PlaneShift

Gameplay => Wish list => Topic started by: NapalmDeath on November 16, 2002, 07:51:23 am

Title: Somewhat good idea
Post by: NapalmDeath on November 16, 2002, 07:51:23 am
instead of having some game that\'s like any other game, all you do is STAND, you should be able to sit and normal stuff, like, life like abilities. It would increase the moral of players instead of just STANDING, like say its 2:00am, its the middle of the night, not alot of people are on, you walk into a bar , sit at a table, drink some ale, then you see a person sit next to you, start a conversation. Thats just one idea, but i mean sit ANYWHERE , like say theres a church, and some stairs leading to it,  you could just sit on the stairs, with the sun shining on you.

This would be pretty sweet... or say theres a table next to an open window, people from the town could see you...so on.... its just a thing that would make the game more realistic, better , more funner, like an online life in a fantasy world. :D
Title: ...
Post by: NapalmDeath on November 16, 2002, 07:57:20 am
not to mention, people should be able to see the stuff they equipted on there character, not like other mmorpgs where your using Spiked Full Plate Mail but it shows you in a T-Shirt .........just a thought ;)
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Post by: Silverblade on November 16, 2002, 12:32:05 pm
And assuming health points are regenerated slowly over time, maybe they would regenerate faster when sitting down.
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Post by: TheGeneral on November 16, 2002, 09:55:03 pm
If that is the case, why not take this idea further.
How about the ability the actually wave, or bow, do a little dance, stuff like that. The keys can be 1,2,3,4...and so on, and this would be a cool way of greeting someone that you know in a game, or if someone just gave you something, you can bow to them in an act of thx.
Some of the moves could be:
wave
bow
hand-stand
somersault
a little dance
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Post by: Kiern on November 16, 2002, 10:24:16 pm
...and if you did not have high skills in those things you\'d end up looking stupid :P (ex. falling over while trying to do a handstand)
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Post by: Wormtail_ on November 16, 2002, 10:25:33 pm
Good idea. Also, pehaps lying down somewhere would be nice. Like lying on beds, the grass, and... well, any other place. It could also be called \'sleeping\' (:P) and you automatically do that when you log out and are somewhere safe. I think I\'ve said something similar to this in another thread... That same thread also had someone say \'Lets call it the Sims!\'
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Post by: Kiern on November 16, 2002, 10:29:01 pm
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Originally posted by Wormtail_
That same thread also had someone say \'Lets call it the Sims!\'


And The Sims is a (way too) popular game
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Post by: Voldengrath on November 17, 2002, 03:15:49 am
Good idea

Like in Asherons call it should be like

*Action*

I remember *afk* made you meditate in the air, it was nice.

*atoyot* did some stuff

there were many commands, like praying and such
get a candle, do *pray* and we can go to the temple for guild prayers to the gods!
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Post by: Aztec_Brave on November 17, 2002, 11:30:26 pm
You know, after reading all your ideas I\'ve just had a brilliant idea that will make the game way more fun if your ideas are impimented. It it:

GET A NEW PC!

Cool ideas, just very hard for my thinking machine to proccess.
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Post by: Sylk on November 18, 2002, 10:23:47 pm
I guess I assumed that this would be implemented anyway (eMotes that is).  They are pretty standard fare in most MMORPGs that I have seen.  I would almost have to say that the game would be MORE original without eMotes.  Not better, just different from other games.

I do like eMotes.  They make your character a bit more human.  But I also agree with Wormtail... After a while, it becomes The Sims.  I will happily give up a plethora of eMotes in exchange for some truly unique features.

Like....  Um.... true 3 dimensional combat.  (flying creatures and spells to make the players capable of flight.)

Or... Well balanced PvP.

Maybe even a character developement model that makes all characters balanced regardless of how you develop your skills. (no uber templates)

But do NOT neglect the eMotes.  The games socializers would lose interest without them, and every single person that plays, whether for socializing or exploring or even griefing is needed to make any game a good one.

Just my 2 cents.

Sylk
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Post by: David_HD on November 21, 2002, 09:23:19 am
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Originally posted by Kiern
...and if you did not have high skills in those things you\'d end up looking stupid :P (ex. falling over while trying to do a handstand)

Or perhaps, rather, in the pertinent skill, ie acrobatics, diplomacy, etc. Though of course you shouldn\'t need much diplomacy to wave properly :P But probably to actually look really good when you bow, and, more importantly, to know when to bow, though I\'m not sure how that would be expressed in game.  What would be really cool is if most skills had some moderately trivial actions associated with them, and just some general ones, and you could bind keys to perforing them. It\'d be a bit more work and a bit more data, but if you\'re using a skeletal animation system it shouldn\'t be too much. The hardest part would probably be coordinating handshakes between two characters...

On the other hand, if actions weren\'t skill based, it might be good to allow player scripting of actions. That way a bard could actually make up a new dance if he wanted, or whatever. Again, with a skeletal animation system it\'s not that much additional data, and I think it could be presented in a way that a sufficient number of people would be interested in making some. Though I suppose we have to worry about obscene gestures, then...
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Post by: athelas on November 21, 2002, 05:04:08 pm
Have four levels of readiness

Standing: normal regen, normal readiness
Sitting: 1.5x regen, opponant gets 1 extra free attack on you
Resting: 2x regen, opponant gets 2 extra free attack
Sleeping:3x regen, 3 free attacks.  (maybe cannot hear speech?  Would be nice if all you see is yourself sleeping.
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Post by: rayteon69 on November 21, 2002, 05:30:43 pm
only problem with that whos actuly goin to go to sleep in a place that they can be attacked i think thare should be like certain places that u can sleep without being desturbed (like an inn in the wilds or somthing like that)
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Post by: Velamos on November 21, 2002, 10:01:18 pm
yeah like having an inn where you can pay for a room and lock your door lay down and take a nap for a predetermined amount of time. Or maybe you could get drunk and pass out somewhere on the streets. The sleeping thing would be really cool. I agree you shouldn\'t be able to see the chat screen while sleeping, but if your skills are high enough youy can be startled awake if someone came too close.

as far as emotes go those are pretty common place so maybe the standard fair with diffrent emotes depending on what skills you have. Like someone who is really strong and good at combat could flex. Or someone who is really agile could like pull a hand stand I think customized emotes deoending on your skill and skill level would work out really well
Title: Grace
Post by: loneranger on December 03, 2002, 01:20:27 am
The skill could be called \"Grace\"

You would go to a \"Grace\" school to learn these traits but you would have to have a certain level of grace points to learn each new thing. you could start out with \"siting\" to get you xp up a little then you can go to the school to learn a new skill to use... ect ect....... there could also be different schools of grace that offer different \"grace\" teachings.

some more ideas for this skill:

Toasting ( propose a toast to a new aliance or guildship)

Hand Signals(peace sign, wave, thumbs up,thummbs down)

Hand shake (used for greeting)


I duuno jus an idea...



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Post by: BaretteDeBeurre on December 03, 2002, 05:49:08 pm
being able to buy books to read them while you are healing should be cool, too
Sitting on a chair should give faster healing, but drink a beer should help healing, so people would prefer healing at a tavern with friends than alone in a forest.

Emotes action are more than necessary(watch all actual 3D MMORPGs)
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Post by: Tornado on December 03, 2002, 09:06:25 pm
how about guild signals, if sum1 in a guild is gud enuff at programming then they cud program their own unique guild signal.

it wud be call if you got a high enuff skill you could walk around on your hands, like those jester guys.
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Post by: Link on December 03, 2002, 09:18:42 pm
Are you speaking english? If so please explain sum1, gud, enuff, cud, or wud as I have not found them in dictionaries or English books.
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Post by: Kendaro on December 03, 2002, 09:26:02 pm
Maybe English is not his main language..... It is plane enough to see what he means, no need to insult someone just cause they aren\'t very good with English.
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Post by: loneranger on December 03, 2002, 09:35:51 pm
no use in trting to tell that to link.. he has flamed people for it before and he\'ll do it again... :rolleyes:
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Post by: Aduin on December 03, 2002, 09:49:48 pm
Anyone else think these ideas about emotes are getting a bit out of hand? I mean seriously, having a whole separate skill system solely for emotes? Emotes are important, that I won\'t deny. But the extra programming of a skill system for that, and the loads of extra animations that would be required would be rediculous for the programmers. Let\'s focus on the game, and then maybe add some of the frills. Besides, with the exception of maybe a hand stand, most emotes don\'t require much of any skill anyways.
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Post by: Kiern on December 03, 2002, 10:25:04 pm
It\'s true emotes are not needed, but they are not necessarily that hard...depending on what it is, also...there are many things in the game that are not needed, but they add to the feel that your are IN the game...which is the whole point

As for thinking about the game as it is now, that is not what the wish list is for, we do not know in what order the programmers are going to put these things into the game (and they themselves may not know either) so might as well post it now, doesn\'t mean it will make the others be overlooked, in fact, they are usually the ones up on the top with a lot of replies, and the useless ones go to the bottom

I agree that it is not important, but if you want to see something in a game you should not have to wait to post what you want just because the game is not to that level yet

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Post by: Tornado on December 03, 2002, 11:19:08 pm
i agree wit u 2, good idea but not completely essential. but it shud definatley at least be considered.

why did i get insulted just cause i was writing things like would as wud. I am english and have 3 gcse\'s in english.
have you ever tried writing a text on a phone??? e.g.
\"c u l8er, wud u pik me up sum apples while ur ther plz\"
its called saving a bit of time.
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Post by: Kiern on December 03, 2002, 11:37:32 pm
Well, why people make fun of you is because, although it may be easier for you, it makes it A LOT more difficult for others to skim/read it because we have to concentrate on words that we are not used to seeing..it\'s like trying to read when your just learning how to

As for me, its harder to type shorter like that, it just comes automatic to type words out and i\'d have to think before typing things if I did it your way ;)
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Post by: Aduin on December 04, 2002, 12:53:10 am
looking back on my last post, I realise it sounds a little rash. I didn\'t mean for it to be insulting, or angry. I just meant to point out that the concept of a skill system for emotes seems rediculous. Most emotes are essential, and I whole-heartedly agree that they should be put in, however, most of them also require no skill to do. How many people do you know that can\'t wave or give a \"peace-sign\"? Anyways, thats my two cents, and once again, I appologise for the tone of my previous post.
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Post by: Kiern on December 04, 2002, 01:08:21 am
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Originally posted by Aduin
looking back on my last post, I realise it sounds a little rash. I didn\'t mean for it to be insulting, or angry.


I didn\'t take it like that, I was just pointing out what I thought :)