PlaneShift
Gameplay => General Discussion => Topic started by: Talad on October 15, 2005, 12:32:47 pm
-
Hi,
reading some posts I saw that some of you preferred MB over CB, or that when CB came out you were a bit disappointed. This sounds very strange to me because in CB you have a lot more game options, so I need your help to identify the reasons of this. I would like to have more details on what are you missing in CB compared to MB.
Regards.
-
I have heard someone complain about the alliance system not be as good as it was in MB.. something about the use in guild wars or something
-
Well the lag in MB was something to die for, the only problem was that you couldn\'t :P. Anyway I think the thing about MB was that there was no real \"bugs\" other than crystals emerging in random places and the lag. IMO I loved the crystal hunt in MB.
-
Originally posted by darkw00t
I have heard someone complain about the alliance system not be as good as it was in MB.. something about the use in guild wars or something
Well there wasn\'t a alliance system in MB, so that isn\'t it. :P
-
i would have to say i prefer CB.... though my vote may be slightly biased
-
MB. oh yes MB, MB, MB. MB had less lag and many people including me and my friends loved the MB edition where you could play chasy without the lag. Plus what MB has over CB is that it had randomly spawning Cystals and people had to \'Hunt\' for them in groups or in solo expeditions. also on my computer MB updated easier for me without as much troubles and MB also worked easier for me on my computer. CB\'s updater doesn\'t work properly on my computer which makes the computer unable to update the updater and game which then leads to not being able to play Planeshift. Whilst CB holds many new things MB is still the preferance because of what i\'ve mentioned. Maybe somehow the GM\'s a Dev\'s can incorperate the theme of the MB edition into the CB edition. Things like; less lag, randomly spawning crystals, easier updatings.
-
Just don\'t bring back the rain... oh no the rain...
-
Originally posted by Watcher
Just don\'t bring back the rain... oh no the rain...
there is rain is CB
-
Personally I consider CB to be better than MB :P
As for why some people say otherwise...
Well, I think it\'s the gatherings in the temple, where people could role-play/socialise/whatever. It was easier to build that up since most people had a crystal-hunt route going through there.
Keep in mind that MB was more or less a 3D chat program. That changed with the coming of CB. But people didn\'t. Those who stayed there solely because of cool community and such can no longer find such a gathering anymore. If you\'d set up a server with MB running and allowed in only limited people, you\'d see that the interest in it wouldn\'t last long.
Another (probably the most obvious) reason is that people simply don\'t remember how it was in MB... And what darkw00t said, \"I have heard someone complain about the alliance system not be as good as it was in MB..\" proves that for real, it is so ;)
Edit: Oh yeah, people also have a thing for remembering mostly good things out of things that are no longer here, and finding bad things in what we have now. It\'s inevitable.
-
there is rain is CB
I mean the evil rain in MB.
-
What in the Xordan\'s pointy stick are you talking about? CB rain is as bad as the MB one... Actually worse.
-
I prefer MB over CB, and i know alot of people who think the same *pokes Lordbug* .
I think MB had a much tighter in-game community, everyone knew eachother, there was more roleplaying ,etc etc...
Cb these days , well , we got busses of nooblings coming in everyday, fighting with \"der uber weapons of doom omg i roxor with my uber leet skills\".
There\'s still loads of lame guilds that really shouldnt be there, and there\'s an endless list of bugs that often keep one from logging on.
-
I think MB had a much tighter in-game community, everyone knew eachother
Nobody remembers Putadavila \"Doesnt speaks a **** in english\" Actus ;(
meh good times :P I still remenber those day when I only could say Hello and Bye in english.. ^^
-
Why do people miss MB? I don\'t miss it that badly, but I try give my opinion.
It is commonly known that people miss this what they had, no matter if this what they get insted is generaly better. If they get updated version (consisting all elements of this what was), then they won\'t feel nostalgia. Also, the update may consist not intended changes to this what was updated, what will cause nostalgia =P
CB have most of this what MB had, but not all. Additionally have a lot more
In MB, if people wasn\'t crystal hunting, they was rping. This was making us happy. We wasn\'t disturbed as much by newbies and people who had no idea what roleplaying is. These poeple wasn\'t staying for long and thus wasn\'t disturbing us long.
Now, there are more of such people because CB have things in which they are interested. We are like new features and thus i don\'t mind the consequences that much.
Although it is hot and important topic, because it is hard to make the new features in a way they will be realistic and rp encouraging, but also fun, but not really for people who don\'t rp.
In MB there was also crystal hunt what was very competive. People love to compete and so do I. What more, in a place where person vs. computer isn\'t much challanging, people like to compete beatwen themselfes. Thus, different ideas about pvp, player based economy, goverment, guard and so on.
So, there is also the matter of KS. Of course, it shouldn\'t be that one person kills all the monsters around and don\'t let others to kill at least one. But as the KS rules went a bit extreme, not always clear (i don\'t know how this looks like currently), game loose a bit of the competition. But it is difficult topic and my short description don\'t describe it well.
There are also people who don\'t like to compete because of some reasons, often valid, so there should be somethink for them too, but realistically connected with the whole and not done by \"invisible barrier\"
I believe, PS is developed in right direction and CB is better in more aspects than MB. Of course I have few buts. But these are in other posts.
-
I just feel like pointing out that which is non-existant to the public, so the reasons why CB is better than MB. Why? Because no one else will.
- MB had much more graphical lag than CB does. Anyone remembers the 0.1 fps tavern parties?
- MB had much smaller area. Only small part of Hydlaa and dungeons.
- People were using names that looked more like some sentences.
- No surnames. Many people really looked forward to those.
- Shout channel (which was global at the time) often consisted of french jabber that happened to annoy everyone. And there was no way of stopping it.
- Crystal-hunt. Hardly any newcomer could find anything, due to many hardcore players already knowing most of the spawn points and some players advancing in the cheating area. Fun only for very few.
- Trolling was much more visible. If some unwanted person joined the game, you\'ve seen much more vulgar words through the shout (which again, was global) than you can see now. Which brings me to:
- No word filter.
- Awful guild system. There was only one person with power - the guildleader. All the other members differed only with a fancy rank.
- No fighting, no magic, no skill advancing, no way of using any item.
- Only two quests, neither of which consisted of anything more than just talking.
- Client modders annoying vast number of players.
- Role-playing and socialising happening only because there\'s nothing else to do. Much like any chat program. It wasn\'t a result of natural role-playing purpose of the game.
- No /help channel, which means you\'d hear a lot of ooc questions during your role-playing session.
- Shout channel being global in general. Fancy a soccer discussion heard throughout whole Planeshift area?
- Existance of role-playing unfriendly commands. Even though \'/buddy give\' was much needed at the time, it is nothing comapared to nowaday\'s trading function. With \'/buddy give\' you could trade with anyone, from anywhere, to anywhere, and even if that person wasn\'t online.
- Lack of many nice functions. /screenshot, using /me in a /tell to point out a few.
-
No doubt CB\'s is whole lot better as a game and as a roleplaying plataform.
MB was nice though. The community was fun and small and there were no powerlevelers, just crystal hunting addicts.
We wasn\'t disturbed as much by newbies and people who had no idea what roleplaying is.
I don\'t know about you, but I think MB was alot worse in this aspect. People were frustrated with the lack of activities and expressed their feelings through irrational behaviour - laming.
I think MB had a much tighter in-game community, everyone knew eachother, there was more roleplaying ,etc etc...
Yes, MB had a much tighter in-game community and that was very positive.
However the number of players who stay with planeshift has increased and the community enlarged, enriched by the ever growing multitude of opinions.
I think this is one of the reasons people miss MB.
-
I miss the crystals... I\'m pretty sure if crystals came back many would be alot more happy.
There could be rare crystal spawns in the dungeons. They could be formed naturally there. Plus people could also get crystals from mining. And surprise crystals... one is digging coal and suddently instead of coal lump he gets a diamond.
Also crystals are nice things to give to ladies ;P
Hume would like that... he\'s a jewler ;)
In MB there was a very small community, everyone knew eachother. Rude people usually quit the game because \"it sux\" and has \"nothin to kill\".
The community would enlarge... PS gets more things, more success thus gets a larger community of players.
I would be happy if glitching and crystals appeared in PS again ^^
-
MB was a different kind\'ve fun, Talad. The fun that I really liked, and I always expressed my opinion to those who said they could not wait for CB: The fact that I could wait. Knowing some of the large things that would be implemented would be fighting, I realized that this would bring in powergamers like those in other free games, such as Runescape, who are possibly the rudest people I have ever met, would come. Another thing fighting could hurt is roleplay, something that I enjoy alot. Perhaps, in the future, you should have a roleplay enforced server?
Now, for the things I enjoyed in MB: the small roleplaying communites. One of my favorite hobbies is roleplaying, so it was loads of fun to find a community like the one on MB. The other things were exploring, and crystal hunting. Exploring was much easier then, considering you didn\'t die, and is hard to do now. Crystal hunting provided the challenge needed to make the game a bit more fun.
The fact of the matter is, you\'re looking at content and gameplay. I\'m looking at the fun factor.
-
What you consider as fun doesn\'t have to be fun for others, Shami.
For example I find playing chess many times more fun than mindless running after crystals :P
Crystal Hunt wasn\'t fun at all actually... I think it was more of a pointless addiction... Or need to get some of the items... Or simply a need to get onto the list.
Can running after crystals in exactly same route for a few hours straight be considered fun? Are we really that primitive? xD
In the end your final line is way too far fetched. Many might (and most likely did) find lots of fun in the gameplay added.
I still don\'t get the small community part... If you want to be part of it, hang out on forums or irc. Should one know all the citizens of a large city after marely one week? Did all the people here come for a role-play or a place to chat?
-
less popular and more roleplay-encouraging features is what ps needs. It\'s impossible to satisfy both types of players, so trying to do it only diminishes the fun for both.
CB is an improvement on the whole range though, even if most feel that the gameplay is now geared more toward the casual kiddy gamers than the roleplaying ones (anyone remember the goals at planeshift.it ?).
I know it\'s not entirely on the topic, but the mb whines are just whines. People like to whine when they\'re not pleased and internet makes this very easy and without (m)any consequences.
Keep up the good work! :))
-
Originally posted by Draklar
Keep in mind that MB was more or less a 3D chat program. That changed with the coming of CB. But people didn\'t. Those who stayed there solely because of cool community and such can no longer find such a gathering anymore.
*cough* Been the the tavern often?
-
From MB I miss several things.
The tight in-game community. People would regularly gather in popular spots such as the temple foyer and tavern, for the sole reason of chatting. Not for leveling skills or hoarding Tria or hunting monsters. Friendly faces were regular visitors. You really felt like you knew everybody around you, and there was no sense of urgency.
The movement system. Man... MB movement rocked. You could actually sidestep at a speed above 1mph. Animation was fluid and looked good.
Labels. In CB your screen is *filled* with labels. Item labels, character labels... and they\'re huge, and ugly. MB labels were fantastic- they were not visible untill you mouseover\'ed them, and then they were very small, neat, and out of the way.
Crystal Hunt. It was something to do, and SO much more fun than killing things mindlessly. Even when crystals had hardly any worth at all, people still spent *hours upon hours* every day running their pre-planned routes through Hydlaa, again and again, picking up every ruby and emerald and diamond they found. Just to own those rare, fantastic symbols of status... Weapons.
Roof-hopping. Another of MB\'s charms was being able to cross the roofs of Hydlaa with the grace of an Enkidukai. You could see the world from a different angle, and watch the odd person below struggle to find their way up to you. A nice solitary lookout for those who liked to roleplay the loner, or the bereived.
Roleplaying. Actual, proper roleplaying. We had no \'devices\' for roleplay in MB, which made everybody really think with their mind when they interacted with one-another. People of CB are too busy to roleplay, too many monsters to kill, too many n00bs to address to stop them shouting \"CAN U GIV ME FREE MONIES PLX!!1?\"
Ah, and of course, lack of Noobs. Sure, MB had the odd one or two. Compare that to CB, and we were in heaven in MB. It was lazy, it was laid back, it was tight-knit, it was friendly, it was fun.
However... despite all this, I would never want CB to try and \'become\' more like MB was. CB is now it\'s own game, it\'s nothing like MB and never will be. But the most fantastic thing that could ever happen would be if an official MB server was created for those of us who just want to hang out and chat. Complete with the Crystal Hunt, of course...
You may or may not be aware that there have been 3 or 4 attempts at setting up an MB server already, you know. The people who have tried this understand perfectly the licensing issues, but MB is just too attractive to let die forever. If we had an official server, nobody would have to break the rules, and we\'d have a server that really works! ;) (unlike the others).
-
Originally posted by Moogie
The tight in-game community. People would regularly gather in popular spots such as the temple foyer and tavern, for the sole reason of chatting. Not for leveling skills or hoarding Tria or hunting monsters. Friendly faces were regular visitors. You really felt like you knew everybody around you, and there was no sense of urgency.
Just hang out in the tavern.... there\'s plenty of what you just described.
Originally posted by Moogie
Labels. In CB your screen is *filled* with labels. Item labels, character labels... and they\'re huge, and ugly. MB labels were fantastic- they were not visible untill you mouseover\'ed them, and then they were very small, neat, and out of the way.
And that\'s why some of us turn off labels in options.....
Originally posted by Moogie
Just to own those rare, fantastic symbols of status... Weapons.
I agree with this. Weapons are far too easy to get right now.
Originally posted by Moogie
Ah, and of course, lack of Noobs. Sure, MB had the odd one or two. Compare that to CB, and we were in heaven in MB. It was lazy, it was laid back, it was tight-knit, it was friendly, it was fun.
At the start there, I thought you meant \"noobs\" - people who don\'t fit into the culture by acting like idiots, spamming chats, asking stupid questions, powerlevelling, etc. But by the end of your statement, do you mean something more sinister? Do you mean not noobs, but new people? I appreciate that you had your little circle of friends, buy isn\'t having new people join the community a good thing?
-
A few features I really liked:
Well, though it wasnt realistic it was great to be able to jump around and find hidden places and whatnot and being able to jump from roof to roof and check out the wall.. but that was just fun not saying I want it back. I also liked the fact that More than one person could be promoted to guild leader ingame.. not sure what happened to that feature. And actually, I beleive the crystals should be brought back in some ways:
Maybe just for those who possess the ring of the past can go to a different realm and be able to search for crystals again.. it was very fun and either way I think it could be brought back in though I know some people will be agianst me.
Another nice thing to have (though it was not in MB) was getting back those mugs :).. It was just nice having them around in game.
Edit: I believe the Crystal Hunt should be made into a staple of PS. After reading and talking to quite a few members who are from MB days, many others seem to want it back(save Drak :P)... Yeah then maybe we would have hordes of people running all over the dungeon agian but better than being a simple camper.. it would just give people one more thing to do ingame and cut down on all the PLing because some of those people would start PCing instead (and thats Power Crystaling btw :P)
-
Originally posted by zanzibar
Originally posted by Draklar
Keep in mind that MB was more or less a 3D chat program. That changed with the coming of CB. But people didn\'t. Those who stayed there solely because of cool community and such can no longer find such a gathering anymore.
*cough* Been the the tavern often?
*cough* Been in the MB temple often?
That is if you try to compare nowadays tavern gatherings to the MB temple ones...
-
Originally posted by Shami
The fact that I could wait. Knowing some of the large things that would be implemented would be fighting, I realized that this would bring in powergamers like those in other free games, such as Runescape, who are possibly the rudest people I have ever met, would come. Another thing fighting could hurt is roleplay, something that I enjoy alot. Perhaps, in the future, you should have a roleplay enforced server?
Now, for the things I enjoyed in MB: the small roleplaying communites.
Precisely. My expectation for CB was \"OK, there will be fighting, but there will also be a whole lot of other things, like crafting, farming, etc., so it won\'t be just mindless slaughter\". It turned out I was wrong. CB consists of almost nothing but fighting, which is the part I enjoy by far least in any game save in an FPS (and even there I enjoy exploring more after a while).
Fighting has, as has been said, brought to us all the unpleasant and annoying players that plague other MMORPGs, while giving nothing in return. I have stated more than once that I think implementing fighting at any stage but close to final is wrong, a slap in the face of every RPer and an invitation to the opposite kind of player PS supposedly wants to attract: PLs instead of RPers. The duelling system, or in fact any fighting (not just PvP) system in an MMORPG can almost never be used for RP for the simple reason that it strongly favors PLs and people with the most time on their hands and those who have less interest in RP, because RP doesn\'t increase stats, therefore any decent RPer will either have to grind or they will always lose to any PL should that PL RP the odd fight. This means that the RP warrior is likely weaker than the PL n00b, unless he forsakes RP or goes to extremel lengths of PLing.
Emotes. This is what I missed the most in CB. I expected not a few, but a load of emotes. I know that the animation editor isn\'t done, but I think the effort spent on the fighting system would have been a whole lot better spent on the animation editor.
Furthermore, I agree that a close-knit community is more appealing than the high grade of anonymity we have now, even though our population still is ridiculously small compared to other MMORPGs. The variety increases, but the bonds between players decrease. This means that players find themselves less often involved with others, and most of the time with others who they don\'t know, so the interaction will be less deep. This will lead to people considering other options besides logging in, increasing this effect for the other players they may know more well. Add to that that almost none of the players know of RP, as has been said, and that even less have actually read anything about the settings, and it is clear that trying to get into RP with any newcomer means having to spend at least an hour explaining the basic concepts of RP to them, only to find that they never come back. This is frustrating and means that newbies are shunned unless they do or say something that makes it seem worthwile to spent the effort of teaching them.
I strongly disagree that the crystal hunt was great. It is nice to happen to find the occasional crystal when you travel or explore, but that was almost impossible due to the hardcore hunters. IF anything like that is going to br brought to CB, then it must not be in any way be predictable, and also the chance of someone finding a crystal must not be affected by the amount of other players ingame. Therefore, crystals can\'t spawn, because spawning leads to spawn camping. They might, on extremely rare occasions, spawn, like one per day. And they must be hard to spot, even for long time players. Thus, there must not be a label, and they need to blend into the background by looking much like a raindrop or dew or leaf until you get really close. Still, they can\'t just pop up everywhere, they should likely appear only when ground is being dug, or in rivers.
I have also stated that the naming rules are not nearly as strict as they should be. Also, the \"enforcemtne\", if you can call it that, is way too lax. As I stated on my feature request on the BT, there must be mandatory, in-depth information about the naming rules. The pop-up at char creation is a step into this direction. However, it doesn\'t seem to make a big impression.
The randomizer blends into the background instead of announcing itself prominently, leaving newbies who lack imagination or experience or knowledge with no choice but to enter a bad name.
Default name. There should be a default name put into the name field so that people who just want to rush through the char creation will be able to do so, removing the \"need\" for having \"names\" like \"a\". While these players typically won\'t last long, they still are annoying while there, and due to their frequent appearance, there is constant annoyance. Also, some mighjt actually stay. I have seen several people with unnacceptable names who actually stayed.
Given all these, enforcement of the naming rules can be a lot stricter (in fact, it can be instant and without any argument), because there is no way someone can not know the rules, and also there is no way someone could somehow have had no option than using a bad name. Therefore, any bad name can only be choosen for reasons of being annoying, and thus can not only be changed swiftly, but also a ban for at least some hours could be administered without any doubt.
Also, I was severely disappointed by some members of this community that chose not to adhere to the naming rules. Some of them were and still are GMs, which is not only particularly disturbing, but also quite hipocritic. A GM must set a good example, not abuse their status to get away with bad behaviour. Likewise, some \"oldbies\" do the same, and due to favouritism they also get away with that.
It is also true that I expected more land to explore, but since I know the reasons for the lack of content, this is not CBs fault.
History and background. I expected a huge expansion of that, and a clarification and correction, removal of conflicting and inaccurate statements of the existing content. This is whyt any RPer needs, to base their char on, and also to create RP opportunities from while ingame. As has been pointed out on other threads, neither the history nor the gods have any direct impact on the every day life of the average Yliaki, so it is not surprising that there are almost exclusively atheists regardless of the gods actually existing. I\'m not talking about maluses, I am talking about ways in which the gods interact with their followers, things they have done or not done for or against them. In short: things that can be told as reasons for following a god, for being impressed by them or shunning the other. We have only a very distant past that for the most part is not even known to any Yliaki. The best one can use this in RP is by adding imprecisions and leaving out important facts and phrasing it as a myth.
The char creation, while nice, presents information that also in part conflicts with the settings. Other information, like the schools of magic (as opposed to the ways) has no foundation in the settings, while other like the months\' names seem to be completely unfitting. So none of the added things in the char creation can be used for RP since it all seems to be temporary filler instead of actual part of the settings.
Only 10 months into CB we actually start seeing a few books appear in the library that address the need for more background and in-depth information.
Race-specific issues: I am not talking about advantages and disadvantages. Instead I am referring to things like culture and cities. I have raised this point in other threads as well: I think having Ojaveda was very wrong. Likewise, adding the promise of many other race-specific locations in the char creation is bad. These things should be very rare exceptions instead of the rule they seem to be becoming. How can there be \"a mostly mixed population\" and \"most Yliaki married to a member of another race\" if everywhere except in Hydlaa the races are almost separate? How can there not be racial hate if there is no universal mixing that has gone on through thousands of years (or even 750)?
Likeweise, there cannot really be the completely independant architectural styles that are being suggested now, because while the races initially will have brought their own, a mixed architecture will have evolved. We may see styles like IRL that come from fashion (gothic, modern, etc.), but these would be common for all races. The houses would differ to accommodate the needs of the inhabitant, which obviously are race-specific in some cases (like added, specialised rooms or exits, tents for nomads), but the general architecture will be the same everywhere.
Likewise, I think races cannot really differ in fashion, because fashion would be universal, at least regional, not racial. Instead, the social stands would differ in how much fashion they can afford or can wear while not hindering them. So Lemurs, being as general mindset more into luxuries, will likely wear a lot of less practical fasion add-ons than most. Still the fashion will be the same as the fasion of luxury-loving members of other races. The same applies to jewelry and decoration of houses. After all, the world of Yliakum is way smaller than ours, and thus there is no real physical separation that could make cultural differenced form or pervail. Like a big empire IRL: due to the frequent travelling, fashion in all aspects will mix and form a unified empire wide one.
Edit: Therefore jewelry and architecture can differ only by style dependant on their age (and therefore the fashion that existed by that time), not by race.
Speaking of items: there are almost no items besides weapons. No jewelry, no accessories, no nothing. I think the reason is that they can\'t show yet. However, weapons have been implemented, at least \"civil\" things like necklaces, bracelets or rings could AFAICS be implemented without having to change the models as well.
/Edit
I see CB diverging from the settings a real lot in these respects, and also due to the race separation encouraging PvP by giving a justification for racial hate (or more like, by taking away the justification it has given for the nonexistance of racial hate).
Edit: CB seems to be, in all respects, geared towards fighting, not towards RPing./Edit
Edit2: I think the complete fighting and weaponry system should be removed from CB until there are a load of other working, civil, options to earn a living, because only then the added hostility and \"need\" for levelling can be as irrelevant compared to the overall game as it should be. /Edit2
Edit3: I think the people aren\'t wishing for MB because MB was so great compared to CB. Instead, I think the reason is that MB didn\'t have a lot of the problems that plague CB, which, IMO, in most part boil down to the highly premature addition of fighting, which essentially seems to be what CB revolves around. CB is fight-centric while MB wasn\'t. /Edit3
Edit4: My general impression of CB was and is that it betrays PS\'s goal of encoraging RP by catering to the PL while giving almost nothing to the RPer. The community is weakened by the influx of RP-challenged people, which ultimately leads to the wrong sort of people (PLs) supplying the next generation of devs. RP is lessened by good RPers leaving while spotting worthwhile and dedicated could-be RPers is hard. RP is further lessened by PLs clogging the server adding to lag (especially now that performance is extremely bad). From an RP POV, CB has nothing over MB save a few new areas for the RPer, but from a PL\'s POV, it has everything one needs. /Edit4
-
Originally posted by Moogie
From MB I miss several things.
The tight in-game community. People would regularly gather in popular spots such as the temple foyer and tavern, for the sole reason of chatting. Not for leveling skills or hoarding Tria or hunting monsters. Friendly faces were regular visitors. You really felt like you knew everybody around you, and there was no sense of urgency.
The movement system. Man... MB movement rocked. You could actually sidestep at a speed above 1mph. Animation was fluid and looked good.
Labels. In CB your screen is *filled* with labels. Item labels, character labels... and they\'re huge, and ugly. MB labels were fantastic- they were not visible untill you mouseover\'ed them, and then they were very small, neat, and out of the way.
Crystal Hunt. It was something to do, and SO much more fun than killing things mindlessly. Even when crystals had hardly any worth at all, people still spent *hours upon hours* every day running their pre-planned routes through Hydlaa, again and again, picking up every ruby and emerald and diamond they found. Just to own those rare, fantastic symbols of status... Weapons.
Roof-hopping. Another of MB\'s charms was being able to cross the roofs of Hydlaa with the grace of an Enkidukai. You could see the world from a different angle, and watch the odd person below struggle to find their way up to you. A nice solitary lookout for those who liked to roleplay the loner, or the bereived.
Roleplaying. Actual, proper roleplaying. We had no \'devices\' for roleplay in MB, which made everybody really think with their mind when they interacted with one-another. People of CB are too busy to roleplay, too many monsters to kill, too many n00bs to address to stop them shouting \"CAN U GIV ME FREE MONIES PLX!!1?\"
Ah, and of course, lack of Noobs. Sure, MB had the odd one or two. Compare that to CB, and we were in heaven in MB. It was lazy, it was laid back, it was tight-knit, it was friendly, it was fun.
However... despite all this, I would never want CB to try and \'become\' more like MB was. CB is now it\'s own game, it\'s nothing like MB and never will be. But the most fantastic thing that could ever happen would be if an official MB server was created for those of us who just want to hang out and chat. Complete with the Crystal Hunt, of course...
You may or may not be aware that there have been 3 or 4 attempts at setting up an MB server already, you know. The people who have tried this understand perfectly the licensing issues, but MB is just too attractive to let die forever. If we had an official server, nobody would have to break the rules, and we\'d have a server that really works! ;) (unlike the others).
I think everyone should have shut up and agreed at this point :|
-
Originally posted by Keyaz
Originally posted by Moogie
However... despite all this, I would never want CB to try and \'become\' more like MB was. CB is now it\'s own game, it\'s nothing like MB and never will be. But the most fantastic thing that could ever happen would be if an official MB server was created for those of us who just want to hang out and chat. Complete with the Crystal Hunt, of course...
I think everyone should have shut up and agreed at this point :|
Can\'t. This would be bad, since people would have to go there to meet people they like to chat with but who may not usually RP on their own. It would reduce the non PL population of the CB server and therefore removing a much needed \"back-up\" of \"RP-aware\" people to counter the RP-challenged ones like PLs.
I also think that roof-hopping, while funny for a while, is, due to it\'s obvious OOC-ness, not a good thing in a supposed-to-be realistic RP environment. This will be back once climbing is implemented, for those who would actually be able to.
-
bloody hell your so negative
roof hopping is not ooc, Demarthl loved to do it, I do it in real life, but just because i do doesnt mean im not acting myself... sheesh
and people wouldn\'t have to go there to socialise with someone, those people you socialise with in CB sure, they\'ll go into this MB server if we would get it, but they\'d still play oin the CB one too
-
If you\'re an enki with a high agility rating, or a klyos who can glide, or any other character who can jump a distance, I think roof hopping is perfectly in character. In daggerfall, jumping was even its own skill along side running, climbing, swimming....
-
Originally posted by Moogie
The tight in-game community. People would regularly gather in popular spots such as the temple foyer and tavern, for the sole reason of chatting. Not for leveling skills or hoarding Tria or hunting monsters. Friendly faces were regular visitors. You really felt like you knew everybody around you, and there was no sense of urgency.
I meet familiar faces basically everywhere. Tavern, various roads, Hydlaa\'s and Ojaveda\'s streets, magic shop, even arena. But I guess that\'s because I still hang out in there and get to know some of the new people :P
I don\'t need large groups, in MB those often turned into pointless (ooc) discussions. Sometimes it\'s just better to talk one-on-one. Makes friendship much tighter than what you get from large gatherings.
Originally posted by Moogie
Labels. In CB your screen is *filled* with labels. Item labels, character labels... and they\'re huge, and ugly. MB labels were fantastic- they were not visible untill you mouseover\'ed them, and then they were very small, neat, and out of the way.
You can set your options for labels to appear only when dragged over. Did so myself. It\'s just like in MB actually... Only prettier.
Originally posted by Moogie
Crystal Hunt. It was something to do, and SO much more fun than killing things mindlessly. Even when crystals had hardly any worth at all, people still spent *hours upon hours* every day running their pre-planned routes through Hydlaa, again and again, picking up every ruby and emerald and diamond they found. Just to own those rare, fantastic symbols of status... Weapons.
So you\'re trying to say running after crystals wasn\'t mindless?
Originally posted by Moogie
Roof-hopping. Another of MB\'s charms was being able to cross the roofs of Hydlaa with the grace of an Enkidukai. You could see the world from a different angle, and watch the odd person below struggle to find their way up to you. A nice solitary lookout for those who liked to roleplay the loner, or the bereived.
In CB I\'ve been roof-jumping all the way from tavern roof to the roof by the edge facing the plaza... Or from the brown tower to the wall. That is still here.
Originally posted by Moogie
Roleplaying. Actual, proper roleplaying. We had no \'devices\' for roleplay in MB, which made everybody really think with their mind when they interacted with one-another. People of CB are too busy to roleplay, too many monsters to kill, too many n00bs to address to stop them shouting \"CAN U GIV ME FREE MONIES PLX!!1?\"
Ehh... It\'s very easy for me to meet a role-player nowadays. There\'s more of them than there was in MB actually.
Originally posted by Moogie
Ah, and of course, lack of Noobs. Sure, MB had the odd one or two. Compare that to CB, and we were in heaven in MB. It was lazy, it was laid back, it was tight-knit, it was friendly, it was fun.
In CB I don\'t see people running around me talking about raping me or using /shout to state their disaproval for Planeshift in vast number of vulgar words.
Originally posted by Moogie
You may or may not be aware that there have been 3 or 4 attempts at setting up an MB server already, you know. The people who have tried this understand perfectly the licensing issues, but MB is just too attractive to let die forever. If we had an official server, nobody would have to break the rules, and we\'d have a server that really works! ;) (unlike the others).
I was on one of such servers... It only reminded me how boring MB was...
-
I agree with jekkar and Moogie...The community was so much tighter. You could argue that you can just keep little tight groups of roleplaying going, but it\'s not the same as having everyone knowing everyone. I feel that so many people are treating CB as a single player game. They level, and level, and level....
I\'d swear that half the people who play the game aren\'t even involved in the community.
I also love Moogie\'s idea of a seperate server...though that might be bad, because all the proper oldies who know what to do would play on that...and let CB deteriorate even more. But please do.....
Just my (strong) opinion.. Bring it back.
PS. Can someone set up a poll on the matter of having an MB server please?
-
Originally posted by lynx_lupo
(...)
I know it\'s not entirely on the topic, but the mb whines are just whines. People like to whine when they\'re not pleased and internet makes this very easy and without (m)any consequences.
Keep up the good work! :))
This is exactly what I think. People seem to have forgotten the bad things about MB. I don\'t think the community is so much worse now either. Back in MB there were also hordes of people who only stayed a few days and didn\'t do anything but asking the whole FAQ without reading it and shouting how much the game sucked after all their questions were politely answered.
I have the feeling the GMs had to kick way more people from the server back in MB then they have to do now. People often were so bored that all they did was annoying others. Moogie used to have a sig with something like: \"I takes you 2 minutes to create a new account, it takes me 2 seconds to kick you back out.\" Also, the people who frequently played weren\'t all that great roleplayers (including myself by the way), exactly like it is now.
The last thing I\'m going to say (but I already regret it): I have the feeling that shouting that everything used to be better before, is sometimes just bragging about how long you have been around already. In MB people called the last year or half year of MB the \"Dark Ages of MB\", because the community and the roleplaying was supposed to be not as good as it was in the beginning of MB. Sounds just like what people are saying now. Let\'s keep it at: \"people merely remember the good parts of the past\" ;)
In my oppinion, the only thing that was significantly better in MB then it is now, is the movement system. I really loved to run and jump around.
Keep up the good work devs! :))
-
I missed MB by about two months. If I\'d tried harder to get it running on my first attempt six months prior to that, I wouldn\'t have missed it. I am saddened that I did not make it in time.
The way things are now, it is hard to get into RP, because RPers tend to ignore newbies who don\'t immediately make a good impression. I was frustrated by this as I struggled to learn, but now I am guilty of perpetuating it. Sadly, this is by necessity. I now am in the habit of ignoring people I don\'t know, because they usually have nothing better to say than \"lol i\'m a n00b.\" And when I ask them to keep such Out of Character asides in parenthesis, they usually just mock me and run off.
So I agree with Seytra. Despite the fact that I do some grinding when I\'m bored as it is _kind_ of fun, I think combat should be removed for now. Sure there will be fewer players, but won\'t those who stay be the kind that we want here?
-
Sure, MB had the odd one or two.
Are we speaking of the same pre-alfa? I was alot more bothered in MB than I currently am in CB. Most times I get someone asking what to do, not whining about how there is nothing to do, how the game sucks and how its players must be complete idiots.
I agree with Seytra when he claims implementing the fighting system now was slap in the roleplayers\' face. This means we will have to tolerate brainless hack and slashers all the way to the final version, instead of just having to deal with them after it or near it.
However what\'s done is done. And I\'d rather have a noob asking me where to get a sword than having someone frustrated shouting injuries at me just because I happen to be in their /say reach.
As far as roleplaying is concerned, the roleplaying opurtunities have been improved with better systems and a more detailed setting. The powerlevelers hold no importance and if we can\'t roleplay with them we can ignore them. Like we ignored the people that ran by us hunting for crystals in MB (while I\'m at it let me add I enjoy fighting mobs better than crystal hunting: feels less pointless, since there are more rewards)
Lastly, let me say I\'m with lynx_lupo and Hitancrias when they say and quote (repectively): \"[...] the mb whines are just whines.\"
-
In answer to Hitancrias\'s post, I don\'t mean we should let planeshift be stuck in the past, but I aslo think that if someone feels that MB is better, they should be allowed to play it.
Back to the community debate.
Here are some facts.
17370 people are members on the forum.
7560 people have 0 posts.
Of the 9810 people who have over 0 posts, almost half have under five.
That isn\'t good.
-
Originally posted by leuxast
In answer to Hitancrias\'s post, I don\'t mean we should let planeshift be stuck in the past, but I aslo think that if someone feels that MB is better, they should be allowed to play it.
Back to the community debate.
Here are some facts.
17370 people are members on the forum.
7560 people have 0 posts.
Of the 9810 people who have over 0 posts, almost half have under five.
That isn\'t good.
How many people have over 50 posts?
-
I don\'t see why the forums have anything to do with anything? The forums have been available for three years now. Three years is a long time for people to come in, check things out, find things not to their liking, and leave without a word. Forum statistics mean very little when it comes to looking at the community, for there are many amazing people that simply do not come here.
If we make an MB server for the \"oldbies,\" what will CB become? Exactly what they fear - overrun by new players with no one to guide them, to show them how things really are, or should be. Except of course the MB-players would soon realize that there is nothing for them in a private server - the crystal hunt, while amusing, is repetitive, and the true community (and many of its members) that people miss will never be as it once was. MB is a pleasant memory. Don\'t revive it and destroy it completely with \"Oh yeaah... there\'s really nothing here afterall.\"
I think it\'s the people that we miss - not the game itself, not the closeness of the community, but the people that made up that community, who left for whatever reasons (whether against their will or willingly). This is the only reason I really think back to MB. But it\'s not something anyone can bring back, so instead of separating the community further with \"old\" and \"new\" servers, we should stick around and try to make each other happy.
Except the movement system ;) MB rocked in that regard.
Over and out!
-
Well I havn\'t left so I am one oldish person from MB.
-
thinking about it... put in the old MB movement system, and add in crystals again, an we can do everything we did in MB with some new places and things to play with..
still even if some of you have been on the previous failures of MB servers and didnt like it, doesnt mean you get to decide for everyone else, let them see for themselves, and maybe some of the people who never saw MB would liek to try.
-
i think part of it is that the community of mb was \"shattered\" by the introduction of cb. i spent a couple of months in mb, before i went home and lost the sweet comp that i had. and it was a community. it was kind of like when i was back at school.
then there was a haitus, i seem to recall, as the devs worked to get cb up and running. some of us banged round the fourms, others on the channel, and others simply wandered off. then cb came along, and alot of us came back. and despite it\'s birthing pains, we hung around.
but, then all that is nothing new.
the new environment basically dictates a new community. how long after the introduction of mb did it take for the community to restructure itself? (is there anybody here that was around at that time?) and all that the ab-mb transitition did was introduce crystal hunting (hand waves aside the various bug fixes and other such stuff).
the point here is that the ps community has undergone a major change of its core. it will take time for it to figure itself back out. disabling features or going back to mb will not solve the problem. it will only postpone the resolution. and we will just simply drag things out even longer.
but with the introduction of combat, it may be that the exsistance of a second community within ps. those who see ps as the game rather than the vehicle for other things.
-
There isn\'t just one community in PS.
There are countless micro-communities,
And people are members of more than one micro-community at a time.
-
Originally posted by Seytra
Race-specific issues: I am not talking about advantages and disadvantages. Instead I am referring to things like culture and cities. I have raised this point in other threads as well: I think having Ojaveda was very wrong. Likewise, adding the promise of many other race-specific locations in the char creation is bad. These things should be very rare exceptions instead of the rule they seem to be becoming. How can there be \"a mostly mixed population\" and \"most Yliaki married to a member of another race\" if everywhere except in Hydlaa the races are almost separate? How can there not be racial hate if there is no universal mixing that has gone on through thousands of years (or even 750)?
Likeweise, there cannot really be the completely independant architectural styles that are being suggested now, because while the races initially will have brought their own, a mixed architecture will have evolved. We may see styles like IRL that come from fashion (gothic, modern, etc.), but these would be common for all races. The houses would differ to accommodate the needs of the inhabitant, which obviously are race-specific in some cases (like added, specialised rooms or exits, tents for nomads), but the general architecture will be the same everywhere.
Likewise, I think races cannot really differ in fashion, because fashion would be universal, at least regional, not racial. Instead, the social stands would differ in how much fashion they can afford or can wear while not hindering them. So Lemurs, being as general mindset more into luxuries, will likely wear a lot of less practical fasion add-ons than most. Still the fashion will be the same as the fasion of luxury-loving members of other races. The same applies to jewelry and decoration of houses. After all, the world of Yliakum is way smaller than ours, and thus there is no real physical separation that could make cultural differenced form or pervail. Like a big empire IRL: due to the frequent travelling, fashion in all aspects will mix and form a unified empire wide one.
Edit: Therefore jewelry and architecture can differ only by style dependant on their age (and therefore the fashion that existed by that time), not by race.
I think you are going too extreme. While architecture of different races should be similiar. Each race would keep their own style to exist in chaged with time form, but still unique in some details. Afterall each race have different needs, sometimes very similiar but also more different, like Krans. They would keep differences because of practical reasons. Also the geography and climate is reason of architecture differences. Like I see Hydlaa as clasic subarctic european city, Ojaveda is desert like city, only the area outside city is full of grass and huge bambus forest.....
Each race, when arrived at Yliakum had their own preferences of region. So these capital cites grew in their own style. Of course the differences decreased with time as population mixed, but the old buildings stayed and the new ones was still a bit unique due to the climate and material in the place.
I can agree with the other most part what you have said.
The background should be developed really a lot more than it is now. Mistakes corrected, like some npc tells about north/south/west/east directions, when none of them tell about compass. Also, why the suggestions on that matter wasnt used? I get a feeling that most what we write is kind of pointless.
I can\'t know all as some informations should be hidden, but the story team should think a bit.
edit: and i don\'t like taking out features which we already have. There are too few of them to take them away. Maybe stop developing combat system, but start the other things.
-
what will CB become? Exactly what they fear - overrun by new players with no one to guide them, to show them how things really are, or should be.
I think you\'re overestimating the importance of those who would forsake CB for MB.
The main problem I see with having a MB server is the fact that it serves no purpose for the game itself. Currently all players are testers as well. In the alternate server that wouldn\'t happen...
-
I meant that from a hypothetical perspective of someone who would leave CB for MB, Sangwa :)
E.g., \"Woe and alas, I and others like me have left, the better of us are here, while CB will continue to spiral downwards.\"
But that\'s mean ;)
-
Seytra: I think removal of the fighting system would be a bad idea. It wouldn\'t really solve the problem, just address a side-effect of it. There will be combat. What we need is role-play.
Therefore, as I suggested in more detail in my wish-list thread (GM vs. DM (http://www.planeshift3d.com/wbboard/thread.php?threadid=19452&boardid=11)), we need to make role-playing a better method of progressing than combat. This means that combat needs to be less rewarding in both trias and progression points. The main source of these trias and progression points needs to be role-play. There are several ways to do this, one of which I\'ve suggested in the above-mentioned thread. While combat does need to be made less-worthwhile, I do not think it should be removed. Role-play should simply become more valuable to players.
-
Originally posted by Cha0s
Seytra: I think removal of the fighting system would be a bad idea. It wouldn\'t really solve the problem, just address a side-effect of it. There will be combat. What we need is role-play.
Therefore, as I suggested in more detail in my wish-list thread (GM vs. DM (http://www.planeshift3d.com/wbboard/thread.php?threadid=19452&boardid=11)), we need to make role-playing a better method of progressing than combat. This means that combat needs to be less rewarding in both trias and progression points. The main source of these trias and progression points needs to be role-play. There are several ways to do this, one of which I\'ve suggested in the above-mentioned thread. While combat does need to be made less-worthwhile, I do not think it should be removed. Role-play should simply become more valuable to players.
The problem is that combat currently is the feature in CB. It is what works, what is most well-developed and what is most rewarding. It also is the most abused and most OOC thing there is. Even roof-hopping is more IC than 99% of the fighting going on. Also, roof-hopping is by far less sensitive to OOC differences like online time and grinding.
I still think that treating the symptom by disabling combat would be way better than not doing anything at all. And let\'s face it: there are few quests, and even fewer work. Adding new ones in the quantity required to actually mke it feasible to earn a living by quests alone is impossible, especially with the limited resources PS has. Even if it was, there would be just a quest grind replacing the slaying grind. It happens with repeatable quests in all MMORPGs.
Rating player\'s RP is another, very very touchy subject. You cannot guarantee that the rating is fair. It will be full of favourism, prone to misunderstandings, differences in taste and lack of knowledge. Once you start handing out anything on this basis, you\'ll get a mountain of hostility that makes the \"GMs are evil\" problems seem like paradise. Also, having GMs hand out quests to aid RP doesn\'t look good to me as well. For that to work, we would require a lot of better qualified GMs who understand more of the concepts of RP than we have now. Just look at the naming issue I have commented on. It is just sad.
It all boils down to combat being the ultimate goal for PLs. Combat and \"fame\", i.e., being listed somewhere or comparing numbers and bragging bout them. That was the reason why the crystal hunt was so \"popular\": people would brag about how many crytals they had collected. Be listed on the wall of shame. Most definitely not because it was so appealing or fun. This sort of thing. And this brings me to this point:
The Duelling Points. They are not just a slap in the face of every RPer, but a headshot. They have absolutely no justification to exist at all, are not IC and can\'t be made to be pseudo-IC, are there only to satisfy the PL\'s need for something to brag about. And while it has been suggested to have less numbers in PS, they have even been brought into the game! Not only that, but they have all but replaced the char editation, which was one of the very very few RP-aiding features CB actually has! Yes, I have made a fix for the editation, but it should never have been obscured in the first place, and the time it has gone unfixed is incredibly disappointing, considering how easy a temporary fix is.
On the other hand, the DP display misfeature obviously was tested throughly and it was made sure that it works. This is a very bad sign of the way development seems to be heading.
It really boils down to what I said already: CB revolves around fighting, nothing else. Players fight each other, or they fight MOBs. And this is 100% wrong.
We would have had to have everything but fighting. Mining should be a hell of a lot more attractive than fighting. Crafting should have been there instead of fighting.
But instead of getting to make semi-special weapons, we get a pile of extremely overpowered weapons through a loot system that caters to the PLs. Make MOBs drop zilt, and fighting will be less attractive for sure. Make it so that you can kill a MOB only once per RL hour, and OOC fighting will dwindle. Bring items ingame that are not weapons or armor! More variety of food! Make spells work that aren\'t combat spells! Increase interaction with the environment in other ways than killing or talking to NPCs, like having a real, IC mail and publishing system complete with parchment, quill, ink, newspapers, books ad a copying system (maybe even player-usable printing presses or imilar), focus on fixing the movement system, implement climbing, swimming / diving.
@ Nikodemus:
That\'s why I said:
Originally posted by Seytra
The houses would differ to accommodate the needs of the inhabitant, which obviously are race-specific in some cases (like added, specialised rooms or exits, tents for nomads)
Kran are a special case, they will likely have a different subarchitecture, if only to support their weight which I think will be higher than of others.
Underwater buildings, swimming or shorebound farms, nomad tents, tree-houses even. Dwarven chiseled-out rooms. But these will still all follow a general fashion trend, so the differences will be way smaller and more subtle than they\'re in the added images. Even the difference between Ylian and Xacha housing is something that is more part of a fashion trend than a racial difference. Differ by environmental needs, or the material provided by the region, not by race per say. Mix styles. Even in the extremely unlikely and setting-defying case of a completely separate city populated only by a single race exclusively, there will within the long duration of existance have been several fashion trends that have come and gone, then reappeared with some alterations. Transitional buildings that mix elements of two or more such trends due to them having been built in a time of trend change. Buildings that have had extenseions in a different trend or that were altered to incorporate elements of a new trend. A city will only be uniform for a few tens of years after it\'s initial construction, and even during that time primitive buildings will have started to be replaced or enhanced as wealth increased.
-
Originally posted by Seytra
I still think that treating the symptom by disabling combat would be way better than not doing anything at all. And let\'s face it: there are few quests, and even fewer work. Adding new ones in the quantity required to actually mke it feasible to earn a living by quests alone is impossible, especially with the limited resources PS has. Even if it was, there would be just a quest grind replacing the slaying grind. It happens with repeatable quests in all MMORPGs.
First, quests should not be repeatable. Second, they should be spaced based on ability of the character. For instance, a character without a certain strength can not complete certain a certain quest that requires him/her to push a push a boulder out of some path.
This means that characters will work towards certain goals to do quests. It also means that groups will have to work together and play to each other\'s strength\'s to complete quests. Quests really are meant to be group-experiences and therefore encourage role-play. Making them more ability-dependent is important.
It is true that this will encourage power-leveling. This brings me back to my first point: combat needs to be devalued, not removed. Less experience and less loot need to be rewarded for killing mobs, but mobs still need to be there to be killed, as it can be in-character sometimes (going out to hunt for food, gathering ingredients for a potion, etc). Eventually, I hope mob-killing in general will become an annoyance, not a goal. What I mean is that eventually, having to kill mobs will simply be an annoying side-effect of traveling through certain areas that are \"off the beaten path\" so to speak. Camping a mob will hopefully become against the rules and undesirable anyway (low experience/loot reward). Increasing respawn times (as you mentioned) would also be helpful in devaluing combat.
Originally posted by Seytra
Rating player\'s RP is another, very very touchy subject. You cannot guarantee that the rating is fair. It will be full of favourism, prone to misunderstandings, differences in taste and lack of knowledge. Once you start handing out anything on this basis, you\'ll get a mountain of hostility that makes the \"GMs are evil\" problems seem like paradise. Also, having GMs hand out quests to aid RP doesn\'t look good to me as well. For that to work, we would require a lot of better qualified GMs who understand more of the concepts of RP than we have now. Just look at the naming issue I have commented on. It is just sad.
Oh, I agree. It won\'t be fair. There will be favoritism, but it won\'t be so bad as you think. If you\'d read the thread fully, you\'d see that we also discussed (generally) the method for recruiting \"RMs\" and that the point was made that they would not be recruited in the same way as the GMs and that role-play would have to be a huge factor in the decision. And as for that \"mountain of hostility,\" it might happen, and it might not, but I can guarantee that role-playing would be vastly improved and role-players would have a lot more fun.
As for your comments on dueling points and statistics, I agree. They are pointless and OOC. They need to go.
You\'re also right that we need crafting, non-combat spells, and non-combat items. However, while all of these things make it easier for players to role-play, they don\'t directly facilitate role-play, and in addition, they are hard to implement.
A team of role-players, trained to coordinate stories, lead adventures, and make it all fun, on the other hand, would directly facilitate and encourage role-play and possibly even turn a few power-levelers into role-players, in addition to being easy to implement. Having people facilitate role-play (possess NPCs, lead PCs on adventures, help PCs actually change the world) makes the world infinitely more interactive and more realistic than a simple feature like crafting could. And, the upside is that a world of RMs would require very little coding to accomplish. The real work would be in the recruiting, and, since this is a community of role-players, I doubt it would be hard to find enough responsible role-players to put together a team (though recruiting would need to be done carefully).
In summary, players are not going to be able to turn Planeshift into a real role-playing game (as opposed to your \"MULARP\" description of it) on their own. They need help, and a team of role-players given the powers to control the rest of the world that the players interact with would go a long way towards making Planeshift truly immersive and truly focused on role-play.
-
Originally posted by Cha0s
Oh, I agree. It won\'t be fair. There will be favoritism, but it won\'t be so bad as you think.
In an ideal world... and in an ideal community.... with ideal people at the controls.....
But I think we know what can happen around here. Rating others based on their role-playing is a horrible idea..... in the thread where it was proposed, the idea and concept were brutally ripped apart and destroyed by critics.
-
I don\'t propose rating people by their role-playing. I simply propose giving people rewards for good role-playing. Participating in quests, just being involved in active role-play whenever you\'re playing would net you a PP or two. And maybe you\'d happen to spot a few trias on the ground or perhaps the barman would be in a good mood and give you a free drink (assuming that\'s in character for the barman, of course). These rewards not be recorded and put up on a score board or anything. They would simply provide a different (and faster) method for advancing in power/wealth. Therefore, the only way to power-level is to role-play.
-
Originally posted by Cha0s
I don\'t propose rating people by their role-playing. I simply propose giving people rewards for good role-playing. Participating in quests, just being involved in active role-play whenever you\'re playing would net you a PP or two. And maybe you\'d happen to spot a few trias on the ground or perhaps the barman would be in a good mood and give you a free drink (assuming that\'s in character for the barman, of course). These rewards not be recorded and put up on a score board or anything. They would simply provide a different (and faster) method for advancing in power/wealth. Therefore, the only way to power-level is to role-play.
So you\'re saying to have people act as an official part of the planeshift team to take the place of certain NPCs?
-
No. These people would roam Hydlaa invisible... ah, nevermind, I\'m not saying this again and I\'m not copy/pasting either, so go read the thread. :P
-
I just cant possibly imagine whay ANYBODY would like mb better. The first major reason is: CB already has everything mb had plus a LOT more except for the crystal hunt, but seriously what kind of RPG revolves completely around crystal hunting. Id love to see the history section of that RPG.
Once upon a time a bunch of creatures randomly landed in a city where there was nothing to do but pick up crystals, so they wasted their lives away picking up glassy objects to try and numb their minds from the fact that there was NOTHING TO DO.
Before PS was basically a chat room with graphics.
CB is definitely better
-
Originally posted by hitancrias
In my oppinion, the only thing that was significantly better in MB then it is now, is the movement system. I really loved to run and jump around.
Thats the first thing I noticed after installing CB, the quality of the movement system has made a major step back.
-
Originally posted by HighFish.DE
Thats the first thing I noticed after installing CB, the quality of the movement system has made a major step back.
Actually, the movement system has greatly improved. It just needs a lot of tweaking and some fixes, which needs blueCommand to do. So everyone spam blueCommand to do it. :P
-
I liked atomic blue the best :P
-
I have come up with a good explanation of crystals appearing out of nowhere. The azure sun\'s radiation would mutate the rock. How about it? (If this is added i want credit).
-
I miss the movement of MB as well. It wasn\'t just the leaping ability/ability to scale nearly vertical walls, it was the way you moved and animations and all - I realize cal3d and stuff is changed and animations all had to be redone, but were they done in a hurry? The newer dwarf model looks great - its the textures I think so I like that about CB, and I like combat and the like. I really really really miss the crystal hunt and I liked Lordbugs take on it.
I also miss the closer community but this is a natural progression so I expected it and was not disappointed.
Really, the draw of the crystal hunt - treasure seaking - was great fun. I think that is the single thing people miss most.
I\'m not sure how the sun could mutate a rock, but heat pushing them up from the depths below is how it happens in real life and I would assume the geology of PS is at least similar in a way to the world we know irl.
-
Originally posted by sesmi
I have come up with a good explanation of crystals appearing out of nowhere. The azure sun\'s radiation would mutate the rock. How about it? (If this is added i want credit).
You are not first, sorry ;P
Originally posted by Induane
I\'m not sure how the sun could mutate a rock, but heat pushing them up from the depths below is how it happens in real life and I would assume the geology of PS is at least similar in a way to the world we know irl.
PS geology maybe is, but Yliakum is not what you think about. Just think about it. It is stalactite!! If the ground would move there would be volcanos, earthquakes and so on. What would most likely happen? :) And no, you don\'t want this. ;P
-
*Ignores a previously established pact with Moogie*
I\'ll keep it short for personal reasons....
Everything content wise is much better in CB. Better Code for this content as well. Less bugs, less messed up collision detection, less crashes, and deeper gameplay. On a small level there is even better roleplaying to be had, based on the fact that more back ground has been set as far as character development, racial information and area expansion.
Everything in CB in theory is much better. The only complain I have is the microscopic change in character movement. This is a bad thing and a good thing. It was slightly good for the fact that it felt responsive, the whole world just went faster. You could move quicker, but unfortuanately this gave a slightly unrealistic sense of speed. But it did make planeshift feel more like a virtual playground, which for me is what Molecular blue ultimately became for me.
It was a small playground for me to explore, talk to friends, and basically hang out in for spare time. If I felt like it, I could move up the ranks in small guilds or crystal standings. Everything was simple, almost to the extent of being elegantly simple.
But that\'s the only difference. Movement. It just seems different somehow. It\'s good and bad how unrealistic the movement was, but I\'m not asking for it to be changed. Obviously CB and future releases of Planeshift are moving away from the unrealistic standpoint. Things are getting more advanced, and while small things like movement changed, it changed for the ultimate good in the long run.
We can\'t go back, but we can reminice of the old times, and laugh about how easy it was to glitch through walls, and basically B.S about who had the most influence and crystals. We can talk about how fun it was to go in our own little personal world for hours at a time and escape hectic life.
But P.S is moving on, it isn\'t so small anymore. It\'s moving for the better, however. So to make it short since I seem to have gotten carried away, nothing in M.B was better; it was something that can never be captured again.
-
To put it simple, running around in the caves hunting crystals while talking to everyone thats online.
-
Ah, good ol\' MB.
Well, anywho, I have no idea of the current state of CB since I haven\'t been in there in months, but I didn\'t leave MB for such long periods of time as I do CB. And yes, it was the people.
I can only say that something must be done. What it is, I do not know. Implementing combat first, however, was a mistake which we are all suffering from.
-
Ya how about trying implimenting things the leet people wont get attracted to first? :)