PlaneShift

Gameplay => Wish list => Topic started by: Daen on September 21, 2005, 08:32:37 pm

Title: Keep Command
Post by: Daen on September 21, 2005, 08:32:37 pm
How about a way of marking items in inventory so you don\'t accidentally sell them or give them away?  I recently picked up a sword to give a friend when he logged on, but because of lag I sold the wrong line in inventory (the highlight moved after I clicked the sell button). It would be nice if I could mark an item and get a message back saying something like \"You have that item marked for keeping\". I would have to unmark the item if I wished to sell it.
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Post by: Karyuu on September 21, 2005, 08:57:20 pm
Excellent idea. I know a lot of these mistakes happen, quite often. I second the wish :)
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Post by: Ashamn on September 21, 2005, 09:05:31 pm
Agreed :)
Same thing happened to me a lot of times..
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Post by: darkw00t on September 21, 2005, 11:28:09 pm
Very good idea and solution to this problem, i third the wish
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Post by: zanzibar on September 22, 2005, 12:43:37 am
It\'s never happened to me before.  Instead of a keep command, why not have confirmation before selling something?
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Post by: Induane on September 22, 2005, 01:15:38 am
because a confirmation before selling every item gets extremely annoying, especially when selling large quatities of items.  This way only confirms things marked keeps, which is way less annoying.
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Post by: Rage McCloud on September 22, 2005, 03:04:47 am
llol or do what i do... if your inventory isnt litterally so full you cant scroll down any more... then move the items of wanting to keep to the bottom... otehr than that i am also afraid of selling the wrong thing... i \"whatever number it is on\" this wish
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Post by: shorty13 on September 22, 2005, 03:24:22 am
I AGREE.  This is a Great and smart idea.
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Post by: Karyuu on September 22, 2005, 04:07:56 am
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Originally posted by Rage McCloud
[...] then move the items of wanting to keep to the bottom...


This doesn\'t help at all when you are selling items, since your entire (sellable) inventory is listed in the merchant\'s window regardless of how it is arranged outside.
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Post by: zanzibar on September 22, 2005, 04:58:51 am
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Originally posted by Karyuu
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Originally posted by Rage McCloud
[...] then move the items of wanting to keep to the bottom...


This doesn\'t help at all when you are selling items, since your entire (sellable) inventory is listed in the merchant\'s window regardless of how it is arranged outside.




No.  The items appear from top to bottom as they are ordered in your inventory.
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Post by: Karyuu on September 22, 2005, 05:38:14 am
The point is that there is still a chance to sell something important due to lag, or a misclick :) At least in your inventory, you can make space between things you want to get rid and things you\'d like to keep.
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Post by: odd2k on September 22, 2005, 04:50:01 pm
what\'s so wrong about using confirmation? I think a keep command sounds like a potentially useful, but kind of superflous feature.

if you want to sell many separate items quickly, I guess you could doubleclick and hit enter for each.
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Post by: sekhmet on September 22, 2005, 07:19:49 pm
This feature sounds great! Would be easy to use and code I think.

Confirmation is annoying and stupid, nobody will read it anyways, they just click away without actually reading. I know I do.
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Post by: Rolf Blacksmith on September 22, 2005, 07:28:10 pm
But take into consideration some lag, you double-click, have to wait for the confirmation window to open, hit enter, wait for the transaction to take place, then move on to the next item.

Besides, when you confirm everything, you can also let it be completely, because sometime it gets atomatic, especially when selling larg quantities, and then you have the same problem again, you select the wrong item, double-click, hit enter and then realize that you sold the wrong item.
To show \"locked\" items, you could grey them out or make them look half transparent. And one button could simply switch between the two states, each way with a confirmation.

It\'s hard to see that I support the \"keep\" idea, although up to now I never suffered from this issue, but I also never managed to fil my inventory, so I am not much of an authority on this topic ... ;-)

[edit]
Too slow ...
[/edit]
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Post by: odd2k on September 22, 2005, 11:51:28 pm
thing is, confirmation helps if you accidentaly hit the wrong item, then just hit \"no\" because that\'s not the item you were going to sell. This keep command sounds like overly micromanaging the inventory, but if there are some people who want it then I say make it optional. (I guess it would have to be :p).
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Post by: Karyuu on September 23, 2005, 04:35:48 am
Well of course it\'s optional, every item in your inventory is not going to be marked for keeping automatically :P
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Post by: Rage McCloud on September 23, 2005, 04:48:21 am
Its like this, as what i have gathered and correct me if i am wrong but, you click the item and then click a button that has like the trade icon with an x over it or something and it says item marked as keep... if you want it unkeptable then you do the same thing... and of course you would only have to do each keep once, unless you un keep it, because it isnt logical to have to rekeep all the items each time you renter the inventory... the thing is... not much saves during log out/in... but i bet there is some coding that could be done to make it save...
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Post by: Karyuu on September 23, 2005, 04:51:23 am
I don\'t think it would be a complicated thing to do. Granted I know very little about the coding required, but so many games out there mark already equipped items as unsellable that it doesn\'t seem like an impossible task. This would just be a different version of the \"equipped-so-can\'t-sell\" scenario. And the kept items don\'t even have to show up in the sell/trade window - that way there are no chances for mistakes at all.
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Post by: stfrn on September 23, 2005, 05:02:37 am
Weeell... I would say that it should be easy to keep track of which items to sell and buy, but I know that things are never simple. What with these new items often having names longer then you can read, it\'s easy to mistake them. Before you had to click an extra time to buy and sell, I would have agreed that something should be done, but that bug is fixed.
As for marking things saved, there are already plans for containers. You don\'t see what\'s in the continers while shopping, so it\'s easy to just slap something in them and not need to worry about selling them.
Of course, containers are not quite ready for people to use yet. There are a number of bugs with them, the least of which being that you can sell a container and it will forget about what\'s inside :P Kinda defeats the whole advantage.
Oh, and the idea of changing around the merchant window has been passed around.
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Post by: fken on September 23, 2005, 11:01:24 am
I aggre with the idea !

For example last night i played Atlantik (Monopoly\'s like) and i bought 2 street for 1800 ... If my money had been marked I wouldnt have any trouble !

No seriously its a good idea.
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Post by: odd2k on September 23, 2005, 07:41:18 pm
I agree with the container idea, that way we dont have to clutter up the user interface even more.