PlaneShift
Gameplay => General Discussion => Topic started by: Noobis on September 17, 2005, 09:25:49 pm
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I need a complete Pre-prefix, prefix, and suffix layout for all the weapons...
After searching, I couldn\'t find a single thing to help me, I looked in the coding of ps but there is sooo much I couldnt look at it all, and I did a search in the forum and still came up with nothing...
Anyone have a list of all the pre-prefixs, all the prefixs, and all the suffixs.. for those of you who dont know what those are....
Pre-prefix: Owl\'s
Prefix: Dark
Item: Dagger
Suffix: of the Warrior
I need a list of them all.. I know some but I want to know them all to compair them and find out the best items avalible
edit: crap... I accidently forgot to put in the proper title... and i couldnt edit it either...
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I have one! With descriptions of all the bonuses and stuff each give :P
But it\'ll cost you 1,400,000 tria for it :D
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Syntax Error: Xordan not defined
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Odessa was working on one, but one day she went to the plaza, dropped her entire inventory, and deleted her character.
Her work was advanced because she was cataloguing what each description did to stats and damage etc.
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Originally posted by Xordan
I have one! With descriptions of all the bonuses and stuff each give :P
But it\'ll cost you 1,400,000 tria for it :D
Be carefull as he can actually collect such sume =P
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Originally posted by Nikodemus
Originally posted by Xordan
I have one! With descriptions of all the bonuses and stuff each give :P
But it\'ll cost you 1,400,000 tria for it :D
Be carefull as he can actually collect such sume =P
yes i can, and it would be worth it, especially because the wipe will take everything away but having that will allow me to use it after the wipe :P
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Not unless a \'random event\' occurs and all his money suddenly vanishes....
:D
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z0mG!
You mean I could buy that instead of cataloguing every single thing?
Oh and btw... if you keep inserting more stuff I\'ll never get the list finished...
Not unless a \'random event\' occurs and all his money suddenly vanishes....
That\'s one of the reasons you\'re always to be blamed of anything bad that happens ingame...
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Originally posted by Xordan
Not unless a \'random event\' occurs and all his money suddenly vanishes....
:D
Wow Xordan is like the ass I\'ve always wanted to be. :D
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Originally posted by Efflixi Aduro
Originally posted by Xordan
Not unless a \'random event\' occurs and all his money suddenly vanishes....
:D
Wow Xordan is like the ass I\'ve always wanted to be. :D
Y34h!!! w000t! :D
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Syntax Error: Xordan not defined
You know, i\'ve been thinking that for some time. Also, if its meant to be pseudocode, why is it written like c++? Pseudocode doesnt use any of those constructs. Also, why do you have a function in the class user called set()? Couldn\'t you just use user.status = PWN; ?? Assuming of course you had #define PWN 1 and #define n00b 0 or something similar. Similarly, a user.Equals function is redundant since you could just use user.name or something similar. Lastly, you\'re being inconsitent with your function naming, since user.Equals has a capital but user.set is lower case, which is rather bad form. Oh, and another thing, why do you have a function pwn() that doesnt take a parameter, that returns the value of pwn? Couldnt you just define it elsewhere? Similary why do you need a funciton to return the value of noob? I suppose pwn() and n00b() could be using global variables to determine a dynamic value of n00b and pwn, which would be cool except then you\'re using global variables which is bad form as well. Also, the brackets are redundant since you only have one line after the if and one after the else. Also, user.set(n00b) would probablly return a type mismatch depending on the function definition, since pwn is an action and n00b is a property. Unless the function user.set() checked the parameter and acted on it accordingly, demoting the status of user if the result of pwn() was passed to it. But in that case you should really have a function user.pwn().
So yeah, those are all the things that have been bugging me as I\'ve had to look at your siggy.
Back on topic, Nobody is going to give you this list, because that defeats the purpose of the game. This game is not like other ones where there are many trainers and walkthroughs and all the information is freely avaliable so that you dont have to make any effort.
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Originally posted by ramlambmoo
Syntax Error: Xordan not defined
You know, i\'ve been thinking that for some time. Also, if its meant to be pseudocode, why is it written like c++? Pseudocode doesnt use any of those constructs. Also, why do you have a function in the class user called set()? Couldn\'t you just use user.status = PWN; ?? Assuming of course you had #define PWN 1 and #define n00b 0 or something similar. Similarly, a user.Equals function is redundant since you could just use user.name or something similar. Lastly, you\'re being inconsitent with your function naming, since user.Equals has a capital but user.set is lower case, which is rather bad form. Oh, and another thing, why do you have a function pwn() that doesnt take a parameter, that returns the value of pwn? Couldnt you just define it elsewhere? Similary why do you need a funciton to return the value of noob? I suppose pwn() and n00b() could be using global variables to determine a dynamic value of n00b and pwn, which would be cool except then you\'re using global variables which is bad form as well. Also, the brackets are redundant since you only have one line after the if and one after the else. Also, user.set(n00b) would probablly return a type mismatch depending on the function definition, since pwn is an action and n00b is a property. Unless the function user.set() checked the parameter and acted on it accordingly, demoting the status of user if the result of pwn() was passed to it. But in that case you should really have a function user.pwn().
So yeah, those are all the things that have been bugging me as I\'ve had to look at your siggy.
Back on topic, Nobody is going to give you this list, because that defeats the purpose of the game. This game is not like other ones where there are many trainers and walkthroughs and all the information is freely avaliable so that you dont have to make any effort.
LMFAO!
Also Lesson 1 not initialized, and all that other crap too above it, you need to put it in a comment before use otherwise it will read as code :P or put it in a docstring for python use # for comments and \"\"\"string\"\"\" for docs, and i think C is /*string*/ but I can\'t remember lol
But other then all that, /me wonders what FIX >:| means
maybe you already know that isnt proper and just for sarcasm, or maybe ull use this to your advantage saying you did know it wasn\'t write and you really didn\'t :P ...
Like how many licks to get to the center of a tootsie pop, the answer is 42.
Actually, I rather just have a list of all the preprefixs and prefixs and suffixs, I said Layout and List, which could mean i want two different things. Layout meaning all the stats for every prefix and suffix, and list meaning just the prefixs and suffixs names themselves.
And Really, I just want a list of the names because trying to figure out if Masterwork is a prepre or just a pre is really getting annoying, and do all the suffixs stack? Like if there was a weapon called Masterwork Fire Short Sword, would the damage stack? Would it cause Masterwork to be called first, making the items Masterwork damage base to use Fires% to power it up?
How do the formulas for these weapons work, and what are the names of the prefixs and suffixs...
Is it:
((Mastwork + Base)*Fire)+(Mastwork+base)=Max
or is it:
((Base*Fire)+Base)+Masterwork=Max
Or is it random:
x= /roll 2
if x == 1:
Addon = Masterwork
if x == 2:
Addon = Fire
If Addon == Masterwork:
Base+Masterwork=Max
If Addon == Fire:
(Base*Fire)+Base=Max
OR does it just use the first prefix and leave the second one useless, or does it just use the one with the higher number?
Assuming Masterwork is in fact a prepre and not just a pre..
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Of course, all of your work will be for naught if they decide to change the rules after (or before) the next wipe in order to fix the balance of play, which I think will most likely be the case.
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The main thing I want to know is how these preprefix, prefix, and suffix combos work, and which ones are actually preprefixes and which ones are only prefixes so i know what to look for instead of running through the world with no knowledge what so ever of whats useful and what can be done, because I can get the stats of the prefixes on my own its just i cant tell which ones are preprefixes because of the rarity of getting a dual prefix weapon
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I guess I just don\'t understand the point. If you come across a weapon with a prefix (or pre-prefix) that you haven\'t categorized, then examine it and figure it out. Why is having the information provided to you beforehand so important?
...so i know what to look for instead of running through the world with no knowledge what so ever of whats useful...
Isn\'t that the point? You find something, you don\'t know what it is until you examine it and try to use it. Discovery is supposed to be part of the fun of playing the game.
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Your not getting it, I DONT WANT THE STATS! I just want to know WHICH names are preprefixs and which arn\'t and which prepres and pres and suffixs stack and which dont... I dont care about that stats because I can get those myself, I just want to know the names of all the preprefixs and the names of all the prefixs and the names of all the suffixes, it just makes it easier, when your item trading.... you can have a Masterwork Shortsword, and you know what its stats are, but you dont know if its a prepre or just a pre! and if you have a Fire shortsword, and you dont know already that Fire is a prefix, then you wont know if you can get is Fire Frosty, or a Dark Fire.... theres soo many things like that... I know Gold is a prepre because I have a Gold Fire broadsword, but I dont know if Masterwork is a prepre so I don\'t want to spend my days searching for a Masterwork Fire Shortsword of the Whirlwind if it doesnt exist!
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OK. I think I understand the original question now. Though I think your chances of getting an answer are pretty much nil.
Sorry for the confusion,
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Originally posted by Noobis
...you can have a Masterwork Shortsword, and you know what its stats are, but you dont know if its a prepre or just a pre! and if you have a Fire shortsword, and you dont know already that Fire is a prefix, then you wont know if you can get is Fire Frosty, or a Dark Fire.... theres soo many things like that... I know Gold is a prepre because I have a Gold Fire broadsword, but I dont know if Masterwork is a prepre so I don\'t want to spend my days searching for a Masterwork Fire Shortsword of the Whirlwind if it doesnt exist!
Hmm, too many p-words for my taste, anyway I know I am confused but I still don\'t see the point...
Do you propose that if you have the list you will spend all your days searching for the weapon that you believe is the strongest? Then I believe you are better off without the list.
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With the list, I can see what is avalible, then I can see what can be made, then I can see what I should ask for, then I could look for the best weapons in the game, because I am a collector of the best, and I have to be the best. There are MANY MANY MANY!!! reasons for the list, maybe you don\'t see a point but once people start hunting items and trade becomes a big thing, people will need a list like this to see what is avalible and see what they need to get the stats for, its like I dont even want to memorize what masterwork does if its not going to be useful... but if its going to add more damage and speed to an already powerful item being a preprefix then yes i want to know its just that.
Also I would like to know if Fire and of the whirlwind stack? because then I want to be asking around for that item and looking for it... there are sooo many reasons for a list like this its just going to take too long to say them all.
Besides that... when your able to forge your own weapons, youll already have a list, with all the stats and requirments, so getting all pissy about it isn\'t going to change the fact that it is useful and its not something that people need to be like \"ooo he doesnt want to do it himself, and hes just too lazy\" and crap like that, its not even like that, its just more convenient this way..
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With the list, I can see what is avalible, then I can see what can be made, then I can see what I should ask for, then I could look for the best weapons in the game, because I am a collector of the best, and I have to be the best. There are MANY MANY MANY!!! reasons for the list, maybe you don\'t see a point but once people start hunting items and trade becomes a big thing, people will need a list like this to see what is avalible and see what they need to get the stats for, its like I dont even want to memorize what masterwork does if its not going to be useful... but if its going to add more damage and speed to an already powerful item being a preprefix then yes i want to know its just that.
The point that you\'re missing here is that the game designers dont want to just give such a list to people; they want them to discover it themeselves. Thats the fun of it.
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Originally posted by ramlambmoo
With the list, I can see what is avalible, then I can see what can be made, then I can see what I should ask for, then I could look for the best weapons in the game, because I am a collector of the best, and I have to be the best. There are MANY MANY MANY!!! reasons for the list, maybe you don\'t see a point but once people start hunting items and trade becomes a big thing, people will need a list like this to see what is avalible and see what they need to get the stats for, its like I dont even want to memorize what masterwork does if its not going to be useful... but if its going to add more damage and speed to an already powerful item being a preprefix then yes i want to know its just that.
The point that you\'re missing here is that the game designers dont want to just give such a list to people; they want them to discover it themeselves. Thats the fun of it.
read the rest of my post, especially the part about forging items :)
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read the rest of my post, especially the part about forging items
Who ever said that the forging system would be like that? First off, you\'re assuming that players will be able to make the rare items like this. Secondly, even if they can perhaps the players will be able to choose their own prefixes and suffixes, etc. Another option is that they will only be able to see the list of those prefixes and suffixes which they have learnt, say from a book. I highly doubt that you will just have a drop down list and you choose whatever prefix and suffix you want, you know. And why would you nessecarily be able to see the stats of a weapon while you\'re creating it? It is in no way nessecary that such a list exist in game, even if you are allowed to craft such items, which is doubtful.
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Originally posted by ramlambmoo
read the rest of my post, especially the part about forging items
Who ever said that the forging system would be like that? First off, you\'re assuming that players will be able to make the rare items like this. Secondly, even if they can perhaps the players will be able to choose their own prefixes and suffixes, etc. Another option is that they will only be able to see the list of those prefixes and suffixes which they have learnt, say from a book. I highly doubt that you will just have a drop down list and you choose whatever prefix and suffix you want, you know. And why would you nessecarily be able to see the stats of a weapon while you\'re creating it? It is in no way nessecary that such a list exist in game, even if you are allowed to craft such items, which is doubtful.
Custom prefixs would be pointless...;; Not being able to create the items with such prefixes would make the forge skill undoubtable weak and useless and would remove the known use of the forge skill which has been commonly used in role playing sense the start of D&D....;; NOT having a drop down list, with all the stats, and all the required materials would make the forging skill awful..;; In gaming, the main key is player friendly options.. with out that you have a terrible game! That will require mass amounts of out of game written documents on how to use the game. ME, being a game designer having researched and played many games, knows that if you have a skill that you have no idea what it does... they most likey you wont bother to get it until your curiousity has worn you thin, or you have gotten to the point where you have nothing left to see but what that skill does... and USUALLY at that time you dont even have enough points because your maxed out. And the reason for limits on amount of spells and skills you can have is for game balance, it makes it where players can\'t turn into invincible gods in a matter of hours or days.
Now for that skill to be useful, you CAN have books you can read and learn from, but most likey those books will also tell you what your getting before you buy them and USUALLY books with modifiers like Masterwork will be common and will tell you whether they can stack with another modifer like icy. If not, people won\'t know what books to buy until someone has WRITTEN a documentation outside of game on every book in the game.
In real life, we have mappers who map the land so people don\'t get lost, we don\'t just tell them to walk blindly through the forest until they have figured it out.
Edit:
Here is something I would like answered...
Frosty is a prefix, of the Whirlwinds is a suffix..... Does the damage stack? Meaning can it be on a weapon called..
Frosty Short Sword Of The Whirlwinds?