PlaneShift

Gameplay => General Discussion => Topic started by: Nikodemus on August 21, 2005, 12:36:07 pm

Title: The new 50 slash damage wepons
Post by: Nikodemus on August 21, 2005, 12:36:07 pm
For those who don\'t know yet, since this update there is quite big chance to loot such weapon from mercenaries, gladiators, rogues, bandits and similiar. These weapons have the same speed as weapons at smiths and merchants, but damage these weapons inflict is disproportionately bigger, 50, 54, 30, 20 base damage.

I write about this, because i find it very wrong such weapons exist and can be generated, because of below reasons. I would like also to hear who thinks (after reading my post) there is nothing wrong in these new weapons and maybe see comment of someone responsible. Thank you

I don\'t know how to explain their existance and this spoils my roleplaying experience in this world. What are they? A super unique magic enchanted weapons with extremaly sharp blade? For sure not unique as i see them on every step and sold myself a few. Magically enchanted and sharpened don\'t sound right too. Is it really that simple to make that many weapons, so much powerfull? Why don\'t harnquist sell such then? these weapons aren\'t unique, but of common use. A cook can prepare a dinner with \"sapphire encrusted frosty dagger of defender\" ;)

What do happen because of existence of new uber weapons.
There is no longer need to use normal old good weapons. Why when we can use 25 times more pewerfull version?
One can say: I wan\'t to inflict 200 damage instead of 30.
For not skilled newbie it will be 50 damage instead of 2.
Yes, a newbie can challange you to a duel and kill with 2 blows, when you think you are skilled^^.  That newbie don\'t have to train, but if he would, it wouldn\'t take long he kill you with one blow.
Skills don\'t matter that much is they did and I always believed it are the skills which proclaim of fighters quality.
Where before one could increase base damage of his sword like 25 times by training proper skill, now (i don\'t know how high people trained, but from my experience and observation) he can do it like only 4 times.
Sure it is very easy to make such weapon in a game and most people will care only about it is so much better weapon than previous version. And every update we can have more tought mobs and more powerfull weapons.  The mindless masses will shout everytime such thing will happen that it is so good, because they can become more powerfull. But will they really be? I would compare this to the inflation, only in this case it shouldn\'t rise.

I cant recall any more reasons, although there are probably a few which i have missed. Maybe i have missed all the reasons which tells the mentioned weapons are right? I don\'t know. But replying be wise in this what you write.
I wonder what will be result here, because ingame for 4 asked people only 1 started thinking that indeed maybe it is not right with those 50dmg weapons.

Thank you for reading
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Post by: Valbrandr on August 21, 2005, 12:58:32 pm
I believe the Devs are just testing the item generator...  though I can see what you mean.  Depending on how soon we can get these weapons.. when the testing is done, is going to change alot.  All of us are going to need more HP... and it will have to be more feasible then powering up EN.  Now all we need is a level system in which we gain HP after each lvl j/k.  But seriously, hopefully Body Development will be implemented soon after to counteract the weapons.. oh and armor too  :D
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Post by: rosmerelmer on August 21, 2005, 06:10:00 pm
what i don\'t understand is how the names are generated.. or did they just made a huuuuuge list of such things?
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Post by: Zan on August 21, 2005, 06:20:49 pm
Well I \'ve actually seen it like this ... before we were sold pretty crappy weaponry which often took dozens of hits to slay a simple unarmed person. Basically a blunt metal object in my eyes. while these new uber weapons as you call em seem more realistic to me .. one or two clean hits kill.

That way a warrior with a decent sword needs to rely on avoiding and blocking skills, in other words agility and armor or shield handling. Along with this a higher skill level shouldn\'t so much increase damage but increase the chance of a hit versus a blocked attack or miss.

I personally think such a system would be more realistic and better RP material.
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Post by: SuburbanPlankton on August 21, 2005, 06:24:20 pm
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but damage these weapons inflict is disproportionately bigger, 50, 54, 30, 20 base damage.


I have a question about weapons, and this seems as good a place as any to ask it.  How do you know what the base damage of any particular weapon is?  Is this something that you can look up in-game, or do you need to extrapolate it from the damage you do when you use it?

Along the same lines, does combat damage in PS work along \"traditional\" lines?  That is, damage = weapon\'s base damage + (attack strength * some multiplier) - (defense strength * multiplier)?  Is it possible to look up these values, or can we only estimate them from observing the action?
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Post by: ilBaal on August 21, 2005, 06:45:00 pm
You can check this in-game. Simply click on the weapon of your choice, go over the eye-symbol and click again.
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Post by: Jakob on August 21, 2005, 06:57:43 pm
You know... That really shouldn\'t be available... I can\'t go into a sword shop, pick up a nice blade and say...\"Oh! this blade has a 73 base attack!\"  But I digress...

As for uber(I thought we didn\'t like saying that kind of thing here...) weapons...  I agree that they do make things more realistic in fights against humanoid type critters and Yliaki.  But agians things with strong natural armor, instead of the monsters defences kicking in, the blade just should do less damage in general, and after bashing off somethings shell should just simply become dull, or even normal.
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Post by: Nikodemus on August 21, 2005, 10:20:43 pm
Zan: I agree the system should allow better way of developing avoiding and blocking skills. Training skills like using sword or axe shouldn\'t only increase the damage, but the chance to block enemy blows. A shield should give really a lot of protection.
But I won\'t call old weapons crappy, they still killed people with 2 hits if owner was skilled enough, dozens of hits was needed when unskilled person calling himself a warrior was learning to use his/her weapon. At some rank, the damage increase per next rank became really small and even smaller. At this point i would call someone skilled. He (person A) spent a bit more than half time training than another better skilled person B and he (person A) was almost that good than the person B. It wasn\'t bad at all.
Last, i think it isn\'t that good you get killed wit one blow. I did thought like this, but..... It is like that in real world. There  one is thinking a lot faster having all the fealings you don\'t have yet in virtual world. He can react a lot faster on the tiny precious changes which are happening during a fight. Thus to give somethink instead, we have hit points. Not healt (i know nobody mentioned it) but hit. Two people are fighting and they get tired by time, are hit not very badly in not that importants parts of body, which exhause them even more. Finally one of them makes a fatal mistake and get killed with final blow of his opponent.
Of course striking unarmed person who nothing about martial arts and avoiding hits or striking from suprise is deadly for the attacked person, but i believe we will have to wait with this before it will be implemented.
Thats the way how i would explain it. this give time to react, because of lack of this what we have in real world. Especially thinking about ps system where two players press one key on their keyboard (or click mouse) to start attack (the one who press it faster the better for him) and look at your char attacking
And please don\'t propose increasing damage per hit, because as i wrote in my last post this will lead use to constant increasing and soon people will see nothing wrong in hitting people for 1000 damage.
I would rather ask to decrease health of NPC\'s. I find it weird that a mercenary have like 3 times more health than me, and rogues or gladiators even more.  decrease their healt, but give them skills to defend from incoming hits.
With tefusangs and other big animals it is another matter, because they can naturally take more hits, but still it should be proportional.

As about body development skill.....
I don\'t really know what it is. It makes one more fat, so that he is bigger and can take more hits like ulbernauts? :)   Maybe he is more resilient and don\'t get tired that fast in the system interpretation i gave above. But then i think he should train endurance agility and strenght which do give more hp. Add to this body development? I dont see a place for this skill. Arguments?
i don\'t see why we will need more hp, it can be raised quite high already. Do we need to raise it even more too 300, 400? I wrote few times it will lead in wrong way.

SuburbanPlankton: from this what I think I heard the system is far more complex and so i think.

Jakob: I agree it would be better if the way how the sword look like would tell if it is good or not. the sharper the better. magic enchanted? Good too. The metal from which it has been made is also important. We don\'t have too see the stats although they imitate this what we would know in real. I still think the stats tell too much as we don\'t know most informations about a weapon in the moment we see it. Note that the chance or factor how often one will hit with the weapon and how good it is for defence aren\'t given.
I mentioned about stats in my post to give image of the situation. If I haven\'t the stats in the item description I would know it by using and testing the weapon.

I have forgotten one thing in my first post. I don\'t see much wrong in a magic enchanted weapon which deals additionally 4-6 more base damage as the magic power makes them more sharp or whatever.

I know everybody love long posts, but i couldn\'t make it shorter.
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Post by: Jakob on August 21, 2005, 10:30:36 pm
Long posts aren\'t that bad, at least not if the person who is typing them is reasonably intelligent and has something interesting to say.  I agree with a lot of what you just said.  The only thing is, you say that \"Of course striking unarmed person who nothing about martial arts and avoiding hits or striking from suprise is deadly for the attacked person.\"  I\'m not really sure I agree with that, neccessarily.  I think a persons willpower, physical, and mental stamina should come into play to determine the fatality of a sneak attack on an unarmed and untrained.  I\'m sure you agree that no one should have anything even remotely close to an automatic kill unless they have some kind of super Dark Way Spell or powerful, and magically enchanted, weapon.
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Post by: dragonfire999 on August 22, 2005, 03:43:12 am
Well, given that everyone now has the \"Ub3r l337 fi34 4X30rz 0f d00mz\" I have generally gave up on combat, because i am not looking to get my skull smashed in by one of the damn new people that Shalmaneser gave axes to after camping for two hours killing the merc with one hit. I just got two regular daggers and started using them in training.

I hope the dev\'s fix this. because it is pointless if you ask me.
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Post by: Keyaz on August 22, 2005, 04:21:19 am
eeeverything will be fine, we\'ve... wait... im not a dev :\'(

they\'ve got more important things to work on now instead of run around doing all your little quirks, once they decide its balanced nicely enough and implemented and cleared bugs for as much as they want added in, then they will sort out prblems such as these.

get used to not knowing here, because infact, even the Dev\'s dont know when stuff will happen, its a spare time rpoject, it all happens in the spare of the moment.

enjoy!
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Post by: Neryam on August 22, 2005, 04:56:05 am
I dunno, I like these uber-weapons but I wish there were a widr range of damages and the strongest ones would be ultra-rare, so that not everone had or could get them.

And many of the \"of the defender\" and \"of stone\" are exactly the same power as the normal, they should be diffrent or perhaps even raise defence. :D

And they should look diffrent too.. like fire would be glowing red..
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Post by: Keyaz on August 22, 2005, 05:56:15 am
again, later, stuiff to do
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Post by: Drey on August 22, 2005, 07:59:17 am
i think the weapons with 30+ slash are over the top (dont stop me using them though) but at the moment i think they are kinda needed with the NPCs having the ammount of HP that they have, not like rats but things like rogues and trepors and gladiators, the stronger monsters, you dont stand too much of a chance when hitting less than 100 unless you are runnign round like mad or have the enemy stuck somewhere.
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Post by: Pestilence on August 22, 2005, 01:12:08 pm
hmmm agree with drey. I have 50 slash axes and when I first got them I was like WOHOO noone\'s gonna touch me now.

But some monsters seem to have gotten some major upgrades in HP aswell. Anyhow the wipe is soming to take our weapons away and after that the 50 weapons should be much rarer. They already tweaked the mercs droprate and the rest will surely follow I am sure ;)
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Post by: Nikodemus on August 22, 2005, 03:19:05 pm
So, from the last two posts, the reasons to have these weapons are :  
\"Because I can\'t kill some enemies without 50 slash damage weapons. \"
And
\"because i like them\" ?
Sorry, but this are only excuses. Maybe you are too weak fighters and need not realistic weapon to defeat your enemies? If you can\'t kill somethink alone, ask others and do it in group. I don\'t see much change in the hp of NPC\'s It is rather you who lost all your skills after the wipe and now isn\'t that effective. Also it isn\'t always like that you can kill 1 gladiator every 1 minute, it is more likely you get hurt and need to heal.
Also if we had all this what we like in PS we would have cars, guns and other nonsenses.
Also please read my last posts to see why we shouldn\'t have stronger weapons because the monsters are too tough.
Any good arguments?

Jakob: Sneaking is one of the hard cases to implement in online game. In real a person taken from good suprise will in most cases die, unless that person will be constantly looking around and stay tight, but I doubt he wouldn\'t get bored after 30 minutes. In a game nobody like that, because we all like to play heroes, who just can\'t instantly die with no chance of defence, it wouldn\'t be fair^^. Thats why it can\'t be always the same ingame as in real. Although if we should try the game world be as close to universal real world rules as possible.

I know the devs know what hey are doing and in most causes something good comes from it, but it isn\'t game as every other and this what we write here, can help them in better decision and solutions. That is why this topic exist.
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Post by: Jakob on August 22, 2005, 04:52:42 pm
Yeah, but there are circumstances in Yliakum that change the likelyhood of a person to die from a sneak attack.  For example, and unarmed Klyros attacking a human will definately work better than and unarmed Klyros attacking a Kran.  Even armed there are still elements that cause changes in the \"normal\" (normal?  on Terra?  I must be joking...) way of thinking for us measly humans.  The thing is that no one can understand is that it is impossible for us to imagine an illogical world, therefore if we can imagine something it has the possibility of existence, so I think both povs have their merits, and that being that this isn\'t a first person only game the point of a sneak attack is moot.
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Post by: DeathsAngel on August 22, 2005, 09:34:31 pm
You\'re talking that weapon hit too hard and that it\'s long to kill monsters with normal weapons.

With spell it\'s even more worst! Magic arrow and fire blast.. only the two spells that we can really attack. It takes hours :P
I know that all spells are implented yet but think that poor wizard can\'t kill a lot  :P

But one thing at a time! The Dev have surly better things to do.
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Post by: Havox on August 23, 2005, 12:18:57 am
I think spells should be stronger Im talking slightly stronger like 20~30% gain and melee weapons not that strong (50 damage? out of your minds you must be. Easy to fall in the dark side is. And then you\'ll have to use /unstick twice.)
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Post by: zanzibar on August 24, 2005, 04:11:33 am
A newb cannot kill you in one or two blows, using even the most powerful weapon.  This is because most players who have been on the server for a bit (and don\'t look down on those who choose to level up) have at least a moderate amount of training in light armour.

It\'s funny.  Someone who is new to Hydlaa will come up to me and challenge me.  So I\'ll stand there while they\'re slashing away, cutting only the air as I supposedly dance and dodge my way around their swings.



As far as super powerful weapons, here are a few reasons why I think they should stay:

*Dieing in one hit is not unrealistic, in fact it\'s realistic as anything.

*Further, a weapon being 10-20 times as powerful as what you can buy at Harniquist isn\'t unrealistic either - Harniquist is a good smithy, but he has to mass produce the stuff in his shop to meet demand.  When was the last time you was at his shop and he was out of inventory?  There\'s a reason for that.

*Further, the super powerful weapons are excessively rare.  Weapons which are impossible to equip or which deal an average or poor amount of damage are far more common.  Even then, if you do get a fire, dark, or frosty weapon - there\'s a chance that you can only equip it if you have 150 intelligence or something like that.

*Further, after the wipe there will be far less people camping rogues and gladiators since they simply won\'t be powerful enough.

*Further, they\'re an incredibly boon to the game because they promote a player-based economy.  I think this might be the strongest reason for them.

*Being given a good and rare blade as a gift from a friend or guild is a nice gesture and I appreciate that it\'s now possible in the game.


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Post by: Keyaz on August 24, 2005, 08:26:29 am
a newbie cant kill you in two hits?
well maybe someone with maxed endurance and such

Ruby encrusted fire dagger, 30 slash damage, anyone can equip that it seems and hell it\'d kill my character in one and a half hits, you seem to forget everyone chooses to be different, you may be the uber elf warrior of doom, im not, im a frickin healer with no heal magic, and even if i did have those spells, whast casting life infusion going to do to an ulber? tickle it?

ending rant >.<

*walks off mumbling about implementing the non combatant parts first*
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Post by: Drey on August 24, 2005, 11:06:46 am
if anybody is interested in buying any of said weapons... give me a shout.
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Post by: Nikodemus on August 24, 2005, 11:56:09 am
zanzibar: I shouldn\'t answer as this what has been wrote before prove your propositions wrong. But i will take the efford. Why didn\'t you tried to find arguments which really face mine, so that i would have to write somethink new?

1. See secend paragraph of my second post to see what has been written about killing with one blow.

2. It has been mentioned many times in my posts that constant increases of inflicted damage and later increases of NPCs and players health which are consequence of such thinking will lead use to unnecessary big numbers.
Try to explain why after 2 years every newbie is 10 times stronger than a newbie from before the 2 years. Not really realistic and logical when you think about planeshift as world, not a game.

3. If they were rare, you wouldn\'t give them away to random people. It is posible to get at least one ofter camping for few hours one of these mercenaries, gladiators or whatever. And it is true some of these weapons need very high stats, but only few. Most can be used with no problems.
Even if only few poeple would own one of these powerfull weapons, how would you explain their existence? Sure you can say a god has made them from nothing better to do and gave them to random mercenaries at arena, but there is more irony in this than possibility.

4. So you say that for few days here won\'t be people strong enough to fight mercenaries? Or did i missed somethink what will happen after next wipe and what didn\'t happened after previous wipes?

5. This is the only point with which i agree. The only problem is you can\'t mess everythink else in order to make one thing right. So i would look diiferent way to accomplish this task.

6. We all like giving worth presents to others, but don\'t you think there are far more things you can offer and which are more realistic ?

EDIT: edited point 6
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Post by: Quietus_Silivren on August 24, 2005, 05:04:20 pm
If I were to give such a weapon as a gift, I would feel a lot better if it was something I had been able to craft, myself. Not like \"Hey look, I found this, isn\'t it great? You can have it.\" No, \"I made this for you\" just feels a lot better. As it is, just anybody can get lucky and find one of these weapons, and the longer this is true, the less special they become.
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Post by: zanzibar on August 24, 2005, 11:08:45 pm
With two knights in full armour with huge claymores and great swords, it\'s historically a battle of endurance with each knight taking his turn smashing his weapon against the shield of the other guy until one guy looses due to exaustion.  On the other hand, some theif runs up to an unarmoured victim and slits his throat and kills him.  That\'s proves that one hit kills are realistic.

If you think magic isn\'t strong enough, I agree.  If you want to see weapons crafting implemented, then I\'m with you.  Those are seperate issues though, aren\'t they?  These weapons don\'t have to be from the gods.  They don\'t even have to be magical.  Like I said before, Harniquist might be only a mediocre craftsmen, perhaps very good for Hydlaa but Hydlaa is only one city.  These weapons can simply be understood to be crafted by masters.
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Post by: Quietus_Silivren on August 25, 2005, 04:36:13 am
Oh, yes, of course those are different issues. All I was saying is that for these weapons to exist, one of two things should happen: one, players should have to work very, very hard to reach sufficient skill to craft them (which should take a very long time); or two, they should be produced and sold (at an extremely high price) by very high-level craftsmen, of which there should be only a handfull in a much, much larger world than what exists so far. So in essence, I was tying the issues together in an effort to envision a (*gasp*) harmonious game world. But my point is this: too, too many of these weapons exist for the current size of the world and number of players. And I really don\'t think that obtaining them should be based on luck. I think only something almost guaranteed to be unbeatable to a character not of appropriate skill to have such a weapon should even have a chance of dropping one.

But what I\'m spouting now is a whole lot of idealism about a game in pre-alpha stages, in which the prevalence of glitches and cheating, the small size of the world, and the vast array of as-yet unimplimented features should make it quite clear that conditions are still far from \"ideal.\" So I digress. Let\'s just say I have big dreams for this game. :P
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Post by: zanzibar on August 25, 2005, 08:45:43 am
What\'s wrong with only making them available via other players?  That is, not have them available for sale by NPCs except perhaps at really high prices, and even then the NPCs might not be in an obvious location?


For measure, I can sell swords of fire, dark, or frost for 20,000 tria, and I\'ve been told that my prices are pretty cheep.

Scorched weapons only go for a tenth of that, despite being half as powerful.
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Post by: Drey on August 25, 2005, 12:34:33 pm
zanzibar, your prices are no where near cheep, the most i have ever sold a wepon to a player for is 9k and i dont think i should have even done it for that much but the guy seemed happy to pay that much(it was his first offer :D) i have given away a few of the power weapons, they are usual not worth too much with harnquist except for like the longswords and im too lazy to find someone who wants to buy one ill like auction once then if no one replies.

also of the less powerful weapons go for quite a bit with harnquist, like i sold osme random broad sword the other day cant of had more than 3 or 4 slash and i got 6k for hanquist.

even with using other glyphs magic is still to weak. and even with the glyphs you need to be stupidly high in the way of your choice to use them and magic training is much more expensive then weapon training
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Post by: Quietus_Silivren on August 25, 2005, 11:24:39 pm
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Originally posted by zanzibar
What\'s wrong with only making them available via other players?  That is, not have them available for sale by NPCs except perhaps at really high prices, and even then the NPCs might not be in an obvious location?
Good; so we agree. :D
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Post by: Kixie on August 25, 2005, 11:48:50 pm
*brandishes his 30 damage daggers*

It ain\'t so bad I suppose  :D
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Post by: zanzibar on August 26, 2005, 02:09:19 am
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Originally posted by Drey
zanzibar, your prices are no where near cheep, the most i have ever sold a wepon to a player for is 9k and i dont think i should have even done it for that much but the guy seemed happy to pay that much(it was his first offer :D) i have given away a few of the power weapons, they are usual not worth too much with harnquist except for like the longswords and im too lazy to find someone who wants to buy one ill like auction once then if no one replies.

also of the less powerful weapons go for quite a bit with harnquist, like i sold osme random broad sword the other day cant of had more than 3 or 4 slash and i got 6k for hanquist.

even with using other glyphs magic is still to weak. and even with the glyphs you need to be stupidly high in the way of your choice to use them and magic training is much more expensive then weapon training




Drey, what can I say?  People are happy to buy them at my prices.  Occassionally, I go cheeper - I sold a fire broadsword for 15k, and I sold you a longsword and a dagger for 25k which was a killer deal for you.

The price at harniquist is just that - the price at harniquist.  I sometimes get these useless weapons which sell to him for 12k.  That\'s because the Harniquist price is based on rarity, while the price you can get from other players is based entirely on how good a weapon it is.
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Post by: Karii_Winterwalker on August 27, 2005, 07:58:06 am
*looks through her inventory* Hmm...two fire broadswords, a third that is also sapphire encrusted, three fire daggers (one tin, one iron), a dark dagger, a bones dark broadsword, two frosty longswords, a fire longsword of the whirlwind, and a frosty shortsword. *blinks* Who made all of these? I await the day when I can outdo them. Nonetheless, I do wish they were less common.
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Post by: zanzibar on August 27, 2005, 08:01:56 am
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Originally posted by Karii_Winterwalker
*looks through her inventory* Hmm...two fire broadswords, a third that is also sapphire encrusted, three fire daggers (one tin, one iron), a dark dagger, a bones dark broadsword, two frosty longswords, a fire longsword of the whirlwind, and a frosty shortsword. *blinks* Who made all of these? I await the day when I can outdo them. Nonetheless, I do wish they were less common.



Maybe if you didn\'t spend so much time in the arena, you wouldn\'t have so many of them.
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Post by: Karii_Winterwalker on August 27, 2005, 08:26:01 am
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Originally posted by zanzibar
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Originally posted by Karii_Winterwalker
*looks through her inventory* Hmm...two fire broadswords, a third that is also sapphire encrusted, three fire daggers (one tin, one iron), a dark dagger, a bones dark broadsword, two frosty longswords, a fire longsword of the whirlwind, and a frosty shortsword. *blinks* Who made all of these? I await the day when I can outdo them. Nonetheless, I do wish they were less common.



Maybe if you didn\'t spend so much time in the arena, you wouldn\'t have so many of them.
Touche. But many of my in-game friends can often be found in the arena, as well (and are mostly also avid roleplayers, so I\'m not sure what you\'re getting at).
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Post by: Eolius on August 27, 2005, 08:51:48 am
Wel people the thing that confuses me is why is everybody woried about getting killed with ulber weappons. I\'ve always said that Planeshift isn\'t a PvP game. You don\'t want to get killed, refuse the chalenge. If you want to accept the chalenges, train some armour and if the attacker has a lower sword level than your armour level, you\'ll block almost every blow of a super weappon. I for example hit arround 250 with one hand and i have 105 HP, so, true, if i slip and accidentaly fall on my swords i\'ll die 3 times ^^. But i never chalenged somebody after the wipe and i accepted only one of the chalenges after somebody kept chalenging me for about 5 times in 2 days. He hit me with ulber weappons but i blocked every blow ;). In my opinion ulber weappons are for kealling beasts and monsters. Of course some will chalenge everybody as soon as they get an ulber weappon but if refused many will settle down. About the realistic impression these swords give you, think about it... what happens if you get smacked on the head with a sword in real life? You die i guess. It is a bit more unrealistic the system message \"you hit ulbernaut on the head for [dmg]\"^^. On the head? Who\'s that tall? I really dout anyways that a newbie with a cool sword or axe can kill a more leveled player for 2 reasons:
1: He has to get that weapon from somewhere, either loot it or buy it.
2: With lvl 0 in sword he can do 50 dmg against a rat but not against a player that has a bit of armour training.
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Post by: zanzibar on August 27, 2005, 09:43:37 am
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Originally posted by Karii_Winterwalker
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Originally posted by zanzibar
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Originally posted by Karii_Winterwalker
*looks through her inventory* Hmm...two fire broadswords, a third that is also sapphire encrusted, three fire daggers (one tin, one iron), a dark dagger, a bones dark broadsword, two frosty longswords, a fire longsword of the whirlwind, and a frosty shortsword. *blinks* Who made all of these? I await the day when I can outdo them. Nonetheless, I do wish they were less common.



Maybe if you didn\'t spend so much time in the arena, you wouldn\'t have so many of them.
Touche. But many of my in-game friends can often be found in the arena, as well (and are mostly also avid roleplayers, so I\'m not sure what you\'re getting at).




Maybe the Devs don\'t expect the focus of planeshift to be spending all your time camping rogues and gladiators in the arena.  If people didn\'t do that all the time, there wouldn\'t be so many of these weapons flying around.
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Post by: Karii_Winterwalker on August 27, 2005, 06:05:12 pm
Quote
Originally posted by zanzibar
Maybe the Devs don\'t expect the focus of planeshift to be spending all your time camping rogues and gladiators in the arena.  If people didn\'t do that all the time, there wouldn\'t be so many of these weapons flying around.
Neither do the devs expect that to be all there is to do, in the end. And I rarely camp, and never at the arena. When I do, I\'m usually talking to someone, and swatting rogues to pass the time. Yes, I am aware that there are quests, and I work on them, as well.
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Post by: derwoodly on August 28, 2005, 08:49:31 am
Blah, weapon inflation is the curse of MMORPG\'s. I happen to agree with the original poster.  It seems a bit early in the development to have these items.  Of cource that is just my humble opinion.
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Post by: JurautiaGosu on August 28, 2005, 08:28:09 pm
Quote
Originally posted by derwoodly
Blah, weapon inflation is the curse of MMORPG\'s. I happen to agree with the original poster.  It seems a bit early in the development to have these items.  Of cource that is just my humble opinion.

I disagree ,they are testing the Prefix/suffix modifyer maybe?
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Post by: Zan on August 28, 2005, 09:05:34 pm
I have a question regarding these magical weapons. Has anyone stumbled upon a \'holy\' weapon yet? I \'m just wondering if they exist.
According to the guide they are planned since it says that Diaboli recieve double damage from holy weaponry but I haven\'t seen or heard of any myself.

Wondering where they are.
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Post by: dying_inside on August 29, 2005, 02:13:12 pm
weapons with  uber damage. aww i wanna be able to get in game so i can at least have somthing to say on the matter !!
aah but dfryer  cant be blamed.  i blame um .... the uber sword. it but the coding in half  with  200+ attack.  

ok yeah i know that could be considered spam and apologise in advance...
but i have no mmorpgs to play :(
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Post by: Abrukn on August 31, 2005, 10:51:05 pm
Now I found an \"Iron Short Sword\" again, it causes 4 times more damage than the usual one. This leaves me with the question - what are the swords that Harnquist sells actually made of? And why do Mercenaries have \"Sharp Battle Axes\", but Harnquist obviously isn\'t able to sharpen the ones he makes?
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Post by: zanzibar on September 01, 2005, 06:06:17 am
Quote
Originally posted by Abrukn
Now I found an \"Iron Short Sword\" again, it causes 4 times more damage than the usual one. This leaves me with the question - what are the swords that Harnquist sells actually made of? And why do Mercenaries have \"Sharp Battle Axes\", but Harnquist obviously isn\'t able to sharpen the ones he makes?




Well, there\'s sharp, and then there\'s sharp.  My theory is that Harniquist has to mass produce his weapons to meet demand.  Hey, one time I bought over 40 hatchets from him and he still had more!  To have so much stock, there has to be a compromise to quality somewhere.  I also think that you can take some liberty with the name of the weapons.  For instance, gold weapons aren\'t made out of gold, they might simply be gold plated or have gold decorations on them to signify the added care and expense taken in the crafting of the weapon.
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Post by: Charax on September 01, 2005, 10:33:48 pm
I haven\'t read all of the posts in depth on this thread, but an idea just occured to me:

Why isn\'t there a parry skill?
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Post by: zanzibar on September 01, 2005, 10:45:29 pm
Quote
Originally posted by Charax
I haven\'t read all of the posts in depth on this thread, but an idea just occured to me:

Why isn\'t there a parry skill?




Light Armour
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Post by: Charax on September 01, 2005, 10:50:52 pm
That\'s armor.. that\'s not parry.  Unless I\'m missing something.  Parry is when you stop someone else\'s sword with your own sword...  This could be tied to agility.
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Post by: zanzibar on September 02, 2005, 03:16:08 am
Quote
Originally posted by Charax
That\'s armor.. that\'s not parry.  Unless I\'m missing something.  Parry is when you stop someone else\'s sword with your own sword...  This could be tied to agility.



Training light armour increases your ability to dodge..... also, it\'s not exactly ideal to parry with a battle axe or claymore.
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Post by: dragonier on September 02, 2005, 04:41:17 am
I wish i had two fifties.
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Post by: zanzibar on September 02, 2005, 05:31:12 am
Quote
Originally posted by dragonier
I wish i had two fifties.




I have two 44 slash longswords if you can weild them.  Just speak to me in game, and only ask for them if you honestly need them.
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Post by: Jonalber on September 02, 2005, 06:14:07 am
How do you tell the \"slash\" on a sword?  I\'ve switched to attacking rogues but all I get are slash 2 swords.

How do you know when you have one?
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Post by: zanzibar on September 02, 2005, 06:42:32 am
Quote
Originally posted by Jonalber
How do you tell the \"slash\" on a sword?  I\'ve switched to attacking rogues but all I get are slash 2 swords.

How do you know when you have one?



Go into inventory and drag/drop an item to the eye icon.  You\'ll get a description of that item.  If it is a weapon, the description will include its speed and damage.


Iron weapons deal 4 times normal.  Scortched and Icy weapons deal 10 times normal.  Fire, Dark, and Frosty weapons deal 20 times normal.  Ruby encrusted, Bronze, and diamond encrusted also amplify the damage dealt by a weapon.

So obviously, if you get a diamond encrusted dark shortsword, you\'ve just found quite a prize!  There\'s someone in my guild willing to pay 50,000 tria for such a weapon.


Scortched and Icy weapons can sell easily for 1k-2k.

I\'ve sold Dark, Fire, and Frosty weapons for as much as 20k per sword, but I think the prices are dropping due to increasing supply.
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Post by: Eolius on September 02, 2005, 09:45:27 am
Quote
Originally posted by Zan
I have a question regarding these magical weapons. Has anyone stumbled upon a \'holy\' weapon yet? I \'m just wondering if they exist.
According to the guide they are planned since it says that Diaboli recieve double damage from holy weaponry but I haven\'t seen or heard of any myself.

Wondering where they are.


I got a \"Blessed Longsword\" wich has a 22 slash damage. It is not a \"holy\" item but i think that sounds like one ;). Never tryed it on because i don\'t duel usualy diaboli but you are welcomed to try :P
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Post by: dragonier on September 03, 2005, 01:08:02 am
Quote
Originally posted by zanzibar
Quote
Originally posted by dragonier
I wish i had two fifties.




I have two 44 slash longswords if you can weild them.  Just speak to me in game, and only ask for them if you honestly need them.


I can\'t wield them. My character is so weak right now.
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Post by: Valbrandr on September 03, 2005, 02:29:16 am
Everyone here is going to envy me!  I found an Axe of Peace.  It does .34 damage.  Yeah 0.34 damage.. and its special.. definatly for the peacefull people :D.
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Post by: Neryam on September 03, 2005, 02:44:26 am
HAHAHAHA :D
I think ruined short swords have even less damage but :P

Sirunie found a 94 slash broadsword. But he doesn\'t have enoguh strength to wear it and he has max strength :P
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Post by: shorty13 on September 03, 2005, 03:46:16 am
hey val, masoj here.  Yup, I can testify for Val\'s .34 damage sword.  LOL it was soo funny.  By the way, that is even weaker then a ruined battle axe (which does .75)
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Post by: zanzibar on September 03, 2005, 03:59:25 am
I\'m starting to be convinced that uber powerful weapons are bad.  5 times as powerful as normal?  Sure.  But 20 times?  30 times?  Maybe if there were one or two such swords in existence within the entire game, but not like it is right now.
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Post by: Nikodemus on September 03, 2005, 10:54:39 am
Quote
Originally posted by Neryam
HAHAHAHA :D
I think ruined short swords have even less damage but :P

Sirunie found a 94 slash broadsword. But he doesn\'t have enoguh strength to wear it and he has max strength :P

That\'s nothing, think of 300slash dagger. I have seen it in the hands of Ynnwn and she was inflicting almost 1000 :D
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Post by: Pestilence on September 03, 2005, 11:24:27 am
hmm yes I\'ve seen it aswell 880 damage it was still back then ;)

People didn\'t believe me though LOL ;)
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Post by: Valbrandr on September 03, 2005, 11:26:05 am
Haha my axe of Peace that has .38 damage sells for nearly 8k at harnquist.  Go figure :)
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Post by: Ecolem on September 03, 2005, 11:48:09 am
The thing is that there will be another (sigh) wipe witch im sure by then the Devs would of had ALL the skills and basic weps/equip we need so we can counter act such savage blows. Remember that once Ranged and much more powerful spells comes into PS there will be heaps of people changeing there skills to adapt.

With so many skills there will be a RARE chance that you and your challenger has the Swords skill (for example) and its a matter of who hits with 400+ dmg first (witch it is atm).

Trust me I\'m sure the Dev\'s have something planned to make the combat system perrrfect  :D
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Post by: oliver123 on September 03, 2005, 02:50:04 pm
Hopefully the devs will implement a system that makes such super weapons rare... Maybe something like \"after 50 blows with a \'magic diamond-encrusted sword\' the sword will break\" (or become blunt or become a normal sword). And generally those weapons should be much more difficult to find (maybe by solving a very difficult quest).
That way, it would still be possible to give such a sword as a nice present to a friend or a valued guild member - but the receiver of the weapon wouldn\'t use that wepon in everyday combat, but only for difficult quests.

Btw. it would be nice if weapon damage would greatly depend on the combination of weapon and enemy. Eg. some monster should be heat-resistent and in turn much more affected by a frosty blade... This is already done in Nethack and Moria (text-based \"Roguelikes\") . There you have to choose wisely among the various weapons in your backpack (do I use my \"Defender Longsword\" against the dragon, or is the simple \"Dragon-Slaying Ball-and-Chain\" better? Against human enemies, frost and fire spells are very effective, but against stone golems you have to use the stone-to-mud spell, while iron golems resist nearly everything - except a Wand of Acid Balls :)
This would make the magically enchanted frost- or fire-weapons less useful for general combat: you could use their special powers only against specific monsters.

Of course, these are very complicated and advanced features; but I think that at least a mechanism to limit the number of super weapons should be added soon.

Oliver
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Post by: Eolius on September 03, 2005, 09:56:03 pm
Again i don\'t understand why are they called \"super weappons\", and i\'m refering now to the 30-56 slashers, i\'ve seen some 400 slashers arround but this is not the point. If you do some math the 2 ulber tefusangs in the arena have 14000 HP!!! And the ulbernauts are close to them (i\'m shure one of them has more than 14000 HP). I have 205 HP with all the stats maxed. With max sword, without a \"super weappon\" i can hit arround 50. The tefs in the arena (strong ones) hit arround 40. Well you can easily guess my chances against one of those beasts. Even with the \"super weappons\" i\'ve seen some who have max sword hitting arround 400 so i dout they can kill one.
And another thing... Before there were 7 swords and 4 axes for sale. It is really weird that one who plays from one year this game use the same weappon he had when he logged in. If not for the power of the weappon at least for the diversity.
As for the fact that these weappons lack realism i think people are making a mistake comparing the world of Planeshift with the real world. How much sharper can a weappon get? In RW not much, in PS alot more^^. And there is the fact that they can be magicaly enhached too ;)