PlaneShift

Development => Development Deliberation => Topic started by: avaleee on September 28, 2005, 07:59:27 am

Title: debug problem: No iSoundManager plugin!
Post by: avaleee on September 28, 2005, 07:59:27 am
Hey guys,

    I download PlaneShift\'s source code from CVS.I compiled it successfully. By double click psserver.exe and psclient.exe, I can run them successfully.
   While I want to debug them from the source code to see what happend. I got following error. It said that \"  No iSoundManager plugin!
  Failed to init app!\". I have pssound.dll and pssound.csplugin under the directory \"E:\\cvsroot\\planeshift\\planeshift\" which I set for the current working directory in the VS.Net 2003.
And I have those dlls include sndaiff.dll,sndau.dll, sndds3d.dll, sndiff.dll, sndmod.dll, sndoal.dll, sndogg.dll, sndplex.dll, sndsoft.dll, sndwav.dll, and sndwaveout.dll in the CrystalSpace\'s directory \"E:\\cvsroot\\CS\\CS\".

   Any idea? Thanks very much for your kind help!

Error messages:

WARNING: could not load plugin \'planeshift.sound.soundmanager\'

crystalspace.canvas.openglwin:
  GL driver: atioglxx.dll 6.14.10.4581

crystalspace.canvas.openglcommon.driverdb:
  Applied: Work around broken ATI point sprites
  Applied: ATI: Can\'t handle GL_BLEND texenv for GL_INTENSITY textures
  Applied: ATI: Can\'t handle compressed formats for RECT textures
  Applied: ATI: RECT texture extension support apparently sucks

crystalspace.canvas.openglcommon:
  OpenGL renderer: MOBILITY RADEON 9600 x86/SSE2 (vendor: ATI Technologies
  Inc.) version 1.5.4581 WinXP Release
  Using windowed mode at resolution 1024x768.
  Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0
  Multisample: disabled

crystalspace.canvas.openglwin:
  VSync is disabled.

crystalspace.sound.software:
  Software Sound Renderer selected

crystalspace.sound.driver.waveout:
  Wave-Out Sound Driver selected.
    pre-buffering 0.100000 seconds of sound
  1 WaveOut audio output devices available:
  Device 0 : SigmaTel Audio (SUPPORTED)

crystalspace.sound.software:
    Playing 44100 Hz, 16 bits, Stereo
    Volume: 1

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Win32-X86-VisualC]
  You will be PROMPTED before a crash dump is generated.  Format is Normal
  (Stack and Backtrace information only)
  No iSoundManager plugin!
  Failed to init app!
Exiting Planeshift.  Press Enter...


 
Title:
Post by: AryHann on September 28, 2005, 09:03:15 am
I just replied in the other forum where you posted this exact message.
Duplicating messages is not a solution to get a quicker answer.
Title:
Post by: avaleee on September 28, 2005, 10:20:57 am
Ok, I see. I won\'t post duplicated threads any more.

 Thanks for your kind help! :)
Title:
Post by: AryHann on September 28, 2005, 10:27:45 am
Anyway, did you solve the trouble?