PlaneShift
Gameplay => Wish list => Topic started by: Lordbug on August 25, 2005, 12:55:54 am
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I see some guildwars, for example the recent Chosen Few vs Guild Knights, and they just end when one guild yields. Yielding is only possible if the both guild leaders are online.
Guilds should have some kind of configuration (in 10 years PS will have this ^^).
Leader 1 invites Leader 2 to a guild war. Leader 2 accepts and a guildwar configuration window will appear.
Window will contain various options:
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Allow Yield
Time Limit (if true say the time)
Objective:
Slay Members of the Oponent Guild
Conquest the Guild Home
Kill
Steal
Conditions:
Defeated pays to the opponent guild
Keep the guild home (obrigatory if \"Conquest the Guild Home\" was checked)
*more than one Objective/Condition can be checked
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I\'m tired of seeing never-ending guild wars *sigh*
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I agree entirely. :D
Guild wars are sort of half-implemented as is...
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Glad to see this thread is getting uber feedback :)
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Yup.
Just stick it in the BugTracker wishlist. It\'s a no-brainer really. Someone will get around to it eventually.... :P
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Originally posted by DaveG
I agree entirely. :D
Guild wars are sort of half-implemented as is...
No, guild wars aren\'t even that. they are like 1/100 implemented :/