my character usually ignores them. Sometimes instead he considers them lunatics, depending on the situation and my mood.
Basically I talk to people I know are cool and ignore everyone else unless they speak to me IC. This ensures that most of the time I am somewhat ostricized as I have to ignore 90% of the people I see, but it also makes for occasional good RP. Now might be a good time to reread my opening parenthetical apology.
EDIT: arg, I can\'t type...
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I don\'t want this to come over wrong but ...
Actually I think roleplaying was much more enjoyable back when you could find the RPers in the tavern. I \'m not saying that people who hang around the plaza are roleplaying badly or anything. Personally I dislike standing on the plaza for good roleplaying though since every two minutes either a new player comes asking for what to do or I get randomly challenged/invited into a guild by someone without exchanging a word.
I definitely don\'t mind helping people out who are new to the game but it still interferes with the roleplaying experience.
Ralas, you said that you \'d rather come to the plaza because you are more likely to find friends there than in the abandoned tavern. Which is true, no denying that .. but I \'m afraid that everyone is thinking like that. And because of that the tavern stays empty.
Personally I wish I could ignore those other people as well as you seem to be able to but I just find it more trouble than it \'s worth and it gets the fun out of it for me.
Anyways ignore my rambling here .. I \'d just like to see the tavern becoming occupied again like on the good old days :P
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hm well you\'re right Zan, it is better to be in the tavern, I just rarely have the patience to hang out there until someone shows up. And when I do, I usually miss them being AFK. But something neat happened yesterday: I met Easton and JJairr in the plaza, and we decided to go get drinks. Some decent RP ensued. Eventually Jjairr had to leave, but not too long after that someone else showed up...someone I\'d never met, but who spoke only in IC. Then he had to leave, and a while later it happened again. I guess the point is hanging out in the tavern can weild surprising rewards, but sometimes you\'ve got to be patient, which I rarely am.
EDIT: spelling, arg
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Originally posted by Karyuu
Hiya! First thing:
Originally posted by Neryam
[...] apperently there is a secret dev plan (pardon me) to make the game miserable for \"PLers\" by making enourmous amounts of PP and tria needed for each level.
May I inquire as to where you heard this? It doesn\'t seem like something the dev team would have in mind. Mentioning a specific source would help tons :) I\'m quite curious.
Then: I believe powerleveling as it is defined in Planeshift is not so different from the definition provided by you in the beginning. As I see it, powerleveling is the completely OOC grinding of skills and stats for very little purpose beyond building a sort of \"uber\" character - being the best, having the most, etc. The characters of most powerlevelers are nonexistant - the players themselves are doing all the killing or grinding, not the Enkidukai, or Dermorians, or Klyros or Hammerweilders, who all should have some sort of story behind them, some sort of personality, and a reason for every action that goes along with such.
A roleplayed character may very well have daily Trepor killing sprees, or spend hours upon hours with trainers. But he or she will always talk and handle him or herself in a distinct, IC manner, and have a reason for killing and a reason for training. Being the best swordsman is a perfectly valid goal, but what good is a best swordsman in Yliakum if he or she has no alignment, no definition of morals (barely there or held tightly in check), no enemies, no friends, and no plans besides being the best? It\'s the ties players form between their characters and the characters of others that make PlaneShift and all other true MMORPGs magical. When the goal is simply to kill sprites on screen and raise some numbers, that magic is destroyed.
At least that\'s how I see it.
I don\'t think anything more needs to be said.
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I was and still am a Powerleveler, in Molecular Blue I didn\'t talk to others, in CB I stopped roleplaying months ago. Why? Because I feel that combat is more rewarding than sitting around and using PlaneShift as a chatroom with graphics.
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Honestly, It sounds like you would be far better off in a single player game. The whole point of a Massively Multiplayer Online Roleplaying Game is both to interact with the many people and roleplay. You don\'t sound like you do either :/
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In my opinion the focus of an MMORPG should be the online Economy and Government, not wasteing hours of codeing by just using it as a chatroom.
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It\'s not wasting coding if the whole point of the game is to interact and roleplay. Oh, and your view of roleplay is completely wrong. How about going on an Ulbernaught hunt? Exploring the tunnels with new arrivals to the city of Hydlaa? Travelling with a band of players to the grounds of Ojaveeda? It\'s all about the journey, not the destination.
Putting a story behind killing monsters is what is needed, mindlessly killing for uber stats IS a waste of time because what do you get for it at the moment? A high number?
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That\'s what I do. I gave my current Cyrus a reason for her to hate the beasts of Ojaroad, but I never say it, I\'ll be silent while killing, as that is my character.
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short time player/forum reader .. old school roleplayer
/you roll-eyes!?
reading these posts has made me think about the game, and it seems the RP\'s are all missing something.. the thing that Neryam has not quite said but is quite clear to me in actions not words : a decision has been made at some point as to who the game caters to .. it is the PL\'s.
i shake my magic 8ball .. \'all signs point to yes\' somewhere it seems the RP vision / mission / dream has been put on the back burner or gone astray; instances :
0> stats.. everything is stats and numbers, makes it difficult to get around trying to make someone stronger / faster to \"succeed\".
1> skills.. what skills are available and funcional? ahhh...*thumb in the air* i\'ll say 95% of the currently functional skills are directed toward the battle aspects (what, you gonna use your spells to bake bread!? who / what is gonna use that bread? )
2> quests.. this is central to roleplaying. no one roleplays sitting in a tavern (no one i know) i have done many of the quests in the game in the days (not weeks) i have been playing.. lets be honest, there are not enough, and they are not all so challenging.. and many are non functional!?
3> extras.. most are monsters, and of the NPC\'s, most are not active for conversation, they are like a bench or a tree!?
now there are solutions as i see it for roleplayers to take back the game..
(SPOILER.. see here for very similar ideas in much shorter form
http://www.planeshift3d.com/wbboard/thread.php?threadid=17220&boardid=11&sid=9fbdc7ac4d71df6e2886ae165efe7a7e
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(NOTE : now, i\'m sorry that I am a bit ignorant to all the facts, which should make me keep my mouth shut, but regardless, here\'s a try at some solutions.. ALSO, I know they should probably be put into the wish list (although some could be done by the community NOT developers), but regardless, i feel it needs to be said HERE, I don\'t want to just complain)
forward > .. How live RP\'ng (ones you sit around someone\'s table and roll dice) and this virtual RP\'ng differ is PEOPLE. The people that are playing have a huge effect as to how it is played, when i was 12, we were PL\'ng!! It wasn\'t until much later (after being bored due to the PL cycle and putting it down for awhile) that someone, a person, not just a storyline you bought in the store, but one that could weave and adjust the stories so that they captured and interested and challenged us. This weaving aspect is particularly dependent on the skill of the GM. The GM that interacts to create, constantly fixe and adjust the mission and levels to the players intellect, skills and abilities. This type of interactivity does not seem to be able to be automized in this type of medium (without a level of AI programming that to date i don\'t think has been made successfully (there is always hope in the singularity!?), regardless, it does not seem to be in the plans here). So, it falls to people. Honestly, if interactivity between gm and universe and players isn\'t somehow built into the GM interface it seems the roleplaying will always be 2nd fiddle (btw, just curious, what does the GM interface look like?).
0> stats.. stats are the basis of all RPGames i have played; but they were ultimately controlled not so much by the player but by GM\'s, by people, for \"worthy\" endeavors.
1> skills.. this is a touchy subject i am sure. Of course the development of the other parts of the game need to coagulate to lead to more choices AND (hopefullY) interaction!
2> quests.. let me tell you a story. One day, i met a PL jerk & co at a big AND weak monster they were camping on (david and goliath, you know who was goliath!), after a short chat (i\'m new.. i was just wondering why they told me to get lost ) discovering their \"stats\" without really asking and finding out the monster was weak; i teased them, saying they were quite manly to be so tough and pick on such a weak monster :) and then told them i thought it seemed boring to just kill the same monster and i was off to find some adventure or a quest.. one told me (/tell) \"i would really like that too\" well!? ..ok, maybe they should just do it then!? but, where are the quests and guidance involved to help keep them challenged and in character!?
Lets face it, mike tyson needed don king. (mike tyson =PL, don king = RP). Maybe the RP\'s need to take a managing roll. They can create quests / missions and the PL\'s should like it esp. as it gives them something else to brag about! I think it is the mission / the quest is the glue that makes the PL\'s a part of the RP\'s universe!?
some ideas .. Perhaps every 2 hours, a group could meet and be selected for a \"special quest\" (eg put some low players against difficult monsters, the players will interact, probably as RP\'s, esp if the quest giver tags along!). If PL\'s are not included they would obviously get bored (lets face it, to create a high level PL\'s quest, would be ridiculous, annoying for all other players and unchallenging in the universe as it is today and unfortunately, par for the course; something like \"get 500 items from monsters in 5 hours\", so maybe the PL\'s could go do their duels against eachother, it seems to be what they really want, a medieval quake arena (and here it isn\'t even about keyboard skillz, just levels and random luck (maybe we need a bookie trade/skill type to take wagers and odds!?) !?)!?) Another idea could be to create a class of known RP\'s that can actively create quests? or maybe just a signup board for quests is all that is needed, if people want to get into one, the /tell the organizer and it puts their name into the pot and a giant die is rolled!?
3> extras.. here\'s an idea, give some people that are RP\'s a job to help keep the NPC\'s talking!? .. probably not possible / likely. But, tying in with the rant above, perhaps all that is needed is that they could assume a GM role and could create missions or quests with some kind of rewards?
I don\'t know... and i scrolling up, I have DEFINATELY said enough.
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now.. let the flailing begin.. ouch.. oowwww!
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@ Cyrus Arckum: So then why do you call yourself a power leveler? If you have a story behind it, then that isn\'t power leveling.
Also, I don\'t think you see the other side to roleplaying. Yes, roleplay can be talking, but alot of the roleplay I do is exploring. I mean, me and some friends were in the tavern exchanging stories when I noted that on my first visit to Hydlaa I had slipped into the hidden dungeon entrance. We had an awesome time trying to squeeze around the wall to the warehouse. We had loads of fun.
Roleplay is alot broader than you think and I only have a problem with those people who kill monsters without any point to their actions.
EDIT: I agree with making quests, it usually only takes a little guidance to get people into roleplaying. When a newbie asks me a question, I reply in character and show them around Hydlaa in character. They usually pick it up quick and have a great time roleplaying. :)
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I have to agree with you, pwxyzg. I really like your ideas.
I started playing a few weeks before the last wipe and found it quite hard to locate any sort of roleplaying. Possibly, it was the hours I logged on or maybe everyone left due to the upcoming wipe. There was never anyone in the tavern anytime I stopped by and I felt silly just waiting around for people to show up. The action in the Plaza didn\'t seem like roleplay either... more like random chatting in character for hours and nothing else. So I mostly just explored everything I could and showed other newbies around when I was asked for help.
Encouraging PLers by showing that RPing can indeed be fun and more than just sitting around talking (I even think this gets boring at times) is needed. The first time I RP\'ed I thought it was goofy getting in character, etc. But we had a great GM who pushed us and a few experienced players who proved how fun it is to get in character. If you\'re around a bunch of people who are RPing, you can\'t help but join, usually. It\'s addicting.
Quests and campaigns would be a big addition. Like I said, I don\'t want to sit around and just talk. I want to explore, hunt, and do things with other RPers and friends. The fun is in combining the talk with the action.
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Wow. Lots of nice looong additions while I was sleeping! :D
Yes, I actually say standing around in the plaza is NOT RPing. It is chatting. :rolleyes:
RPing would, well sure, talking in the tavern, going on big moster hunt quests, doing other quests, hunting ulbernauts with your guild, and things like that. Well that\'s all that is possible right now. The thing is, later there will be more, much more options to RPing, so hopefully it will be much more fun and popular than PLing.
Things like.. constructing guild houses, buying guild land, mabye even building guild towns, discovering new land, Having guild town/seige wars, crafting swords, destroying evil castles with fireballs, charming monsters and riding pteausaurs, Storming a ruined land with many guilds in a huge collaboration and slaying the hundreds of deadly monsters residing there, aking the land and dividing it up between the guilds, inventing fighting forms and styles and fully customizing your attacks (Yes, this WILL be implemented) and so much more.
With all that, there is no excuse to NOT RP. RP will be SO much more fun than PLing to anybody. Even to the people who say \"0mg l00k 4t my |337 ha><0r bl4d3z yo\". They will want to RP also. And mabye those blades will cut the way to victory, leading the person\'s clan and that person will officially be a convert. And the PlaneShift world will glow, and will become the most popular MMORPG ever seen. :D :P
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Many people have characters who like to stand around and socialize. Of course, my character (who, incidentally, hasn\'t been seen in Yliakum for a while...) does that, and much more, as well. He might form a hunting party and slay ulbernauts, he might go to the arena and do battle with gladiators and mercenaries to earn money and hone his blades, he might spend his time in the hills of Oja Road, spell-slinging his way to greater glory, or he might go to Ojaveda and practice blacksmithing and swordmaking (might...any word on when this might be implimented?). He is an Elf, a swordsman, and a mage, with noble bearing and a common background. He has his own personality, his own interests, his own goals, and his own set of beliefs and morals.
It is true that much of roleplaying and character developement is revealed in the way that a character interacts with other characters, but also with the world; and it is also true that many things simply are not possible, yet, and this makes complete roleplaying difficult, as there is yet something lacking between what one can imagine for one\'s character and what is actually possible, but that will change in time, and I think it is important to try, at least, to make do with what we have, for the sake of the community. We shouldn\'t be bickering over this.
Power-leveling and roleplaying are not mutually exclusive, and while I happen to think that roleplaying is essential no matter what you do (because modern dialects, attitude, and culture have no place in Yliakum), I am saddened to see the issue tearing this community apart. I do understand that not every Planeshifter is a hardcore geek who LARPs (Live-Action Role Playing, for those of you who don\'t know. It means grab your tunic, breechers, and sword, and go camping and roleplaying with all the other escapist freaks :P) at least once a year and knows what it means to roleplay in a world like this, and that\'s okay. I understand that this means not everyone is going to have their character speaking in a dialect that seems appropriate to me, and not only is that okay, it\'s not really my place to judge. I just want to get along with people (even if I don\'t get along with their characters) and have some fun. Am I right?
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Hey Quietus, it\'s really nice to hear a balanced approach to the issue. I\'ll agree with you, because in the end, bickering like this is not going to help any. Instead I can imagine it pushing the RPers and PLers further apart.
Both will always exist, so it\'d be nice to find a common ground and just enjoy the game as best as we can with what we have. More will be implimented in the future, and when it does Planeshift will be that much cooler. Right now, I think it\'s great, tons of fun and I\'m really glad such a great team puts the time and effort into giving us this world to play in.
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Originally posted by Quietus_Silivren
Power-leveling and roleplaying are not mutually exclusive, and while I happen to think that roleplaying is essential no matter what you do (because modern dialects, attitude, and culture have no place in Yliakum), I am saddened to see the issue tearing this community apart.
They are indeed mutually exlusive, if one uses the defenition that is most common here. You are not a power leveler no matter what, because you always speak IC and it sounds like you\'re character does everything for a reason. No one will judge you for spending lots of time killing stuff as long as you speak in character. And the issue is not tearing the community apart, because those who RP stay. Those who PL tend not to. I\'ve only been here about six months, but I\'ve seen a new generation of PLers each month, which is usually fully gone by the next month. The community is made up of RPers, as they are the only constant members, and I don\'t think I\'ve lost a single RP friend since I\'ve been here.
The point: kill when you want to. Be IC at all times and no one will judge you. There is no animosity towards anyone who at least tries to be IC.