PlaneShift

Gameplay => General Discussion => Topic started by: Odessa Wildfire on October 04, 2005, 04:05:54 pm

Title: Collection of Weapon Stats - Please Read
Post by: Odessa Wildfire on October 04, 2005, 04:05:54 pm
Could everyone (who can be bothered :P) please post any stats of weapons they have here. I just need the following info:

Weapon Name (Full)
Type
Weight
Speed
Slash
Cost (See below)

If anyone wants to go the extra, find out how much Harns will offer you for it.

Please only post valid data.

Many thanks to all who partiapate (sorry about spelling) I will make the list avalible as soon as possible to those who are intrested.
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Post by: Niavard on October 04, 2005, 04:20:02 pm
Allowing people to acquire in game information throught oocish means goes against the PS rules.
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Post by: Nikodemus on October 04, 2005, 04:21:53 pm
Uber encrusted sword of uberness
sword
2
2
967
19 Harns

A bit more serious:
It is this kind of information what you are forbidden to collect and make it public. It is against license btw.
But it isn\'t the most important reason. Your character isn\'t supposed to know these stats and should behalve like you do in real. As you don\'t have such stats in real, they shouldn\'t be present in PS world for your character too. Making such list you are making your char to play in a game, when he/she should live in a world and in effect there is no difference beatwen you and your char.
If you indeed treat PS from your char perspective as a game, I don\'t have much respect for you.
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Post by: Drey on October 04, 2005, 04:22:42 pm
yeah... i dont think this is such a good thing.

if you want to keep it in guild i would say that is fine... but not a whole public thing

just my opinion
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Post by: Odessa Wildfire on October 04, 2005, 04:44:11 pm
Ok, It was just an idea... My bad...

As for nikodemus`s comment:
\"If you indeed treat PS from your char perspective as a game, I don\'t have much respect for you.\"

Abit harsh dont you think?  You could have just left it at a few lines...
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Post by: Nikodemus on October 04, 2005, 04:58:12 pm
Its \"if\"
I didn\'t said i have no respect for you.
It is up to you if you want this or not.
I basically know not enough about you to to decide about such things.
I didn\'t state about you.
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Post by: zanzibar on October 04, 2005, 05:39:46 pm
I think numbers and stats should be taken out of the game entirely.  When you have threads like this, to me it\'s a step in the wrong direction.



How would you like it if I posted my documents on character generation?  I have every single stat mapped out as far as how many character creation points they cost, what category their in, and how exactly they affect stats and skills.


If I posted it or released it to the community, wouldn\'t it be a horrible thing?  I think with weapons, it\'s somewhat similar.  The diversity is there for a reason.
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Post by: Xordan on October 04, 2005, 05:46:11 pm
Quote
Originally posted by zanzibar
I think numbers and stats should be taken out of the game entirely.  


I agree about the number bit. But that\'s not going to happen because I\'m the only one who seems to think that :P
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Post by: zanzibar on October 04, 2005, 09:38:56 pm
Quote
Originally posted by Xordan
Quote
Originally posted by zanzibar
I think numbers and stats should be taken out of the game entirely.  


I agree about the number bit. But that\'s not going to happen because I\'m the only one who seems to think that :P




\"Dude, you\'re really hurt!  This potion should help you get back on your feet!\"
\"Yeah, that trepor almost clobbered me!  I swear it was almost dead too!  Next time, I\'ll have to use a better sword.  Maybe something really well made.\"

versus

\"Dude, you\'re at 15%!  This potion should heal you back up to 60%!\"
\"Yeah, that trepor dealt me 145 damage!  It was down to 10% though, 1.47 more hits and I would have had it!  Next time, I\'ll have to use a better sword.  Maybe something with 40 slash.\"



It seems obvious to me...
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Post by: Levski on October 04, 2005, 09:53:38 pm
Ok, but how do you institute that in a computer game?  Especially an MMORPG?  I can\'t think of any way that wouldn\'t be unfair to the player.

For example, a monster hurts you.  How would would you be able to tell without numbers?  If its a graphical implementation, you might not notice.. and that is not life-like (people always notice if they are hurt).
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Post by: Draklar on October 04, 2005, 10:06:39 pm
Quote
Originally posted by zanzibar
Quote
Originally posted by Xordan
Quote
Originally posted by zanzibar
I think numbers and stats should be taken out of the game entirely.  


I agree about the number bit. But that\'s not going to happen because I\'m the only one who seems to think that :P




\"Dude, you\'re really hurt!  This potion should help you get back on your feet!\"
\"Yeah, that trepor almost clobbered me!  I swear it was almost dead too!  Next time, I\'ll have to use a better sword.  Maybe something really well made.\"

versus

\"Dude, you\'re at 15%!  This potion should heal you back up to 60%!\"
\"Yeah, that trepor dealt me 145 damage!  It was down to 10% though, 1.47 more hits and I would have had it!  Next time, I\'ll have to use a better sword.  Maybe something with 40 slash.\"



It seems obvious to me...

Even though I agree, there were already heavy discussions about it and valid argument were pulled forward against it...

Quote
Originally posted by Levski
For example, a monster hurts you.  How would would you be able to tell without numbers?  If its a graphical implementation, you might not notice.. and that is not life-like (people always notice if they are hurt).
In -exactly- same way you might not notice that you lost few points... The point?
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Post by: Nikodemus on October 04, 2005, 10:18:05 pm
Some numbers play the role of feelings which game don\'t provide us. But in many places they are just unnecessary and things can be found out in traditional way.
Of course it wll make things harder and slower to find out, but sometimes it is how it is happening in real life.
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Post by: hitancrias on October 04, 2005, 10:34:09 pm
I\'m for totally removing the numbers out of the game too. This goes for weapon properties, damage dealt, as well as for stats, skill ranks and progression points. As long as you see figures, people will do nothing else then maxing them.

All you need is a health bar (without numbers or percentages). People will find out which weapon is better by using them and by viewing the item name and description. People will notice training makes them wield their weapons better, even if they don\'t know exactly which skill rank they have.

Besides, every MMORPG out has public fansites with detailed lists covering all the rules and monster / weapon characteristics. You can\'t stop it in the long run. So far, simply saying \"it\'s not allowed\" has stopped people from posting such lists on separate public sites. But as PS develops, the community will grow and the distance between the devs and the players will grow too. In the end you can\'t stops lists like these...
Unless you hide all the numbers in the game.

Here\'s (http://mu.ranter.net/theory/general.html#nonumbers) an excellent read about it, stolen from someone\'s sig on these forums.
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Post by: Levski on October 04, 2005, 10:55:58 pm
My point is, what if you play in a first person view mode?  How do you see that your character is hurt?
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Post by: hitancrias on October 04, 2005, 11:04:41 pm
You can see it on the health bar...
If it turns red, or becomes shorter, you are getting hurt
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Post by: zanzibar on October 04, 2005, 11:49:22 pm
Quote
Originally posted by Levski
Ok, but how do you institute that in a computer game?  Especially an MMORPG?  I can\'t think of any way that wouldn\'t be unfair to the player.

For example, a monster hurts you.  How would would you be able to tell without numbers?  If its a graphical implementation, you might not notice.. and that is not life-like (people always notice if they are hurt).



(http://i20.photobucket.com/albums/b212/counterzayek/nonumbers.jpg)


(http://i20.photobucket.com/albums/b212/counterzayek/nonumbers2.jpg)

(http://www.uesp.net/dagger/faq/castld.gif)

(http://til.gamingsource.net/bestiary/large_Skeleton-Daggerfall.jpg)

(http://www.abandonware-france.org/images_jeux/daggerfall.jpg)

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Post by: Karyuu on October 05, 2005, 12:01:39 am
ZANZIBAR! I loved that game! What was it! O_0

*edit* The first one, that is.

*edit^2* Or is that.. the second? Well yes. With the goblins.
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Post by: zanzibar on October 05, 2005, 12:16:32 am
Quote
Originally posted by Karyuu
ZANZIBAR! I loved that game! What was it! O_0

*edit* The first one, that is.

*edit^2* Or is that.. the second? Well yes. With the goblins.



Castle of the Winds.  It\'s a great game.  I found out this year that Castle of the Winds II is now FREEWARE!  I FINALLY GOT TO AVENGE MY MURDERED FAMILY!


Stupid ogres.  *cries*
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Post by: Karyuu on October 05, 2005, 12:19:48 am
I remember! Oh man, that was ridiculously fun. I need to get my hands on it again... And the sequel! My god :3~~

All the notes hidden around everywhere were so awesome to read.
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Post by: zanzibar on October 05, 2005, 12:26:40 am
Quote
Originally posted by Karyuu
I remember! Oh man, that was ridiculously fun. I need to get my hands on it again... And the sequel! My god :3~~

All the notes hidden around everywhere were so awesome to read.




Notes?  There weren\'t that many, where there?

Two actual letters in the first one, then a few more plot related ones in the sequel right?  I\'m not counting plot developements like when your home or village is razed.
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Post by: Karyuu on October 05, 2005, 12:34:10 am
You\'re right, two actual notes. Seemed like a lot more though.. ;)
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Post by: zanzibar on October 05, 2005, 12:37:13 am
Quote
Originally posted by Karyuu
You\'re right, two actual notes. Seemed like a lot more though.. ;)




Well, the kobalds were gaurding one note and the king of the hill giants was gaurding another.  Besides that, there\'s the opening story line, then the story when your house burns down, then the story when the town is razed, then the story when you travel to the second town or activate the amulet of kings.  That\'s what I remember off the top of my head.  I only played through the sequel twice so I don\'t remember it as well.

The ending to the whole thing is kinda lonely though... very influenced by viking mythology, but lonely!  If you haven\'t played the sequel then I won\'t spoil it.
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Post by: Karyuu on October 05, 2005, 12:39:51 am
Viking mythology... Ah man, I\'m so getting my hands on it :\\ Thanks for this whole reminder! Talk about nostalgia.

/end_hijack_thread
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Post by: Levski on October 05, 2005, 03:39:59 am
Ah, Castle of the Winds 2!!!  I had absolutely forgotten about that game!  I agree with you guys, that was a fun game.

Back on topic, I didn\'t realize that you meant keep the bars, but just take out the numbers, I thought just have damage show up on the character...
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Post by: Odessa Wildfire on October 05, 2005, 04:15:45 am
LOL Talk about \"Off Topic\".  Im glad some good has come out of my anti-RP Idea.  

I suppose I didnt think of it in that I would be destroying some part of the whole meaning of the game.  Such knowledge is best left in the eyes of the gods...

...forgive me laanx...(Ignores Talad)

Besides, I dont have much time left :(
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Post by: zanzibar on October 05, 2005, 04:16:44 am
Quote
Originally posted by Odessa Wildfire
LOL Talk about \"Off Topic\".  Im glad some good has come out of my anti-RP Idea.  

I suppose I didnt think of it in that I would be destroying some part of the whole meaning of the game.  Such knowledge is best left in the eyes of the gods...

...forgive me laanx...(Ignores Talad)

Besides, I dont have much time left :(




I think your idea is great.  Just keep it in character and in game, that\'s all.
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Post by: Odessa Wildfire on October 05, 2005, 04:22:20 am
Hmm, I started a while back... but got caught up In a family feud >:(.  I Guess I can have some fun with it as long as I keep the info to myself...

I dunno, youve all given me alot to think about.
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Post by: zanzibar on October 05, 2005, 04:37:41 am
Quote
Originally posted by Odessa Wildfire
Hmm, I started a while back... but got caught up In a family feud >:(.  I Guess I can have some fun with it as long as I keep the info to myself...

I dunno, youve all given me alot to think about.




I also gave you a lot of swords for study in-game, but then you got possessed and kidnapped or something.  You were in the plaza taking orders from some crazed elf... you emptied your inventory, then deleted your character.  It struck me.
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Post by: Odessa Wildfire on October 05, 2005, 04:47:13 am
Hehe... sorry about that (shal) I did try and give them back to you but you kept closing the trade window.  I owe you big time!. I deleted the character by mistake and when I realised Id deleted her, I was too depressed to recreate her again.

It was Embers Wildflame a diaboli atually... which reminds me I must finish the story off, theres alot of confussion of what happened (I say story but its more like an acount of events).

Looks like Im guilty now of \"Off-Topic Conversation\" LOL.