PlaneShift

Development => Development Deliberation => Topic started by: KevinS1991 on September 24, 2005, 08:20:28 pm

Title: GEtting the Source code
Post by: KevinS1991 on September 24, 2005, 08:20:28 pm
Hi Im new to planeshift and want to get the source code to make a mmorpg, but I dont understand how I get the source. Can someone explain it to me?
Title:
Post by: zabeal on September 24, 2005, 08:24:14 pm
You can get guides for compiling planeshift at
http://laanx.fragnetics.com/
You can also view the CVS online at:
http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/


Keep in mind if you make a game from PlaneShift, you are afree to any of the engine source code following the GPL, but the art and data specific to PlaneShift is not for reuse.
Title:
Post by: KevinS1991 on September 24, 2005, 09:01:40 pm
1. I downloaded the libaries with TortoiseCVS but when I tryed to download the libaries with the modulname it didnt work, but when I wrote a (.) in the modulname
I got some files, did I get the right file then?

2. Which complier works with planeshift?
Title:
Post by: Androgos on September 26, 2005, 05:13:22 pm
cvs -z3 :pserver:anonymous@cvs.sf.net:/cvsroot/planeshift login
cvs -z3 :pserver:anonymous@cvs.sf.net:/cvsroot/planeshift co
planeshift

That should be the things you need to execute, might not work since I just wrote them from my head
Title:
Post by: DaveG on September 26, 2005, 10:17:21 pm
Using TortoiseCVS the \"module name\" will be PlaneShift.

If you don\'t have a compiler (I\'m assuming Windows here), go get MinGW (http://www.mingw.org).

If you need more help, ask on IRC:  http://irc://freenode/#planeshift-build