PlaneShift
Fan Area => Fan Art => Topic started by: Thenior on September 24, 2005, 09:07:36 pm
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hey all,
This isn\'t for Planeshift per se, but just a sword I made in a few hours:
(http://upl.silentwhisper.net/uplfolders/upload6/sword.JPG)
Again, this is a Work in Progress. No comments on the texturing yet please ;)
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I have a few questions..
1: How many polygons are in that model?
2: What did you use to make it?
3: Are you going to try to remake it with less polygons or what did you make it for?
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1: Didn\'t check, it is for the purposes of a high detail movie
2: Maya
3: See number 1
That sword would have been a peice of cake to make low poly, probably easier than making it high poly.
I am going to be applying a bump map on the hilt, a sort of dragon design \"engraved\" in the inset peice on the sides.
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Nice work. Are you going to be texturing it? And have you thought about putting a fuller on it? And just out of curiosity, how did you make it? I\'d assume you made a low poly cage then cranked up the subdivisions...at least that\'s how I would\'ve done it. That would make uv mapping it cake too. Anyway, looks sweet, kudos.
:emerald:
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I started with a concept (it was a front view). Then I used a polygon plane, and did a lowish polygon version.
Then I used a Smooth tool, which makes it basically just look nice.
And yes I plan on texturing it. I had it texture on another deformed model (deformed to make it easier to UV map) but the UV map transfer tool is not working, so I asking a freind to do it.
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Wow! Nice.. :DOnly problem is the blade looks a bit like plastic, but that\'s probably just from the color so once you texture it it should be fine.. :D
Great work!!!
Yeah the smooth tool in Maya makes subdiisions.. The smooth tool.. it rocks! Its awesome.. I made this like 50 poly spaceship into this smooth gorgeous futuristinc ship with a click of a button.... 8o :D
Maya rocks!