PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: Kamikage on September 11, 2005, 02:05:40 am

Title: Buggy Rogues
Post by: Kamikage on September 11, 2005, 02:05:40 am
After the Rogue is defeated, it sometimes continues to attack and do damage...I don\'t really think it\'s supposed to do that

http://img.photobucket.com/albums/v610/MikeFre/shot01.jpg
i hope i did that right

oftentimes after he is defeated he\'ll spin around multiple times, if that\'s also something that can be considered buggy
Title: wierd
Post by: acheronista on September 11, 2005, 03:01:01 am
strange indeed i have a screenshot to if needed this rogue also went invisable and attacked kamikage, i hit my attack button and killed something that i couldnt even see.  he also runs off even after you have killed him? very wierd
Title:
Post by: DaveG on September 11, 2005, 03:26:11 am
It\'s probably another packets-processed-out-of-order bug.  I\'ve been seeing HP bars jump down and up in a fight.  Same thing; the messages handling them are being handled out of order.  And, since we\'re using UDP...
Title: when MOB(s) rebel
Post by: DaWolffe on September 11, 2005, 01:43:04 pm
Seen it from several different types of MOB(s).  Funniest was from Consumer(s) that seem to die as expected, then get up and leave after you loot them.
Consumer: \"That was mine, if you are going to take it, then I\'ll leave\"

A good one was a Bandit that seemed to hit the ground a couple times after it fell dead.  Looked like it was throwing a sissy fit because it got beat.

Nibor Dawolffe
Title:
Post by: Eolius on September 11, 2005, 05:26:19 pm
That is caused by lag (from  server). It is a packet desincronization