PlaneShift

Support => Technical Help: Problems BEFORE entering the game => Topic started by: avaleee on September 28, 2005, 08:01:15 am

Title: debug problem: No iSoundManager plugin!
Post by: avaleee on September 28, 2005, 08:01:15 am
Hey guys,

    I download PlaneShift\'s source code from CVS.I compiled it successfully. By double click psserver.exe and psclient.exe, I can run them successfully.
   While I want to debug them from the source code to see what happend. I got following error. It said that \"  No iSoundManager plugin!
  Failed to init app!\". I have pssound.dll and pssound.csplugin under the directory \"E:\\cvsroot\\planeshift\\planeshift\" which I set for the current working directory in the VS.Net 2003.
And I have those dlls include sndaiff.dll,sndau.dll, sndds3d.dll, sndiff.dll, sndmod.dll, sndoal.dll, sndogg.dll, sndplex.dll, sndsoft.dll, sndwav.dll, and sndwaveout.dll in the CrystalSpace\'s directory \"E:\\cvsroot\\CS\\CS\".

   Any idea? Thanks very much for your kind help!

Error messages:

WARNING: could not load plugin \'planeshift.sound.soundmanager\'

crystalspace.canvas.openglwin:
  GL driver: atioglxx.dll 6.14.10.4581

crystalspace.canvas.openglcommon.driverdb:
  Applied: Work around broken ATI point sprites
  Applied: ATI: Can\'t handle GL_BLEND texenv for GL_INTENSITY textures
  Applied: ATI: Can\'t handle compressed formats for RECT textures
  Applied: ATI: RECT texture extension support apparently sucks

crystalspace.canvas.openglcommon:
  OpenGL renderer: MOBILITY RADEON 9600 x86/SSE2 (vendor: ATI Technologies
  Inc.) version 1.5.4581 WinXP Release
  Using windowed mode at resolution 1024x768.
  Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0
  Multisample: disabled

crystalspace.canvas.openglwin:
  VSync is disabled.

crystalspace.sound.software:
  Software Sound Renderer selected

crystalspace.sound.driver.waveout:
  Wave-Out Sound Driver selected.
    pre-buffering 0.100000 seconds of sound
  1 WaveOut audio output devices available:
  Device 0 : SigmaTel Audio (SUPPORTED)

crystalspace.sound.software:
    Playing 44100 Hz, 16 bits, Stereo
    Volume: 1

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Win32-X86-VisualC]
  You will be PROMPTED before a crash dump is generated.  Format is Normal
  (Stack and Backtrace information only)
  No iSoundManager plugin!
  Failed to init app!
Exiting Planeshift.  Press Enter...


 
Title:
Post by: AryHann on September 28, 2005, 08:51:21 am
Ok, I am a bit confused over a thing.
How do you run psclient.exe and psserver.exe and which is the difference between that and \"the debug\"?
You mean that you run the application within MSVC 7.1?
If yes, are you sure you have been doing this

Now before you can debug the programs, you need to change some the of the project properties.
Right-Click apppsclient.
Under debugging change:
Command to: C:\\development\\planeshift\\psclient.exe
Working directory to: C:\\development\\planeshift\\
You should be good to go now.
Title:
Post by: avaleee on September 28, 2005, 10:19:41 am
1) Command to: C:\\development\\planeshift\\psclient.exe
2) Working directory to: C:\\development\\planeshift\\

I have set 2) while forgot to set 1).
The problem was solved after setting these two.

Really thanks a lot! :)
Title:
Post by: DaveG on September 30, 2005, 08:57:28 pm
:P

Went to go post a reply, and now am seeing all is well...

Don\'t mind me...  :rolleyes: