PlaneShift

Fan Area => Fan Art => Topic started by: Odessa Wildfire on October 03, 2005, 04:47:21 am

Title: Pictures of Characters
Post by: Odessa Wildfire on October 03, 2005, 04:47:21 am
Ok, I have been playing with a new program I brought.  Ive had a go with some basic examples these characters. I know there the same template but like I said there just examples. Sorry, Ive just realised Ive posted this in the wrong thread :( Damn it.


(http://uk.geocities.com/pyros_wildfire_2004/art/odessa.jpg) (http://uk.geocities.com/pyros_wildfire_2004/)
Odessa Wildfire

(http://uk.geocities.com/pyros_wildfire_2004/art/embers.jpg) (http://uk.geocities.com/pyros_wildfire_2004/)
Ember Wildfire/Wildflame

(http://uk.geocities.com/pyros_wildfire_2004/art/aluna.jpg) (http://uk.geocities.com/pyros_wildfire_2004/)
Aluna Brightburn




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Post by: Karyuu on October 03, 2005, 04:52:29 am
[ This really should go to the fanart forum, as the name of this forum section is Roleplaying (Communitive Storywriting). Any non-story posts belong elsewhere. Wish I could move the thread myself, but we\'ll have to wait for Moogs :) ]

*edited to add* I\'m not a moderator of the Roleplaying forum, otherwise I\'d take care of it. Don\'t worry though, it\'s no hassle to move threads once another mod wakes up ;)
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Post by: Odessa Wildfire on October 03, 2005, 04:55:45 am
Sorry... I realised too late.  Can it not be deleted ?
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Post by: acraig on October 03, 2005, 05:27:30 am
Moved.   Images look pretty good. Keep trying it out.
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Post by: ArcaneFalcon on October 03, 2005, 05:38:24 am
Is that...poser...?

:emerald:
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Post by: Nilrem on October 03, 2005, 12:34:08 pm
It seems really good, but doesn\'t fit at all with the background :D
Besides the eyes look made of crystal... :S
But it\'s nice and perhaps could be made for some cinematic scenes, I remember someone wishing for cinematics in wish list forum.
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Post by: Odessa Wildfire on October 03, 2005, 12:34:27 pm
Yup, sure is :) Poser 6.  I brought it because it has unlimited possiblitiys (and a sting to the credit card I can tell you lol).

The reason why the eyes look like glass is because I only did a draft render, as for the backgrounds... like I said there only examples im playing with at the moment.

Ive been looking into cinematics and I may go that direction, but one step at a time.
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Post by: JellyWerker on October 03, 2005, 08:11:32 pm
you. bought. poser...? gaa! hack. cough. gurgle. aaargh! May I aks why? it would be much smarter for you and your wallet if you got a cheap or free 3d program and learned to make humans yourself, or you could even find plenty of free models on the web.

As for the art itself, well, no offense, but it is just yet another smei realistic poser render, perhaps it has ps scense behind it, but it is still rather, well, ugly. I would take some time to learn poser more, then psot some newer, better intergrated scenes.

Also: blender just got uber new hair particles! coded by the orange team!
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Post by: ArcaneFalcon on October 03, 2005, 09:33:46 pm
Actually, if you combine poser with a nice modelling app you can create some pretty sweet stuff (http://forums.cgsociety.org/showthread.php?t=282034).

:emerald:
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Post by: Odessa Wildfire on October 03, 2005, 11:57:06 pm
While I respect other peoples opinions I do wish people would read the initial post in alittle more detail before replying (My appologise to those whom do).

JellyWerker I did say these were starting pics and im still playing with the program.  I brought Poser 6 because I like the features of it. Secondly if you read the previous posts you would also see these renders were done using the lowest settings possible (I dont want to wait 4 hours for the render).

I wanted a program thats quick to setup and easy to make figures and poses.  I lack the patience for full 3D progs... (apart from Cinema4D)

Everyone uses different 3D programs to suit there needs.

Dont mess with the Diaboli!!!.
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Post by: Zaxim on October 04, 2005, 02:26:08 am
I must say that I went the Poser route too when I was about 14.  I wanted to get into 3D animation and I managed to convince my parents with a lot of finagling to get me Poser 4.

I opened it up, read the manual twice.  (It had a really nice manual) Played with it for two weeks, and then put it away and never used it again.

The thing I found out is that Poser is really not that great of a standalone program.  It works much much better in tandem with other programs.  I use 3DS Max now and have ceased to even look at Poser, much to my parents chagrin who were out a few hundred dollars to buy it for me.  In fact they still remind me of this fact anytime I ask to borrow some money...
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Post by: Gentar on October 04, 2005, 10:12:15 pm
I dont know anything about the program but can the models be used in crystal space? If so could the devs use poser to make some quick generic npc models an such. It sounds like its a pretty easy program to use.
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Post by: Karyuu on October 04, 2005, 10:13:52 pm
But that wouldn\'t be... original :\\
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Post by: Gentar on October 05, 2005, 01:09:26 am
but it would have variety. Plus, based on the link by Arcane, you can acheive some pretty original results.
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Post by: ArcaneFalcon on October 05, 2005, 01:27:58 am
Actually Gentar that pic uses LightWave for the modeling and Poser for the lighting, materials, and rendering.  That guy was a very good modeler too btw.  He didn\'t use the uv map at all, he did it all with shaders, so all the detail is in the model (so it\'s pretty insane).

:emerald:
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Post by: Gentar on October 05, 2005, 01:31:53 am
okay...well anyways is my suggestion ridiculous or is it possible to create somewhat original, lower poly models for planeshift. Y\'know ones that would work for generic NPC\'s like the pointless ones that sit there and do nothing.
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Post by: JellyWerker on October 05, 2005, 02:01:24 am
poser created high poly models, to reduce them would make them look crappy, it\'s best to make low poly from the ground up, then make a high poly from that instead of vice versa.

Arcane: poser can make nicer stuff, IF it\'s used with other apps, that hand is a great example (/me  hearts cgtalk, just joined, but have stalked for ages. :mrgreen: ) but by itself, poser is, erm, a poser?

Odessa: I read your post, but mine still stands, and you have to do what the pro\'s do to get nice results with lower render times, cheat! :P like render that hair in a full render with shadows, then place it as a texture on a plane, render times is much improved, hair still looks as great (if done properly). And if you want to be able to psoe things easily, learn to rig, it\'s a great 3d skill, and will make it easy to get great poses.
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Post by: Odessa Wildfire on October 05, 2005, 03:59:56 am
Ok, sounds like youve had alot of experience with 3D apps. Irll take on what youve said and see what happens :)

I tried this full reneder and the only thing that appears different is the shadows and hair (the hair at the bottom i forgot to set collision). Only took 33mins, guess I underestermated my machine.

Had to brighten it, it was way to dark.

(http://uk.geocities.com/pyros_wildfire_2004/art/renderfull2.jpg) (http://uk.geocities.com/pyros_wildfire_2004/)