PlaneShift

Fan Area => Fan Art => Topic started by: eye776 on October 02, 2005, 01:54:33 am

Title: Contribute thread
Post by: eye776 on October 02, 2005, 01:54:33 am
Ok, I\'ll start with a nice,little cursor (I already use it):
(http://www.geocities.com/badbreath778/normal.png)
Tomorrow I\'ll put up 2 models elf guard & human guard

Oh, yeah, btw, I saw a few models on the forum that were good but the \'97 texture style brought them down :( - too bad

PS: A q2 model is usually around 1800 tris. How can you people ask for 1000 tris???
Title:
Post by: ArcaneFalcon on October 02, 2005, 02:17:46 am
A: That isn\'t official.
2: It said 1-2k
D: This isn\'t quake.

:emerald:
Title:
Post by: Makratok on October 02, 2005, 02:19:08 am
like so:

\"We want our models to be 1000 tris\"

you know this isnt really contributing, moreso its showing what you have, if you want to contribute try Laanx wheel of wishes... if its alive, PS-Mc run by josePhoenix or talk to Talad for some tasks.

anything posted on the forums seen by the public is almost never going to be used in PS.

I think Talad likes giving people surprises
Title:
Post by: Karyuu on October 02, 2005, 02:19:52 am
Keep in mind that posting models in the FanArt forum lowers your chances of getting those models in-game, officially. Art threads here are usually only to share an artist\'s skill, get some critiques, etc. If you are serious about contributing and have models you would like to be used by the development team, it would be a good idea to contact Talad on IRC or through PMs :)
Title:
Post by: eye776 on October 02, 2005, 02:28:07 am
Uhh.. ok, I\'ll try to contact him and see if he wants anything. Thanks for letting me know. :)

@ArcaneFalcon: No, it\'s not quake, its a game made in 2005:) LOL
Title:
Post by: ArcaneFalcon on October 02, 2005, 02:39:31 am
Quote
@ArcaneFalcon: No, it\'s not quake, its a game made in 2005 LOL
Noob alert.  Take cover.

:emerald:
Title:
Post by: Karyuu on October 02, 2005, 02:41:25 am
Make sure you have a few items to show him as examples of what you can do - a sort of \"portfolio\" would be even better :)
Title:
Post by: JellyWerker on October 02, 2005, 03:28:00 am
and don\'t show early work! only show your latest efforts that show the most skill

/me hides his old pics :D
Title:
Post by: odd2k on October 02, 2005, 03:50:44 am
I was wondering, though, isn\'t it possible to get some fancy copyright in the forums so things posted here can be used in game? or is there another reason for this?
Title:
Post by: Karyuu on October 02, 2005, 03:54:03 am
It\'s not really a matter of copyrights, but of the element of surprise. The dev team doesn\'t like to use something that has already been seen by the player base before its official insertion into the PlaneShift world.
Title:
Post by: imperess on October 02, 2005, 04:56:26 am
interesting... is this just true  for contributing  3d art?? or should concept ideas also not be posted here and sent into them as well?


thanks for the info--

~Carol
Title:
Post by: Karyuu on October 02, 2005, 04:59:28 am
I would say that the posting of concepts isn\'t affected by this, since the images/models aren\'t expected to be used as is, and are meant to be general ideas only.

*edited to add*

Of course once again, if someone is serious about contributing and not just making occasional fan-art, it is always better to contact the leading developers :)
Title:
Post by: Gentar on October 02, 2005, 06:50:46 am
frankly i see what the devs are seeking when they want things to be a surprise, but it is neccesary to look at the current situation. There is apparently only one 3d modeler on the team (cherpow maybe??). There hasnt been a level change in months and there havent been any new character models since the klyros. The rate of developmnet is a slow one. I think it would be impractical to shun 3d artists from exposing their work in any way. Thankfully we have unknown wonders such as alexei popov and new members that may be the next great contributors.

btw, what is the \" \'97 texture style \" you speak of?

Arcane: I think eye is implying that because the game is still under development in 2005  its graphics are a bit outdated. however, Eye, this isnt everquest 2 either if thats what your expecting, keep in mind the fact that bandwith is donated and that in order for the game TO RUN its graphics cannot be too complex.
Title:
Post by: Karyuu on October 02, 2005, 07:12:33 am
Who is shunning any artists? They are free to contact either Talad or Vengeance, preferrably the former, to show off their work and ask to contribute. They are also always free to apply to the team. I don\'t see why it is so horrible to avoid posting models that they want to contribute to PlaneShift in the FanArt forum. They can always make threads to share concept work and regular fanart, too.
Title:
Post by: eye776 on October 02, 2005, 02:20:15 pm
I\'m working on the elf guard model now, hope I\'ll manage to keep it in 1.6k.

Meanwhile, here\'s a house model (unrelated to PS) 288 tris.
(http://www.geocities.com/badbreath778/house.jpg)

And a dragon (It doesn\'t have any animation yet so it\'s position looks strange)
Link! (http://www.geocities.com/badbreath778/dragon.jpg)

And to prove that I\'m not that noob: a zelda fangame shot :D
And another link! (http://www.geocities.com/badbreath778/link_dead.jpg)

@Gentar:
1) By thew \'97 texture style I mean the 8bit-like textures of some models.

2)For your knowdlege, mister, 90% of the sent streams should made out of text data. NO GRAPHICS DATA should be sent or received (except for clan markers) in a MMORPG :)

3) No, I\'m not expecting Everquest 2 graphics, but they should at least similar to Lineage 2 (minimum detail) :D (you asked for it :) )
Title:
Post by: Karyuu on October 02, 2005, 02:23:38 pm
I adore that house model :D
Title:
Post by: Nilrem on October 02, 2005, 03:07:59 pm
Agree. We certainly need more house model variety ingame, at least someone could try changing their colours, so there\'s more chances of avoiding a deja vu effect.
And it\'s just me or the second window isn\'t aligned in its upper part?

As for the dragon I think the best thing is the texture, it looks good to me, reminds me about some lava effect.

So, definitively, apply for the team. :D
Title:
Post by: eye776 on October 02, 2005, 03:12:32 pm
BIG question. How does PlaneShift render sectors? Terrain with Mesh or just Mesh with Mesh?
Title:
Post by: ArcaneFalcon on October 02, 2005, 03:47:19 pm
The dragon doesn\'t have any...muscle structure.  It looks like someone\'s first attempt at nurbs...  Some of the uv coords are stretched too, but it\'s not bad overall.  Some more texture space should have been given to the wings.  It\'s usually a good idea to give uniform texture space so that some parts don\'t look high-res while others are all blurred.

The one window on the house isn\'t aligned because the uv unwrap has that face as a rectangle and not a little of-kilter as it is on the model.  It\'s a simple matter of moving the vert on the unwrap and adding a bit of texture.  Very nice texture on it btw.  Love it.

I\'m still trying to figure out how a picture of a spider eating Link\'s head got in here...

:emerald:
Title:
Post by: eye776 on October 02, 2005, 05:33:34 pm
@ArcaneFalcon: Strange enough, the dragon was made out of a cube... not nurbs. :) Te picture of the spider eating Link\'s head (LOL) is a shot from my 3d fangame.
Title:
Post by: Gentar on October 02, 2005, 06:30:15 pm
good job eye, I like your work. Youre probably right about the graphics, but there is some reason that they are to be kept low poly. Maybe it has to do with crystal space. I dont know much about anything of this sort, it was just a guess.
Title:
Post by: Seytra on October 02, 2005, 08:02:34 pm
IIRC, the reason for the low poly count is that PS is supposed to run at least somewhat decently on not so recent systems as well. Also, PS\'s code isn\'t as optimised (or at all) yet as well, further reducing performance.
Title:
Post by: ArcaneFalcon on October 02, 2005, 08:27:27 pm
That in addition to the fact that most of the art was made several years ago, and that this is pre-beta tech demo.  I have no idea if it\'s considered an official alpha, or if it\'s still pre-alpha, but that in and of itself should be enough of an explanation.

:emerald:
Title:
Post by: JellyWerker on October 02, 2005, 10:33:09 pm
was that part of the zso fangame?
Title:
Post by: Gentar on October 03, 2005, 02:47:01 am
Arcane, are you implying that the graphics are supposed to be improved as time progresses?
Title:
Post by: Karyuu on October 03, 2005, 02:56:26 am
I would think that to be a logical conclusion to make, but it doesn\'t always happen. (For example, I loved the Fenki model a whole lot more the way it appeared in MB.) However, just as the game evolves so do its artists if they choose to stick around, so a gradual improvement of graphics in general is to be expected.
Title:
Post by: eye776 on October 03, 2005, 01:45:50 pm
The elven guard is almost finished. Just doing a nice texture for it. BTW where can I find some in depth docs on exporting to CAL3D (how many parts should there be, how must i name joints...)

@ JellyWerker: no. it\'s part of my own fangame (ZFOTW) -read the title bar- :)
Title:
Post by: Moogie on October 03, 2005, 03:42:46 pm
Saying development has been \'slow\' just because you see no new areas or models is a very ignorant. ;) You\'ll be pleased to know we have both 3D and 2D prospects which are shaping up to be very promising members of the team.

In the meantime, development has not slowed down; merely, focus has shifted to more \'important\' things than some new expansive, barren maps for you to run around and do absolutely nothing in. Maybe you want more of that, I dunno... but our artists are currently working on better things.

Your work isn\'t too bad, eye. I\'d suggest studying a bit to improve your anatomy/bone structure detail. Practice makes perfect, after all. :) Once you have a decent collection of high quality work, I\'d suggest applying to the team, if that\'s what you want.
Title:
Post by: rosmerelmer on October 03, 2005, 05:49:08 pm
well considering planeshift is already running a few years, and this game is still in beta-pre alpha testing game, by the date that the game actually becomes playable (read:finished) the graphics would be hugely out dated. unless people just want to remodel/texture every art in this game i think it will never end up to be pretty AND big...

need opinions about this.
Title:
Post by: Karyuu on October 03, 2005, 05:52:26 pm
I expect that the graphics will in fact evolve as the rest of the game evolves. For example, character models had to be recreated for CB, and are already a lot more complicated than what they were in the previous version. I have no doubts that by the time PlaneShift can be considered a \"finished\" game (coming out of beta, perhaps) the graphics will be approaching those of the more popular commercial game projects.
Title:
Post by: ArcaneFalcon on October 03, 2005, 09:16:37 pm
Once PS is more complete from a code base more good artists will be attracted.  Models can be made and retextured, but they don\'t improve gameplay.  I\'m really not too worried about graphics at this point as I\'m sure big T will advertise for and get many more fine artists once the game is more complete.  Then n00bs like me will just sit here and oggle wishing they were as good...

:emerald:
Title:
Post by: JellyWerker on October 04, 2005, 04:25:45 am
or you could practice in stealth for when the day comes, and burst out with your uber-super-leet-and-cool modeling skills :D

watch out everyone, arcane is going ninja! :P