PlaneShift

Gameplay => Newbie Help (Start Here) => Topic started by: dubert on August 29, 2005, 04:14:11 am

Title: This game is not very noob-friendly
Post by: dubert on August 29, 2005, 04:14:11 am
ok, im not saying this to harass this game in any way.
i know its pre-alpha or whatever early work-stage.... Just some two cents from an experienced rpg-player! :D

I have played:
-lineage 2
-project entropia
-morrowind
-fallout (1&2)
-various other rpgs

First thing that strikes me about this game:
I have absolutely no idea what i should do, much less, what i CAN do..... (i do know now, after nagging and bugging other players for info, and browsing the guide 10 times, and checking these forums alot)
Therefore, even the smallest kick in the right direction would be good... well any direction at all would be good..

example from morrowind :
when the game starts, you get a package to some guy, and a note telling you something about how to find the guy.... then a message pops up \"youre on your own, good luck\" (the world of morrowind is huge!) finding the guy, means he will recruit you and kick you further in some directions..

second thing that strikes me:
Trainers!!! Arghl....
It seems like an impossibility to find trainers. and when i find one, he might not train the skill i want at all. Also, there is nothing to indicate the cost to train the skill...!
Npc\'s generally, i dont really know what they do, if they are merchants, trainers or whatever, until ive excamined them thoroughly.

example from lineage 2:
Trainers for warriors have the title \"master\" next to their name, and for mages they are named... umm... well i dont know, never played a mage.. :P merchants have a title of \"merchant\" next to their name.

Third thing:
Plz add some sort of map to this game! well, i suspect this is already in the making ;) nuff said i guess....

well i could go on mentioning all those darn bugs and such, but as i know this game is in early construction-stages, i wouldnt count on it to not have these...
Also, those things i have mentioned might alread have been thought of, and even been planned already!
BUT if not, well, agree to them, or not. ;)

just my 2 cents, hope this was helpful in some small way....
Title:
Post by: Karyuu on August 29, 2005, 04:22:03 am
Ack! Mentioning of maps... ;D All maps will be player-made through the cartography skill. No automaps. Ever. Dun dun DUN.

The others games you mentioned playing are a bad comparison. Reason? They are (mostly) finished (mostly) commercial projects. If you can find other pre/alpha/beta games to compare PS with, by all means ;)

Morrowind wasn\'t exactly an MMORPG, I think..? It also had a central well-developed and finished storyline. I thought it was a single-player game, for the most part.

Trainer suggestion, good idea :)

For future reference, you may want to browse through the Wishlist section of the forums to read what suggestions have already been made, or use the search feature of the forums. It often brings back useful results.
Title:
Post by: Keyaz on August 29, 2005, 04:28:00 am
we welcome all varieties of newbies

whereas noobs dont get the TLC as they generally cause greivances or leave as quick as they came, sometimes, they do evolve, like a pokemon i guess

\'Noob has evolved into Newbie\'
woohoo that lightning stone worked! i only had to beat him a thousand times with it!

^^
Title:
Post by: Waylander on August 29, 2005, 04:29:21 am
Ah!!!! I haven\'t seen you around before....you must be...NEW!?!?!?

*grabs the pesticide*

Away, I know how to use this...


...
...
...
...

yep
Title:
Post by: dubert on August 29, 2005, 04:39:00 am
This thread is reposted and slightly changed (removed the map part and such) in the wish list forum instead..

i realized it was more suited in there...

well, comparisons to morrowind, wich is the greatest rpg EVER, shouldnt be a bad thing? the example i proposed was also similar in lineage 2!!! you have a mentor in lineage 2 that tells you some of the possibilities you have to start of.. and btw, lets move on to replying on this in the wish list section instead. more useful there

------------------------------
quote:

Ah!!!! I haven\'t seen you around before....you must be...NEW!?!?!?

*grabs the pesticide*

Away, I know how to use this...

------------------------------

are you against people joining to play this game....??
Title:
Post by: acraig on August 29, 2005, 05:32:54 am
Morrowind is a rocking game. I still have that installed on my machine ( along with all the expansion packs ).   I always thought a MMO version of that game would be cool.  Morrowind was awesome in a couple of ways:

Scope of the world - The world is huge!  And it is very well populated with towns, NPCs, caves etc.

Scope of quests - Several different factions you can follow often with competing goals.  

Scope of items - Seems like an infinte number of items.  You can even create your own spells and enchanted items.

I think there are several excellent things in Morrowind that would make great additions to the PS world.  This is an ideal project because I can take the best from those games and see if I can improve on them to make them even better.  Now it may take a long time to get them done but time will pass anyways and it\'s a fun hobby :).  

I think our major weakness at this point is content which we are trying very hard to overcome.
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Post by: Ecolem on August 29, 2005, 06:47:17 am
I would llike to add that i requested an icon on top of their heads or diffrent colours for merchants/trainers my self.
Hears to hopeing  :P
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Post by: Moogie on August 29, 2005, 05:01:30 pm
Demarthl, it pains me to have to warn you for spam. -.- Set a good example here or don\'t post at all.

*Sighs* sorry for that. Cleaned up a bit.

Anyway, good idea with the trainers. They are totally too hard to find. They wouldn\'t even need labels on their names really, they\'d just have to have their own associated shops and things. As it is, trainers are scattered around the city like nobody\'s business... what the hell? Like you\'re going to have martial arts experts training people in dingy back-alleys or outside somebody\'s house. :P If trainers had proper designated areas of work, they would be alot easier to track down.

Direction for newbies will be something added later on in the form of some sort of tutorial. It\'s been discussed before and will be discussed again before any work is done on that.
Title:
Post by: provisionist1 on August 29, 2005, 05:21:54 pm
Welcome to Yliakum!

I would say we are very newbie friendly, just not n00b friendly. I know you just had that explained to you.

The thing with Planeshift is, it is totally what you make of it, totally what you do with your character that can make it very fun, or terribly dull (and seem very imcomplete). And of course that\'s just it, the game is very incomplete as it\'s a hobby of several devs around the world working hard *everybody applaudes very loudly* and I think so far they have done a marvelous job even if I disagree with a couple things. But Planeshift does not have a storyline path to follow, you create your own.

So, that said here are things you can do:

Roleplay, roleplay roleplay!
Develop your character, i.e. decide what you want him/her to be, then train to get there.
Kill monsters to loot their valuables- skins, hides, swords etc. and sell them to NPCs or other players for tria
Mine one of the four ores around
Roleplay!
Explore the world (it\'s bigger than you may think) and make maps (just dont post your maps here)
Join a guild, or if you\'re up for the massive amounts of planning and implementation, start a guild
Be creative: hide treasure somewhere in the world and watch people go crazy trying to find it
Play dice, even gamble
Organise competition events
And did I mention roleplay?

Also, outside of the game....

Write stories about the world and post them in the Roleplaying Thread
Draw/Paint/Photoshop pictures relating to Planeshift, post them in Fanart
Do some 3d modeling and post pictures in Fanart
Even, later on, join the Planeshift team, and develop some aspects in the game- coding, artwork, 3d etc.

Sound good? Cool...

I will see you ingame,

Xirius
Title:
Post by: LigH on September 05, 2005, 11:34:34 pm
Indeed...

Unfortunately, it is not very easy to start. It is not simple to find out, what to do, where to earn goods to sell without too much risk of health, which skills to train first, and so on...

Fortunately, you\'ll find several nice buddies in the game, who will take you to interresting places if they have time, who may help you fighting in a group, ... well, I even received some gifts here and there (many thanks to those nice \"sponsors\"!). At least, there are helpful advisors in the help channel.

But be aware: The nicer you behave, the happier they will help you.  ;)
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Post by: TheMinority on September 05, 2005, 11:56:47 pm
Amen to that! take note, all you who are just joining planeshift: THE NICER YOU BEHAVE THE HAPPIER THEY ARE TO HELP YOU!!!!

i would be happy to assist any new players, provided they follow that one rule. ^_^

nothing kicks my kettle more than \"PLZ CN I HAV FREE STUFFS!!!!!1!1!1!one!!1\"
Title:
Post by: Skinner on September 06, 2005, 06:07:27 am
I agree, i just started today and i have  no idea were i am, were to go or what to do. and after i finally got someone to help, they said go hunt in the sewers were i fell off a walkway and am now stuck in some dark pit.  It would be very helpful to have an NPC helper right were you start the game to tell new people were to go.

Also, if anyone can let me know how to get out of this deep dark hole that would be great :)
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Post by: Neryam on September 06, 2005, 10:51:41 am
Ooh! Ooh! We should have signposts from harnquist and the spawn point leading th the sewers!

Sewers --->

Although in RL, nobody would want to go into sewers that bad but anyway

Oh and about the bottom of DR (deep pit) just press the unstick button twice fast.
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Post by: Platyna on September 06, 2005, 11:15:10 am
Planeshift world isn\'t small too...but I agree it could be better populated by
NPCs (not counting monsters). For example on that incredibly long and boring
way to Ojaveda is just one NPC, in ruins - also one, in the sewers also one
that doesn\'t really do anything...you have to pass the green ocean of nothing
interesting to get to Akkaio which same as Hydlaa is populated by NPCs who
are just NPC-statues, perhaps only made to bring more confusion in looking
for new quests or trainers, but they always answer in the same way and they
do absolutely nothing so searching for quests is not so interesting too, they
could at least give some hints who gives quests or who trains what or what to
do...My two cents.;)


Regards.
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Post by: Igasho on September 06, 2005, 03:06:16 pm
I think that lack of automaps is PS is a mistake. There are some things to consider here. If this game has only its current players in mind, then the developers time is practically wasted. Since I assume that is not the goal, perhaps the target audience\'s wishes should be accommodated to increase player numbers, and thus, add to this \"role-playing\" aspect I keep reading about on the forums (which seems to be a placeholder for interactive plot and quests. Understandable this early in development, but realize this should not be the focus; it is flavor, which is nice, but not why people play, mostly... gameplay is key). There is such a thing as being too esoteric, and it can really destroy the chances that the project will do well in beta.

A few simple (can you say that word on a game-in-development forum?) things could be implemented to make the game more newbie friendly. An NPC tutorial, for instance. Role-play/quest oriented, of course. A game that throws you into a small and feasible goal gets the action moving, and the player interested. The more new players who get interested, the more buzz will be created and more people will come to play. In my mind, this, more than money or even prestige, is most rewarding for the developers.
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Post by: Karyuu on September 06, 2005, 03:12:06 pm
Automaps do not enforce roleplay, but destroy it. Maps will be created later on by individual players using the Cartography skill.

Considering that PlaneShift is still in pre-alpha stage, complete newbie friendliness isn\'t to be exactly expected. The world isn\'t very large - given a few hours of exploration, most of it could be memorized without any problems. Instead of implementing features that must be taken away later (i.e., automaps), the development team is better using its time on furthering more permanent features.
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Post by: Eolius on September 06, 2005, 03:36:32 pm
If you consider the facts that there is a help channel, there are so many guilds that are set on helping people, especialy newbies and if you ask a question in plaza i dout that you won\'t get an answer, i see this game verry newbie friendly.
About maps... explore! get lost in the hills! get killed by ulbers for falling on they\'re head when finding the ruins.
It is one of the funs in this game ;)
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Post by: LigH on September 06, 2005, 05:20:28 pm
As long as resurrection is for free, probably. I wonder what it may cost later, in a more stable state... several PP, probably.

My most expensive costs on dying are the long time taking map changes. But that\'s \"my fault\", playing below the recommended minimum specs (Duron-800, 256 MB PC100 RAM, GeForce 2 GTS with 32 MB VMem). Unfortunately, I can\'t efford more (except maybe someone has used PC100 SIMMs somewhere...).

BTW: It seems that each map change takes longer and longer - as if there are memory leaks, or cache overcrowding. But that would be a topic for a developer tech discussion.
Title:
Post by: Eolius on September 06, 2005, 06:14:31 pm
Quote
Originally posted by LigH
As long as resurrection is for free, probably. I wonder what it may cost later, in a more stable state... several PP, probably.

My most expensive costs on dying are the long time taking map changes. But that\'s \"my fault\", playing below the recommended minimum specs (Duron-800, 256 MB PC100 RAM, GeForce 2 GTS with 32 MB VMem). Unfortunately, I can\'t efford more (except maybe someone has used PC100 SIMMs somewhere...).

BTW: It seems that each map change takes longer and longer - as if there are memory leaks, or cache overcrowding. But that would be a topic for a developer tech discussion.


There are memory leaks but i found out that using the option \"keep maps loaded\" really helps because i have the same PC except mine is a Pentium and i have a 64 MB ram video card ;) Try it out.
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Post by: LigH on September 06, 2005, 06:33:44 pm
\"Keep maps loaded\" on a system with only 256 MB RAM? I don\'t know... doesn\'t this require much much memory? -- I can try, sure...
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Post by: Eolius on September 06, 2005, 07:37:39 pm
I told you, i have the same amount of RAM and it worked really well for me ;)
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Post by: darkw00t on September 07, 2005, 11:19:52 am
everyone makes there games look soo good but they go bad i don\'t know why i should keep playing this game coz i keep dying, don\'t know where to go, there is no guides in game, definetly not noob friendly,don\'t know where to train and how to get money or anything so i might as well stop looking for any decent MMORPG on the internet cause everytime they are bad, honestly a lot of noobs will be like this and also there is some many bugs on the game. This needs ALOT of fixing for it to be a good MMORPG
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Post by: Rolf Blacksmith on September 07, 2005, 12:13:28 pm
@ darkw00t:

Ever considered that this game is pre-alpha? That the devs are coding in their freetime? That they don\'t have have a complete staff and the money a company has?

When you want to play now, go to some other MMORPG, and come back when this game is finished, but then don\'t complain that the game doesn\'t fir your tastes, because then it\'ll be too late.
At the present time, we all are devs\' helpers, bughunters and testers. Of course most also want to play a bit, but our primary task now is to support the devs, and if we do not fulfill this task, there won\'t be a game named planeshift, because everybody just complained how buggy everything is instead of helping to wipe these bugs out.
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Post by: Drey on September 07, 2005, 12:16:21 pm
heres my thoughts on this thread.

i never had any problems starting planeshift...

i ran around by myself for days just finding things... when i got stuck i checked the players guide. thats about all there is to it.
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Post by: LigH on September 07, 2005, 06:22:41 pm
I\'m playing for just the 3rd or 4th day now, not much; but I discovered the potential I have to expect. I found half a dozen buddies, at least. I joined a guild. It took time, of course. It took lots of questions and answers. And it will take much time in the future - but I\'m glad I may spend this time with nice friends.  :]
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Post by: darkw00t on September 08, 2005, 07:37:28 am
i\'m sloyly starting to undestand a bit better but there is still things i need to understand
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Post by: Malloc on September 08, 2005, 09:28:14 am
I think I\'ve heard it stated that the game is \"pre-alpha\" three to four times. From a development standpoint, that\'s typically an in-house testbed, pretty close to a tech demo. PS has been in development for how many years? It\'s expected to take some time since you\'re dealing with unreliable staff (the floaters), the reliable staff (who\'ve got time constraints and real life to deal with), and the skill level that ranges from those that wouldn\'t know a hole in the wall if they stuck there head in it, to the talented would be professionals.

That said, PS is still a fully released piece of software. Free software, so really you can\'t complain either way unless you want to get your hands dirty and help out, but still it\'s open access. I\'d bet you maybe 10% at most are interested in reporting bugs or helping development. 90% are wanting to play a free online game. Doesn\'t matter either way as long as there\'s sufficient feedback from the 10% who do care.

In the end, the reason PS is not user friendly is because of the design choices by the devs to not expend resources on that part of the game. (Nothing to do with being \"pre-alpha\") May be a conscious decision, because the devs already know how things work and don\'t care, or an unconscious decision do to a lack of experience. There\'s been ample time to develop tools, manuals, and that sort of thing. In a professional environment, all that would have been designed an implemented by any stage of public use. That all goes back to what I said earlier about it\'s development. Some are probably classically trained potentially holding degrees, others home taught, et cetera. You get the picture. Some are 18 and some 30, some learned the skills, other have talent.

Some people are resourceful, and will find a way. Others will search the forum, ask in IRC, or go OOC in chat in game to find out. Some may attempt to RP it, but doubt it\'s all that common.

Maps don\'t help or kill roleplay either way. Every RPG I\'ve played has had maps of some sort (for the most part, I don\'t seem to recall Zork having maps though). Maps don\'t seem to interfere with any of the current MMORPGs I\'ve played. I think it\'s cool to implement a skill in game to create maps, but with that you\'ll have other issues to address. Maps are needed by the people whom are new, and less needed by the ones who\'ve been around. You\'ll have a skill to make an item, and a new character who can\'t afford to buy the item. Can\'t even afford a map to find the sewers, lol. Other side of things, have players who\'re nice enough to just give out such maps, then you\'re back to everyone having a map to begin with and you\'ve not gained much. (Barring things like skill level used to create the map affecting the level of detail the map contains, or some method to make the maps unique to the cartographers, etc.)

Think that about covers my random thoughts for the evening.
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Post by: Eolius on September 08, 2005, 04:47:32 pm
Quote
Originally posted by darkw00t
everyone makes there games look soo good but they go bad i don\'t know why i should keep playing this game coz i keep dying, don\'t know where to go, there is no guides in game, definetly not noob friendly,don\'t know where to train and how to get money or anything so i might as well stop looking for any decent MMORPG on the internet cause everytime they are bad, honestly a lot of noobs will be like this and also there is some many bugs on the game. This needs ALOT of fixing for it to be a good MMORPG


Here are some facts:

Free pre-alpha game.
Player\'s guide you have on your harddrive and on the net.
Forums that have a newbie help section.
Nice people willing to help you.
More than 10 guilds that have as primary objective helping newbies.
Help cannel.
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Post by: CagedFey on September 08, 2005, 07:19:39 pm
Quote
Originally posted by darkw00t
i don\'t know why i should keep playing this game coz i keep dying, don\'t know where to go, there is no guides in game, definetly not noob friendly,don\'t know where to train and how to get money or anything so i might as well stop looking for any decent MMORPG on the internet cause everytime they are bad, honestly a lot of noobs will be like this


A lot of \"noobs\" are going to feel like this, and quit playing before giving the game a real go.  Admittedly, I was feeling almost the same way until yesterday (my third day playing).  As Karyuu said, it took those first few hours of exploring to learn where various places are, where to sell and buy goods, and how to work the controls.  Now I\'m really enjoying the game.  :D

Going back to the original post, I have found the player guide very helpful.  As for trainers and what they train, as I find them I\'ve been writing them down like this: Trainer\'s name/skill(s) trained/location or landmark.  Perhaps this method will be helpful to someone else?
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Post by: darkw00t on September 09, 2005, 12:46:07 am
i got my first quest so i am understanding it more, but i don\'t know how to get to magic shop and how to get trias
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Post by: Rage McCloud on September 09, 2005, 02:52:28 am
Ok first off i want to point out that im notaiming anything i say directly at anyone... unless i say there name in front of it... anyways

I really dont like it when people get the game then immediately come here and start yelling about how they cant do anything! i mean some people dont have any common sense... like that dirk guy... the one who claimed to have a game in developement that is better than PS... he said he didnt know how to move... hmm i wonder... it couldnt be the up arrow thats used to move forward in most other games but it COULDNT be that! and its NOT w because thats used in other games aswell... and also yes if you look at the chat box one of the tabs says help<--this wasnt said to flame jsut informing...> and some people dont even ask around... they just sit and the start point seeing many people walk by then they move like five feet and whine about not knowing anything about how to get things... now im not saying anyone here in this thread does this because yall<-- im from GA its legal to say this here lol> have been nice. so yes please PLEASE ask and think before you do anything...
Title: pen15 enlarjements
Post by: Cooldewd on September 09, 2005, 04:50:25 am
i plaied most of those other games and they where pretty hard.

plainshift is just about the hardest game i\'ve played and it is harder too cuz its so buggy even tho this smart guy says the game has been around for forever years. lol pre-alpha what a joke. but the cool thing is when you get really strong it means you\'re l33t and nobody else is like you and they have to respect you.
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Post by: Rage McCloud on September 09, 2005, 04:53:40 am
well you know what... that was just wrong there... i bet someone is going to flame about the \"223N1337\" of what you jsut said... anyways... it wasnt that hard for me mainly because most of the controls are the same as many of the other games i play... like half-life and such...
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Post by: Sinbad the Sailor on September 09, 2005, 06:59:00 am
Yey, I\'m about 27% through downloading Planeshift and I think it looks like an awsome game from all the stuff I\'ve read and seen. From the speed it\'s downloading (This is my third day at it!) I\'ve built up alot of anticipation, reading some of the complaints on this thread does make me a bit angry. There\'salot of people pointing out that something is wrong but not giving any suggestions on how to fix things or thanking the devs for giving up their time to make it. People like this are just selfish and need to stop complaining.
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Post by: Moogie on September 09, 2005, 12:10:12 pm
Quote
Originally posted by Malloc
I think I\'ve heard it stated that the game is \"pre-alpha\" three to four times. From a development standpoint, that\'s typically an in-house testbed, pretty close to a tech demo. PS has been in development for how many years? It\'s expected to take some time since you\'re dealing with unreliable staff (the floaters), the reliable staff (who\'ve got time constraints and real life to deal with), and the skill level that ranges from those that wouldn\'t know a hole in the wall if they stuck there head in it, to the talented would be professionals.

That said, PS is still a fully released piece of software. Free software, so really you can\'t complain either way unless you want to get your hands dirty and help out, but still it\'s open access. I\'d bet you maybe 10% at most are interested in reporting bugs or helping development. 90% are wanting to play a free online game. Doesn\'t matter either way as long as there\'s sufficient feedback from the 10% who do care.

In the end, the reason PS is not user friendly is because of the design choices by the devs to not expend resources on that part of the game. (Nothing to do with being \"pre-alpha\") May be a conscious decision, because the devs already know how things work and don\'t care, or an unconscious decision do to a lack of experience. There\'s been ample time to develop tools, manuals, and that sort of thing. In a professional environment, all that would have been designed an implemented by any stage of public use. That all goes back to what I said earlier about it\'s development. Some are probably classically trained potentially holding degrees, others home taught, et cetera. You get the picture. Some are 18 and some 30, some learned the skills, other have talent.

Some people are resourceful, and will find a way. Others will search the forum, ask in IRC, or go OOC in chat in game to find out. Some may attempt to RP it, but doubt it\'s all that common.

Maps don\'t help or kill roleplay either way. Every RPG I\'ve played has had maps of some sort (for the most part, I don\'t seem to recall Zork having maps though). Maps don\'t seem to interfere with any of the current MMORPGs I\'ve played. I think it\'s cool to implement a skill in game to create maps, but with that you\'ll have other issues to address. Maps are needed by the people whom are new, and less needed by the ones who\'ve been around. You\'ll have a skill to make an item, and a new character who can\'t afford to buy the item. Can\'t even afford a map to find the sewers, lol. Other side of things, have players who\'re nice enough to just give out such maps, then you\'re back to everyone having a map to begin with and you\'ve not gained much. (Barring things like skill level used to create the map affecting the level of detail the map contains, or some method to make the maps unique to the cartographers, etc.)

Think that about covers my random thoughts for the evening.


That is the most intelligent post I\'ve read in this forum... ever, I think. Seriously. You are absolutely right, all the way through. :)
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Post by: Mith on September 09, 2005, 10:19:18 pm
Still have yet to play, but not worried about getting lost and not knowing what to do.  Just being placed in the world is how many MMO\'s start out.  I mean heck, Ultima Online didn\'t even provide a starter quest NPC when you first went into the game, and look at how many hundreds of thousands of people have bought and paid monthly subscriptions to that game.

The game may not be pre-alpha, but if there are still wipes going on because of major changes to the game, you could still easily consider this an early beta, and thats giving the game lenience.  There are two reasons that I could guess at having the game open to players this early in its life.  Firstly, a decent sized player population can help balance out many game issues and also help to find bugs so that the dev team may eliminate them.  The next reason (which is the reason I helped run a UO emu server for so long) is because I love the feeling of bringing so much enjoyment to people through something as simple as a video game.  Even if there are bugs, and instability issues, many people will still play because its fun to be in a game where people do this work for no charge whatsoever.  That takes a lot of love for something, and makes my appreciation for the dev team that much greater.

So yes there are problems with the game.  If you find a problem that you feel is truely game hindering, then report it in the suggestions or bug areas of the forum.  Not knowing what to do on your own when you first start on an MMORPG, well thats how most of them start.  Your making your own life, not fulfilling a pre-scripted quest to defeat a final boss.  The most enjoyable way to play a massive roleplaying game?  Role-play.
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Post by: Eolius on September 11, 2005, 07:23:42 pm
Quote
Originally posted by Cooldewd
i plaied most of those other games and they where pretty hard.

plainshift is just about the hardest game i\'ve played and it is harder too cuz its so buggy even tho this smart guy says the game has been around for forever years. lol pre-alpha what a joke. but the cool thing is when you get really strong it means you\'re l33t and nobody else is like you and they have to respect you.


If you think that being a l33t (whatever that is) or a m45h3 will get you respect, well, you are wrong...
The PvP side of this game is almost unexistent (and this is a good thing) so being strong will only help you kill monsters more easy.
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Post by: Ecolem on September 12, 2005, 08:02:38 am
Quote
Originally posted by Malloc
...That said, PS is still a fully released piece of software. Free software, so really you can\'t complain either way unless you want to get your hands dirty and help out, but still it\'s open access. I\'d bet you maybe 10% at most are interested in reporting bugs or helping development. 90% are wanting to play a free online game. Doesn\'t matter either way as long as there\'s sufficient feedback from the 10% who do care....


I can agree with this (even though you could say 10% is a bit to much) due to the fact that our guild has quite a few GM\'s.

I\'ll tell you the truth when i first started back in the MB days.
As soon as i started to play i found it boring. But when i heard about PS becomeing into CB in a few months helped me stay active. Now im happy i continued playing/testing.
I learn new stuff about everything PS and RL.

Just as a side note i must of said this a few times already but if a GM is around contact them if you need help
    :]
Title:
Post by: LigH on September 12, 2005, 09:53:50 am
About \"respect towards skill maxer\":

If someone wants to challenge me into a duel without talking to me first, I retreat. If he tries that more often, I will set him on my ignore list.

I only duelled with friends I know, so far. And only at places from where I wanted to return to my spawn place anyway...
Title: gold
Post by: playerturbo on September 13, 2005, 04:25:01 pm
I tried to advertise here. Obviously I didn\'t read the rules.



*A strange, Moogie-like shadow flees from the scene of the Edit button*
Title:
Post by: Karyuu on September 13, 2005, 05:07:27 pm
...What does that have anything to do with PlaneShift? You do realize that such website are loathed with a passion within RolePlay communities?

Blimey.
Title: Positivity Man!... Let the sunshine In!..
Post by: JamaTKasai on September 23, 2005, 08:33:46 pm
The online games you mentioned are already at late Beta Version -going mainstream!...

You\'re lucky Dude to be one of the chosen few to have found PlaneShift...

That\'s what we are here for to be of service to the Administrators...

PlaneShift is at its Infancy Stage Bro!... so Stay ChiLLin\' AirT!...

Fate brought us here!...
Title:
Post by: T0rk on September 24, 2005, 01:27:43 am
It wasnt hard for me to pick up on this game, though the guide isnt that detailed just spend an hour exploring and you should know pretty much everything there is to know about the first zone.
Title:
Post by: Omnia Mortis on October 03, 2005, 10:18:46 pm
Quote
Originally posted by Karyuu
---->Automaps do not enforce roleplay, but destroy it.<--- Maps will be created later on by individual players using the Cartography skill.

Considering that PlaneShift is still in pre-alpha stage, complete newbie friendliness isn\'t to be exactly expected. The world isn\'t very large - given a few hours of exploration, most of it could be memorized without any problems. Instead of implementing features that must be taken away later (i.e., automaps), the development team is better using its time on furthering more permanent features.

How\'s that?
Title:
Post by: Karyuu on October 03, 2005, 10:52:54 pm
Do you have a GPS screen in the top right-hand corner of your vision at all times? :)
Title:
Post by: Omnia Mortis on October 03, 2005, 11:27:23 pm
Quote
Originally posted by Karyuu
Do you have a GPS screen in the top right-hand corner of your vision at all times? :)

Oh my God..... You\'re REALLY starting to freak me out!  Look, this is a GAME, NOT REAL LIFE!  Anyway, I COULD have a GPS screen available, as they do make portable versions.  EVERY other game I have EVER played(20 years of PC gaming) there was a map available(of some kind), and all having no map does is make me stay to know paths, as I said in other post, \"...I almost gave up my 1st character when ---I got lost, but then I found the map border, and followed that.  Otherwise, I\'dve just given up, and made new character---.\"
Not having a map just makes it VERY unlikely that Ill do much travelling, unless I can keep known areas in sight, or it\'s almost impossible to get lost(not leaving path/road for example).  Otherwise, Ill be spending more time learning the area(so I can find more things to kill/quests to complete) than actually using/trainging skills need to do them.  I honestly feel it\'s awful difficult to put all that on the player, \"Hey wanna know where you\'re at? Make you own map!\"  Of course, cartography skill may be implemented, but you\'ll need people who will take the time to do all that travelling, and the note/screenshot taking...  It\'s gonna mostly be the people who\'ve been around a long time, and done a lot of the quests already, not very many new players at all, who will be the mapmakers.
Title:
Post by: Sakar on October 04, 2005, 03:36:56 am
From what few \"excursions\" my character has taken in PlaneShift, I think its safer to stick to known paths until you\'re more experienced anyways.

As for \"putting a lot on the player\" when making your own pen and paper maps, they don\'t have to be accurate maps with coordinates or detailed road curves. \"Mini Maps\" take up space and, depending on how it is set up might be more confusing until you get used to it- making quick sketches faster. Also, you can\'t draw stick figures on Mini Maps and call them \"Swordy Merchant\" ^^;

Getting lost can be frustrating, but it makes a good tavern tale when you finally return to civilization :)
Maybe someone will be inspired to join you on your next grand Quest: \"Getting Lost- Again!\" in hopes of seeing some odd thing you briefly mentioned spotting whilst running from Big Fangy Monsters?
Title:
Post by: Karyuu on October 04, 2005, 03:50:35 am
Woah there Omnia, take a breath :) I think you\'re taking things a bit too personally.

Honestly, it doesn\'t matter if every game you have previously played had such-and-such for so-and-so. PlaneShift isn\'t like every other game, so there are going to be some differences. I would think that the lack of a map will make you explore more rather than less, but of course there will be exceptions. However, there is no \"GPS\" in Yliakum, nor will there be. It\'s not realistic in a roleplay world. Of course you are the one that refuses to partake in roleplay in the first place, so all of this may be moot to you, in which case I fail to see why you\'d continue this discussion.

Exploring is a fun thing, and an exciting thing. A lot of surprises and adventures come from traveling in an unknown direction. But the reason you would want an automap, it seems, is just to find a quicker spawn, to take the quickest route to a trainer, etc., which is exactly the attitude that isn\'t highly thought of here. I think before you decide to tackle RP issues, you need to understand how PlaneShift functions, and again, who it is mainly for.
Title:
Post by: pumilamac on October 09, 2005, 01:23:05 pm
What is/was hard for me is that the online guide didn\'t match the game. It would ask me to click on buttons that were either no longer there, or not yet implemented. Sometimes the screen shots and my game did not match up either.
Title:
Post by: zanzibar on October 09, 2005, 05:35:19 pm
*cough* Daggerfall

Actually, I\'ve yet to play Marrowind, but I\'ve heard only good things about it.



Quote
Planeshift world isn\'t small too...


Actually, the Planeshift world is tiny compared to Daggerfall.   Daggerfall has hundreds upon hundreds of cities and locations across several large maps.  Also, each city is randomly generated to a certain degree for each time you play.  The problem is that each city starts to look like one another after a while.

The Planeshift world as it is now is small, but there\'s a lot of detail and uniqueness to each location.  Where-as in Daggerfall (Marrowind and Arena too?) it\'s really impossible to go everywhere and do everything, but after a while it starts to get monotonous.




Quote
An NPC tutorial, for instance. Role-play/quest oriented, of course. A game that throws you into a small and feasible goal gets the action moving, and the player interested.


I agree with this.




Quote
everyone makes there games look soo good but they go bad i don\'t know why i should keep playing this game coz i keep dying, don\'t know where to go, there is no guides in game, definetly not noob friendly,don\'t know where to train and how to get money or anything so i might as well stop looking for any decent MMORPG on the internet cause everytime they are bad, honestly a lot of noobs will be like this and also there is some many bugs on the game. This needs ALOT of fixing for it to be a good MMORPG



It sounds like you aren\'t bothering to talk to other people in game.  Ask for information in-game and, more often than not, you will recieve.




Quote
plainshift is just about the hardest game i\'ve played and it is harder too cuz its so buggy even tho this smart guy says the game has been around for forever years. lol pre-alpha what a joke. but the cool thing is when you get really strong it means you\'re l33t and nobody else is like you and they have to respect you.



Actually, power levelling is frowned upon greatly.  If you\'re having trouble controlling your character, switch mouse look to caps lock, and then use mouse and ASDW to move.



Quote
The PvP side of this game is almost unexistent


This is completely untrue.  People challenge eachother all the time for sport, honour, and anger.  There are also guild wars based on roleplay-based grudges, as well as for fun as well.  PVP is an important part of the game.



Quote
Not having a map just makes it VERY unlikely that Ill do much travelling, unless I can keep known areas in sight, or it\'s almost impossible to get lost(not leaving path/road for example).



That\'s fine.  There\'s no RP reason why someone can\'t spend their entire life in Hydlaa.  It\'s boring, but it\'s completely justifiable thorugh RP.  After all, the world is a scary and dangerous place.  Outside the gates there are all sorts of creatures and villians just waiting for a chance at ripping you open.  And getting lost is a real danger as well.

So if you\'re the stay-at-home never-risk-anything type, then that\'s a perfectable acceptable character to RP.
Title: Wher i am???
Post by: dragon_ryu on October 16, 2005, 08:09:30 pm
i lost myself in the city!!! is too big!!!! and i dont find my weapons!!!! where a can get money??? where i found monsters??
Title:
Post by: Karyuu on October 16, 2005, 08:14:46 pm
 A short but helpful FAQ (http://www.planeshift3d.com/wbboard/thread.php?threadid=19040&boardid=1&styleid=4)
Title:
Post by: Kain Ocrey Darktone on October 17, 2005, 06:45:36 am
Quote
Originally posted by Omnia Mortis
Quote
Originally posted by Karyuu
Do you have a GPS screen in the top right-hand corner of your vision at all times? :)

Oh my God..... You\'re REALLY starting to freak me out!  Look, this is a GAME, NOT REAL LIFE!  Anyway, I COULD have a GPS screen available, as they do make portable versions.  EVERY other game I have EVER played(20 years of PC gaming) there was a map available(of some kind), and all having no map does is make me stay to know paths, as I said in other post, \"...I almost gave up my 1st character when ---I got lost, but then I found the map border, and followed that.  Otherwise, I\'dve just given up, and made new character---.\"
Not having a map just makes it VERY unlikely that Ill do much travelling, unless I can keep known areas in sight, or it\'s almost impossible to get lost(not leaving path/road for example).  Otherwise, Ill be spending more time learning the area(so I can find more things to kill/quests to complete) than actually using/trainging skills need to do them.  I honestly feel it\'s awful difficult to put all that on the player, \"Hey wanna know where you\'re at? Make you own map!\"  Of course, cartography skill may be implemented, but you\'ll need people who will take the time to do all that travelling, and the note/screenshot taking...  It\'s gonna mostly be the people who\'ve been around a long time, and done a lot of the quests already, not very many new players at all, who will be the mapmakers.


 MMMmmmk...I have not even played the game for one second...and I am just about to start the download. But as a RolePlayer for 7 or so years I must inform you of this. From what I have read this is not a \"game\" per-say it is a RolePlay Story-line put into a game simulator. And let me ask you something. Your probably an adult have a car hell maybe even kids and a nice little family. But I ask this. When you were FIRST born or first set on your own. Did you know how to get from point A to point B? No you didn\'t why? Because you were in-experienced. Roleplay is this...it IS real life  in a sense. Your character in the RP IS REALLY living...and is really doing all this. If you cannot dive itno your imagination and fantasy then well....learn to be a kid again ya know? Get that edge back so you can fantasize about slaying dragons and fighting evil paladins and the such. To lose it is a bad thing my friend. Also...this is medieval GPS was just recently invented on a mass-scale =p

 Just my look on it though. Games that have mini-maps are NOT a \"rolepplaying\" community if you will. Your character is supposed to actually act like a person. Not like say.... Ragnarok Online where you go around and ask people for stuff anf talk about the president of the US cause guess what? THERE IS NOT ONE in this game. n_n again just my opinion dun eat meh for it @_@
Title: 'Speaking as a newbie'
Post by: Glendyl Aers on October 24, 2005, 10:58:25 am
To date I have only played two sessions of Planeshift.

From my experience, of RPG\'s, it is always good to do some research first

1. Read the available documentation / FAQ\'s
2. Search or browse through the forums.

The steps mentioned above are easy to accomplish given that there is a link to the players guide on the PS home page, (it\'s also installed on your PC along with the game), and this particular forum \'Newbie Help...\', a self explanatory title.

As far as newbie friendliness goes, in my first session of play I \'met\' some people who were happy to let me tag along with them to the tavern, and even bought me a drink!

In my second session, a fellow was happy to wait while I was \'talking\' with an NPC, then gave me a sword, and directed me to sewer where I could kill rats.

Also in the second session another kind person approached me while selling items to the blacksmith to sell me an enchanted sword. When they realised I didn\'t have enough \'money\' simply gave it to me.

Not to mention I have already been accepted by a more experienced player into a team.

The lessons that I have learn\'t from this are

1). read the documentation
2). most important of all, be polite to other players and NPC\'s
3). Planeshift is very newbie friendly
4). you will get out of this game what you put into it.

P.S if the person who gave me the enchanted sword \'stumbles\' across this post. Please contact me by PM with your characters name so I can arrange to repay your kindness.

Cheers.
Title:
Post by: darkw00t on October 24, 2005, 11:34:28 am
I agree with Zanzibar\'s last post
Title:
Post by: Shadeslayer on October 24, 2005, 12:29:58 pm
So do I...explains much in detail...
Title:
Post by: Ecolem on October 25, 2005, 03:35:18 pm
Thanks for your insite Glendyl Aers and welcome to PS  :D

He clearly pointed out that PS is a Newbie friendly game. All you have to do is simply ask someone (specialy GM\'s) and your fine. Of course it happens all to often that people annoyingly nag people or dont say simple things like \'please\' and \'thank you\'. Those things really make all the diffrence when asking someone for help.

Even though we have to say the same thing over and over :rolleyes:

Tip: Jumping around up and down also is not looked upon as a good thing in PS, so keep it calm  ;)
Title: seeker
Post by: Lan on January 18, 2006, 12:11:54 pm
Quote
originally posted by karyuu
---->Automaps do not enforce roleplay, but destroy it.<--- Maps will be created later on by individual players using the Cartography skill.

I thing it will be okay this way for users that are longer in the game, but i can not imagine that it will help newbes because
a) such cards you must buy and will sure be no low cost if they are createt with a spezial skill.
b) are in such cards teachers an traders?

Newbes should have an util in the beginning that lead them to the persons they want to go as exempel how long must somone search to find the magic shop and the exalternativly newbes should have a person who say them where to go that speaks automatical at beginn to theman introduce them.
Alternatively there should be Signposts leading the way wherever (even to teachers or important persons) you want.

Such things are important for beginners.
Title:
Post by: BlackAcre on January 18, 2006, 05:43:06 pm
As a pre-alpha game, this is fairly solid, but it\'s just inherently hard to figure out because of its incompleteness (the smallest things can throw even a seasoned MMORPG vet, because they get used to things working the way they are used to them working).  But setting aside its unpolished aspect, this game is not as difficult as some.  SW:G, for instance, has a pretty shallow yet pretty wide breadth of knowledge you have to digest before you start \"getting it\".  This probably isn\'t the demographic to play a game like this, but have any of you played WWIIOnline?  THAT is a steep learning curve fellas.  The steepest around.  It\'s fully released, and that badboy is hard hard hard to get the hang of.  The noobs screaming injustices are just part of the backdrop of general combat and all there.  

PS is an unfinished (free free free free) game and I think a general disclaimer for noobs should advise them to give PS a week before trying to judge it.  First of all, there are shoebox games with larger playing fields out there.  Not having a map is a problem for a couple of days until you realise you\'ve explored 50% of the known universe by the time you walked outside the gates.  Finally, there are only two major activities we can engage in, so figuring out how to do one of them and then doing it is about as exciting as the game is going to get unless you are one of those role-playing masochists that wants to type \"thee\" and \"verily\" in front of equally pretentious sounding purple prose.  All in all, it\'s a tediously simple game to play, which I hope for all our sakes gets several orders of magnitude better by the time it is considered a \"release\".
Title:
Post by: Karyuu on January 18, 2006, 06:38:21 pm
zomg I just have to respond :)

Quote
Originally posted by BlackAcre
Finally, there are only two major activities we can engage in, so figuring out how to do one of them and then doing it is about as exciting as the game is going to get unless you are one of those role-playing masochists that wants to type \"thee\" and \"verily\" in front of equally pretentious sounding purple prose.


Have you tried roleplaying? Considering it is the very point of PlaneShift.
Title:
Post by: BlackAcre on January 18, 2006, 09:15:02 pm
Quote
Originally posted by Karyuu
zomg I just have to respond :)

Quote
Originally posted by BlackAcre
Finally, there are only two major activities we can engage in, so figuring out how to do one of them and then doing it is about as exciting as the game is going to get unless you are one of those role-playing masochists that wants to type \"thee\" and \"verily\" in front of equally pretentious sounding purple prose.


Have you tried roleplaying? Considering it is the very point of PlaneShift.


I know, I know...to be brutally honest I just don\'t think that\'s the best aspect of MMORPGs.  For me it\'s the massively and the multiplayer that really makes it fascinating.  And besides, I consider communication of any kind over the internet to be somewhat of a masquerade anyway.  But...yeah, roleplaying.  I used to be a believer, but at some point I lost my religion on roleplaying.  Recreating the \"glory days\" when I guzzled coke and munched on chips with the other pre-diabetics while punching the dragonbone (<---- esoteric gaming device reference) and gleefully chopping into a githyanki with my +3 Sword of Sharpness isn\'t as meaningful anymore.  I hope this means we can still be friends, because I think people who enjoy themselves are fun to be around.  I just keep to myself mainly.  Once some things are fleshed out with this game, role-playing can maybe become more attractive.  I want to have a reason to role-play with someone, after all.  My satanic looking dude isn\'t going to hang out with dwarves for the cookies and conversation.
Title:
Post by: Karyuu on January 18, 2006, 10:15:35 pm
Ah well, as long as you enjoy your time ;) Maybe someone will pull you into a fun RP episode or event in the future, and  hook you in from there :>

It just bothered me to describe every RPer the way you initially did.
Title:
Post by: defender43 on January 19, 2006, 05:28:22 am
I can\'t agree with Kary any more. It is all about role-playing.
Quote
Origionally written by William Shakespeare
All the world is a stage.


And it is LITERALLY true for a game such as PlaneShift. You rely on your own imagination. Remember the time, years ago, when you pretended you were a soldier and ran around the yard shooting at nothing with your rubber-band gun? Or for those periods you were convinced you were a knight, running around the playground slashing at invisible enemies with your imaginary swords? PlaneShift is the imaginary world. It is your yard, your gun, your sword, your playground. You are not sitting by a keyboard, you are not yourself, you are not on the surface. You may not even be human.

THAT, my friends, is Role-playing. If you don\'t get it, think to your past.

Okay, I think I\'ll stop blabbering on before this turns into an essay and there\'s a waiting list of people to lynch me.  :P  :P  :P
Title: To RolePlay..or not to RolePlay...
Post by: Mynosare on January 19, 2006, 07:43:33 pm
He he..this was a fun thread to read..

Call me crazy, but I think PlaneShift is BRILIANT at getting out of people who they are..how they are..how resourcefull we are..how naggy and whiners we are (due to bugs for example or things-should-be-like in Morrowind, NWN or WoW attiude)..
how explorative we are vs. how much certainty we need (like maps, signposts, tutorials...who needs tutorials anyway, when the \"game\" awaits you!!). I think is a lot to fun to see people how they react to \"problems\" they face..do they start complaining, or find a way out..Observe this..its the same you are in real life! It was fun observing myself :)

I agree with the advice to give it a week before judging PlaneShift..(and this is as long as I have myself actually:); but the danger is it can \"get\" you in the meantime, and the fact that it is not comercial and people put passion into it adds to the flavour a lot ;)

About the \"not being newbie friendly\" (the topic of the thread actually:) I totally agree with Glendyal Aers..happened to me the same..I received advice, I got a sword, some money to invest in me. The result?! I started to do the same with others that needed help or guidance. My advice, treat others as you would like to be treated..and no, I am not a religious person :)

And finnaly, to roleplay...or not to roleplay...hard question :)
First time I heard people get married in game I thought they are somekind of lunatics, but then I talked to some and they seemed alright :). Also, with out wanting I happened to be in the tavern after yesterdays tournaments..The guys seemed to have a lot of fun roleplaying and they made me smile..so, I think its up to each and one of us, and what do we want. Don\'t we roleplay in our real life bytheway?!?!

Well, that was it..Congrats for the devs..I\'ll do my best to be part of the 10%!!

Have fun, and see u in PlaneShift..sooner or later :)
Title:
Post by: Karyuu on January 19, 2006, 07:56:02 pm
I would just like to add that if anyone chooses not to roleplay, they still must wrap OOC (Out-Of-Character) text with parentheses or brackets when speaking, since RP has priority. Read the stickied Player Policy for more info :>
Title:
Post by: Mynosare on January 19, 2006, 09:42:37 pm
of course! It goes with out saying!

what I meant (and was not too clear about:)) is that there are different levels of role playing..from basic, which are default and come from the purpose of the game, and more advanced..like marrying! and each can engage on the level he likes..without disrupting the others..
after all, its all in our heads!

and maybe these levels are only in my head :)
Title:
Post by: Waylander on January 19, 2006, 10:00:39 pm
Interesting look at Roleplaying.

I find the more you roleplay the more you will enjoy roleplaying.

The different levels of roleplay seem like different limits of enjoyment...I am not saying everybody should get married I am just saying that one should let loss and see what happens.
Title:
Post by: Einnol on January 19, 2006, 10:48:08 pm
I agree with the idea of different levels of role-playing.  It is a matter of what \'role-play level\' you choose to try to achieve and how much enjoyment you get out of it.  For me, it is a lot of fun to keep trying to improve my role-playing.  In a way it is like challenging myself to reach that next level of role-playing.  In my humble opinion, when you do \'get lost\' in role-playing, you can get a lot of enjoyment out of it.  In many ways, you do get out of it what you put into it.

As far as the game not being \'noob-friendly\', there may be a good point there.  But, my opinion is that the community as a whole in the game is \'noob-friendly\' provided that you do your homework.  Read the player\'s guide, various FAQ\'s, and forum stickies and take the information there to heart.  Treat others the way you want to be treated and remember that you are not the only one here.  This has all been stated over and over again and for good reason.  Do this and you will probably find all the friendliness you can handle.  :D
Title:
Post by: Ecolem on January 20, 2006, 12:17:26 am
Just as a side note the OOC bracket rule should only apply when talking in /say or (hopefully not) /shout.

If your in /tell you can do what you want.
Title:
Post by: Gris on February 20, 2006, 12:26:45 am
I just have to throw in my couple of trias worth here. I was on the game for 15 minutes and had already found out alot. I asked (like any lost and confused person would) and was given help by some very friendly characters.

I explored much of the existing PS world on my own. I had to run from terrifying creatures, got lost and wandered and eventually ended up in the Death Realm. I refused to ask for help in the DR (other than to find out that there actually was a way out). I found my way out in about an hour (and I was dealing with the black area Mac glitch!).

I found the trainers and merchants, figured out combat and looting & have thoroughly enjoyed puzzling things out (as i do in RL). I also asked for help when I really needed it.

I have met many wonderful characters and made lots of friends. I help the newcomers when ever I get the chance (IC as much as possible) But I only push them in the right direction. I never give them a walk through. I had so much fun discovering things for myself that I want everyone to have that experience. Part of me wishes I were still an ignorant newcomer, so I could still be having those experiences. But, as I have really been enjoying the RP, I am having new adventures all the time.

It seems that the people who complain about how difficult this game is for newcomers are (1) very impatient (2) not used to figuring things out on thier own (3) too proud to ask for help (4) just not very bright. It\'s actually a very simple game when played as a RP game. Just act like what you are (lost and alone in a strange place). It\'s that easy. When you come here and complain that you don\'t know what to do, you are just showing us exactly that. You don\'t know what to do, You\'re not supposed to! If you actually play the game as intended, you will know what you need to soon enough.

I know, I\'ve been rambling on...but I see these complaints so much and I feel they are absolutely ridiculous. Just play the game (or don\'t)!

GRIS

What\'s the matter, cat got you\'re tongue? ;)
Title:
Post by: nightstalian on February 20, 2006, 12:38:03 am
Quote
Originally posted by dubert
This thread is reposted and slightly changed (removed the map part and such) in the wish list forum instead..

i realized it was more suited in there...

well, comparisons to morrowind, wich is the greatest rpg EVER, shouldnt be a bad thing? the example i proposed was also similar in lineage 2!!! you have a mentor in lineage 2 that tells you some of the possibilities you have to start of.. and btw, lets move on to replying on this in the wish list section instead. more useful there




you can\'t compare a single rpg to a mmorpg there elemental makeup is differnt
Title:
Post by: HarenaAbdolor on February 20, 2006, 12:47:35 am
Welcome to PS!

Yeah... maps of the world definately wont be seen around here. You have to rely on curiosity... which is fine.

As for being a noob... this is the first RPG I\'ve ever played and I personally didn\'t have a problem figuring out the way things work.  Maybe that\'s just me...

Any who... I can see that this game is going to be the best ever in the future if it continues to grow as it is.  And the best part (IMHO) is that it is... FREE! *glomps the owners/inventors/etc.* I luv you. *cries*

Anyways, If you are having trouble with anything and the guide is just not doing it for you... feel free to ask someone in-game for help.  It\'s no problem... really. ^.^

-Harena  ;)
Title:
Post by: Baldur on March 09, 2006, 01:27:30 pm
Uugh, Maps. hey simply make me sick. Couldn\'t we for once not have a map of the entire game world once we\'re finished? We would just have completed maps set up on unofficial sites WHICH would destroy the roleplaying which this game is built upon. I see no fun in exploring unless i have to think hard to remember where that dang Rogue spawned, would you? Do we tap around with maps in our hands?I sure don\'t need a map to go to school. It just makes it too simple!:(

Please, rethink on this map idea. Make compasses, make directions but please, no maps:(

\"When outside the Hydlaa South gate, turn SSW and keep in that pace until you see a great spire. Follow its shadow and continue in the direction of it\'s tip. Keep walki until you see a great cave. Now you should be at the Forgotten Grove\".\"

Something like this?^:( Please?

Quote
Originally posted by HarenaAbdolor
Welcome to PS!

Anyways, If you are having trouble with anything and the guide is just not doing it for you... feel free to ask someone in-game for help.  It\'s no problem... really. ^.^

-Harena  ;)


Unless they\'re evil:D