PlaneShift

Gameplay => General Discussion => Topic started by: Askr on October 09, 2005, 01:55:52 am

Title: Things that will never be implemented...
Post by: Askr on October 09, 2005, 01:55:52 am
I have been searching and reading the various threads because I see a lot of discussion on what will never be implemented in PS.  It seems that much of this is common knowledge, but I haven\'t been able to find much stating what it is that will never be in PS.

Not knowing what is and isn\'t proper PS material is making my storytelling and writing a bit difficult.  So if anyone could be kind enough to inform me of the major and/or most definite \'off-limit\' creatures, subjects, etc.  I would greatly appreciate it.
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Post by: Draklar on October 09, 2005, 01:59:24 am
For one there\'s no goblins, trolls, kobolds and other mainstream \"monsters\" (there\'s no dragons in Yliakum is a common saying). Also you won\'t see such things as horses.

And this isn\'t the right forums section to ask this.
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Post by: Karyuu on October 09, 2005, 02:05:30 am
Nothing as mainstream as what Draklar mentioned, pretty much, including werewolves, vampires, etc. Doesn\'t mean you can\'t say that your character arrived from a different world which had all these, but they do not exist in Yliakum, and never will :)

Thread moved from Wishlist to General Discussion.
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Post by: Askr on October 09, 2005, 02:21:22 am
Sorry about posting in the wrong forum.  Thanks that helps a lot.  Do we have any ideas of anything that will be implemented in the future?  I don\'t want to start telling stories in the Plaza or someplace and it end up completely against what PS is and will be.

Just tryin to be careful and keep the realm alive. :0)
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Post by: Karyuu on October 09, 2005, 02:26:08 am
The playerbase doesn\'t really know when it comes to future updates, implementations, features, etc. The development team likes to keep everything a surprise until the very last moment :) We\'re still in the dark about a lot of things in the Big Picture, so for now I\'d suggest you be creative and run with ideas in any direction. Roleplaying stories and all of their elements can exist outside of game mechanics, too.
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Post by: Keyaz on October 09, 2005, 02:28:40 am
there will be no \'Cool pants of Demarthl +5 sexyness\'  ;(
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Post by: steuben on October 09, 2005, 02:50:49 am
i worry a bit about that myself. especially with the day the light died (http://planeshift.oodlz.com/wbboard/thread.php?threadid=18007&boardid=15&styleid=4). even more so with one of my sleeping projects.

but, i\'m guessing if you don\'t push things too hard just about everything will fit.
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Post by: Xordan on October 09, 2005, 03:11:07 pm
Vibrators, AK-47\'s, WMD\'s, Eisteddfod\'s, giant three headed purple space monkeys, cyanide, digimon, holy hand grenades, super cow.
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Post by: Seytra on October 09, 2005, 03:52:31 pm
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Originally posted by Karyuu
Doesn\'t mean you can\'t say that your character arrived from a different world which had all these, but they do not exist in Yliakum, and never will :)

But be careful with that. While yes there are portals in PS that do lead to other planes and thus world-workalikes, this should IMO not be used. 1) this is an overused and even more unoriginal / generic way to insert a char into a game without basing it on the games background, and 2) the portals have, for all I can see from the history section, not been passed through for hundreds of years, 3) this sort of thing just generally tastes of bad RP and ignorance of the settings.

At the same note, while letting your creativity roam, try to make sure that it doesn\'t change things in the setting (like inventing new gods, or making existing gods do things, or adding / changing histories of races or events that would be recorded in any major number of Yliaki\'s minds). This means that if you invent a plane to come from, this is not a good idea since it is highly likely to conflict with the plane as it will be implemented later on, invalidating your entire RP.

Also, avoid things that ridicule PS or are out of context in the given setting. While, in theory, time travel or space faring might exist, these things would influence the settings so greatly that they would need to be explicitely mentioned in the settings to be acceptable in PS (apart from being as generic as vampires).

In sommary, you can make up places and people, as long as the places don\'t end up being of importance to Yliakum (like capitals of levels or such, though depending on context that might be acceptable if it\'s just a name and description of a small part of that capital).

Some have created a desert somewhere, which AFAICS is about as far as one can go in inventing places, since there is at least a possibility that a desert may actually exist in Yliakum, even though it is never mentioned int he setting.

In the end: if you are unsure whether or not what you plan is acceptable, don\'t do it. :)
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Post by: Askr on October 09, 2005, 06:07:41 pm
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Originally posted by Seytra
At the same note, while letting your creativity roam, try to make sure that it doesn\'t change things in the setting (like inventing new gods, or making existing gods do things, or adding / changing histories of races or events that would be recorded in any major number of Yliaki\'s minds). This means that if you invent a plane to come from, this is not a good idea since it is highly likely to conflict with the plane as it will be implemented later on, invalidating your entire RP.


The histories of the races are still a bit open-ended are they not?  Also, given this are all dwarves considered to have come from the same places or is it possible to have multiple origins for a specific race?

I am trying to avoid invalidating my RP or that of anything else that has been built so far in PS.

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In sommary, you can make up places and people, as long as the places don\'t end up being of importance to Yliakum (like capitals of levels or such, though depending on context that might be acceptable if it\'s just a name and description of a small part of that capital).


Understood.

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In the end: if you are unsure whether or not what you plan is acceptable, don\'t do it. :)


Well that would put a serious damper on any storytelling.  The details and history built in to PS aren\'t exactly set in stone at the moment, leaving a lot of potential and possible paths to be avoided.  I don\'t think surety is all that assured at the moment.  ;0)
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Post by: derwoodly on October 10, 2005, 01:29:28 am
As someone who would prefer more familiar fantasy type creatures in PS, I suggest you use what every you like just give them unpronouceable names.  That would seem to fit the current lore.
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Post by: Karyuu on October 10, 2005, 01:47:32 am
As someone who strives very hard to keep PlaneShift the unique world that it is, I suggest that you look elsewhere for familiars ;)
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Post by: TheMinority on October 10, 2005, 03:35:08 am
i\'m just curious how pterosaurs will be worked into planeshift, seeing as they are dinosaurs...

 or will they look absolutely nothing like the fossils we have of pterosaurs? or what?
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Post by: Karyuu on October 10, 2005, 03:39:14 am
I actually have same question, and complained about it a few times to others. Haven\'t complained to the right people, however :P

If they will be the pterosaurs of Earth, that would suck big-time and be completely hypocritical of the no-dragons rule, since they have about the same level of familiarity. And if the \'saurs of PlaneShift will be completely different, a different name as well may be needed...
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Post by: Cyrus Arckum on October 10, 2005, 03:55:00 am
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Originally posted by Karyuu
I actually have same question, and complained about it a few times to others. Haven\'t complained to the right people, however :P

If they will be the pterosaurs of Earth, that would suck big-time and be completely hypocritical of the no-dragons rule, since they have about the same level of familiarity. And if the \'saurs of PlaneShift will be completely different, a different name as well may be needed...


 No late. Every SPECIES in Planeshift is completely unimaginative. For example: Dwarves, Elves, Rock Monsters, Humans, Bipedal cats, Devils, Half-devils.
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Post by: druke on October 10, 2005, 04:36:01 am
well the stereo typical form you give them makes it seem so, but they are quite different from your tradtional ones.
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Post by: Cyrus Arckum on October 10, 2005, 05:35:19 am
Oh really? Dwarves are still short, bearded, tough, miners. Elves are tall, thin, and from the forests. The Diaboli is a devil! The Kran may as well be the Trolls from Terry Pratchet without genders. Need I say more?
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Post by: Rage McCloud on October 10, 2005, 10:37:24 pm
what about Klyros... dont say Zora From Zelda because they are different in many ways...
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Post by: Krillan on October 10, 2005, 10:51:09 pm
I haven\'t had a chance to play yet due to a long Update, but is there PKing in this game at all?  One thing I liked about Arctic MUD was the notion of free action PKing...though it was pretty frustrating at times, it made the game and the alliances and the politics much more interesting overall.

Appreciate any responses.
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Post by: Karyuu on October 10, 2005, 11:01:19 pm
No free PKing, although there have been discussions about creating certain areas where such would be possible (Arena, for example). For now, players have to /challenge each other and accept duels for fights to take place. If two guilds enter a guild war, however, the members of the opposing guilds can attack each other without any prompting.
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Post by: yayoo on October 10, 2005, 11:04:28 pm
I think murders would be interesting
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Post by: Krillan on October 10, 2005, 11:04:44 pm
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Originally posted by Karyuu
No free PKing, although there have been discussions about creating certain areas where such would be possible (Arena, for example). For now, players have to /challenge each other and accept duels for fights to take place. If two guilds enter a guild war, however, the members of the opposing guilds can attack each other without any prompting.


Thank you, just curious.  Didn\'t know what to expect when I logged in :-)
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Post by: Cyrus Arckum on October 11, 2005, 02:54:45 am
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Originally posted by Rage McCloud
what about Klyros... dont say Zora From Zelda because they are different in many ways...


 Well lets see...

 Firstly they are basically tailless, bipedal dragons.

 Secondly, they are a perfect example of how the Devs did NOT pay attention in Biology class, LIZARDS ARE NOT SLIMY,  THERE IS NO EVOLUTIONARY ADVATAGE FOR GIANT AMPHIBIANS! They shouldn\'t be able to fly for crying out loud!
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Post by: TheMinority on October 11, 2005, 02:58:25 am
what if said lizard just went swimming in a pool of jello? they\'d be slimey then, wouldn\'t they? HAH!

hooray for jello!
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Post by: druke on October 11, 2005, 05:17:50 am
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Originally posted by Cyrus Arckum
Quote
Originally posted by Rage McCloud
what about Klyros... dont say Zora From Zelda because they are different in many ways...


 Well lets see...

 Firstly they are basically tailless, bipedal dragons.

 Secondly, they are a perfect example of how the Devs did NOT pay attention in Biology class, LIZARDS ARE NOT SLIMY,  THERE IS NO EVOLUTIONARY ADVATAGE FOR GIANT AMPHIBIANS! They shouldn\'t be able to fly for crying out loud!



but they are , and they can, get over it or get out

got it?  ;)
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Post by: SuburbanPlankton on October 11, 2005, 05:44:30 am
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Originally posted by Cyrus Arckum
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Originally posted by Rage McCloud
what about Klyros... dont say Zora From Zelda because they are different in many ways...


 Well lets see...

 Firstly they are basically tailless, bipedal dragons.

 Secondly, they are a perfect example of how the Devs did NOT pay attention in Biology class, LIZARDS ARE NOT SLIMY,  THERE IS NO EVOLUTIONARY ADVATAGE FOR GIANT AMPHIBIANS! They shouldn\'t be able to fly for crying out loud!


Firstly:  They are not dragons.  We\'ve been over this (in great depth) before.

Secondly:  Neither are they amphibians.  Klyros can breathe underwater.  Amphibians are air-breathers (as adults).  And they can\'t \"fly\".  They can glide for short distances.

And thirdly:  They are Klyros.  They did not evolve on Earth.  Who knows what sort of evolutionary advantages their home world may have had for bipedal, gilled, winged-but-not-quite-flighted creatures.
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Post by: Karyuu on October 11, 2005, 05:47:44 am
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Originally posted by Cyrus Arckum
Secondly, they are a perfect example of how the Devs did NOT pay attention in Biology class, LIZARDS ARE NOT SLIMY,  THERE IS NO EVOLUTIONARY ADVATAGE FOR GIANT AMPHIBIANS! They shouldn\'t be able to fly for crying out loud!


Yeah, but then again, this is a fantasy MMORPG :D Gasp.

Bring in the science! Take out the magic! Down with imagination and possibility!
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Post by: Cyrus Arckum on October 11, 2005, 06:53:21 am
Klyros\' wings shouldn\'t be able to do anything! The only way a bird vcan fly is because it has hollow bones, if a Klyros had that it would die soon after birth.
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Post by: Keyaz on October 11, 2005, 07:15:24 am
[SIZE=10]FANTASY![/SIZE]
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Post by: druke on October 11, 2005, 01:19:10 pm
what about angels?

edit: not for a fantasy setting but for others in general, you gonna raise a complaint with the pope?
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Post by: TheMinority on October 12, 2005, 12:26:36 am
angels are a whole different topic...

they are spirits, so we don\'t really know what they look like. if you\'re interested, please go here (http://www.bible.org/page.asp?page_id=712)



back to the klyros stuff! let\'s not make this a theological debate. ^_^
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Post by: Rolf Blacksmith on October 12, 2005, 07:16:34 pm
Why shouldn\'t Klyros be able to fly? Just because the others can\'t?

Look at the birds outside your house. They fly, and they fly quite some distances. Heck, there are evn fish able to glide for some distance. So why shouldn\'t Klyros be able to fly for a short distance.
And if I remeber the players guide right, then I read there that Klyros are somewhat weaker just because of that. So where\'s the problem with flying Klyros?
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Post by: Karyuu on October 12, 2005, 08:04:53 pm
Birds and Klyros have vast, vast differences, as do the flying fish. It\'s about anatomy, skeletal structure and composition, yadda yadda. If comparing to real-life animals, try to think of a more fair comparison ;)
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Post by: Rolf Blacksmith on October 12, 2005, 08:47:24 pm
OK, your point.

But as this is a fantasy game, I think it\'s not too far a step from flying animals (Pterosaurs and Megaras) to Characters who have wings to fly (in a limited way).

Besides, a creature carrying around a pair of wings and being unable to use them is a bit of waste of resources, isn\'t it?

As a summary you can say: Klyros were intended to have wings, they still have wings, so why not give them a practical use ...
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Post by: yayoo on October 12, 2005, 08:59:18 pm
They should be able to fly the same as cats should be able to run faster and dwarfs should able to fit in small places just because one race cant dosent mean all the races cant
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Post by: Cyrus Arckum on October 13, 2005, 01:22:37 am
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Originally posted by Keyaz
[SIZE=10]FANTASY![/SIZE]

[SIZE=10]LAWS OF PHYSICS, BIOLOGY, AND LOGIC![/SIZE]

 Just because Planeshift is a medievel-style fantasy game, doesn\'t mean it can go against basic laws of reality.
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Post by: Karyuu on October 13, 2005, 01:34:40 am
Tell me where magic fits into the basic laws of reality :)
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Post by: SuburbanPlankton on October 13, 2005, 01:43:10 am
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Originally posted by Cyrus Arckum

[SIZE=10]LAWS OF PHYSICS, BIOLOGY, AND LOGIC![/SIZE]

 Just because Planeshift is a medievel-style fantasy game, doesn\'t mean it can go against basic laws of reality.


Magic.

Planeshift is set in a world where magic is one of the \"basic laws of reality\". That trumps your \"laws of physics and biology\".


Is this really that important to you?
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Post by: Under the moon on October 13, 2005, 02:16:00 am
Oh the way threads wander. ;)

Back to the original subject, what belongs in the tales of PlaneShift as to be told on the Plaza or in the tavern? One answer would have to be no physics. However, if you wish to tell a tale about creatures unseen in the land, perhaps by the name of dragon, then do so. As long as you are only telling a tale to entertain, and don\'t imply that said creatures actually exist; there is no harm in it.

Case and point, how many of the stories of our very own Earth are all about lands not of our own, or beasts never seen? A great many. Why would the tales of PS be any different? In fact, PS would not even exist if this where the case. All of our stories would be of?well, lawyers.

So, that being said...

*goes off to continue pushing the boundaries of Planeshift*
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Post by: derwoodly on October 13, 2005, 03:02:05 am
UTM-- You just make too much sense to belong to this comminity.

I really question the so called originallity of PS.  Both on its reported originallity and the wisdom of making a Dr. Suese(sp?) type of fantasy game.



Names should not look as if they came out of a random name generator.  You can use one, but only if the names look like one you could have made up.

General physics should apply.  Magic can be used to change some of the rules, but too much magic in a world makes it seem as though a five year old is telling the story.

If your not going to use existing stereotypical settings you need to have backstories that is compelling and make sense enought that players will actually care about the lore and repeat the stories to others.

You should not need to say that your game is original as a tag line.  If it is indeed original that is how the players will describe it.

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Post by: siven on October 13, 2005, 03:40:07 am
Derwoody stated that General Physics should apply to a fanatasy setting. This only half correct. There is nothing wrong with a world that violates our laws of science (evolution, gravity, least effort etc) as long as it is self-consistant. That is: one law should not apply to only one creature, object etc. All laws in the world should be universal.

Secondly, the argument of \"there is magic\" is not acceptable when describing science. Just because magic exists, does not give anyone the ability to dismiss criticisms of science. Magic in itself must be bound by laws, and therefore the \"it is a magic object\" excuse doesn\'t give a person free reign over \"creativity\".

Thirdly, just because Klyos have wings doesn\'t mean they can fly like a bird, they may glide. Indeed many large birds are too large to \"fly\", rather use updrafts to achieve altitude.

Fourthy, the size of an animal has less impact than many people think. Quetzalcoatlus is certainly larger than Klyos. What is important is the wingspan-weight ratio. Also, there is nothing preventing Klyos to have a bone sturtcure that is superiour to ours.

Lastly a few minor points:
1. Lizards do not have slimy skin. Exposure to water makes it \"wet\". The slimy texture would originate from exposure to mud (which maybe their habitat).
2. Amphibians generally cannot breathe underwater (but their larvae can). Klyos can.
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Post by: Esserfin on October 13, 2005, 04:58:19 pm
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Originally posted by SuburbanPlankton
Firstly:  They are not dragons.  We\'ve been over this (in great depth) before.


And eagles? And bears?
Because i got weapons with *legendary* names like that one ;)
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Post by: Pestilence on October 15, 2005, 08:13:39 pm
I agree with Siven.

Just becuase there is magic you can\'t just say \"it\'s magic\";. Thats the biggest storykiller there is.

Good fantasy or SF for that matter is about IF something is the case how would people act then. One of the most fun things in fantasy books I think is exploring the worlds they describe, but it\'s no fun reading a book where you go like

\"yeaz everytime he has a problem he waves his wand and POOF it\'s gone\" or \"ahhh come on that person can\'t act like this first and then like that.\" or \"hmm first he could move ountains but he can\'t unlock a door?\"

Just look around the internet and see the sites explaining things like dragons for example. Magic should have rules to it aswell.

So if you are saying klyros are using magic to glide I want to know where they are stuffing the glyphs seeing that is the first rule here that magic can\'t be used unless you have a glyph. Exept for the gods ofcourse ;)
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Post by: Walugo Khualin on October 20, 2005, 02:26:07 pm
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Originally posted by Draklar
For one there\'s no goblins, trolls, kobolds and other mainstream \"monsters\"


I\'ve found some serious resemblance though, in the sewers there are \"gobbles\" which are near identical to Goblins..... And kinda look like Gollum from LOTR.
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Post by: Verrliit on October 20, 2005, 03:08:44 pm
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Originally posted by Xordan
Vibrators, AK-47\'s, WMD\'s, Eisteddfod\'s, giant three headed purple space monkeys, cyanide, digimon, holy hand grenades, super cow.


Hold on a minute.  No vibrators?

Only a man could say that.

Your pardon, but I think that is as dumb as having fountains and sewers, and not putting in bathrooms.

And I promise you that since there are going to be assassins, alchemy, herbal skills and traps, there will inevitably be poisons, one day...


Verrliit says:  You are poisoned, Xordan, and no mere healing potion will save you.
Verrliit says:  I hold the antidote, of course.
Verrliit says:  You will be so kind as to hand over the enchanted vibrator, if you want to live.
Verrliit smiles.

(Hmm.  I do believe the price of a Quake Steel Dagger, may have just gone up. )
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Post by: Stronith on October 20, 2005, 06:47:38 pm
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Originally posted by Rage McCloud
what about Klyros... dont say Zora From Zelda because they are different in many ways...


I\'m not sure if my 2 cents are needed here, but Klyos remind me of the Draconians creatures from Dragonlance.....sort of. :)

Just an observation, nothing more than that.
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Post by: ajdaha on February 09, 2006, 10:27:10 pm
At the end of the day. This game cannot make scientific sence (and I AM taking into acount the magical aspects of the game)
The best we can hope for from PLaneshift is that it\'s fun to play. Sort of like Planeshift.

Oh and Druke, what happened to your guild man?