PlaneShift

Gameplay => General Discussion => Topic started by: Suno_Regin on August 22, 2005, 04:38:59 am

Title: Bah, if I see Akkaio one more time...
Post by: Suno_Regin on August 22, 2005, 04:38:59 am
I\'m an Enkidukai, I fight a lot, I die a lot...and guess where I get to go when i die...AKKAIO, I have to run alllllllllllll*gasps for air* the way back to the arena from there, and then by the time I get there someone will probably steal my kill with the freeze spell and a gladiator doesn\'t stop attacking me and kills me, but I can\'t attack it....but the point is, I\'M TIRED OF SPAWNING IN AKKAIO, I have started forgeting what Hydlaa looks like, and me spawning in Akkaio all the time loses its role playing aspect, by the time I get to Hydlaa somehow I die again (probably my dueling habits ;) )

Someone please, PLEASE, make Enkidukais spawn somewhere closer to Hydlaa, Akkaio is taking out the urge to role play within me, and soon I\'m going to have to stop fighting just in fear of an hour walking through the hills of Ojaveda...
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Post by: Ralas on August 22, 2005, 09:13:02 am
So you\'re saying that death is inconvienant?  Hm, maybe you should put a stop to those dueling habits, then.  The point, I think, is that in real life you would not go around challenging everything you see, nor putting yourself in constant danger.  That is not RP at all.  The truth is, making death even more of an inconvienance will make you consider your actions more seriously, thus encouraging better RP.
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Post by: Karyuu on August 22, 2005, 09:15:38 am
He is not talking about dueling, Ralas, but fighting the monsters that roam around the Arena.
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Post by: Keyaz on August 22, 2005, 09:17:06 am
I could always stick you to the ol skydome instead, and if you manage to get unstuck from that and through it you have a nice few thousand meters to plunge to your impending doom :)

be grateful for what you have
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Post by: ramlambmoo on August 22, 2005, 10:39:54 am
Yes, well this does suck a bit at the moment becuase the monster spawn points are mostly located closer to Hdylaa at the moment, but im sure once more areas are added to the game it will become more balanced.  For now you\'ll just have to be a bit more careful and not die, I suppose.
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Post by: Kixie on August 22, 2005, 11:18:47 am
Well hey here\'s an idea. Perhaps, you should be more carefull who you fight? Perhaps you should take time and instead of running into battle, take the time to match yourself against a monster that can\'t kill you.

I mean honestly, would you be so careless in real life?  :P
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Post by: rosmerelmer on August 22, 2005, 12:32:28 pm
why do you all keep talking about \'real life\' the reason we play games is because it\'\'s not real life!
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Post by: Xordan on August 22, 2005, 12:43:20 pm
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Originally posted by rosmerelmer
why do you all keep talking about \'real life\' the reason we play games is because it\'\'s not real life!


Because the point of PS is to be realisitic :P That\'s what it says in big letters on the site.

And if you find it annoying that you spawn in akkaio after dieing... good :) Death will become a whole lot worse than that in the future :evil:
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Post by: Pestilence on August 22, 2005, 01:07:30 pm
Well one I do think it\'s realistic when death isn\'t convenient. But I don\'t think that is the issue here.

The point is ONLY enkidukai spawn there and so it\'s unfair that the spawn places are so far away compared to everyone else.

It\'s not very realistic that death is inconvenient for one race and not for the rest.
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Post by: Kias on August 22, 2005, 01:13:19 pm
Why, do you know how many Enki\'s there are? It should be good for both:

a) Enkidukai can meet and populate and ENKI town, thus adding to realism.

b) The rats in the warehouse are great for newbies. If you want tougher monsters, take a stroll out of town...not too hard
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Post by: ramlambmoo on August 22, 2005, 01:17:22 pm
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b) The rats in the warehouse are great for newbies. If you want tougher monsters, take a stroll out of town...not too hard


I think the problem that is being referred to is that the monster spawning place that matters (the arena) is so far away.  This is because the loot from the arena is much much higher than any other place presently, so it is the most viable option.  (Unless of course, you\'re too far away, which is what we\'re dicussing...)
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Post by: Ekelios on August 22, 2005, 01:49:08 pm
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Originally posted by Kias
b) The rats in the warehouse are great for newbies.


no they are not, my friend TRIED playing an Enki yesterday, but gave up because the warehouse is packed full of spawn campers...

if you jump over the boxes and into the back, if there is nobody else there you have to deal with a rogue or whatever it is that kills you in 2 hits as well as the rats...

its the worst newbie place in the game

ok, there are 3 safe rats you can kill, great, that means that the 1 or 2 people in there already are spawn camping those 3 rats and you dont stand a chance of getting anything...

now you feel forced to run to Hydlaa, wow, lets run for the next 20 minutes to get to the sewer...

there are 236796125762 rats in the sewer where only 10-20 people are ever down there at one time, then you have Enki town with 6 rats and 2/3 of the PS population wanting to kill a rat because they are Enki\'s...

he isnt playing again, he feels that a game is meant to be fun, that warehouse is FAR from fun, he only just started aswell, getting used to the controls, he didnt have a chance to get used to the combat controls because random bob and average joe were spawn camping...

roleplaying is NOT waiting around for 8 hours for a rat to be freed up so you can start a quest to get 6 rat hides so you can finish the quest and get enough tria to buy a normal axe with the quest money so you can move on to something better then a rat just so you can do something that you want to do for a change because you was too weak for anything else... and most of the text based RP is in the plaza in Hydlaa... you try and RP in Akkaio and you get ignored...

that is the worst area of the game.



it wouldnt be so bad if the towns had a spawn point that you have to click on and accept to be spawned back there when you exit the death realm or something... then you could run to Hydlaa and spawn back there instead of that horrible Enki town.
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Post by: Nikodemus on August 22, 2005, 03:36:20 pm
ic: Gues what? Life isn\'t fair.

ooc: I play with enkidukai character, but somehow I em not complaining.
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Post by: mikewsnc on August 22, 2005, 04:09:59 pm
Ill complain...I am an enki but I allways spawn in Hydlaa. Dont know why. oh well I more of an in depth thought...err maybe not but either way whatever im done.

Aranis
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Post by: Shooree on August 22, 2005, 05:11:03 pm
I totally agree with Nikodemus. Ekelios, imagine your friend being cast into the true Death Realm of Tommorow. The one in which you will have to spend hours walking to redeem yourself... Seems to me that your friend wouldn\'t want to play a game that tough even if he spawned by Talad\'s side afterwards!
Why didn\'t he request help or tried to create a party or just ran of to the hills like we all did at one point? And if he did and noone answered, why was he so weak willed? and where were you to guide him? life is supposed to be tough, especially to the inexperienced. Experience stands for your ability to get around bad things in life and make the most of the good stuff IMHO.

Really, you cannot possibly blame the devs for your friend being unable to survive or prosper. IMO that is a form of natural selection in this world of ours. Take the time and have the brains to adapt, or die. Don\'t blame the animals for living in the cage.

Oh, and to the point... sometimes I too get pissed about spawning in Akkaio. But not on a regualr basis. I mean, how often does anyone go to our lovely capitol nowadays (Enki, and proud)? most of the times, I really enjoy the change and I do my best to familiarize myself with the city... or I try to think of good RP plots while sunbathing on the tavern roof... See? Everything is a matter of perspective, and you as an Enki should be more aware of your environment and your kinsmen. We have a bloody city of our own! How can that possibly be a bad thing? I hope we\'ll meet on the streets of Akkaio. I\'ll try to make you change your mind.

P.S. please do not consider this post as flammatory. or do so. however, it was not my intention to do such a thing. My reasoning may be harsh, but is backed up by working with newbies voluntarily, and I stand by it any time. feel free to start a chitchat w/ me IG, if you care.
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Post by: Jakob on August 22, 2005, 05:38:19 pm
What would life be like if everything in life that you could possibly were just handed to you on a silver platter?  How boring would that be?
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Post by: Kim on August 22, 2005, 06:33:24 pm
Stop complaining about something so silly. At least you can play the game fully!

It\'s inconvenient, but you chose to be an Enki and that\'s the consequences of that choice. If you\'re so easily killed, you probably shouldn\'t be challenging the mosters in the arena without a party either.

I\'m wondering, with so my Enki\'s in this game, why I never see anyone roleplaying in Ojaveda. It\'s always deserted except for the few fighting rats. I wish we could build up the RPing there.
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Post by: sesmi on August 22, 2005, 07:36:16 pm
You spawn in akkaio? i\'m an enki and i spawn in hydlaa  ?(
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Post by: TheMinority on August 22, 2005, 07:42:10 pm
i\'m an enki, too, and i\'m not complaining. it\'s a minor inconvenience, but i deal with it. and it so does not take 20 minutes to get back to hydlaa! more like 5.

i\'m always willing to RP, wherever i am. i\'ll often stand near the character spawn point in Akkaio to meet whoever comes up (since yes, that does seem to be where the most people are).

yeah, though... more RP in akkaio would be nice... and perhaps doing away with that rogue in the warehouse would make things easier for the new kitties.  maybe move him outside? near the boxes to the right of the spawn point would be nice.
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Post by: Ekelios on August 22, 2005, 07:52:34 pm
forget it, none of you who replied to me didnt actually read my post... i posted our experience because somebody said the warehouse is a good place for newbies and i 100% dissagreed with that.

maybe we will come back when the game is more finished


and to the person that said he wouldnt want to play anything tough, trust me, we play games that are 46756427865245 times more challenging than this... the only thing challenging in this game is that you have to \"Get there quick before somebody else does if you want to play an Enki\"... nothing else is close to being challenging/tough... MMORPG\'s are nowhere near tough, all they are is a challenge of how much you can take doing the same thing over and over...

and why bring life into this, this is a game, an escape from life, who cares if life is tough...


im not flaming the game, it will be a nice game when its done, im just pissed with the attitudes of the campers who were in the warehouse yesterday and so was my friend (it was that bad, he uninstalled it)... we tried to group, they didnt want to know, so why should we run to Hydlaa  for the next hour to kill a few rats and run ALL the way back to Akkaio just because some greedy camper is sitting on 3 rat spawns and wont let us have 1, the quest even says \"theres some rats in the warehouse, can you kill them for me and bring back the hides\", why run to the sewer, he doesnt want sewer rats, he wants warehouse rats, that doesnt make good RP if you have to give him the wrong rat hides and you want to be an honest character...


and spawns cant be good if somebody comes up and offers you 250 tria to find another rat so they can camp it themselves... (that person is a member of this forum) character name begins with \"S\", you know who you are...
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Post by: Jakob on August 22, 2005, 08:09:00 pm
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Originally posted by Ekelios
im just pissed with the attitudes of the campers who were in the warehouse yesterday and so was my friend (it was that bad, he uninstalled it)...

Isn\'t everybody?  Rats are public property...  I find if you beat someone to a rat once, they tend to leave.  I don\'t like working as an exterminator, but it\'s what\'s open to me right now.
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Post by: Ekelios on August 22, 2005, 08:33:59 pm
ok, heres the situation


3 rats on the easy side

3 rats and a rogue on the hard side

2 rats stuck in the middle of the dividing crates so nobody can click on them...



the hard side was full and my friend couldnt jump high even after i showed him, so we was going to stay on the easy side.

there was 2 fEnki\'s on the top of the divider watching for a free rat, one of them jumped off to the hard side, i think the other was AFK


the easy side had 1 person camping ALL 3 spawn points, he was killing them in 1 hit, i dont even know why he was there in the first place... anyway, i told my friend to stand on a certain spot where the rat would spawn in, the rat spawned in as expected but this camper ran up to us, i was showing my friend how to attack the rat because it was biting his feet, and the camper just slapped it even though there was 2 people standing next to it already...

i asked him nicely to leave 1 rat for us because im showing my friend here how to play, and he just told me to F off and started going on about how he got here first... that pissed my friend off, we then sat around for it to spawn again, and he killed the rat again... my friend isnt exactly fast at doing stuff and the rat didnt let him click on it when it was directly under him because he ended up clicking on himself, which also got him a bit annoyed

eventually the camper stopped and ran out the warehouse, then the fEnki i thought was AFK jumped down and killed the rat we was standing next to that i asked the other person to leave alone for a minute and the fEnki started camping herself... THAT is when he gave up...
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Post by: Karyuu on August 22, 2005, 08:42:43 pm
Camping is a serious problem, every player of PlaneShift learns this almost immediately. If someone gives you serious problems, however, particularly with language, feel free to notify a GM (search for someone in the Game Masters guild using /who, or write a petition with the name of the offender and a short explanation of the problem). Your friend would not have died fighting rats in Hydlaan sewers, that is clear. So why didn\'t you two decide to make a run for them? Simply because of the distance? Instead of wasting an hour of your time with someone eating away at your nerves, you could have spent a grand total of five minutes maximum traveling to the sewers, maybe fifteen minutes finding what you need, and running back.

You have to run! And you have to get used to it. You\'re not going to stay in Akkaio forever, might as well start familiarizing yourself with the best roads leading to the other places of significance. Besides, the main dirt path isn\'t even the fastest way :) Explore a bit.
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Post by: Shooree on August 22, 2005, 08:58:27 pm
Seems like you really have ahad a hard time... But get over it, friend! There are waaay to many good people in PS, willing to help, share or RP, to just quit. you had a bad day. the guy was a rathole... I am certain that his attitude (if not a GM, for that matter) will get the best of him soon enough. What I\'m saying is: try again! both you and your friend! It will work out in the end.
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Post by: Ekelios on August 22, 2005, 09:17:13 pm
\"Instead of wasting an hour of your time with someone eating away at your nerves\"


we didnt spend an hour, it was like 10 mins, we wanted 1 (ONE) stupid rat to see if he liked the combat controls (he REALLY wanted to be an Enki because they looked the best to him) and if he did then we was going to kill some rats somehwere else for the quest, if he didnt like the controls i was going to show him some other stuff (he was bent on making a fighting type character though), anyway, i asked nicely for 1 rat, and got abuse instead, i think he made up his mind that he wasnt going to play again at that point (first impressions of the community), but he stayed a little longer for me, then when the camper went another camper come in and done the same... is 1 rat too much to ask for?

i will try and get him to play again because it was a bad day and its normally quiet in the week, maybe his ideas will change


yes, he could have made a different character and gone to the sewer, but he just didnt want to, he saw it was the same situation down there aswell (he lives with me) he was watching my screen because i was checking to see the state of the sewer to go down there instead.



back on topic, lol,

the run is a long way, if you want to duel, it would be better to duel in the death realm because you can get back to where you was in a  few seconds. the first time i played an Enki, i ran all the way to Hydlaa and never duelled before, Noxide challenged me on top of the harnquist sign, i didnt know how strong he was, 1 hit and i was back in Akkaio, i didnt know that you died when you duelled, most games i played with duelling you just stand up again in the spot you died :\\

if you are dying from mobs, you are doing something wrong, you should learn that the mobs you are hunting are too strong and you should go and kill weaker stuff for a while, i can understand wanting to get good quick, but MMORPG\'s are famous for being \"kill X amount of this and bring back X amount of that\" type of games...


sorry for hijacking the thread with my problem, i only posted because somebody said how great the warehouse rats were for newbies...
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Post by: Suno_Regin on August 22, 2005, 09:22:27 pm
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Originally posted by Ekelios
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Originally posted by Kias
b) The rats in the warehouse are great for newbies.


no they are not, my friend TRIED playing an Enki yesterday, but gave up because the warehouse is packed full of spawn campers...

if you jump over the boxes and into the back, if there is nobody else there you have to deal with a rogue or whatever it is that kills you in 2 hits as well as the rats...

its the worst newbie place in the game

ok, there are 3 safe rats you can kill, great, that means that the 1 or 2 people in there already are spawn camping those 3 rats and you dont stand a chance of getting anything...

now you feel forced to run to Hydlaa, wow, lets run for the next 20 minutes to get to the sewer...

there are 236796125762 rats in the sewer where only 10-20 people are ever down there at one time, then you have Enki town with 6 rats and 2/3 of the PS population wanting to kill a rat because they are Enki\'s...

he isnt playing again, he feels that a game is meant to be fun, that warehouse is FAR from fun, he only just started aswell, getting used to the controls, he didnt have a chance to get used to the combat controls because random bob and average joe were spawn camping...

roleplaying is NOT waiting around for 8 hours for a rat to be freed up so you can start a quest to get 6 rat hides so you can finish the quest and get enough tria to buy a normal axe with the quest money so you can move on to something better then a rat just so you can do something that you want to do for a change because you was too weak for anything else... and most of the text based RP is in the plaza in Hydlaa... you try and RP in Akkaio and you get ignored...

that is the worst area of the game.



it wouldnt be so bad if the towns had a spawn point that you have to click on and accept to be spawned back there when you exit the death realm or something... then you could run to Hydlaa and spawn back there instead of that horrible Enki town.
I got sick of reading posts down to here. I\'m NOT, NOT, killing rats, Make about 200 trias every 3 hours, not a chance, I WANT to go to the arena and get some good money for a longsword, not waste my entire day and get about 1000 trias that I can blow off for...a glyph maybe?

Seriously though, Enki\'s spawn too far away. Death is fun, you learn from it, but it gets boring that whenever I end up dying I have to run through the Hills, then be drained of stamina and walk about 2 steps a minute to the arena...-_-
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Post by: Suno_Regin on August 22, 2005, 09:27:47 pm
BTW, whoever jacked my thread and started talking about rats, prepare to meet me ingame...
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Post by: Ekelios on August 22, 2005, 09:30:46 pm
me? come to the platinum mines then :-)


EDIT: well, when the server gets back up, i didnt know it was down :p
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Post by: Suno_Regin on August 22, 2005, 09:31:54 pm
lol

I didn\'t know the server was back up
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Post by: Karyuu on August 22, 2005, 09:34:27 pm
Discussions evolve too, Suno. Better learn to deal with that. As more \"race\"-specific locations are added, I have no doubts at all that other races will spawn from there. It is just that the Enkidukai center has been built first, and they get to enjoy spawning among \'familiar\' architecture (no doubt a welcome sight after a gruesome, violent end). What is your suggestion? Make everyone spawn in Hydlaa, no matter what? Make people spawn in the Arena? And then people who battle Rogues in Akkaio will complain that they have to run all the way back there when they are killed.

The problem doesn\'t go away, so it is best to learn to deal with it. Like Xordan said, death will be an even harsher ordeal in the future - spending a few minutes running will be nothing compared to it. Better prepare yourself.
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Post by: Gentar on August 23, 2005, 12:58:44 am
Akkaio??!?!? SKydome?!?!?!? where are these places??

is akkaio the area near ojaveda or is it new?

(geesh, an id thought i knew a bit about this game...guess not)
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Post by: frostwolf10 on August 23, 2005, 01:27:36 am
Akkaio is a district of Ojaveda which I believe are called Dsars. I have no clue what the Skydome is...

I think the devs could make a new newbie creature and put it in a new area for the newbies or stop spawn campers by implementing animal behavior.  But both of those will require a lot of work.

And is it just me or do spawn campers never post?
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Post by: Kim on August 23, 2005, 01:57:16 am
Sorry that there are jerks in the game, but that\'s life. I hate them as much as you, but I doubt Planeshift was created to be some fantasy utopia where everyone is forced to get along. That wouldn\'t even be realistic. Don\'t let it ruin everything for you. If someone\'s camping I just leave and explore. Come back later. Will it kill you if you can\'t get x amount of tria in the next hour?

And death isn\'t suppossed to be easy. Plus, just because you want to span nearer to the arena, doesn\'t mean everyone else in the game does. Should it be changed just because it\'s harder on your game?
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Post by: Neryam on August 23, 2005, 03:59:57 am
All we need is more monsters, variety and area in and around akkaio. There are only I think 6 rats and 3 rogues in the whole entire city. And only one area, the city.

Hydlaa has no less than 4, wait 5 areas and hundreds of a wide variety of monsters. The arena is also a prime hunting location. Imbalance?

There needs to be a quick and easy way to travel between all the race-specipic cities. When the underwater (right?) city is implemented for the klyroses, I don\'t think they will be very pleased with walking up seven levels to meet their friends.

Always spawning in a city based on your race will also severely discourage racial mingling. I don\'t think anyone wants to walk for 10 minutes, every single time they die, to find friends in hydlaa. or when the world expands, an hour. every time. :rolleyes:

A player should always spawn in the last \"safe point\" in the game, that would be a region that\'s not crawling with monsters, namely cities. Mabye in long stretches of wilderness there would be a few \"graveyards\" where you would spawn and act as safe points.
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Post by: Kias on August 23, 2005, 04:38:25 am
Wow, those experiences are really bad... personally, I have never had any problem when I have headed to Akkaio and cleared the warehouse of the rat infestation for a while.

Probably the timezone I\'m in.

Honestly, that person who spawn camped should get kicked...permenantly. Well anyways, it must really depend who is on at the time as I said before I have never had a bad exerience with people spawn camping.

EDIT: As for people always dying either duel with Enki\'s at Akkaio or when killing monster, keep an eye on your health. It\'s easy to run away and rest up if you keep a close eye on the damage.
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Post by: Neryam on August 23, 2005, 07:29:31 am
Hey what bout my idea? :P

I think the monster\'s attack ranges are huge now. I ran away from a rogue and it like attacked me across the room and owned me  :rolleyes:
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Post by: Kias on August 23, 2005, 10:03:25 am
Damn, thought I edited that in as well...I love the idea of spawn areas, maybe at Inns? I think this will be a must as the area grows.
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Post by: Nikodemus on August 23, 2005, 01:01:19 pm
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Originally from PS news 2004.08.25
In CB we will have a first implementation of the Death Realm (DR). When a character dies, his body lays on the ground, lifeless. No one can touch the body since it\'s surrounded by a magic death aura. Touching that aura can be fatal to anyone. The spirit separates from the body and asks to the gods to be resurrected. The Death God, being evil and greedy, asks a magical item to bring him back to the world of the living. If he refuses or has nothing to give, he is thrown to the Death Realm. In the realm of death everything is dim and shadow and the spirits of the dead cannot die again, they may be knocked out but never die no matter how badly they are wounded. Here he must find an exit from DR to come back to life.

In first CB release the request from the gods will not be present, so players will be directly thrown in DR. The DR world available in CB is quite small and will be expanded later.

I hope this will happen one day, because i can\'t see why the soul after coming back to body make the body to.... teleport? And why in a city?
For me it is simple solution to give punishment to those who die. And i hate such unlogical solutions, not because it makes death more annoying.
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Post by: Moogie on August 23, 2005, 01:01:28 pm
Most MB players will know what the Skydome is. Basically, the maps are actually big hollow domes. If you ever managed to reach the very edge of the Skydome in MB, and glitch through the wall to the outside, it was possible to scale the outside wall of the world and eventually sit yourself above the middle of the sky. :)
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Post by: Neryam on August 23, 2005, 01:52:02 pm
Heyy if you jump over the akkaio wall you land in this \"skydome\".. I didn\'t try running to the edge though.. although I did run pretty far..
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Post by: Quietus_Silivren on August 23, 2005, 11:08:13 pm
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Originally posted by Neryam
I don\'t think anyone wants to walk for 10 minutes, every single time they die, to find friends in hydlaa. or when the world expands, an hour. every time. :rolleyes:
Hmm...well, then maybe they shouldn\'t die \"every time\" that they do. Reread that statement you just made: \"every single time they die,\" as if dying doesn\'t just happen to everyone eventually, it happens several times, many times, often, and it doesn\'t (or you think it shouldn\'t) matter! I think dying should be a disaster. Maybe people should be allowed to loot your corpse, and you have to race back to the spot where you died to reclaim your possessions (yes, under the nose of the ulbernaut that stepped on you). That would certainly take care of all the duel spamming and help to discourage powerleveling (which is one goal within the game, right?). Is it really reasonable for people to care as little about the possibility of dying as they do in this game? For me, and for a friend of mine, every walk through the Death Realm is a walk of shame, but most people don\'t seem to care so much about that as about the fact that they have to walk now instead of hacking at something that could and has killed them.
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Post by: TheMinority on August 23, 2005, 11:32:56 pm
i think Akkaio will be a great place to respawn once the world is expanded more. there are tons of shops, pleanty of monsters nearby, and i think it will become quite larger than it already is.

i also think it will be better when other towns are created and race spawn points are moved to them, making hydlaa the \"center\" town, but no one really spawns there.

Quote
There needs to be a quick and easy way to travel between all the race-specipic cities


true, but probably by the time all cities are added, there will be ridable beast and wagons and such.
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Post by: k_faulk on August 24, 2005, 01:29:59 am
yeah i agree that this game should not be exactly like life. i\'m not going to play a game where they do crap like that. i wana have fun when i play not spend my hole time just walking and crap. i dont even have a enkie or w/e there called and you guys are making me not want to play the game. i play games to get away from my life. not get a new one!
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Post by: Kias on August 24, 2005, 02:04:31 am
Yeah, but where is the fun where death is just like \"hey you died\" *2 seconds later* \"hey you spawned\" and you get right back into hacking and slashing the monster you have weakened already...DUH, that would be boring and lame.

Also, try reading the posts before. There were some great ideas about spawn points and being able to set them. That way it won\'t be just \"Race Spawn Points\" but where the user would like to spawn too, but only a place the player has visited and set.

Only problem I have with race spawn points is that there will most likely be more than one town populated by a race. Also, how annoying would it be if the only place you can get specific race items or roleplay with the same race is also the hub for all newbies of that race.
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Post by: Neryam on August 24, 2005, 09:36:26 am
Yeh I really like my idea of dynamic spawnpoints :D

But you aren\'t just gonna spawn anyway, when complete the DR will be huge and it\'s gonna take some time to get out..
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Post by: Quietus_Silivren on August 24, 2005, 04:49:02 pm
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Originally posted by Neryam
Yeh I really like my idea of dynamic spawnpoints :D

But you aren\'t just gonna spawn anyway, when complete the DR will be huge and it\'s gonna take some time to get out..
Ooh, and players could spawn randomly in one of several places within the DR...and I could explore it and sell my services as a guide :P
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Post by: Karyuu on August 24, 2005, 06:02:37 pm
About race-specific spawns:

As the game grows, there will be race-specific items and weapons and clothing that no doubt will be easier to find in a race-specific city :P So it would make sense to have such locations as the first place you find yourself in, and the place you return to. Having a city full of Stonebreakers or Enkidukai or Klyros isn\'t a bad thing. It is bad if people refuse to leave it and explore the world outside, but that is where quests and missions could come in.

So I myself see nothing wrong with this.
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Post by: Aiselyn on August 24, 2005, 07:45:32 pm
I\'m too lazy right now to read the whole thing so I apologize if what I say has already been said. Anyway...

I too agree with there being nothing wrong with the spawn points. The world will be expanding with different towns, villages, and places to explore. Eventually, everyone shouldn\'t have to be cramed in the plaza. I think it\'s more realistic with the spawns being more \'spread out\'. It\'s really going to happen sooner or later anyway for the better.

Ojaveda, before the rat spawns and now the enki spawns, was pretty abandoned. I think this gives Ojaveda a chance to be a little more populated by the players, obviously especially by the enki. If you are an enki into dueling, set things up with other enki then. Meet halfway in ojaroad with other players, etc. This game is not meant for dueling in the plaza anyway.

My two cents anyway.
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Post by: Hatchnet on August 26, 2005, 06:02:27 am
You know you should be glad you spawn there what with the difficulty to get past the bridge and all
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Post by: Karii_Winterwalker on August 27, 2005, 08:00:44 am
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Originally posted by Hatchnet
You know you should be glad you spawn there what with the difficulty to get past the bridge and all
I am glad that I spawn there. I return there for training when I complete new levels of sword and dagger.
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Post by: zanzibar on August 28, 2005, 12:49:05 am
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Originally posted by Ekelios
ok, heres the situation


3 rats on the easy side

3 rats and a rogue on the hard side

2 rats stuck in the middle of the dividing crates so nobody can click on them...



the hard side was full and my friend couldnt jump high even after i showed him, so we was going to stay on the easy side.

there was 2 fEnki\'s on the top of the divider watching for a free rat, one of them jumped off to the hard side, i think the other was AFK


the easy side had 1 person camping ALL 3 spawn points, he was killing them in 1 hit, i dont even know why he was there in the first place... anyway, i told my friend to stand on a certain spot where the rat would spawn in, the rat spawned in as expected but this camper ran up to us, i was showing my friend how to attack the rat because it was biting his feet, and the camper just slapped it even though there was 2 people standing next to it already...

i asked him nicely to leave 1 rat for us because im showing my friend here how to play, and he just told me to F off and started going on about how he got here first... that pissed my friend off, we then sat around for it to spawn again, and he killed the rat again... my friend isnt exactly fast at doing stuff and the rat didnt let him click on it when it was directly under him because he ended up clicking on himself, which also got him a bit annoyed

eventually the camper stopped and ran out the warehouse, then the fEnki i thought was AFK jumped down and killed the rat we was standing next to that i asked the other person to leave alone for a minute and the fEnki started camping herself... THAT is when he gave up...




Do you recall the jerk\'s name?  Next time, call a GM if his or her behaviour doesn\'t improve.  Unfortunately, it\'s the only way to stop them - unless you know how to play dirty, and then you can get into trouble.


The regular forumites here have real attitude problems, and I appologize for it.  They have a \"blame the victim\" mentality.  They don\'t like negative criticism of the game -- well sorry folks, but the game is still in developement, and there are problems which should be dealt with to avoid turning off potential fans.


Oja needs to be more interesting.  More powerful players drop by there for training, but that\'s hardly enough to turn it into a community like Hydlaa.  Another area for rat spawns is one way to do it.  More toughies is also a good idea because then you\'ll have more experienced players interacting with the new ones.  More unique trainers as opposed to simply ones that train at higher levels.... more unique merchants and wares.  This is mostly stuff which has been mentioned before though..... I\'m just saying that you\'re right, there are problems as you describe, and people should get down on you for pointing them out.
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Post by: Felix Yellowhair on January 14, 2006, 10:01:33 pm
I was originally going to make a new theme but on doing a seach under \"sewers akkaio\' I hit this theme.

The problem as I see it is the lack of monsters between rogues and rats.

We need to have sewers placed under the city of akkaio.  In fact having the sewers run south toward Hylaa in various caverns would be good to.  But having two entrances at least to the sewers would be helpful.  Also having similar creatures as found in the sewers of Hydlaa would benefit all who visit this Enki city.

also a few mines near Akkaio would be helpful.  

Also a small arena would be useful too.

and with all this an expansion of trainers in Oja in general.

 :D
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Post by: Kiirani on January 14, 2006, 10:26:45 pm
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Originally posted by Felix Yellowhair
I was originally going to make a new theme but on doing a seach under \"sewers akkaio\' I hit this theme.

The problem as I see it is the lack of monsters between rogues and rats.

We need to have sewers placed under the city of akkaio.  In fact having the sewers run south toward Hylaa in various caverns would be good to.  But having two entrances at least to the sewers would be helpful.  Also having similar creatures as found in the sewers of Hydlaa would benefit all who visit this Enki city.

also a few mines near Akkaio would be helpful.  

Also a small arena would be useful too.

and with all this an expansion of trainers in Oja in general.

 :D


There are two entrances to the sewers, of course, they\'re both in hydlaa O.o

I think it would be unrealistic to have a sewer stretching all the way under ojaroad between Ojaveda and Hydlaa when there\'s nobody living in ojaroad to maintain them. However, it would make sense to have some sort of cavern system between the two. I know for a fact that there are STAIRS in the ruins somewhere. Of course, they don\'t go anywhere XD.

There will probably be something arenaish later on, and I THINK there is gold somewhere in ojaroad, not sure on that one.
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Post by: Felix Yellowhair on January 15, 2006, 09:41:30 am
Kiirani
   Golly Gee, there two entrances to the sewers in Hydlaa?   I would never have known that unless you told me.

   I think you missed the main point I was trying to make.  We need sewers under Akkaio that provides somethings besides the rogues and rats that are currently in and around that town (city)
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Post by: Kixie on January 15, 2006, 03:31:46 pm
Well you heard \'em devs! Get this man a spawn point closer to hydlaa, stat! He is obviously special, if you don\'t do it, he might do something dangerous. We don\'t want another \"incident\" now do we? Good, good I\'m glad you see things in the eyes of me and my \"client\".

Thanks in advance, and by the way; I\'ll see you in court over those whole phony diamond government bonds you guys issued out.

Cheers!   ;)

Your favorite malicious attorney at law,
Kixie

EDIT: Typos; I knew something didn\'t sound right :P
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Post by: Cyl on January 15, 2006, 04:46:45 pm
the world is so cruel. Ohhh the world is so cruel.

Really, the road between is like really short, maybe a five minutes walk, at most. But still the fact remains that there are plenty things to do in Akkaio, things you cannot do in Hydlaa, things you cannot get in Hydlaa.

However I have one critique on the current road between Akkaio and Hydlaa, ojaroad. It is repetive, and rather uninteressting. You see always the same texture over and over again, hills to your left and your right, maybe a tree if you are lucky. I would like to see meadows, ancient trees, old signposts, maybe a camp, ... wagons of travelling merchants, bandits lying in ambush, heck just more detail. This is not limited to ojaroad, in my opinion all regions could be a bit more detailed, Hydlaa should be a vast City forceing a feeling of claustrophobia on you, tall buildings of the most different origins, vendors in front of houses dark side alleys filled with shadows...
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Post by: derwoodly on January 15, 2006, 04:54:01 pm
I got a good chuckle out of that post Kixie,

I think somewhere at the begging of this thread it was explained that PS is not done and some inbalance in the game should be expected.  This being said, I think some sort of graveyard respawning points would be fun.
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Post by: corrakun on April 09, 2006, 12:14:39 am
i\'m not complaining about spawning in akkaiko, but its just a pain in the butt to TRY and get back to hydlaa. for me, the whole issue is: how do you GET to hydlaa??
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Post by: Suno_Regin on April 09, 2006, 12:31:03 am
Whoever it was that bumped this REALLY old post, needs their head checked. This is an old problem I had, it was annoying because back then I was a mass-dueler. Look, drop this post, stop bumping it back up and flaming me for it, because it\'s old, VERY old. At least about 4 monthes or so, and I don\'t appretiate people still digging around my history for things I don\'t care for anymore.

[Removed unnecessary provocation..]
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Post by: Karyuu on April 09, 2006, 12:34:29 am
...Nobody \"flamed\" you in four months, and the thread was revived with a post that wasn\'t addressed to you specifically at all.

Calm down, and don\'t point fingers to others like that - you know it\'ll provoke an unwanted reaction.

If you don\'t want this bumped, just ask for a close. Like so.

And if you want it opened, PM me.