PlaneShift

Support => Linux Specific Issues => Topic started by: legine on October 08, 2005, 11:05:32 am

Title: game suddenly exits with errormessage
Post by: legine on October 08, 2005, 11:05:32 am
Hello,

While wondering around (soI do not know is if this place is special) the game crashes with the errormassege:
Code: [Select]
psclient: coreanimation.cpp:240: void CalCoreAnimation::getPose(float, std::vector >&) const: Zusicherung ?time >= 0.0f && \"time must be > 0\"? nicht erf?llt.

while
Zusicherung means guarantee, promise
and
nicht erf?llt means not furfilled.

Anyone knows what may happen there?
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Post by: Bereror on October 09, 2005, 09:54:30 am
Quote
Originally posted by legine
while
Zusicherung means guarantee, promise


I think the English term would be \"assert\".
Code: [Select]
assert(time >= 0.0);

I have seen the same error message and it happens when there is a great loss of network packages. I think there is very little that can be done in the client software, perhaps a more infromative error message.
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Post by: Uyaem on October 10, 2005, 05:46:35 pm
Server is a bit laggy/jerky recently, so it might indeed be related to your problem. Not judging from the errormessage though, don\'t know if that is actually the console output for a network issue.
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Post by: Xanthan on October 25, 2005, 10:30:12 pm
I frequently get this as well, but never while wandering.  It\'s always the first thing that occurs (and the last!) when I enter the game.  It happens about half the time I run it.  Here\'s what it looks like on the console:


planeshift.application.client:
  PSLoader: step 5: success

BuildAppearance
:
  Failed to set trait   mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.6,0.6,0.6\"/> for mesh.
  Failed to set trait   mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.7,0,0\"/> for mesh.
psclient.bin: coreanimation.cpp:240: void CalCoreAnimation::getPose(float, std::vector >&) const: Assertion `time >= 0.0f && \"time must be > 0\"\' failed.
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Post by: Xordan on October 26, 2005, 08:31:48 pm
Yes I had that as well, and when I reported it was told that it\'s a known problem. So nothing I can do about it myself other than poke people to find out what the problem is...