PlaneShift
Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Kamikage on September 11, 2005, 02:05:40 am
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After the Rogue is defeated, it sometimes continues to attack and do damage...I don\'t really think it\'s supposed to do that
http://img.photobucket.com/albums/v610/MikeFre/shot01.jpg
i hope i did that right
oftentimes after he is defeated he\'ll spin around multiple times, if that\'s also something that can be considered buggy
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strange indeed i have a screenshot to if needed this rogue also went invisable and attacked kamikage, i hit my attack button and killed something that i couldnt even see. he also runs off even after you have killed him? very wierd
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It\'s probably another packets-processed-out-of-order bug. I\'ve been seeing HP bars jump down and up in a fight. Same thing; the messages handling them are being handled out of order. And, since we\'re using UDP...
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Seen it from several different types of MOB(s). Funniest was from Consumer(s) that seem to die as expected, then get up and leave after you loot them.
Consumer: \"That was mine, if you are going to take it, then I\'ll leave\"
A good one was a Bandit that seemed to hit the ground a couple times after it fell dead. Looked like it was throwing a sissy fit because it got beat.
Nibor Dawolffe
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That is caused by lag (from server). It is a packet desincronization